Maxi vs. Toyls G40 Balance mode


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            2 artilleries and 4 infantry moved from Northern Italy to Southern Italy
            1 armour moved from Northern Italy to Western Germany
            2 aaGuns moved from Northern Italy to Western Germany
            2 aaGuns moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1
            Italians collect 6 PUs (8 lost to blockades); end with 6 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 transport moved from 50 Sea Zone to 54 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            2 infantry moved from Alexandria to Egypt
            1 carrier moved from 36 Sea Zone to 43 Sea Zone
            2 fighters moved from 36 Sea Zone to 43 Sea Zone
            1 fighter moved from 43 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from Dutch New Guinea to 43 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Sumatra
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 artillery placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 23 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Combat Move - French
            2 infantry moved from Alexandria to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour, 1 bomber, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Northwest Persia to Persia
                  Germans take Persia from British
            15 armour moved from Northwest Persia to Iraq
            6 armour moved from Caucasus to Iraq
            1 mech_infantry moved from Kazakhstan to Eastern Persia
                  Germans take Eastern Persia from British
    
        Combat - Germans
            Battle in Iraq
                Germans attack with 21 armour
                British defend with 1 armour, 2 artilleries, 1 factory_minor and 4 infantry
                    Germans roll dice for 21 armour in Iraq, round 2 : 13/21 hits, 10,50 expected hits
                    British roll dice for 1 armour, 2 artilleries and 4 infantry in Iraq, round 2 : 3/7 hits, 2,50 expected hits
                    3 armour owned by the Germans, 2 artilleries owned by the British, 4 infantry owned by the British and 1 armour owned by the British lost in Iraq
                Germans win, taking Iraq from British with 18 armour remaining. Battle score for attacker is 8
                Casualties for Germans: 3 armour
                Casualties for British: 1 armour, 2 artilleries and 4 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Caucasus to Northwest Persia
            2 armour moved from Kazakhstan to Northwest Persia
            3 armour moved from Volgograd to Northwest Persia
            3 mech_infantrys moved from Rostov to Northwest Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            4 tactical_bombers moved from Caucasus to Southern Italy
            5 bombers moved from Ukraine to Western Germany
            3 mech_infantrys moved from Russia to Rostov
            1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports moved from 112 Sea Zone to 113 Sea Zone
            2 armour, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France
            2 armour and 2 mech_infantrys moved from France to Western Germany
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 armour placed in Rostov
            3 armour placed in Ukraine
            1 factory_minor placed in Caucasus
            1 fighter placed in 113 Sea Zone
            2 infantry placed in France
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,4
            Germans collect 74 PUs (1 lost to blockades); end with 74 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Buryatia: 1 armour
            EDIT: Adding units owned by Germans to Siberia: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 2,50
    British : 0,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 6 infantry and 6 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 submarines moved from 20 Sea Zone to 35 Sea Zone
            2 submarines moved from 35 Sea Zone to 44 Sea Zone
                  Japanese take 44 Sea Zone from Americans
            2 submarines moved from 44 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in 42 Sea Zone
                Japanese attack with 2 submarines
                ANZAC defend with 1 destroyer and 2 submarines; Americans defend with 2 transports
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 6 Sea Zone from Americans with 1 destroyer and 2 transports remaining. Battle score for attacker is 0
                Casualties for ANZAC: 2 submarines
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Siberia: 1 infantry
            EDIT: Changing ownership of Soviet Far East from Americans to Japanese
            EDIT: Adding units owned by Japanese to Soviet Far East: 1 infantry
            EDIT: Turning off Edit Mode
            1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 4 submarines and 5 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
            3 mech_infantrys moved from French Indo China to Malaya
            1 mech_infantry moved from Yunnan to Malaya
            1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Kiangsi to Hunan
            1 armour moved from West India to Persia
            3 infantry moved from West India to India
            2 bombers moved from Japan to Tsinghai
            3 mech_infantrys moved from India to Eastern Persia
            1 tactical_bomber moved from Buryatia to Japan
    
