@Daaras Russian cruiser, fucking hell
Maxi vs. Toyls G40 Balance mode
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 98 Sea Zone Non Combat Move - Italians 1 artillery and 1 infantry moved from Southern France to France 3 fighters moved from Western Germany to Southern Italy 4 infantry moved from Southern Italy to Northern Italy 2 artilleries moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,6 Italians collect 13 PUs (1 lost to blockades); end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 2 submarines EDIT: Adding units owned by Italians to 95 Sea Zone: 2 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 airfield; Remaining resources: 15 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in Philippines Battle in Celebes Non Combat Move - ANZAC 2 infantry moved from 42 Sea Zone to Java 2 artilleries moved from 42 Sea Zone to Java Place Units - ANZAC 1 airfield placed in Java Turn Complete - ANZAC ANZAC collect 26 PUs; end with 41 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 44 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x airfield, 7x factory_major, 8x factory_major, 6x factory_minor; Remaining resources: 78 PUs; Germans buy 2 bombers, 2 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 18 armour moved from Iraq to Trans-Jordan 1 mech_infantry moved from Persia to Trans-Jordan 3 mech_infantrys moved from Northwest Persia to Trans-Jordan 5 armour moved from Northwest Persia to Trans-Jordan Combat - Germans Battle in Trans-Jordan Germans attack with 23 armour and 4 mech_infantrys British defend with 1 infantry Germans roll dice for 23 armour and 4 mech_infantrys in Trans-Jordan, round 2 : 16/27 hits, 12,17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 23 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Northwest Persia to Iraq 1 mech_infantry moved from Eastern Persia to Iraq 3 mech_infantrys moved from Caucasus to Iraq 3 armour and 3 mech_infantrys moved from Rostov to Northwest Persia 3 armour moved from Volgograd to Northwest Persia 1 infantry moved from Rostov to Caucasus 3 armour moved from Ukraine to Eastern Poland 3 infantry moved from Holland Belgium to Western Germany 1 infantry moved from France to Western Germany 3 infantry moved from Western Germany to Germany 3 tactical_bombers moved from Southern Italy to Western Germany 2 infantry moved from Western Germany to Germany 2 mech_infantrys moved from Western Germany to Germany 1 artillery moved from Western Germany to Germany 1 tactical_bomber moved from Southern Italy to Germany 1 armour moved from Siberia to Manchuria Place Units - Germans 2 bombers placed in Western Germany 2 infantry placed in Germany 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,1 Germans collect 75 PUs (1 lost to blockades); end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : 3,83 British : -0,33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 58 PUs; 0 SuicideAttackTokens; Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 tactical_bomber moved from Japan to 8 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 8 Sea Zone Japanese attack with 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 tactical_bomber in 8 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 8 Sea Zone Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone 5 submarines moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 44 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 3 mech_infantrys moved from Eastern Persia to India 1 armour moved from Persia to Trans-Jordan 2 bombers moved from Tsinghai to Malaya 1 infantry moved from Siberia to Amur 1 infantry moved from Soviet Far East to Siberia Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 1 destroyer and 2 transports placed in 36 Sea Zone 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : -0,33 Japanese : 0,17
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Research Technology - Americans Americans spend 15 on tech rolls Americans roll 6,6,3 and gets 2 hits Americans removing all Technology Tokens after successful research. Americans discover Super subs Activate Technology - Americans Americans activating Super subs Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 infantry and 4 submarines; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 36 Sea Zone 1 bomber moved from Dutch New Guinea to 36 Sea Zone 1 bomber moved from Guam to 36 Sea Zone 2 battleships, 2 cruisers, 1 destroyer and 7 submarines moved from 42 Sea Zone to 36 Sea Zone 1 bomber moved from Ceylon to 36 Sea Zone 4 bombers and 3 fighters moved from Java to 36 Sea Zone 1 mech_infantry moved from United Kingdom to 109 Sea Zone 6 bombers and 1 tactical_bomber moved from United Kingdom to 113 Sea Zone 4 fighters moved from 109 Sea Zone