@Jacob16 ok. any luck with the dicey function?
StuckTojo (allies +27) vs Majikforce (axis) G40
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Thought I had my fighters from Bryansk attacking Russia and 3 from Caucusus were gonna fly to W Germany. So I just made the edit. If you have an issue no problem I’ll leave 'em in Rostov.
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Persia to Turkmenistan 1 fighter moved from Persia to Turkmenistan Combat - Russians Battle in Turkmenistan Russians attack with 2 fighters and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 2 fighters and 1 tactical_bomber in Turkmenistan, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Russians and 1 armour owned by the Italians lost in Turkmenistan Russians win with 2 fighters remaining. Battle score for attacker is -5 Casualties for Russians: 1 tactical_bomber Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter moved from Persia to India 2 fighters moved from Turkmenistan to Eastern Persia Turn Complete - Russians
Combat Hit Differential Summary :
Italians : 0.50 Russians : 0.33
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@majikforce said in StuckTojo (allies +27) vs Majikforce (axis) G40:
Thought I had my fighters from Bryansk attacking Russia and 3 from Caucusus were gonna fly to W Germany. So I just made the edit. If you have an issue no problem I’ll leave 'em in Rostov.
No worries.
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TripleA Manual Gamesave Post: Russians round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Persia to Turkmenistan 1 fighter moved from Persia to Turkmenistan Combat - Russians Battle in Turkmenistan Russians attack with 2 fighters and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 2 fighters and 1 tactical_bomber in Turkmenistan, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Russians and 1 armour owned by the Italians lost in Turkmenistan Russians win with 2 fighters remaining. Battle score for attacker is -5 Casualties for Russians: 1 tactical_bomber Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter moved from Persia to India 2 fighters moved from Turkmenistan to Eastern Persia Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.50 Russians : 0.33
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Oops. Use 2nd USSR file, please.
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 9 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs; Combat Move - Japanese 1 unit repaired. 1 submarine moved from 41 Sea Zone to 55 Sea Zone Japanese take 42 Sea Zone from ANZAC 2 fighters moved from 37 Sea Zone to 55 Sea Zone 2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone 2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from Malaya to Sumatra 2 fighters moved from 37 Sea Zone to Sumatra 1 battleship and 2 cruisers moved from 37 Sea Zone to 41 Sea Zone 2 carriers moved from 37 Sea Zone to 41 Sea Zone 2 carriers moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 43 Sea Zone to 21 Sea Zone Japanese take 35 Sea Zone from ANZAC 2 fighters moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 19 Sea Zone to 18 Sea Zone 2 fighters moved from Japan to 18 Sea Zone 2 mech_infantrys moved from Hunan to Burma 1 armour moved from Yunnan to Burma 1 fighter moved from Malaya to Burma 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 1 infantry moved from 1 Sea Zone to Alaska 1 bomber moved from Southern France to Western Germany Combat - Japanese Battle in Alaska Battle in Sumatra Japanese attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry ANZAC defend with 1 artillery and 1 infantry; Americans defend with 1 fighter Japanese roll dice for 1 battleship and 2 cruisers in Sumatra, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Sumatra, round 2 : 5/7 hits, 3.00 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 fighter owned by the Americans lost in Sumatra Japanese win, taking Alaska from Americans, taking Sumatra from ANZAC with 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 14 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Americans: 1 fighter Battle in 21 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 55 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 18 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 18 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 18 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys British defend with 1 artillery Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Burma, round 2 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 artillery Non Combat Move - Japanese 1 fighter moved from Burma to 41 Sea Zone 2 fighters moved from Sumatra to 41 Sea Zone 2 fighters moved from 55 Sea Zone to 41 Sea Zone 1 bomber moved from Sumatra to Malaya 1 armour and 2 mech_infantrys moved from French Indo China to Malaya 3 armour moved from Yunnan to Malaya 1 mech_infantry moved from Hunan to Yunnan 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Siberia to Sakha 1 mech_infantry moved from Amur to Korea 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Amur 1 battleship, 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 21 Sea Zone to 35 Sea Zone 7 fighters moved from Philippines to Japan 2 fighters moved from 18 Sea Zone to Japan 1 destroyer moved from 7 Sea Zone to 6 Sea Zone Place Units - Japanese 1 destroyer placed in 37 Sea Zone 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 1 mech_infantry placed in Malaya 1 mech_infantry placed in Kiangsu 6 infantry placed in Japan 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 70 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship and 1 carrier EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 battleship and 1 carrier EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 fighters EDIT: Adding units owned by Japanese to Philippines: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : 1.17 UK_Pacific : 0.67 Japanese : 0.00