        Place Units - Japanese
            2 destroyers and 6 submarines placed in 6 Sea Zone
            3 infantry placed in French Indo China
            Japanese undo move 2.
            3 infantry placed in Malaya
            3 infantry placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,6,5,4,4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
            Japanese collect 57 PUs (7 lost to blockades); end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,50
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 carriers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Germany
            1 bomber moved from United Kingdom to Germany
            2 fighters moved from 110 Sea Zone to Western Germany
            1 fighter moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            1 tactical_bomber moved from Eastern United States to United Kingdom
            1 fighter moved from Eastern United States to 110 Sea Zone
            2 bombers moved from Western United States to United Kingdom
            4 transports moved from 107 Sea Zone to 101 Sea Zone
            2 transports moved from 110 Sea Zone to 102 Sea Zone
            2 bombers moved from Java to Philippines
            1 bomber moved from Java to India
            4 bombers moved from Java to Celebes
            1 fighter moved from Dutch New Guinea to Java
            2 fighters moved from 30 Sea Zone to Java
            1 carrier, 1 infantry, 1 marine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            5 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 mech_infantry moved from Morocco to Tunisia
            1 artillery moved from Morocco to Algeria
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 5 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0,17 expected hits
                    AA fire in Western Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Western Germany rolls: 7,3 and causes: 6 damage to unit: airfield
                Bombing raid in Western Germany rolls: 7,4 and causes: 7 damage to unit: factory_major
                Bombing raid in Western Germany causes 13 damage total.  Damaged units is as follows: airfield = 6, factory_major = 7
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/2 hits, 0,33 expected hits
                Bombing raid in Germany rolls: 6,6,4,3 and causes: 10 damage to unit: factory_major
                Bombing raid in Germany causes 10 damage total. 
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0,17 expected hits
                Bombing raid in India rolls: 5,5 and causes: 5 damage to unit: factory_minor
                Bombing raid in India causes 5 damage total. 
            Battle in Philippines
                Americans attack with 2 bombers
                Japanese defend with 1 airfield, 1 harbour and 1 mech_infantry
                    Americans roll dice for 2 bombers in Philippines, round 2 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Philippines
                Americans win with 2 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Celebes
                Americans attack with 4 bombers
                Japanese defend with 3 mech_infantrys
                    Americans roll dice for 4 bombers in Celebes, round 2 : 2/8 hits, 3,33 expected hits
                    Japanese roll dice for 3 mech_infantrys in Celebes, round 2 : 0/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Japanese lost in Celebes
                    Americans roll dice for 4 bombers in Celebes, round 3 : 3/8 hits, 3,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Celebes
                Americans win with 4 bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 3 mech_infantrys
            Cleaning up after air battles
    
        Non Combat Move - Americans
            4 bombers moved from Celebes to Java
            1 bomber moved from Philippines to Dutch New Guinea
            1 bomber moved from Philippines to Guam
            2 cruisers moved from 37 Sea Zone to 42 Sea Zone
            2 battleships moved from 37 Sea Zone to 42 Sea Zone
            2 submarines moved from 43 Sea Zone to 42 Sea Zone
            1 infantry and 1 marine moved from 54 Sea Zone to Queensland
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            1 bomber moved from India to Ceylon
            2 bombers moved from Germany to United Kingdom
            2 bombers moved from Western Germany to United Kingdom
            1 fighter moved from 110 Sea Zone to 109 Sea Zone
            2 carriers moved from 110 Sea Zone to 109 Sea Zone
            1 cruiser moved from 110 Sea Zone to 109 Sea Zone
            1 transport moved from 110 Sea Zone to 109 Sea Zone
            3 fighters moved from Western Germany to 109 Sea Zone
            1 destroyer moved from 5 Sea Zone to 8 Sea Zone
            1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
            1 fighter moved from 30 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            2 carriers placed in 101 Sea Zone
            3 fighters placed in 101 Sea Zone
            8 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    AA fire in Western Germany : : -0,33
    Americans : -1,33
    AA fire in India : : -0,17
    Japanese : -1,67
    AA fire in Germany : : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 17 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 5 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 battleship, 1 carrier and 2 fighters moved from 41 Sea Zone to 42 Sea Zone
            3 artilleries and 10 infantry moved from Trans-Jordan to Egypt
            1 carrier moved from 110 Sea Zone to 109 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 110 Sea Zone to United Kingdom
            3 transports moved from 110 Sea Zone to 109 Sea Zone
    
        Non Combat Move - British
            1 aaGun and 2 infantry moved from Tobruk to Alexandria
            1 transport moved from 81 Sea Zone to 71 Sea Zone
    
        Place Units - British
            2 transports placed in 109 Sea Zone
            1 fighter placed in 109 Sea Zone
            1 artillery placed in United Kingdom
            3 infantry placed in Egypt
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,6,5
            British collect 32 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 98 Sea Zone
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Southern France to France
            3 fighters moved from Western Germany to Southern Italy
            4 infantry moved from Southern Italy to Northern Italy
            2 artilleries moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            1 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,6
            Italians collect 13 PUs (1 lost to blockades); end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 98 Sea Zone: 2 submarines
            EDIT: Adding units owned by Italians to 95 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield; Remaining resources: 15 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 submarine moved from 20 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in Philippines
            Battle in Celebes
    