to 113 Sea Zone 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 109 Sea Zone to 112 Sea Zone 2 carriers moved from 109 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 2 carriers moved from 101 Sea Zone to 108 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Research Technology - Americans Americans spend 15 on tech rolls Americans roll 6,6,3 and gets 2 hits Americans removing all Technology Tokens after successful research. Americans discover Super subs Activate Technology - Americans Americans activating Super subs Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 infantry and 4 submarines; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 36 Sea Zone 1 bomber moved from Dutch New Guinea to 36 Sea Zone 1 bomber moved from Guam to 36 Sea Zone 2 battleships, 2 cruisers, 1 destroyer and 7 submarines moved from 42 Sea Zone to 36 Sea Zone 1 bomber moved from Ceylon to 36 Sea Zone 4 bombers and 3 fighters moved from Java to 36 Sea Zone 1 mech_infantry moved from United Kingdom to 109 Sea Zone 6 bombers and 1 tactical_bomber moved from United Kingdom to 113 Sea Zone 4 fighters moved from 109 Sea Zone to 113 Sea Zone 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 109 Sea Zone to 112 Sea Zone 2 carriers moved from 109 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 2 carriers moved from 101 Sea Zone to 108 Sea Zone Combat - Americans Battle in Norway Battle in 113 Sea Zone Americans attack with 6 bombers, 4 fighters and 1 tactical_bomber Germans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports Americans roll dice for 6 bombers, 4 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 8/17 hits, 7,67 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 113 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the Americans and 1 transport owned by the Germans lost in 113 Sea Zone 1 transport owned by the Germans lost in 113 Sea Zone Americans win, taking Norway from Germans with 6 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 58 Casualties for Americans: 2 fighters Casualties for Germans: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports Battle in 36 Sea Zone Americans attack with 2 battleships, 7 bombers, 2 cruisers, 1 destroyer, 4 fighters, 7 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 submarines, 5 tactical_bombers and 2 transports Americans roll dice for 7 submarines in 36 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 2 battleships, 7 bombers, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 12/24 hits, 11,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 9 submarines in 36 Sea Zone, round 2 : 2/9 hits, 1,50 expected hits Units damaged: 2 battleships owned by the Americans Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 5 tactical_bombers and 2 transports in 36 Sea Zone, round 2 : 9/20 hits, 9,67 expected hits 7 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 9 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 36 Sea Zone Americans roll dice for 2 battleships, 7 bombers, 2 cruisers, 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 3 : 10/22 hits, 10,33 expected hits Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 5 tactical_bombers and 2 transports in 36 Sea Zone, round 3 : 7/18 hits, 9,00 expected hits 2 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 5 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 36 Sea Zone Americans roll dice for 2 battleships and 6 bombers in 36 Sea Zone, round 4 : 6/14 hits, 6,33 expected hits Japanese roll dice for 5 fighters, 3 tactical_bombers and 2 transports in 36 Sea Zone, round 4 : 5/8 hits, 4,83 expected hits 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 bombers owned by the Americans and 2 battleships owned by the Americans lost in 36 Sea Zone Americans roll dice for 3 bombers in 36 Sea Zone, round 5 : 3/6 hits, 2,50 expected hits Japanese roll dice for 2 fighters and 2 transports in 36 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits 2 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone 1 transport owned by the Japanese lost in 36 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 84 Casualties for Americans: 2 battleships, 5 bombers, 2 cruisers, 1 destroyer, 4 fighters, 7 submarines and 1 tactical_bomber Casualties for Japanese: 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 submarines, 5 tactical_bombers and 2 transports Non Combat Move - Americans 2 bombers moved from 36 Sea Zone to Philippines 1 infantry and 1 marine moved from Queensland to 54 Sea Zone 1 carrier moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 6 bombers moved from 113 Sea Zone to United Kingdom 1 fighter moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from 113 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 113 Sea Zone to United Kingdom 2 fighters moved from 101 Sea Zone to 112 Sea Zone 1 fighter moved from 101 Sea Zone to 109 Sea Zone 1 aaGun and 7 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 7 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk Place Units - Americans 1 destroyer and 4 submarines placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -0,67 Americans : 2,50 Japanese : -2,33