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Americans Americans repair damage of 5x factory_minor; Remaining resources: 72 PUs; Americans buy 1 armour, 3 destroyers, 3 fighters and 2 infantry; Remaining resources: 6 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 1 Sea Zone 1 fighter moved from Western United States to Alaska 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 destroyer moved from 15 Sea Zone to 1 Sea Zone 1 fighter moved from 17 Sea Zone to Guam 7 fighters moved from 17 Sea Zone to 20 Sea Zone 1 bomber moved from Caroline Islands to 20 Sea Zone 1 artillery, 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 17 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 bomber moved from India to Malaya 5 fighters moved from India to Burma 1 bomber moved from Eastern Persia to Burma 1 infantry moved from Eastern Persia to Turkmenistan Americans take Turkmenistan from Italians 1 fighter moved from Gibraltar to Scotland 1 infantry moved from United Kingdom to Scotland 2 fighters moved from 110 Sea Zone to Scotland 1 infantry moved from United Kingdom to Scotland Combat - Americans Strategic bombing raid in Malaya AA fire in Malaya : 0/1 hits, 0.17 expected hits Bombing raid in Malaya rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Malaya causes 4 damage total. Battle in 1 Sea Zone British loiter and taunt with 1 armour and 1 infantry; Americans attack with 1 destroyer, 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 1 Sea Zone Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone Americans attack with 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 3 destroyers and 1 transport in 21 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 20 Sea Zone Americans attack with 1 bomber and 7 fighters Japanese defend with 1 battleship and 1 carrier Americans roll dice for 1 bomber and 7 fighters in 20 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 carrier in 20 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone Americans roll dice for 1 bomber and 6 fighters in 20 Sea Zone, round 3 : 1/7 hits, 3.67 expected hits Japanese roll dice for 1 battleship in 20 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 16 Casualties for Americans: 2 fighters Casualties for Japanese: 1 battleship and 1 carrier Battle in Alaska Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Alaska, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Alaska Japanese win with no units remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Guam Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Guam, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Guam Americans roll dice for 1 artillery and 1 fighter in Guam, round 3 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Burma Americans attack with 1 bomber and 5 fighters Japanese defend with 1 armour and 1 mech_infantry Americans roll dice for 1 bomber and 5 fighters in Burma, round 2 : 2/6 hits, 3.17 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Scotland Americans attack with 3 fighters and 2 infantry Germans defend with 1 airfield and 2 infantry Americans roll dice for 3 fighters and 2 infantry in Scotland, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland Americans win, taking Scotland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 3 fighters moved from Scotland to United Kingdom 2 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone 1 fighter moved from Midway to 33 Sea Zone 1 fighter moved from Guam to 21 Sea Zone 5 fighters moved from 20 Sea Zone to 21 Sea Zone 1 carrier moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from Malaya to India 1 fighter moved from Burma to 80 Sea Zone 1 carrier moved from 98 Sea Zone to 80 Sea Zone 1 fighter moved from Burma to 80 Sea Zone 1 bomber and 3 fighters moved from Burma to India 1 artillery moved from Eastern Persia to West India 1 mech_infantry moved from Northwest Persia to Eastern Persia 1 artillery moved from Iraq to Northwest Persia 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 107 Sea Zone 1 carrier, 1 cruiser, 1 submarine and 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 107 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 20 Sea Zone to Dutch New Guinea Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States 2 destroyers placed in 10 Sea Zone 2 fighters placed in Western United States 1 armour and 2 infantry placed in Iraq Turn Complete - Americans Americans collect 55 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0.33 AA fire in Malaya : : -0.17 Americans : -4.17 Japanese : 1.17
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - British British buy 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 infantry moved from 1 Sea Zone to Alaska 1 armour moved from India to Burma UK_Pacific take Burma from Japanese 1 armour moved from Burma to Yunnan 2 infantry moved from Northwest Persia to Caucasus 3 artilleries moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Northwest Persia to Caucasus 3 fighters moved from Northwest Persia to Caucasus 1 fighter moved from 98 Sea Zone to Caucasus 1 fighter moved from India to Yunnan 1 mech_infantry moved from Eastern Persia to Kazakhstan British take Kazakhstan from Germans 1 bomber moved from Eastern Persia to Volgograd 2 fighters moved from India to Yunnan 1 tactical_bomber moved from India to Caucasus 1 tactical_bomber moved from India to Caucasus 1 fighter moved from India to Yunnan 1 fighter moved from United Kingdom to 111 Sea Zone Combat - British Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Volgograd causes 5 damage total. Battle in 111 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 111 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Alaska Battle in Yunnan British attack with 1 armour and 4 fighters Japanese defend with 1 mech_infantry British roll dice for 1 armour and 4 fighters in Yunnan, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Yunnan British win, taking Alaska from Japanese with 4 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Japanese: 1 mech_infantry Battle in Caucasus British attack with 3 artilleries, 4 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers Germans defend with 1 aaGun, 1 airfield, 1 factory_minor and 7 infantry AA fire in Caucasus : 1/3 hits, 0.50 expected hits 1 fighter owned by the British lost in Caucasus British roll dice for 3 artilleries, 3 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/13 hits, 5.17 expected hits Germans roll dice for 1 aaGun