StuckTojo (allies +27) vs Majikforce (axis) G40

  • '22 '16

    @majikforce

    Thought I had my fighters from Bryansk attacking Russia and 3 from Caucusus were gonna fly to W Germany. So I just made the edit. If you have an issue no problem I’ll leave 'em in Rostov.

  • '19 '17 '16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Persia to Turkmenistan
            1 fighter moved from Persia to Turkmenistan
    
        Combat - Russians
            Battle in Turkmenistan
                Russians attack with 2 fighters and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Turkmenistan, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Russians and 1 armour owned by the Italians lost in Turkmenistan
                Russians win with 2 fighters remaining. Battle score for attacker is -5
                Casualties for Russians: 1 tactical_bomber
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            1 fighter moved from Persia to India
            2 fighters moved from Turkmenistan to Eastern Persia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Russians : 0.33
    

    Savegame

  • '19 '17 '16

    @majikforce said in StuckTojo (allies +27) vs Majikforce (axis) G40:

    @majikforce

    Thought I had my fighters from Bryansk attacking Russia and 3 from Caucusus were gonna fly to W Germany. So I just made the edit. If you have an issue no problem I’ll leave 'em in Rostov.

    No worries.

  • '19 '17 '16

    TripleA Manual Gamesave Post: Russians round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Persia to Turkmenistan
            1 fighter moved from Persia to Turkmenistan
    
        Combat - Russians
            Battle in Turkmenistan
                Russians attack with 2 fighters and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Turkmenistan, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Russians and 1 armour owned by the Italians lost in Turkmenistan
                Russians win with 2 fighters remaining. Battle score for attacker is -5
                Casualties for Russians: 1 tactical_bomber
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            1 fighter moved from Persia to India
            2 fighters moved from Turkmenistan to Eastern Persia
    
        Turn Complete - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Russians : 0.33
    

    Savegame

  • '19 '17 '16

    @majikforce

    Oops. Use 2nd USSR file, please.

  • '22 '16

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 9 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 submarine moved from 41 Sea Zone to 55 Sea Zone
                  Japanese take 42 Sea Zone from ANZAC
            2 fighters moved from 37 Sea Zone to 55 Sea Zone
            2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
            2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
            1 bomber moved from Malaya to Sumatra
            2 fighters moved from 37 Sea Zone to Sumatra
            1 battleship and 2 cruisers moved from 37 Sea Zone to 41 Sea Zone
            2 carriers moved from 37 Sea Zone to 41 Sea Zone
            2 carriers moved from 37 Sea Zone to 41 Sea Zone
            1 destroyer moved from 43 Sea Zone to 21 Sea Zone
                  Japanese take 35 Sea Zone from ANZAC
            2 fighters moved from 6 Sea Zone to 21 Sea Zone
            1 submarine moved from 19 Sea Zone to 18 Sea Zone
            2 fighters moved from Japan to 18 Sea Zone
            2 mech_infantrys moved from Hunan to Burma
            1 armour moved from Yunnan to Burma
            1 fighter moved from Malaya to Burma
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
            1 infantry moved from 1 Sea Zone to Alaska
            1 bomber moved from Southern France to Western Germany
    
