OOL in sz97?
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Hey all and thanks Simon for doing the calculations.
Interesting to see btw the v2 of the calculator has a slightly different outcome:
http://www.dskelly.com/misc/aa/graph.php?cmd=piechart&rules=1940&battleType=land&attInfantry=2&attMechanizedInfantry=1&attFighter=2&attBomber=2&defInfantry=1&defFighter=2
According to this, the result was a bottom 2.6% outcome.
In my final against Zhukov I experienced a 0.5% chance disaster at Java which certainly shifted the entire dynamics in the Pacific, while I have to acknowledge I had favorable dice in G1 and J1, so back then I did definitely not call it a dice game because it wasn’t.
In a nutshell: The Finland battle outcome was not just bad, it was certainly VERY bad for the Axis I would for sure be heavily complaining about these dice, a dice whiner as I am.
@JuanSpain : I have some input and some considerations on that turn and the overall strategy so far. I am happy to share after the game, I cannot disclose it yet.
And regarding the potentials alternative continuation with a LL outcome at Finland, I just wanted to be 100% honest from the first place. People tend to say “yes yes, we can do that” and when the time has come, they are reluctant and do not continue or play at such a slow pace that they just hope the opponent loses interest at some point.
I answer was honest and it included that I definitely consider it and usually I try to be a good sportsman and to match my opponent’s expectations. I just wanted to have this little loophole that allows me to not stand there as a liar in the unlikely event the alternative game will not happen.
Happy holidays Juan!
Tobias
@JDOW Thanks very much the 3 of you guys! More action soon!
The important point is always enjoying the game (which for me of course includes dice and strat conversatios, happy to recieve all any of you wish to state). And once you realize you will loose (with or without Marti help), start thinking about new games. Next title play-offs will start soon and I’m proud to think I will be classified again!
Something I always liked about the game is probabilities calculation. I still never use the simulators, I like using brief aprox head calculations, it reminds me the good moments in front of the board with friends and prevents part of my brain decomission!! A good proxy percentage of this one is not difficult to obtain (the exact requires a lot of calculations), but I would need paper and some minutes and now I just have the smartphone (brain decomission…). May not be far from the 2% you guys are mentioning.
Best
Juan
@JuanSpain said in 2017 LEAGUE TITLE FINAL. JDOW (Allies+13) vs JuanSpain. BM3:
I still never use the simulators
I assume you refer to the online battle calculators? I also use them rarely for planning actual moves and mostly only for exactly that purpose, to determine how unlikely a certain outcome was.
@JDOW Back at home today as expected. Will download the map tomorrow evening and my Japan move will come on wednesday night at the latest.
Welcome back, sounds good!
A lot of work the first 2 days, just downloaded the map, will move inmediatelly, why to change my style now?? jaja
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 41 Sea Zone to Shan State
1 tactical_bomber moved from Kiangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
5 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to Shan State
2 fighters moved from 42 Sea Zone to Shan State
Combat - Japanese
Battle in Celebes
Battle in Yunnan
Japanese attack with 2 bombers, 2 infantry and 5 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 5/9 hits, 4,17 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Celebes from Dutch with 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 6/10 hits, 5,00 expected hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 2/2 hits, 0,83 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Shan State
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Japanese
2 destroyers moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kwangsi to Hunan
2 bombers moved from Yunnan to French Indo China
2 fighters moved from 21 Sea Zone to Java
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
3 submarines moved from 42 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Guam to 21 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 fighters moved from 21 Sea Zone to 35 Sea Zone
2 carriers moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 cruiser moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from Manchuria to Korea
2 infantry moved from Jehol to Anhwe
6 fighters moved from Shan State to French Indo China
2 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from Japan to Korea
1 fighter moved from Japan to 35 Sea Zone
4 tactical_bombers moved from Yunnan to 35 Sea Zone
1 tactical_bomber moved from Yunnan to French Indo China
Place Units - Japanese
1 airfield placed in French Indo China
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese : 1,33
UK_Pacific : 1,17
Japanese : 1,33
Something did not change since the last time I moved, 4/4 defense hits, below 2%, Marti decided the winner a couple of weeks ago and has not changed his mind for the moment, hmmm
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 41 Sea Zone to Shan State
1 tactical_bomber moved from Kiangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
5 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to Shan State
2 fighters moved from 42 Sea Zone to Shan State
Combat - Japanese
Battle in Celebes
Battle in Yunnan
Japanese attack with 2 bombers, 2 infantry and 5 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 5/9 hits, 4,17 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Celebes from Dutch with 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 6/10 hits, 5,00 expected hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 2/2 hits, 0,83 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Shan State
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Japanese
2 destroyers moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kwangsi to Hunan
2 bombers moved from Yunnan to French Indo China
2 fighters moved from 21 Sea Zone to Java
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
3 submarines moved from 42 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Guam to 21 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 fighters moved from 21 Sea Zone to 35 Sea Zone
2 carriers moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 cruiser moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from Manchuria to Korea
2 infantry moved from Jehol to Anhwe
6 fighters moved from Shan State to French Indo China
2 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from Japan to Korea
1 fighter moved from Japan to 35 Sea Zone
4 tactical_bombers moved from Yunnan to 35 Sea Zone
1 tactical_bomber moved from Yunnan to French Indo China
Place Units - Japanese