        Non Combat Move - ANZAC
            2 infantry moved from 42 Sea Zone to Java
            2 artilleries moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            1 airfield placed in Java
    
        Turn Complete - ANZAC
            ANZAC collect 26 PUs; end with 41 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 44 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x airfield, 7x factory_major, 8x factory_major, 6x factory_minor; Remaining resources: 78 PUs; 
            Germans buy 2 bombers, 2 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            18 armour moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Persia to Trans-Jordan
            3 mech_infantrys moved from Northwest Persia to Trans-Jordan
            5 armour moved from Northwest Persia to Trans-Jordan
    
        Combat - Germans
            Battle in Trans-Jordan
                Germans attack with 23 armour and 4 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 23 armour and 4 mech_infantrys in Trans-Jordan, round 2 : 16/27 hits, 12,17 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 23 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Northwest Persia to Iraq
            1 mech_infantry moved from Eastern Persia to Iraq
            3 mech_infantrys moved from Caucasus to Iraq
            3 armour and 3 mech_infantrys moved from Rostov to Northwest Persia
            3 armour moved from Volgograd to Northwest Persia
            1 infantry moved from Rostov to Caucasus
            3 armour moved from Ukraine to Eastern Poland
            3 infantry moved from Holland Belgium to Western Germany
            1 infantry moved from France to Western Germany
            3 infantry moved from Western Germany to Germany
            3 tactical_bombers moved from Southern Italy to Western Germany
            2 infantry moved from Western Germany to Germany
            2 mech_infantrys moved from Western Germany to Germany
            1 artillery moved from Western Germany to Germany
            1 tactical_bomber moved from Southern Italy to Germany
            1 armour moved from Siberia to Manchuria
    
        Place Units - Germans
            2 bombers placed in Western Germany
            2 infantry placed in Germany
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,1
            Germans collect 75 PUs (1 lost to blockades); end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Germans : 3,83
    British : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor; Remaining resources: 58 PUs; 0 SuicideAttackTokens; 
            Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
            1 tactical_bomber moved from Japan to 8 Sea Zone
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 8 Sea Zone
                Japanese attack with 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 tactical_bomber in 8 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 8 Sea Zone
                Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
            5 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from 44 Sea Zone to 36 Sea Zone
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            3 mech_infantrys moved from Eastern Persia to India
            1 armour moved from Persia to Trans-Jordan
            2 bombers moved from Tsinghai to Malaya
            1 infantry moved from Siberia to Amur
            1 infantry moved from Soviet Far East to Siberia
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 fighter placed in 6 Sea Zone
            1 destroyer and 2 transports placed in 36 Sea Zone
            3 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 60 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,33
    Japanese : 0,17
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13
    
        Research Technology - Americans
            Americans spend 15 on tech rolls
                Americans roll 6,6,3 and gets 2 hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Super subs
    
        Activate Technology - Americans
            Americans activating Super subs
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 infantry and 4 submarines; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 36 Sea Zone
            1 bomber moved from Dutch New Guinea to 36 Sea Zone
            1 bomber moved from Guam to 36 Sea Zone
            2 battleships, 2 cruisers, 1 destroyer and 7 submarines moved from 42 Sea Zone to 36 Sea Zone
            1 bomber moved from Ceylon to 36 Sea Zone
            4 bombers and 3 fighters moved from Java to 36 Sea Zone
            1 mech_infantry moved from United Kingdom to 109 Sea Zone
            6 bombers and 1 tactical_bomber moved from United Kingdom to 113 Sea Zone
            4 fighters moved from 109 Sea Zone to 113 Sea Zone
            1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from 112 Sea Zone to Norway
            1 cruiser moved from 109 Sea Zone to 112 Sea Zone
            2 carriers moved from 109 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            2 carriers moved from 101 Sea Zone to 108 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13
    
        Research Technology - Americans
            Americans spend 15 on tech rolls
                Americans roll 6,6,3 and gets 2 hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Super subs
    