and 7 infantry in Caucasus, round 2 : 3/7 hits, 2.33 expected hits 1 aaGun owned by the Germans, 1 mech_infantry owned by the British, 2 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus British roll dice for 3 artilleries, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 8/10 hits, 4.50 expected hits Germans roll dice for 5 infantry in Caucasus, round 3 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 3 artilleries, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 fighter, 2 infantry and 1 mech_infantry Casualties for Germans: 1 aaGun and 7 infantry Non Combat Move - British 1 fighter moved from Caucasus to Eastern Persia 1 artillery and 1 infantry moved from Persia to Eastern Persia 1 bomber moved from Volgograd to Eastern Persia 2 mech_infantrys moved from Eastern Persia to India 4 mech_infantrys moved from Northwest Persia to Persia 11 armour moved from Northwest Persia to Persia 3 armour moved from Eastern Persia to Persia 4 fighters moved from Yunnan to India 1 mech_infantry moved from Persia to West India 1 fighter moved from Caucasus to Eastern Persia 1 tactical_bomber moved from Caucasus to Northwest Persia 1 fighter moved from Caucasus to Eastern Persia 1 tactical_bomber moved from Caucasus to Northwest Persia 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 fighter moved from 111 Sea Zone to United Kingdom Place Units - British 3 mech_infantrys placed in Persia 2 artilleries and 6 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -1.00 British : 2.83 AA fire in Volgograd : : -0.17 Japanese : 0.67 AA fire in Caucasus : : 0.50
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Volgograd to Caucasus 2 fighters moved from Ukraine to Caucasus 1 armour moved from Tambov to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 armour, 2 fighters and 3 infantry British defend with 1 airfield, 3 artilleries, 1 factory_minor and 2 mech_infantrys Italians roll dice for 1 armour, 2 fighters and 3 infantry in Caucasus, round 2 : 3/6 hits, 2.00 expected hits British roll dice for 3 artilleries and 2 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1.67 expected hits 2 mech_infantrys owned by the British, 1 artillery owned by the British and 2 infantry owned by the Italians lost in Caucasus Italians roll dice for 1 armour, 2 fighters and 1 infantry in Caucasus, round 3 : 2/4 hits, 1.67 expected hits British roll dice for 2 artilleries in Caucasus, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the British lost in Caucasus Italians win, taking Caucasus from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 14 Casualties for Italians: 2 infantry Casualties for British: 3 artilleries and 2 mech_infantrys Non Combat Move - Italians 2 fighters moved from Caucasus to Ukraine 1 infantry moved from Tambov to Volgograd 1 aaGun, 1 artillery and 2 infantry moved from Bulgaria to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,6,3,1 Italians collect 8 PUs (8 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : 1.33 British : -0.33
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Borneo ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 armour ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Borneo, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 armour in Borneo, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Borneo, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the ANZAC lost in Borneo Japanese win with 1 armour remaining. Battle score for attacker is -9 Casualties for ANZAC: 1 armour and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in Queensland 1 submarine and 1 transport placed in 54 Sea Zone 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.83 Japanese : 0.67
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TripleA Manual Gamesave Post: Germans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Germans Germans buy 4 armour, 1 bomber, 1 carrier, 1 factory_minor, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Samara to Kazakhstan 5 fighters moved from Rostov to Kazakhstan 10 armour and 13 mech_infantrys moved from Samara to Caucasus 3 armour, 2 artilleries and 5 infantry moved from Rostov to Caucasus 3 armour moved from Ukraine to Caucasus 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to Caucasus Combat - Germans Battle in 110 Sea Zone Germans attack with 2 bombers, 1 destroyer, 7 fighters and 2 tactical_bombers Americans defend with 1 destroyer; Russians defend with 1 submarine Germans roll dice for 2 bombers, 1 destroyer, 7 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 6/12 hits, 6.50 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 2 bombers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 destroyer Casualties for Americans: 1 destroyer Casualties for Russians: 1 submarine Battle in Kazakhstan Germans attack with 5 fighters and 2 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 5 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 4/7 hits, 2.83 expected hits British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from British with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans 5 fighters moved from Kazakhstan to Caucasus 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 2 bombers moved from 110 Sea Zone to Western Germany 3 fighters moved from 110 Sea Zone to Western Germany 4 infantry moved from France to Western Germany 3 infantry moved from Russia to Samara 3 mech_infantrys moved from Novgorod to Bryansk Place Units - Germans 1 carrier and 1 transport placed in 112 Sea Zone 3 armour placed in Ukraine 1 armour and 2 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 1 bomber placed in Western Germany 1 factory_minor placed in Yugoslavia Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,3,1,5 Germans collect 62 PUs (6 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : 0.67 Americans : 0.50
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Combat Move - Russians Non Combat Move - Russians 1 fighter moved from Eastern Persia to Northwest Persia 1 fighter moved from Eastern Persia to India Turn Complete - Russians
Combat Hit Differential Summary :
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Thrilling game so far! Alot of units that need killing!