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Purchase Units - British British buy 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 97 Sea Zone to 99 Sea Zone Non Combat Move - British 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 2 tactical_bombers moved from 81 Sea Zone to Egypt 1 aaGun and 2 infantry moved from Alexandria to Egypt 3 aaGuns moved from United Kingdom to 109 Sea Zone 2 artilleries moved from United Kingdom to 109 Sea Zone 5 infantry moved from United Kingdom to 109 Sea Zone 3 fighters moved from United Kingdom to Norway 1 carrier and 1 fighter moved from 109 Sea Zone to 112 Sea Zone 1 fighter moved from 109 Sea Zone to 112 Sea Zone 1 battleship moved from 42 Sea Zone to 36 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from 125 Sea Zone to Norway 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 2 aaGuns, 2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone 2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway 1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 1 aaGun and 1 infantry moved from 125 Sea Zone to Norway Place Units - British 3 fighters placed in Egypt 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 2 PUs; Combat Move - Italians 1 destroyer and 2 submarines moved from 95 Sea Zone to 97 Sea Zone 3 fighters moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 destroyer, 3 fighters and 2 submarines British defend with 1 submarine Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from British with 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Italians 3 fighters moved from 97 Sea Zone to Southern Italy 2 artilleries and 4 infantry moved from Northern Italy to Western Germany Place Units - Italians 2 destroyers placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4 Italians collect 13 PUs (1 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0,50 British : -0,17
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Dice Statistics:
Total 1 was rolled 410 times 2 was rolled 411 times 3 was rolled 421 times 4 was rolled 422 times 5 was rolled 431 times 6 was rolled 443 times Average roll : 3,545 Median : 4,000 Variance : 0,308 Standard Deviation : 0,555 Total rolls : 2538 Null / Other 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 9 times 4 was rolled 6 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3,348 Median : 3,000 Variance : 0,207 Standard Deviation : 0,455 Total rolls : 46 Germans Combat 1 was rolled 118 times 2 was rolled 121 times 3 was rolled 124 times 4 was rolled 140 times 5 was rolled 114 times 6 was rolled 125 times Average roll : 3,520 Median : 4,000 Variance : 0,542 Standard Deviation : 0,736 Total rolls : 742 British Combat 1 was rolled 37 times 2 was rolled 44 times 3 was rolled 47 times 4 was rolled 31 times 5 was rolled 31 times 6 was rolled 42 times Average roll : 3,435 Median : 3,000 Variance : 0,993 Standard Deviation : 0,996 Total rolls : 232 Italians Combat 1 was rolled 14 times 2 was rolled 29 times 3 was rolled 28 times 4 was rolled 18 times 5 was rolled 26 times 6 was rolled 26 times Average roll : 3,645 Median : 3,000 Variance : 1,311 Standard Deviation : 1,145 Total rolls : 141 Americans Combat 1 was rolled 54 times 2 was rolled 40 times 3 was rolled 59 times 4 was rolled 62 times 5 was rolled 74 times 6 was rolled 51 times Average roll : 3,632 Median : 4,000 Variance : 1,921 Standard Deviation : 1,386 Total rolls : 340 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 2 times Average roll : 4,000 Median : 5,000 Variance : 1,750 Standard Deviation : 1,323 Total rolls : 3 Japanese Combat 1 was rolled 105 times 2 was rolled 78 times 3 was rolled 80 times 4 was rolled 83 times 5 was rolled 86 times 6 was rolled 97 times Average roll : 3,488 Median : 4,000 Variance : 1,066 Standard Deviation : 1,032 Total rolls : 529 French Combat 1 was rolled 10 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 7 times 5 was rolled 8 times 6 was rolled 9 times Average roll : 3,545 Median : 4,000 Variance : 0,543 Standard Deviation : 0,737 Total rolls : 44 ANZAC Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 6 times 5 was rolled 2 times 6 was rolled 7 times Average roll : 3,840 Median : 4,000 Variance : 0,785 Standard Deviation : 0,886 Total rolls : 25 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 3,917 