        Combat - Japanese
            Battle in Alaska
            Battle in Sumatra
                Japanese attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
                ANZAC defend with 1 artillery and 1 infantry; Americans defend with 1 fighter
                    Japanese roll dice for 1 battleship and 2 cruisers in Sumatra, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Sumatra, round 2 : 5/7 hits, 3.00 expected hits
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 fighter owned by the Americans lost in Sumatra
                Japanese win, taking Alaska from Americans, taking Sumatra from ANZAC with 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Americans: 1 fighter
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 18 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 18 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 18 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Burma
                Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
                British defend with 1 artillery
                    Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Burma, round 2 : 1/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            1 fighter moved from Burma to 41 Sea Zone
            2 fighters moved from Sumatra to 41 Sea Zone
            2 fighters moved from 55 Sea Zone to 41 Sea Zone
            1 bomber moved from Sumatra to Malaya
            1 armour and 2 mech_infantrys moved from French Indo China to Malaya
            3 armour moved from Yunnan to Malaya
            1 mech_infantry moved from Hunan to Yunnan
            1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
            1 infantry moved from Siberia to Sakha
            1 mech_infantry moved from Amur to Korea
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Amur
            1 battleship, 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from 21 Sea Zone to 35 Sea Zone
            7 fighters moved from Philippines to Japan
            2 fighters moved from 18 Sea Zone to Japan
            1 destroyer moved from 7 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 37 Sea Zone
            1 armour and 2 mech_infantrys placed in French Indo China
            1 armour and 1 mech_infantry placed in Malaya
            1 mech_infantry placed in Kiangsu
            6 infantry placed in Japan
            3 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship and 1 carrier
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 battleship and 1 carrier
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 fighters
            EDIT: Adding units owned by Japanese to Philippines: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : 1.17
    UK_Pacific : 0.67
    Japanese : 0.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans repair damage of 5x factory_minor; Remaining resources: 72 PUs; 
            Americans buy 1 armour, 3 destroyers, 3 fighters and 2 infantry; Remaining resources: 6 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 1 Sea Zone
            1 fighter moved from Western United States to Alaska
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 destroyer moved from 15 Sea Zone to 1 Sea Zone
            1 fighter moved from 17 Sea Zone to Guam
            7 fighters moved from 17 Sea Zone to 20 Sea Zone
            1 bomber moved from Caroline Islands to 20 Sea Zone
            1 artillery, 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 17 Sea Zone to 21 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 bomber moved from India to Malaya
            5 fighters moved from India to Burma
            1 bomber moved from Eastern Persia to Burma
            1 infantry moved from Eastern Persia to Turkmenistan
                  Americans take Turkmenistan from Italians
            1 fighter moved from Gibraltar to Scotland
            1 infantry moved from United Kingdom to Scotland
            2 fighters moved from 110 Sea Zone to Scotland
            1 infantry moved from United Kingdom to Scotland
    
        Combat - Americans
            Strategic bombing raid in Malaya
                    AA fire in Malaya : 0/1 hits, 0.17 expected hits
                Bombing raid in Malaya rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Malaya causes 4 damage total. 
            Battle in 1 Sea Zone
                British loiter and taunt with 1 armour and 1 infantry; Americans attack with 1 destroyer, 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 1 Sea Zone
                    Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                Americans attack with 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 3 destroyers and 1 transport in 21 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 20 Sea Zone
                Americans attack with 1 bomber and 7 fighters
                Japanese defend with 1 battleship and 1 carrier
                    Americans roll dice for 1 bomber and 7 fighters in 20 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship and 1 carrier in 20 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone
                    Americans roll dice for 1 bomber and 6 fighters in 20 Sea Zone, round 3 : 1/7 hits, 3.67 expected hits
                    Japanese roll dice for 1 battleship in 20 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone
                Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 16
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 1 battleship and 1 carrier
            Battle in Alaska
                Americans attack with 1 fighter
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter in Alaska, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Alaska
                Japanese win with no units remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in Guam
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Guam, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Guam
                    Americans roll dice for 1 artillery and 1 fighter in Guam, round 3 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Guam
                Americans win, taking Guam from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Burma
                Americans attack with 1 bomber and 5 fighters
                Japanese defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 1 bomber and 5 fighters in Burma, round 2 : 2/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma
                Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Scotland
                Americans attack with 3 fighters and 2 infantry
                Germans defend with 1 airfield and 2 infantry
                    Americans roll dice for 3 fighters and 2 infantry in Scotland, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
                Americans win, taking Scotland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Scotland to United Kingdom
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone
            1 fighter moved from Midway to 33 Sea Zone
            1 fighter moved from Guam to 21 Sea Zone
            5 fighters moved from 20 Sea Zone to 21 Sea Zone
            1 carrier moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 bomber moved from Malaya to India
            1 fighter moved from Burma to 80 Sea Zone
            1 carrier moved from 98 Sea Zone to 80 Sea Zone
            1 fighter moved from Burma to 80 Sea Zone
            1 bomber and 3 fighters moved from Burma to India
            1 artillery moved from Eastern Persia to West India
            1 mech_infantry moved from Northwest Persia to Eastern Persia
            1 artillery moved from Iraq to Northwest Persia
            1 destroyer moved from 16 Sea Zone to 26 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 107 Sea Zone
            1 carrier, 1 cruiser, 1 submarine and 1 transport moved from 110 Sea Zone to 107 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 107 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 20 Sea Zone to Dutch New Guinea
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            2 destroyers placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 armour and 2 infantry placed in Iraq
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    AA fire in Malaya : : -0.17
    Americans : -4.17
    Japanese : 1.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - British
            British buy 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 infantry moved from 1 Sea Zone to Alaska
            1 armour moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 armour moved from Burma to Yunnan
            2 infantry moved from Northwest Persia to Caucasus
            3 artilleries moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Northwest Persia to Caucasus
            3 fighters moved from Northwest Persia to Caucasus
            1 fighter moved from 98 Sea Zone to Caucasus
            1 fighter moved from India to Yunnan
            1 mech_infantry moved from Eastern Persia to Kazakhstan
                  British take Kazakhstan from Germans
            1 bomber moved from Eastern Persia to Volgograd
            2 fighters moved from India to Yunnan
            1 tactical_bomber moved from India to Caucasus
            1 tactical_bomber moved from India to Caucasus
            1 fighter moved from India to Yunnan
            1 fighter moved from United Kingdom to 111 Sea Zone
    