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Indeed. Thought I had you early. That S France bloodbath turned it right around, though. Been a slugfest ever since.
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 67 PUs; Japanese buy 1 armour, 1 destroyer, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 2 fighters moved from Philippines to Dutch New Guinea 1 fighter moved from 41 Sea Zone to 43 Sea Zone 1 carrier moved from 41 Sea Zone to 42 Sea Zone 2 fighters moved from 41 Sea Zone to 42 Sea Zone 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 1 battleship, 1 cruiser and 2 fighters moved from 41 Sea Zone to 37 Sea Zone 1 bomber moved from Malaya to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 armour moved from French Indo China to Burma Japanese take Burma from UK_Pacific 1 carrier moved from 41 Sea Zone to 37 Sea Zone 1 bomber moved from Western Germany to Iraq 1 mech_infantry moved from Hunan to Burma 1 mech_infantry moved from French Indo China to Burma Combat - Japanese Strategic bombing raid in Iraq AA fire in Iraq : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Iraq causes 0 damage total. Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 carrier, 1 cruiser and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Dutch New Guinea Japanese attack with 2 fighters Americans defend with 1 bomber Japanese roll dice for 2 fighters in Dutch New Guinea, round 2 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 1 bomber in Dutch New Guinea, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters in Dutch New Guinea, round 3 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 bomber in Dutch New Guinea, round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Dutch New Guinea Japanese win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 1 submarine Non Combat Move - Japanese 2 fighters moved from Dutch New Guinea to 42 Sea Zone 2 fighters moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 43 Sea Zone to Malaya 5 armour and 3 mech_infantrys moved from Malaya to French Indo China 1 fighter moved from 37 Sea Zone to Malaya 2 artilleries and 1 infantry moved from Sumatra to 41 Sea Zone 2 artilleries, 2 carriers, 1 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone 1 bomber moved from 37 Sea Zone to Malaya 2 artilleries and 1 infantry moved from 37 Sea Zone to Malaya 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Korea to Jehol 3 infantry moved from Manchuria to Korea 1 infantry moved from Sakha to Amur 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 7 fighters moved from Japan to 20 Sea Zone 7 fighters moved from 20 Sea Zone to Philippines Place Units - Japanese 1 destroyer placed in 37 Sea Zone 1 fighter and 1 infantry placed in Malaya 1 armour and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : -0.33 ANZAC : 0.17 AA fire in Iraq : : 0.83 Japanese : -0.67
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@majikforce man! Your attrition dice have been stellar all game! And don’t get me started on your AA!:skull_and_crossbones:
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TripleA Move Summary: Americans round 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 2 fighters, 1 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 21 Sea Zone to 35 Sea Zone 6 fighters moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 2 bombers and 3 fighters moved from India to 42 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone
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@majikforce said in StuckTojo (allies +27) vs Majikforce (axis) G40:
@majikforce man! Your attrition dice have been stellar all game! And don’t get me started on your AA!:skull_and_crossbones:
Just be glad by transports can’t shoot. :the_horns: … Man, these new emojis suck.
Scramble or kamikazes in sz 35?
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@StuckTojo said in StuckTojo (allies +27) vs Majikforce (axis) G40:
@majikforce said in StuckTojo (allies +27) vs Majikforce (axis) G40:
@majikforce man! Your attrition dice have been stellar all game! And don’t get me started on your AA!:skull_and_crossbones:
Just be glad by transports can’t shoot. :the_horns: … Man, these new emojis suck.
Scramble or kamikazes in sz 35?
They are pretty awful! 2 kamis on the dd and scramble 3!