1 airfield placed in French Indo China
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 1,33
UK_Pacific : 1,17
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters, 1 infantry, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from New Guinea to 44 Sea Zone
Combat - Americans
Battle in Guam
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Guam from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 44 Sea Zone to New Guinea
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Wake Island
1 fighter moved from Western United States to Midway
1 bomber moved from Western United States to United Kingdom
1 infantry, 1 mech_infantry and 1 transport moved from 118 Sea Zone to 119 Sea Zone
1 infantry moved from 119 Sea Zone to Scotland
1 mech_infantry moved from 119 Sea Zone to Scotland
1 infantry moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
1 marine moved from United Kingdom to Scotland
1 carrier and 1 destroyer moved from 118 Sea Zone to 119 Sea Zone
2 fighters moved from 109 Sea Zone to Finland
1 cruiser, 1 destroyer and 1 transport moved from 109 Sea Zone to 119 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 aaGun moved from 106 Sea Zone to Quebec
1 infantry moved from 106 Sea Zone to Quebec
1 infantry moved from Brazil to British Guiana
1 infantry moved from Brazil to French Guiana
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 fighter moved from Eastern United States to 119 Sea Zone
Place Units - Americans
1 bomber, 1 fighter and 1 marine placed in Western United States
1 submarine and 2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 infantry placed in Central United States
1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
1 artillery and 2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 1,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters, 1 infantry, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from New Guinea to 44 Sea Zone
Combat - Americans
Battle in Guam
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Guam from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 44 Sea Zone to New Guinea
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Wake Island
1 fighter moved from Western United States to Midway
1 bomber moved from Western United States to United Kingdom
1 infantry, 1 mech_infantry and 1 transport moved from 118 Sea Zone to 119 Sea Zone
1 infantry moved from 119 Sea Zone to Scotland
1 mech_infantry moved from 119 Sea Zone to Scotland
1 infantry moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
1 marine moved from United Kingdom to Scotland
1 carrier and 1 destroyer moved from 118 Sea Zone to 119 Sea Zone
2 fighters moved from 109 Sea Zone to Finland
1 cruiser, 1 destroyer and 1 transport moved from 109 Sea Zone to 119 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 aaGun moved from 106 Sea Zone to Quebec
1 infantry moved from 106 Sea Zone to Quebec
1 infantry moved from Brazil to British Guiana
1 infantry moved from Brazil to French Guiana
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 fighter moved from Eastern United States to 119 Sea Zone
Place Units - Americans
1 bomber, 1 fighter and 1 marine placed in Western United States
1 submarine and 2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 infantry placed in Central United States
1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
1 artillery and 2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from India to Siam
1 fighter moved from India to Siam
Combat - British
Battle in Siam
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter and 1 tactical_bomber in Siam, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Siam, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Siam
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Siam to Burma
3 aaGuns, 2 artilleries, 17 infantry and 1 mech_infantry moved from India to Burma
1 armour moved from Eastern Persia to India
1 infantry moved from Eastern Persia to West India
1 tactical_bomber moved from Eastern Persia to India
1 fighter moved from 80 Sea Zone to India
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Persia
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 infantry moved from British Somaliland to Ethiopia
1 infantry moved from Egypt to Trans-Jordan
3 fighters moved from United Kingdom to Finland
1 fighter moved from Scotland to Finland
1 aaGun moved from Scotland to United Kingdom
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 carrier, 1 destroyer and 2 transports moved from 109 Sea Zone to 119 Sea Zone
1 armour moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
Place Units - British
3 fighters placed in United Kingdom
3 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 0,83
Chinese : 1,17
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 armour moved from Karelia to Vyborg
Italians take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 armour moved from Karelia to Novgorod
Combat - Italians
Battle in Malta
Non Combat Move - Italians
1 aaGun moved from Eastern Poland to Belarus
3 infantry moved from Eastern Poland to Belarus
2 artilleries moved from Eastern Poland to Belarus
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 armour moved from Romania to Belarus
1 infantry moved from Bulgaria to Yugoslavia
1 artillery moved from Bulgaria to Yugoslavia
1 artillery moved from Bulgaria to Romania
2 infantry moved from Southern France to Normandy Bordeaux
1 aaGun moved from Germany to Western Germany
1 fighter moved from Gibraltar to Normandy Bordeaux
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 cruisers moved from 92 Sea Zone to 96 Sea Zone
1 battleship moved from 92 Sea Zone to 96 Sea Zone
1 carrier moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
Place Units - Italians
1 bomber and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Caroline Islands to Queensland
1 fighter moved from New South Wales to Queensland
1 marine moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
Issus when posting with the forum, hope you can dowload it
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Volgograd to Ukraine
1 armour moved from Volgograd to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
5 infantry moved from Novosibirsk to Samara
5 artilleries moved from Russia to Tambov
4 infantry moved from Russia to Tambov
1 mech_infantry moved from Volgograd to Samara
1 fighter moved from Finland to Russia
1 infantry moved from Finland to Norway
3 infantry moved from Tambov to Russia
3 artilleries moved from Russia to Tambov
Place Units - Russians
2 mech_infantrys placed in Volgograd
8 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : 0,33
@JuanSpain said in 2017 LEAGUE TITLE FINAL. JDOW (Allies+13) vs JuanSpain. BM3:
Issus when posting with the forum, hope you can dowload it
Yeah, worked all smoothly.
@JDOW Good!
Just to let you know, flying to America now, will return on friday evening and will move that night. Thx
Ok, have a good trip!
@JDOW Hi! Just arrived back home! will download and play right away