TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 fighters, 1 harbour, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Rostov to Tambov
Japanese take Tambov from Russians
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
3 mech_infantrys moved from Kansu to Evenkiyskiy
1 armour, 2 infantry and 2 mech_infantrys moved from Persia to Iraq
7 armour, 6 artilleries, 18 infantry and 18 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Syria to Trans-Jordan
2 armour and 5 mech_infantrys moved from Northwest Persia to Trans-Jordan
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 carrier
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
ANZAC roll dice for 1 carrier in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 carrier owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 carrier
Battle in 20 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Trans-Jordan
Japanese attack with 9 armour, 6 artilleries, 18 infantry and 24 mech_infantrys
British defend with 1 aaGun and 2 infantry
Japanese roll dice for 9 armour, 6 artilleries, 18 infantry and 24 mech_infantrys in Trans-Jordan, round 2 : 15/57 hits, 14,50 expected hits
British roll dice for 1 aaGun and 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 9 armour, 6 artilleries, 17 infantry and 24 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Evenkiyskiy
Japanese attack with 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Evenkiyskiy, round 2 : 1/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
3 mech_infantrys moved from Manchuria to Siberia
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to Japan
4 fighters and 2 tactical_bombers moved from 20 Sea Zone to Japan
3 artilleries, 3 infantry and 2 marines moved from Philippines to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
3 artilleries, 2 battleships, 10 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 infantry, 2 marines, 8 submarines, 2 tactical_bombers and 3 transports moved from 35 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Japan
3 artilleries, 3 infantry and 2 marines moved from 19 Sea Zone to Manchuria
3 armour moved from Burma to India
6 armour moved from India to West India
5 armour and 1 mech_infantry moved from West India to Eastern Persia
5 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 aaGun moved from Iraq to Trans-Jordan
3 armour moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
2 armour and 3 mech_infantrys moved from Kazakhstan to Northwest Persia
3 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Kwangtung to Yunnan
3 armour moved from Malaya to Burma
2 armour moved from Yunnan to Sikang
1 artillery and 4 infantry moved from Caucasus to Rostov
Place Units - Japanese
1 harbour placed in Okinawa
10 infantry placed in Japan
3 fighters placed in 19 Sea Zone
2 artilleries and 1 infantry placed in Volgograd
1 artillery and 2 infantry placed in Caucasus
1 mech_infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,1,2,6,3,6,2,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,5,6,6
Japanese collect 73 PUs (17 lost to blockades); end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
British : 0,33
ANZAC : -0,67
Americans : 1,33
Russians : -0,33
Japanese : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Gibraltar to Norway
1 submarine moved from 19 Sea Zone to 18 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone
1 fighter moved from 17 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone
1 fighter moved from 17 Sea Zone to 18 Sea Zone
11 fighters moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 fighter and 2 tactical_bombers moved from Soviet Far East to 25 Sea Zone
1 battleship, 9 carriers, 2 cruisers, 5 destroyers and 6 submarines moved from 17 Sea Zone to 25 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 9 Sea Zone to 25 Sea Zone
1 carrier moved from 9 Sea Zone to 25 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 11 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Marshall Islands from Japanese with 11 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Guam
Americans roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 18 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
11 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 18 Sea Zone to 25 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
3 transports moved from 92 Sea Zone to 110 Sea Zone
1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from Algeria to Morocco
Place Units - Americans
1 artillery, 1 infantry and 1 tactical_bomber placed in Norway
1 carrier and 2 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Gibraltar to Norway
1 submarine moved from 19 Sea Zone to 18 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone
1 fighter moved from 17 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone
1 fighter moved from 17 Sea Zone to 18 Sea Zone
11 fighters moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 fighter and 2 tactical_bombers moved from Soviet Far East to 25 Sea Zone
1 battleship, 9 carriers, 2 cruisers, 5 destroyers and 6 submarines moved from 17 Sea Zone to 25 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 9 Sea Zone to 25 Sea Zone
1 carrier moved from 9 Sea Zone to 25 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 11 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Marshall Islands from Japanese with 11 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Guam
Americans roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 18 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
11 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 18 Sea Zone to 25 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
3 transports moved from 92 Sea Zone to 110 Sea Zone
1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from Algeria to Morocco
Place Units - Americans
1 artillery, 1 infantry and 1 tactical_bomber placed in Norway
1 carrier and 2 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 harbour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 destroyers moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
3 artilleries moved from Malta to 96 Sea Zone
1 armour moved from Egypt to Tobruk
1 armour moved from French Central Africa to French West Africa