Median : 3,500 Variance : 0,727 Standard Deviation : 0,853 Total rolls : 12 Chinese Combat 1 was rolled 11 times 2 was rolled 21 times 3 was rolled 19 times 4 was rolled 21 times 5 was rolled 19 times 6 was rolled 18 times Average roll : 3,642 Median : 4,000 Variance : 0,637 Standard Deviation : 0,798 Total rolls : 109 UK_Pacific Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 4 times Average roll : 2,167 Median : 2,000 Variance : 2,909 Standard Deviation : 1,706 Total rolls : 12 Russians Combat 1 was rolled 46 times 2 was rolled 51 times 3 was rolled 41 times 4 was rolled 47 times 5 was rolled 62 times 6 was rolled 56 times Average roll : 3,647 Median : 4,000 Variance : 0,945 Standard Deviation : 0,972 Total rolls : 303
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 3 bombers, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 23 armour and 4 mech_infantrys moved from Trans-Jordan to Egypt 7 mech_infantrys moved from Iraq to Egypt 10 bombers moved from Western Germany to Egypt 1 tactical_bomber moved from Western Germany to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 tactical_bomber British defend with 2 transports 2 transports owned by the British lost in 125 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Egypt Germans attack with 23 armour, 10 bombers and 11 mech_infantrys British defend with 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 20 infantry, 1 mech_infantry and 2 tactical_bombers; French defend with 2 infantry; ANZAC defend with 2 infantry AA fire in Egypt : 1/3 hits, 0,50 expected hits 1 bomber owned by the Germans lost in Egypt Germans roll dice for 23 armour, 9 bombers and 11 mech_infantrys in Egypt, round 2 : 21/43 hits, 19,33 expected hits British roll dice for 1 aaGun, 1 armour, 3 artilleries, 6 fighters, 24 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 16/37 hits, 14,83 expected hits 2 infantry owned by the ANZAC, 1 aaGun owned by the British, 5 armour owned by the Germans, 2 infantry owned by the French, 11 mech_infantrys owned by the Germans and 16 infantry owned by the British lost in Egypt Germans roll dice for 18 armour and 9 bombers in Egypt, round 3 : 12/27 hits, 15,00 expected hits British roll dice for 1 armour, 3 artilleries, 6 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 3 : 9/17 hits, 8,17 expected hits 1 mech_infantry owned by the British, 2 tactical_bombers owned by the British, 9 armour owned by the Germans, 3 artilleries owned by the British, 1 fighter owned by the British, 4 infantry owned by the British and 1 armour owned by the British lost in Egypt Germans roll dice for 9 armour and 9 bombers in Egypt, round 4 : 12/18 hits, 10,50 expected hits British roll dice for 5 fighters in Egypt, round 4 : 5/5 hits, 3,33 expected hits 5 armour owned by the Germans and 5 fighters owned by the British lost in Egypt Germans win, taking Egypt from British with 4 armour and 9 bombers remaining. Battle score for attacker is 11 Casualties for Germans: 19 armour, 1 bomber and 11 mech_infantrys Casualties for ANZAC: 2 infantry Casualties for British: 1 aaGun, 1 armour, 3 artilleries, 6 fighters, 20 infantry, 1 mech_infantry and 2 tactical_bombers Casualties for French: 2 infantry Non Combat Move - Germans 9 bombers moved from Egypt to Trans-Jordan 6 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan 3 mech_infantrys moved from Persia to Trans-Jordan 3 armour moved from Eastern Poland to Novgorod 3 mech_infantrys moved from Novgorod to Karelia 3 mech_infantrys moved from Karelia to Finland 1 tactical_bomber moved from 125 Sea Zone to Finland 1 tactical_bomber moved from Germany to Finland 2 tactical_bombers moved from Western Germany to Finland 2 mech_infantrys moved from Germany to Baltic States 1 infantry moved from Caucasus to Rostov 3 aaGuns moved from Iraq to Trans-Jordan Place Units - Germans 3 armour placed in Novgorod 3 bombers placed in Western Germany 2 mech_infantrys placed in Germany 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Persia 1 artillery, 4 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3 Germans collect 73 PUs (2 lost to blockades); end with 73 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : 0,17 British : 3,67 AA fire in Egypt : : 0,50