        Combat - British
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Volgograd causes 5 damage total. 
            Battle in 111 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 111 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Alaska
            Battle in Yunnan
                British attack with 1 armour and 4 fighters
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour and 4 fighters in Yunnan, round 2 : 4/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Yunnan
                British win, taking Alaska from Japanese with 4 fighters remaining. Battle score for attacker is -2
                Casualties for British: 1 armour
                Casualties for Japanese: 1 mech_infantry
            Battle in Caucasus
                British attack with 3 artilleries, 4 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
                Germans defend with 1 aaGun, 1 airfield, 1 factory_minor and 7 infantry
                    AA fire in Caucasus : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the British lost in Caucasus
                    British roll dice for 3 artilleries, 3 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/13 hits, 5.17 expected hits
                    Germans roll dice for 1 aaGun and 7 infantry in Caucasus, round 2 : 3/7 hits, 2.33 expected hits
                    1 aaGun owned by the Germans, 1 mech_infantry owned by the British, 2 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                    British roll dice for 3 artilleries, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 8/10 hits, 4.50 expected hits
                    Germans roll dice for 5 infantry in Caucasus, round 3 : 0/5 hits, 1.67 expected hits
                    5 infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 3 artilleries, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 fighter, 2 infantry and 1 mech_infantry
                Casualties for Germans: 1 aaGun and 7 infantry
    
        Non Combat Move - British
            1 fighter moved from Caucasus to Eastern Persia
            1 artillery and 1 infantry moved from Persia to Eastern Persia
            1 bomber moved from Volgograd to Eastern Persia
            2 mech_infantrys moved from Eastern Persia to India
            4 mech_infantrys moved from Northwest Persia to Persia
            11 armour moved from Northwest Persia to Persia
            3 armour moved from Eastern Persia to Persia
            4 fighters moved from Yunnan to India
            1 mech_infantry moved from Persia to West India
            1 fighter moved from Caucasus to Eastern Persia
            1 tactical_bomber moved from Caucasus to Northwest Persia
            1 fighter moved from Caucasus to Eastern Persia
            1 tactical_bomber moved from Caucasus to Northwest Persia
            1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
            1 transport moved from 110 Sea Zone to 107 Sea Zone
            1 fighter moved from 111 Sea Zone to United Kingdom
    