1 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Bulgaria
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 artilleries moved from Egypt to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
3 artilleries and 3 transports moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
1 carrier and 2 destroyers moved from 94 Sea Zone to 91 Sea Zone
1 battleship and 2 cruisers moved from 96 Sea Zone to 92 Sea Zone
1 carrier and 1 destroyer moved from 99 Sea Zone to 96 Sea Zone
2 artilleries and 5 infantry moved from Egypt to Alexandria
3 armour moved from Egypt to Tobruk
2 artilleries and 2 infantry moved from 96 Sea Zone to Libya
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from 99 Sea Zone to 96 Sea Zone
Combat - British
Battle in Libya
Battle in Bulgaria
British attack with 1 armour and 1 infantry
Germans defend with 1 armour
British roll dice for 1 armour and 1 infantry in Bulgaria, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Bulgaria, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Bulgaria
British win, taking Libya from Italians, taking Bulgaria from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
1 aaGun moved from Egypt to Alexandria
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 92 Sea Zone to Gibraltar
Place Units - British
1 harbour placed in Malta
1 artillery, 1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,50
British : 0,33
Americans : 1,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Gibraltar to Norway
1 submarine moved from 19 Sea Zone to 18 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone
1 fighter moved from 17 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone
1 fighter moved from 17 Sea Zone to 18 Sea Zone
11 fighters moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 fighter and 2 tactical_bombers moved from Soviet Far East to 25 Sea Zone
1 battleship, 9 carriers, 2 cruisers, 5 destroyers and 6 submarines moved from 17 Sea Zone to 25 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 9 Sea Zone to 25 Sea Zone
1 carrier moved from 9 Sea Zone to 25 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 11 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Marshall Islands from Japanese with 11 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Guam
Americans roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 18 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
11 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 18 Sea Zone to 25 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
3 transports moved from 92 Sea Zone to 110 Sea Zone
1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from Algeria to Morocco
Place Units - Americans
1 artillery, 1 infantry and 1 tactical_bomber placed in Norway
1 carrier and 2 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 harbour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 destroyers moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
3 artilleries moved from Malta to 96 Sea Zone
1 armour moved from Egypt to Tobruk
1 armour moved from French Central Africa to French West Africa
1 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Bulgaria
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 artilleries moved from Egypt to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
3 artilleries and 3 transports moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
1 carrier and 2 destroyers moved from 94 Sea Zone to 91 Sea Zone
1 battleship and 2 cruisers moved from 96 Sea Zone to 92 Sea Zone
1 carrier and 1 destroyer moved from 99 Sea Zone to 96 Sea Zone
2 artilleries and 5 infantry moved from Egypt to Alexandria
3 armour moved from Egypt to Tobruk
2 artilleries and 2 infantry moved from 96 Sea Zone to Libya
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from 99 Sea Zone to 96 Sea Zone
Combat - British
Battle in Libya
Battle in Bulgaria
British attack with 1 armour and 1 infantry
Germans defend with 1 armour
British roll dice for 1 armour and 1 infantry in Bulgaria, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Bulgaria, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Bulgaria
British win, taking Libya from Italians, taking Bulgaria from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
1 aaGun moved from Egypt to Alexandria
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 92 Sea Zone to Gibraltar
Place Units - British
1 harbour placed in Malta
1 artillery, 1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to Gibraltar: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 carrier and 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 carrier and 1 destroyer
EDIT: Removing units owned by British from 92 Sea Zone: 1 battleship and 1 cruiser
EDIT: Adding units owned by British to 96 Sea Zone: 1 battleship and 1 cruiser
EDIT: Removing units owned by British from 92 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 96 Sea Zone: 1 carrier
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,50
British : 0,33
Americans : 1,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Baltic States to Poland
1 artillery and 5 infantry moved from Southern Italy to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 artillery, 1 cruiser, 5 infantry, 3 submarines and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 5 infantry moved from 98 Sea Zone to Egypt
1 bomber and 2 fighters moved from Egypt to Southern Italy
1 artillery and 8 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Egypt
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 17 Sea Zone to 34 Sea Zone
2 fighters moved from 17 Sea Zone to 34 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 17 Sea Zone to 33 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 battleship placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
Combat - Italians
Non Combat Move - Italians
3 fighters moved from Southern Italy to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,1
Italians collect 6 PUs (5 lost to blockades); end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 56 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from South Australia to 45 Sea Zone