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Yunnan to French Indo China 2 bombers moved from Malaya to French Indo China 5 mech_infantrys moved from Malaya to Shan State 3 mech_infantrys moved from India to Shan State 1 submarine moved from 8 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Shan State Japanese attack with 8 mech_infantrys ANZAC defend with 1 infantry Japanese roll dice for 8 mech_infantrys in Shan State, round 2 : 2/8 hits, 1,33 expected hits ANZAC roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from ANZAC with 7 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for ANZAC: 1 infantry Battle in French Indo China Japanese attack with 2 bombers and 1 mech_infantry ANZAC defend with 1 artillery, 1 factory_minor and 1 infantry Japanese roll dice for 2 bombers and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in French Indo China Japanese roll dice for 2 bombers and 1 mech_infantry in French Indo China, round 3 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in French Indo China Japanese win, taking French Indo China from ANZAC with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Anglo Egyptian Sudan from British to Japanese EDIT: Turning off Edit Mode 2 bombers moved from French Indo China to Malaya 2 mech_infantrys moved from Malaya to Yunnan 1 armour moved from Trans-Jordan to Egypt EDIT: 1 armour moved from Egypt to Anglo Egyptian Sudan Place Units - Japanese 1 carrier and 2 fighters placed in 6 Sea Zone 3 mech_infantrys placed in Malaya 2 armour and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,4,4,5,5,3,3,3,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6 Japanese collect 49 PUs (11 lost to blockades); end with 50 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : 0,67
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14 Purchase Units - Americans Americans buy 3 bombers, 3 fighters and 5 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 5 fighters moved from 112 Sea Zone to Germany 6 bombers moved from United Kingdom to Germany 1 tactical_bomber moved from United Kingdom to Germany 1 mech_infantry moved from Norway to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Denmark 1 bomber moved from Philippines to Kiangsu 1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 transport moved from 42 Sea Zone to 46 Sea Zone 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 15 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 marine and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 marine moved from 19 Sea Zone to Manchuria 1 bomber moved from Philippines to Manchuria Combat - Americans Strategic bombing raid in Kiangsu AA fire in Kiangsu : 0/1 hits, 0,17 expected hits Bombing raid in Kiangsu rolls: 5,3 and causes: 5 damage to unit: factory_minor Bombing raid in Kiangsu causes 5 damage total. Battle in Denmark Battle in Manchuria Americans attack with 1 artillery, 1 bomber and 1 marine Germans defend with 1 armour Americans roll dice for 1 artillery, 1 bomber and 1 marine in Manchuria, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 artillery owned by the Americans lost in Manchuria Americans win, taking Denmark from Germans, taking Manchuria from Japanese with 1 bomber and 1 marine remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery Casualties for Germans: 1 armour Battle in Germany Americans attack with 6 bombers, 5 fighters and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_major, 10 infantry and 2 mech_infantrys Americans roll dice for 6 bombers, 5 fighters and 1 tactical_bomber in Germany, round 2 : 6/18 hits, 8,17 expected hits Germans roll dice for 1 artillery, 10 infantry and 2 mech_infantrys in Germany, round 2 : 5/13 hits, 4,33 expected hits 6 infantry owned by the Germans, 1 tactical_bomber owned by the Americans and 4 fighters owned by the Americans lost in Germany Americans roll dice for 6 bombers and 1 fighter in Germany, round 3 : 5/13 hits, 5,50 expected hits Germans roll dice for 1 artillery, 4 infantry and 2 mech_infantrys in Germany, round 3 : 1/7 hits, 2,33 expected hits 4 infantry owned by the Germans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany retreated to Germany Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -27 Casualties for Americans: 5 fighters and 1 tactical_bomber Casualties for Germans: 10 infantry and 1 mech_infantry Non Combat Move - Americans 6 bombers moved from Germany to United Kingdom 1 aaGun, 7 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone 1 aaGun and 7 infantry moved from 109 Sea Zone to United Kingdom 1 carrier moved from 108 Sea Zone to 109 Sea Zone 1 carrier moved from 108 Sea Zone to 109 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 bomber moved from Kiangsu to Philippines 2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 2 carriers and 2 fighters moved from 33 Sea Zone to 36 Sea Zone 1 bomber moved from Manchuria to Philippines 1 bomber moved from Western United States to Caroline Islands Place Units - Americans 5 submarines placed in 10 Sea Zone 3 bombers and 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0,67 Americans : -3,17 AA fire in Kiangsu : : -0,17 Japanese : 0,50