        Place Units - British
            3 mech_infantrys placed in Persia
            2 artilleries and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : 2.83
    AA fire in Volgograd : : -0.17
    Japanese : 0.67
    AA fire in Caucasus : : 0.50
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Volgograd to Caucasus
            2 fighters moved from Ukraine to Caucasus
            1 armour moved from Tambov to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 armour, 2 fighters and 3 infantry
                British defend with 1 airfield, 3 artilleries, 1 factory_minor and 2 mech_infantrys
                    Italians roll dice for 1 armour, 2 fighters and 3 infantry in Caucasus, round 2 : 3/6 hits, 2.00 expected hits
                    British roll dice for 3 artilleries and 2 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1.67 expected hits
                    2 mech_infantrys owned by the British, 1 artillery owned by the British and 2 infantry owned by the Italians lost in Caucasus
                    Italians roll dice for 1 armour, 2 fighters and 1 infantry in Caucasus, round 3 : 2/4 hits, 1.67 expected hits
                    British roll dice for 2 artilleries in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the British lost in Caucasus
                Italians win, taking Caucasus from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 14
                Casualties for Italians: 2 infantry
                Casualties for British: 3 artilleries and 2 mech_infantrys
    
        Non Combat Move - Italians
            2 fighters moved from Caucasus to Ukraine
            1 infantry moved from Tambov to Volgograd
            1 aaGun, 1 artillery and 2 infantry moved from Bulgaria to Yugoslavia
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,6,3,1
            Italians collect 8 PUs (8 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
            1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Borneo
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 armour
                    ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Borneo, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the ANZAC lost in Borneo
                    ANZAC roll dice for 1 armour in Borneo, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Borneo, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the ANZAC lost in Borneo
                Japanese win with 1 armour remaining. Battle score for attacker is -9
                Casualties for ANZAC: 1 armour and 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 infantry placed in Queensland
            1 submarine and 1 transport placed in 54 Sea Zone
            1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.83
    Japanese : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Germans round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 bomber, 1 carrier, 1 factory_minor, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Samara to Kazakhstan
            5 fighters moved from Rostov to Kazakhstan
            10 armour and 13 mech_infantrys moved from Samara to Caucasus
            3 armour, 2 artilleries and 5 infantry moved from Rostov to Caucasus
            3 armour moved from Ukraine to Caucasus
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            2 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            2 fighters moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from Western Germany to Caucasus
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 1 destroyer, 7 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer; Russians defend with 1 submarine
                    Germans roll dice for 2 bombers, 1 destroyer, 7 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 6/12 hits, 6.50 expected hits
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 2 bombers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 1 destroyer
                Casualties for Russians: 1 submarine
            Battle in Kazakhstan
                Germans attack with 5 fighters and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 5 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 4/7 hits, 2.83 expected hits
                    British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            5 fighters moved from Kazakhstan to Caucasus
            2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            2 bombers moved from 110 Sea Zone to Western Germany
            3 fighters moved from 110 Sea Zone to Western Germany
            4 infantry moved from France to Western Germany
            3 infantry moved from Russia to Samara
            3 mech_infantrys moved from Novgorod to Bryansk
    
        Place Units - Germans
            1 carrier and 1 transport placed in 112 Sea Zone
            3 armour placed in Ukraine
            1 armour and 2 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            1 bomber placed in Western Germany
            1 factory_minor placed in Yugoslavia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,3,1,5
            Germans collect 62 PUs (6 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 0.67
    Americans : 0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 fighter moved from Eastern Persia to Northwest Persia
            1 fighter moved from Eastern Persia to India
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    Thrilling game so far! Alot of units that need killing!

  • '19 '17 '16

    @majikforce

    Indeed. Thought I had you early. That S France bloodbath turned it right around, though. Been a slugfest ever since.