        Activate Technology - Americans
            Americans activating Super subs
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 infantry and 4 submarines; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 36 Sea Zone
            1 bomber moved from Dutch New Guinea to 36 Sea Zone
            1 bomber moved from Guam to 36 Sea Zone
            2 battleships, 2 cruisers, 1 destroyer and 7 submarines moved from 42 Sea Zone to 36 Sea Zone
            1 bomber moved from Ceylon to 36 Sea Zone
            4 bombers and 3 fighters moved from Java to 36 Sea Zone
            1 mech_infantry moved from United Kingdom to 109 Sea Zone
            6 bombers and 1 tactical_bomber moved from United Kingdom to 113 Sea Zone
            4 fighters moved from 109 Sea Zone to 113 Sea Zone
            1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from 112 Sea Zone to Norway
            1 cruiser moved from 109 Sea Zone to 112 Sea Zone
            2 carriers moved from 109 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            2 carriers moved from 101 Sea Zone to 108 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 113 Sea Zone
                Americans attack with 6 bombers, 4 fighters and 1 tactical_bomber
                Germans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
                    Americans roll dice for 6 bombers, 4 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 8/17 hits, 7,67 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 113 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                    1 battleship owned by the Germans, 1 destroyer owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the Americans and 1 transport owned by the Germans lost in 113 Sea Zone
                    1 transport owned by the Germans lost in 113 Sea Zone
                Americans win, taking Norway from Germans with 6 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 58
                Casualties for Americans: 2 fighters
                Casualties for Germans: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
            Battle in 36 Sea Zone
                Americans attack with 2 battleships, 7 bombers, 2 cruisers, 1 destroyer, 4 fighters, 7 submarines and 1 tactical_bomber
                Japanese defend with 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 submarines, 5 tactical_bombers and 2 transports
                    Americans roll dice for 7 submarines in 36 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
                Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Americans roll dice for 2 battleships, 7 bombers, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 12/24 hits, 11,17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 9 submarines in 36 Sea Zone, round 2 : 2/9 hits, 1,50 expected hits
                Units damaged: 2 battleships owned by the Americans
                    Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 5 tactical_bombers and 2 transports in 36 Sea Zone, round 2 : 9/20 hits, 9,67 expected hits
                    7 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 9 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 36 Sea Zone
                    Americans roll dice for 2 battleships, 7 bombers, 2 cruisers, 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 3 : 10/22 hits, 10,33 expected hits
                    Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 5 tactical_bombers and 2 transports in 36 Sea Zone, round 3 : 7/18 hits, 9,00 expected hits
                    2 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 5 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 36 Sea Zone
                    Americans roll dice for 2 battleships and 6 bombers in 36 Sea Zone, round 4 : 6/14 hits, 6,33 expected hits
                    Japanese roll dice for 5 fighters, 3 tactical_bombers and 2 transports in 36 Sea Zone, round 4 : 5/8 hits, 4,83 expected hits
                    3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 bombers owned by the Americans and 2 battleships owned by the Americans lost in 36 Sea Zone
                    Americans roll dice for 3 bombers in 36 Sea Zone, round 5 : 3/6 hits, 2,50 expected hits
                    Japanese roll dice for 2 fighters and 2 transports in 36 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone
                    1 transport owned by the Japanese lost in 36 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 84
                Casualties for Americans: 2 battleships, 5 bombers, 2 cruisers, 1 destroyer, 4 fighters, 7 submarines and 1 tactical_bomber
                Casualties for Japanese: 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 submarines, 5 tactical_bombers and 2 transports
    
        Non Combat Move - Americans
            2 bombers moved from 36 Sea Zone to Philippines
            1 infantry and 1 marine moved from Queensland to 54 Sea Zone
            1 carrier moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            6 bombers moved from 113 Sea Zone to United Kingdom
            1 fighter moved from 113 Sea Zone to 112 Sea Zone
            1 fighter moved from 113 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 113 Sea Zone to United Kingdom
            2 fighters moved from 101 Sea Zone to 112 Sea Zone
            1 fighter moved from 101 Sea Zone to 109 Sea Zone
            1 aaGun and 7 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 7 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Tunisia to Tobruk
    
        Place Units - Americans
            1 destroyer and 4 submarines placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            3 infantry placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Americans : 2,50
    Japanese : -2,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13
    
        Purchase Units - British
            British buy 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
    