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 5 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14 Purchase Units - British British buy 3 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Germany 3 fighters moved from Norway to Germany 1 submarine moved from 93 Sea Zone to 91 Sea Zone Combat - British Battle in Germany British attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 1 artillery, 1 factory_major and 1 mech_infantry British roll dice for 1 artillery, 3 fighters and 1 infantry in Germany, round 2 : 1/5 hits, 2,17 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Germany, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Germany British roll dice for 1 artillery and 3 fighters in Germany, round 3 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 artillery in Germany, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Germany British captures 104PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 mech_infantry triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - British 2 fighters moved from Germany to Norway 1 fighter moved from Germany to 112 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Norway 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 carrier moved from 81 Sea Zone to 72 Sea Zone Place Units - British 3 fighters placed in United Kingdom 1 transport placed in 109 Sea Zone Turn Complete - British British collect 33 PUs; end with 137 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 140 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 143 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,00 British : -1,00
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14 Purchase Units - Italians Italians buy 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 2 artilleries moved from Western Germany to Germany 4 infantry moved from Western Germany to Germany 1 armour moved from Western Germany to Germany 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 3 fighters moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 destroyer and 3 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Germany Italians attack with 1 armour, 2 artilleries and 4 infantry British defend with 1 artillery and 1 factory_minor Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Germany, round 2 : 1/7 hits, 2,17 expected hits British roll dice for 1 artillery in Germany, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Germany Italians win, taking Germany from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Non Combat Move - Italians 3 fighters moved from 99 Sea Zone to Southern Italy Place Units - Italians 3 mech_infantrys placed in Southern France 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0,00 British : 0,50
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 battleship, 1 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from 36 Sea Zone to French Indo China 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 fighter moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to Hainan 1 carrier moved from 54 Sea Zone to 44 Sea Zone ANZAC take 44 Sea Zone from Japanese 1 carrier moved from 42 Sea Zone to 44 Sea Zone 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan EDIT: 2 artilleries and 4 infantry moved from France to Western Germany Combat - ANZAC Battle in Hainan Battle in French Indo China ANZAC attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 factory_minor and 1 mech_infantry ANZAC roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/6 hits, 2,50 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in French Indo China ANZAC win, taking Hainan from Japanese, taking French Indo China from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 3 fighters and 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 transport moved from 54 Sea Zone to 32 Sea Zone Place Units - ANZAC 1 infantry and 1 marine placed in Queensland 1 battleship placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 28 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
ANZAC : -1,50 Japanese : -0,33
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1 Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Holland Belgium to 109 Sea Zone 2 bombers moved from Germany to 109 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 1 fighter moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 infantry moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Poland to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 3 infantry moved from Greater Southern Germany to Yugoslavia 2 artilleries moved from Greater Southern Germany to Yugoslavia 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 tactical_bomber moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Poland to France 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone Combat - Germans
Combat Hit Differential Summary :