2 fighters moved from Queensland to 34 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 submarine moved from 19 Sea Zone to 7 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 60 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from 34 Sea Zone to 54 Sea Zone
2 fighters moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 34 Sea Zone to Dutch New Guinea
1 fighter moved from 45 Sea Zone to Dutch New Guinea
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Guinea: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Germans
Germans buy 2 artilleries and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from British
1 armour, 1 fighter and 1 mech_infantry moved from Yugoslavia to Bulgaria
1 armour and 1 mech_infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Bryansk
1 artillery moved from Iraq to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
1 destroyer and 1 submarine moved from 80 Sea Zone to 81 Sea Zone
Combat - Germans
Battle in French Madagascar
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking French Madagascar from British, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 2 armour, 1 fighter and 2 mech_infantrys
British defend with 1 armour and 1 infantry
Germans roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Bulgaria, round 2 : 1/5 hits, 1,83 expected hits
British roll dice for 1 armour and 1 infantry in Bulgaria, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Bulgaria
Germans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Bulgaria, round 3 : 3/4 hits, 1,67 expected hits
British roll dice for 1 armour in Bulgaria, round 3 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 2 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Germans
1 infantry moved from Iraq to Trans-Jordan
8 armour and 3 mech_infantrys moved from Romania to Belarus
1 fighter moved from Eastern Poland to Western Germany
1 fighter moved from Bulgaria to Western Germany
3 armour moved from Germany to Eastern Poland
5 artilleries and 8 infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Ukraine to Belarus
1 artillery moved from Smolensk to Belarus
1 infantry moved from Belarus to Smolensk
3 aaGuns, 24 armour, 5 artilleries, 9 infantry and 17 mech_infantrys moved from Belarus to Novgorod
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Vyborg
3 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 artillery and 1 infantry moved from Western Germany to France
1 artillery and 1 infantry moved from Western Germany to France
Place Units - Germans
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Ukraine
3 infantry placed in Novgorod
9 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 51 PUs (6 lost to blockades); end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
3 armour, 34 artilleries, 54 infantry and 6 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Finland to Norway
Combat - Russians
Battle in Bryansk
Russians attack with 3 armour, 34 artilleries, 54 infantry and 6 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 armour, 34 artilleries, 54 infantry and 6 mech_infantrys in Bryansk, round 2 : 28/97 hits, 28,50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 armour, 34 artilleries, 54 infantry and 6 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 aaGun moved from Russia to Bryansk
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 5 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
Japanese take 19 Sea Zone from Americans
1 destroyer moved from 19 Sea Zone to 7 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Guam
1 fighter and 2 tactical_bombers moved from Philippines to 45 Sea Zone
1 submarine moved from 19 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
3 fighters moved from 19 Sea Zone to 18 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
2 marines moved from Manchuria to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 32 Sea Zone
Japanese take 17 Sea Zone from ANZAC
1 submarine moved from 19 Sea Zone to 16 Sea Zone
1 artillery, 2 battleships, 10 carriers, 1 cruiser, 3 destroyers, 1 infantry, 2 marines, 8 submarines and 1 transport moved from 19 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from ANZAC
1 artillery, 1 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Trans-Jordan to Egypt
Japanese take Egypt from British
1 infantry moved from Urals to Vologda
3 mech_infantrys moved from Evenkiyskiy to Vologda
Combat - Japanese
Battle in Caroline Islands
Battle in Iwo Jima
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking Caroline Islands from Americans, taking Iwo Jima from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Guam
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 artillery
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Guam, round 2 : 2/4 hits, 1,50 expected hits
Americans roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 18 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 18 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 7 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
ANZAC roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 7 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 45 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Vologda
Japanese attack with 1 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 3 mech_infantrys in Vologda, round 2 : 1/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Tambov to Samara
1 artillery and 4 infantry moved from Rostov to Volgograd
1 infantry moved from Volgograd to Tambov
1 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Caucasus to Volgograd
1 aaGun, 9 armour, 6 artilleries, 16 infantry and 24 mech_infantrys moved from Trans-Jordan to Egypt
3 armour, 3 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
3 armour and 3 mech_infantrys moved from Trans-Jordan to Egypt
2 armour moved from Sikang to Volgograd
3 mech_infantrys moved from Yunnan to Sikang
1 fighter moved from 21 Sea Zone to 33 Sea Zone
3 fighters moved from 18 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone
7 fighters and 3 tactical_bombers moved from Japan to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Guam to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Japan
2 armour and 1 mech_infantry moved from Siberia to Buryatia
3 armour moved from Burma to West India