        Non Combat Move - British
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            2 tactical_bombers moved from 81 Sea Zone to Egypt
            1 aaGun and 2 infantry moved from Alexandria to Egypt
            3 aaGuns moved from United Kingdom to 109 Sea Zone
            2 artilleries moved from United Kingdom to 109 Sea Zone
            5 infantry moved from United Kingdom to 109 Sea Zone
            3 fighters moved from United Kingdom to Norway
            1 carrier and 1 fighter moved from 109 Sea Zone to 112 Sea Zone
            1 fighter moved from 109 Sea Zone to 112 Sea Zone
            1 battleship moved from 42 Sea Zone to 36 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
            1 artillery and 1 infantry moved from 125 Sea Zone to Norway
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            2 aaGuns, 2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
            2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway
            1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
            1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
    
        Place Units - British
            3 fighters placed in Egypt
            1 transport placed in 71 Sea Zone
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 destroyer and 2 submarines moved from 95 Sea Zone to 97 Sea Zone
            3 fighters moved from Southern Italy to 97 Sea Zone
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 destroyer, 3 fighters and 2 submarines
                British defend with 1 submarine
                    Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the British lost in 97 Sea Zone
                Italians win, taking 97 Sea Zone from British with 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
    
        Non Combat Move - Italians
            3 fighters moved from 97 Sea Zone to Southern Italy
            2 artilleries and 4 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            2 destroyers placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
            Italians collect 13 PUs (1 lost to blockades); end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,50
    British : -0,17
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Dice Statistics:

    Total
            1 was rolled 410 times
            2 was rolled 411 times
            3 was rolled 421 times
            4 was rolled 422 times
            5 was rolled 431 times
            6 was rolled 443 times
        Average roll : 3,545
        Median : 4,000
        Variance : 0,308
        Standard Deviation : 0,555
        Total rolls : 2538
    
    Null / Other
            1 was rolled 9 times
            2 was rolled 8 times
            3 was rolled 9 times
            4 was rolled 6 times
            5 was rolled 6 times
            6 was rolled 8 times
        Average roll : 3,348
        Median : 3,000
        Variance : 0,207
        Standard Deviation : 0,455
        Total rolls : 46
    
    Germans Combat
            1 was rolled 118 times
            2 was rolled 121 times
            3 was rolled 124 times
            4 was rolled 140 times
            5 was rolled 114 times
            6 was rolled 125 times
        Average roll : 3,520
        Median : 4,000
        Variance : 0,542
        Standard Deviation : 0,736
        Total rolls : 742
    
    British Combat
            1 was rolled 37 times
            2 was rolled 44 times
            3 was rolled 47 times
            4 was rolled 31 times
            5 was rolled 31 times
            6 was rolled 42 times
        Average roll : 3,435
        Median : 3,000
        Variance : 0,993
        Standard Deviation : 0,996
        Total rolls : 232
    
    Italians Combat
            1 was rolled 14 times
            2 was rolled 29 times
            3 was rolled 28 times
            4 was rolled 18 times
            5 was rolled 26 times
            6 was rolled 26 times
        Average roll : 3,645
        Median : 3,000
        Variance : 1,311
        Standard Deviation : 1,145
        Total rolls : 141
    
    Americans Combat
            1 was rolled 54 times
            2 was rolled 40 times
            3 was rolled 59 times
            4 was rolled 62 times
            5 was rolled 74 times
            6 was rolled 51 times
        Average roll : 3,632
        Median : 4,000
        Variance : 1,921
        Standard Deviation : 1,386
        Total rolls : 340
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 2 times
        Average roll : 4,000
        Median : 5,000
        Variance : 1,750
        Standard Deviation : 1,323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 105 times
            2 was rolled 78 times
            3 was rolled 80 times
            4 was rolled 83 times
            5 was rolled 86 times
            6 was rolled 97 times
        Average roll : 3,488
        Median : 4,000
        Variance : 1,066
        Standard Deviation : 1,032
        Total rolls : 529
    
    French Combat
            1 was rolled 10 times
            2 was rolled 6 times
            3 was rolled 4 times
            4 was rolled 7 times
            5 was rolled 8 times
            6 was rolled 9 times
        Average roll : 3,545
        Median : 4,000
        Variance : 0,543
        Standard Deviation : 0,737
        Total rolls : 44
    
    ANZAC Combat
            1 was rolled 3 times
            2 was rolled 4 times
            3 was rolled 3 times
            4 was rolled 6 times
            5 was rolled 2 times
            6 was rolled 7 times
        Average roll : 3,840
        Median : 4,000
        Variance : 0,785
        Standard Deviation : 0,886
        Total rolls : 25
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 4 times
        Average roll : 3,917
        Median : 3,500
        Variance : 0,727
        Standard Deviation : 0,853
        Total rolls : 12
    