  • '22 '16

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 67 PUs; 
            Japanese buy 1 armour, 1 destroyer, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            2 fighters moved from Philippines to Dutch New Guinea
            1 fighter moved from 41 Sea Zone to 43 Sea Zone
            1 carrier moved from 41 Sea Zone to 42 Sea Zone
            2 fighters moved from 41 Sea Zone to 42 Sea Zone
            1 cruiser moved from 41 Sea Zone to 42 Sea Zone
            1 battleship, 1 cruiser and 2 fighters moved from 41 Sea Zone to 37 Sea Zone
            1 bomber moved from Malaya to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 armour moved from French Indo China to Burma
                  Japanese take Burma from UK_Pacific
            1 carrier moved from 41 Sea Zone to 37 Sea Zone
            1 bomber moved from Western Germany to Iraq
            1 mech_infantry moved from Hunan to Burma
            1 mech_infantry moved from French Indo China to Burma
    
        Combat - Japanese
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Iraq causes 0 damage total. 
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser and 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Dutch New Guinea
                Japanese attack with 2 fighters
                Americans defend with 1 bomber
                    Japanese roll dice for 2 fighters in Dutch New Guinea, round 2 : 0/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 bomber in Dutch New Guinea, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 fighters in Dutch New Guinea, round 3 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 bomber in Dutch New Guinea, round 3 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Dutch New Guinea
                Japanese win with 2 fighters remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                ANZAC defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 destroyer and 1 submarine
    
        Non Combat Move - Japanese
            2 fighters moved from Dutch New Guinea to 42 Sea Zone
            2 fighters moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from 43 Sea Zone to Malaya
            5 armour and 3 mech_infantrys moved from Malaya to French Indo China
            1 fighter moved from 37 Sea Zone to Malaya
            2 artilleries and 1 infantry moved from Sumatra to 41 Sea Zone
            2 artilleries, 2 carriers, 1 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
            1 bomber moved from 37 Sea Zone to Malaya
            2 artilleries and 1 infantry moved from 37 Sea Zone to Malaya
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Korea to Jehol
            3 infantry moved from Manchuria to Korea
            1 infantry moved from Sakha to Amur
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            7 fighters moved from Japan to 20 Sea Zone
            7 fighters moved from 20 Sea Zone to Philippines
    
        Place Units - Japanese
            1 destroyer placed in 37 Sea Zone
            1 fighter and 1 infantry placed in Malaya
            1 armour and 2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    ANZAC : 0.17
    AA fire in Iraq : : 0.83
    Japanese : -0.67
    

    Savegame

  • '22 '16

    @majikforce man! Your attrition dice have been stellar all game! And don’t get me started on your AA!:skull_and_crossbones:

  • '19 '17 '16

    TripleA Move Summary: Americans round 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 destroyers, 2 fighters, 1 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 21 Sea Zone to 35 Sea Zone
            6 fighters moved from 21 Sea Zone to 35 Sea Zone
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            2 bombers and 3 fighters moved from India to 42 Sea Zone
            1 destroyer moved from 21 Sea Zone to 35 Sea Zone
    

    Savegame

  • '19 '17 '16

    @majikforce said in StuckTojo (allies +27) vs Majikforce (axis) G40:

    @majikforce man! Your attrition dice have been stellar all game! And don’t get me started on your AA!:skull_and_crossbones:

    Just be glad by transports can’t shoot. :the_horns: … Man, these new emojis suck.

    Scramble or kamikazes in sz 35?

  • '22 '16

    @StuckTojo said in StuckTojo (allies +27) vs Majikforce (axis) G40:

    @majikforce said in StuckTojo (allies +27) vs Majikforce (axis) G40:

    @majikforce man! Your attrition dice have been stellar all game! And don’t get me started on your AA!:skull_and_crossbones:

    Just be glad by transports can’t shoot. :the_horns: … Man, these new emojis suck.

    Scramble or kamikazes in sz 35?

    They are pretty awful! 2 kamis on the dd and scramble 3!

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