1 mech_infantry moved from India to Eastern Persia
3 armour moved from West India to Persia
3 armour moved from Eastern Persia to Kazakhstan
2 armour and 1 mech_infantry moved from Persia to Caucasus
2 armour and 3 mech_infantrys moved from Northwest Persia to Volgograd
Place Units - Japanese
1 carrier placed in 20 Sea Zone
2 transports placed in 19 Sea Zone
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Caucasus
3 armour placed in India
3 mech_infantrys placed in French Indo China
1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
Japanese collect 94 PUs; end with 94 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 97 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 107 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 3 fighters, 1 harbour, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 32 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 32 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 10 carriers, 2 cruisers, 7 destroyers, 12 fighters, 12 submarines and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery, 1 carrier, 2 cruisers, 1 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
6 fighters and 2 tactical_bombers moved from Norway to 112 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Denmark
Battle in 32 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 32 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win, taking Denmark from Germans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 112 Sea Zone to Norway
Place Units - Americans
1 fighter, 1 harbour and 2 infantry placed in Norway
1 carrier, 1 cruiser and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 3 fighters, 1 harbour, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 32 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 32 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 10 carriers, 2 cruisers, 7 destroyers, 12 fighters, 12 submarines and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery, 1 carrier, 2 cruisers, 1 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
6 fighters and 2 tactical_bombers moved from Norway to 112 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Denmark
Battle in 32 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 32 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win, taking Denmark from Germans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 112 Sea Zone to Norway
Place Units - Americans
1 fighter, 1 harbour and 2 infantry placed in Norway
1 carrier, 1 cruiser and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 4 artilleries, 2 bombers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - British
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
4 armour moved from Tobruk to Tunisia
2 artilleries and 2 infantry moved from Libya to 96 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 96 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun, 2 artilleries and 4 infantry moved from Alexandria to Tobruk
2 armour and 1 mech_infantry moved from Belgian Congo to Nigeria
1 armour and 2 mech_infantrys moved from Belgian Congo to Union of South Africa
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Place Units - British
4 artilleries, 2 bombers and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
10 infantry moved from Southern Italy to Northern Italy
2 artilleries and 4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,4,2,6
Italians collect 8 PUs (3 lost to blockades); end with 10 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
4 fighters moved from Dutch New Guinea to 45 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 7 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 7 Sea Zone
Japanese win, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 4 fighters in 45 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
4 fighters moved from 45 Sea Zone to South Australia
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from 54 Sea Zone to Queensland
2 fighters moved from Queensland to New South Wales
2 aaGuns, 1 armour, 2 artilleries and 1 mech_infantry moved from Queensland to New South Wales
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Germans
Germans buy 1 artillery and 21 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer and 1 submarine moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from Western Germany to 97 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
1 infantry and 1 mech_infantry moved from Karelia to Finland
Germans take Finland from Russians
1 mech_infantry moved from Vyborg to Finland
1 artillery and 1 infantry moved from Belarus to Smolensk
1 fighter and 3 infantry moved from Western Germany to Denmark
1 infantry moved from France to Holland Belgium
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 3 submarines
Germans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 97 Sea Zone
Germans roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 97 Sea Zone
Germans roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
Americans roll dice for 2 submarines in 97 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Americans lost in 97 Sea Zone
Germans win, taking 97 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 3 submarines
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Denmark
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Denmark, round 2 : 0/4 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Denmark
Germans roll dice for 1 fighter and 2 infantry in Denmark, round 3 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Vyborg to Novgorod
3 aaGuns, 24 armour, 7 artilleries, 12 infantry and 16 mech_infantrys moved from Novgorod to Belarus
6 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
2 fighters moved from 97 Sea Zone to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
2 armour moved from Bulgaria to Eastern Poland
1 mech_infantry moved from Greece to Yugoslavia
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from French Madagascar to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 fighter moved from Denmark to Western Germany
2 artilleries and 6 infantry moved from France to Western Germany
11 infantry moved from Western Germany to Germany
1 infantry moved from Nenetsia to Archangel
Place Units - Germans