    Chinese Combat
            1 was rolled 11 times
            2 was rolled 21 times
            3 was rolled 19 times
            4 was rolled 21 times
            5 was rolled 19 times
            6 was rolled 18 times
        Average roll : 3,642
        Median : 4,000
        Variance : 0,637
        Standard Deviation : 0,798
        Total rolls : 109
    
    UK_Pacific Combat
            1 was rolled 2 times
            2 was rolled 6 times
            3 was rolled 4 times
        Average roll : 2,167
        Median : 2,000
        Variance : 2,909
        Standard Deviation : 1,706
        Total rolls : 12
    
    Russians Combat
            1 was rolled 46 times
            2 was rolled 51 times
            3 was rolled 41 times
            4 was rolled 47 times
            5 was rolled 62 times
            6 was rolled 56 times
        Average roll : 3,647
        Median : 4,000
        Variance : 0,945
        Standard Deviation : 0,972
        Total rolls : 303
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 3 bombers, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            23 armour and 4 mech_infantrys moved from Trans-Jordan to Egypt
            7 mech_infantrys moved from Iraq to Egypt
            10 bombers moved from Western Germany to Egypt
            1 tactical_bomber moved from Western Germany to 125 Sea Zone
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 tactical_bomber
                British defend with 2 transports
                    2 transports owned by the British lost in 125 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in Egypt
                Germans attack with 23 armour, 10 bombers and 11 mech_infantrys
                British defend with 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 20 infantry, 1 mech_infantry and 2 tactical_bombers; French defend with 2 infantry; ANZAC defend with 2 infantry
                    AA fire in Egypt : 1/3 hits, 0,50 expected hits
                    1 bomber owned by the Germans lost in Egypt
                    Germans roll dice for 23 armour, 9 bombers and 11 mech_infantrys in Egypt, round 2 : 21/43 hits, 19,33 expected hits
                    British roll dice for 1 aaGun, 1 armour, 3 artilleries, 6 fighters, 24 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 16/37 hits, 14,83 expected hits
                    2 infantry owned by the ANZAC, 1 aaGun owned by the British, 5 armour owned by the Germans, 2 infantry owned by the French, 11 mech_infantrys owned by the Germans and 16 infantry owned by the British lost in Egypt
                    Germans roll dice for 18 armour and 9 bombers in Egypt, round 3 : 12/27 hits, 15,00 expected hits
                    British roll dice for 1 armour, 3 artilleries, 6 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 3 : 9/17 hits, 8,17 expected hits
                    1 mech_infantry owned by the British, 2 tactical_bombers owned by the British, 9 armour owned by the Germans, 3 artilleries owned by the British, 1 fighter owned by the British, 4 infantry owned by the British and 1 armour owned by the British lost in Egypt
                    Germans roll dice for 9 armour and 9 bombers in Egypt, round 4 : 12/18 hits, 10,50 expected hits
                    British roll dice for 5 fighters in Egypt, round 4 : 5/5 hits, 3,33 expected hits
                    5 armour owned by the Germans and 5 fighters owned by the British lost in Egypt
                Germans win, taking Egypt from British with 4 armour and 9 bombers remaining. Battle score for attacker is 11
                Casualties for Germans: 19 armour, 1 bomber and 11 mech_infantrys
                Casualties for ANZAC: 2 infantry
                Casualties for British: 1 aaGun, 1 armour, 3 artilleries, 6 fighters, 20 infantry, 1 mech_infantry and 2 tactical_bombers
                Casualties for French: 2 infantry
    
        Non Combat Move - Germans
            9 bombers moved from Egypt to Trans-Jordan
            6 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
            3 mech_infantrys moved from Persia to Trans-Jordan
            3 armour moved from Eastern Poland to Novgorod
            3 mech_infantrys moved from Novgorod to Karelia
            3 mech_infantrys moved from Karelia to Finland
            1 tactical_bomber moved from 125 Sea Zone to Finland
            1 tactical_bomber moved from Germany to Finland
            2 tactical_bombers moved from Western Germany to Finland
            2 mech_infantrys moved from Germany to Baltic States
            1 infantry moved from Caucasus to Rostov
            3 aaGuns moved from Iraq to Trans-Jordan
    
        Place Units - Germans
            3 armour placed in Novgorod
            3 bombers placed in Western Germany
            2 mech_infantrys placed in Germany
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Persia
            1 artillery, 4 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
            Germans collect 73 PUs (2 lost to blockades); end with 73 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,17
    British : 3,67
    AA fire in Egypt : : 0,50
    

    Savegame

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