10 infantry placed in Germany
10 infantry placed in Western Germany
1 artillery and 1 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Russians
Russians buy 2 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Russia to Smolensk
2 fighters and 2 tactical_bombers moved from Russia to Smolensk
1 infantry moved from Bryansk to Rostov
1 fighter moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Rostov
Russians win, taking Rostov from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/6 hits, 2,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Smolensk to Russia
1 aaGun, 3 armour, 34 artilleries, 50 infantry and 6 mech_infantrys moved from Bryansk to Russia
1 fighter moved from Rostov to Russia
Place Units - Russians
2 armour placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Baltic States to Belarus
6 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 armour moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 fighter moved from Novgorod to Russia
2 infantry moved from Caucasus to Rostov
2 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
2 aaGuns moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 81 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malta
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport; French defend with 1 destroyer
Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Italians lost in 81 Sea Zone
1 destroyer owned by the French lost in 81 Sea Zone
French win, taking Malta from British with 1 transport remaining. Battle score for attacker is -6
Casualties for Italians: 1 bomber
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 armour moved from Greece to Romania
1 armour and 1 mech_infantry moved from Romania to Belarus
1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 99 Sea Zone to 97 Sea Zone
Place Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 infantry moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Samara, round 2 : 0/5 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Samara
1 infantry owned by the Germans lost in Samara
Russians roll dice for 1 artillery and 1 infantry in Samara, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery in Samara, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Samara, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Samara
1 infantry owned by the Germans lost in Samara
Germans win with no units remaining. Battle score for attacker is -10
Casualties for Russians: 1 artillery and 4 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
4 aaGuns, 1 armour, 8 artilleries, 118 infantry and 3 mech_infantrys moved from Russia to Tambov
1 artillery and 23 infantry moved from Smolensk to Russia
1 aaGun and 5 infantry moved from Timguska to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Novosibirsk to Timguska
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 aaGun and 5 infantry moved from Novosibirsk to Vologda
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 2 marines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 artillery moved from Central United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to French West Africa
1 carrier moved from 104 Sea Zone to 88 Sea Zone
1 fighter moved from Brazil to 88 Sea Zone
1 destroyer moved from 88 Sea Zone to 89 Sea Zone
1 fighter moved from 104 Sea Zone to 88 Sea Zone
1 fighter moved from 104 Sea Zone to Western United States
1 infantry moved from Western United States to 11 Sea Zone
1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to New Hebrides
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
1 destroyer moved from 26 Sea Zone to 27 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
Combat - Americans
Battle in French West Africa
Battle in 93 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 93 Sea Zone
Americans win, taking French West Africa from Italians with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Battle in New Hebrides
Non Combat Move - Americans
1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 104 Sea Zone
1 cruiser placed in 104 Sea Zone
1 infantry and 1 marine placed in Eastern United States
1 artillery placed in Eastern United States
1 battleship, 1 destroyer and 1 transport placed in 11 Sea Zone
2 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shansi to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Inner Mongolia to Chahar
1 artillery moved from Shansi to Chahar
1 artillery and 2 infantry moved from Honan to Anhwe
1 infantry moved from Shansi to Anhwe
1 infantry moved from Shansi to Chahar
3 infantry moved from Hopei to Anhwe
1 infantry moved from Hunan to Hopei
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 6 infantry in Anhwe, round 2 : 0/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 6 infantry in Anhwe, round 3 : 0/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 6 infantry in Anhwe, round 4 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Anhwe
1 artillery and 1 infantry placed in Hopei
1 artillery and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - British
British repair damage of 6x airfield; Remaining resources: 34 PUs;
British buy 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Scotland to Eire
British take Eire from Italians
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 84 Sea Zone
1 artillery and 1 infantry moved from 84 Sea Zone to Nigeria
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Alexandria to Egypt
1 fighter moved from Crete to Egypt
2 artilleries and 3 infantry moved from Burma to Eastern India
1 armour and 1 mech_infantry moved from Yunnan to Eastern India
1 infantry moved from United Kingdom to Scotland
Combat - British
Battle in Nigeria
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Nigeria, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Nigeria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Nigeria
British win, taking Nigeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to French West Africa
Place Units - British
1 factory_minor placed in Egypt
1 transport placed in 73 Sea Zone
2 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1,2
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -4.33
Italians regular : -0.33
Japanese regular : 0.33
British regular : 0.33