Yes, full scramble please with all three fighters.
OOL:
Hit Battleship 1x
Cruiser
German Fighter
2 Italian Fighters
Sink Battleship
Intercept bombing raid on Moscow?
No thank you.
No thank you.
I will not be intercepting any bombings where the number of bombers and escorts is greater than the defending fighters.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 bombers moved from Belarus to Russia
3 mech_infantrys moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
4 infantry moved from Kwangsi to Hunan
2 infantry moved from Kiangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 tactical_bomber moved from Shan State to Kweichow
1 tactical_bomber moved from French Indo China to Hunan
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from India to 39 Sea Zone
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
4 infantry moved from Shan State to Yunnan
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from British Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Persia to Iraq
Combat - Japanese
Air Battle in Russia
Japanese attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Borneo
Battle in Celebes
Battle in Kweichow
Japanese attack with 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/6 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Borneo from UK_Pacific, taking Celebes from ANZAC, taking Kweichow from Chinese with 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 4 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 4 infantry and 1 tactical_bomber in Hunan, round 2 : 1/5 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
5 submarines moved from 35 Sea Zone to 36 Sea Zone
2 carriers moved from 35 Sea Zone to 36 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
1 tactical_bomber moved from Hunan to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Japan to Philippines
1 fighter moved from Japan to 36 Sea Zone
2 bombers moved from Russia to Novgorod
1 infantry moved from French Indo China to 36 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 36 Sea Zone
Japanese undo move 1.
1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
1 fighter placed in Japan
1 infantry and 2 mech_infantrys placed in India
Japanese undo move 3.
2 mech_infantrys placed in India
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
Chinese : 0.00
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Caroline Islands to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
6 fighters moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
Combat - Americans
Scramble Philippines?
Scramble Philippines.?
No Thank you.
Any ratio 2:1 in favor of the attacker, I won’t scramble or intercept (in the case of a bombing raid).
I might need to take a look if the ratio is closer to like 1.25 or 1.5:1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Caroline Islands to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
6 fighters moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 0/6 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 3 : 2/6 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Caroline Islands to 33 Sea Zone
2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from 43 Sea Zone to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 mech_infantry moved from Queensland to Northern Territory
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Holland Belgium to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
8 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
6 infantry moved from Shantung to Kiangsu
2 infantry moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 8 infantry
Japanese defend with 2 infantry
Chinese roll dice for 8 infantry in Kiangsu, round 2 : 0/8 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 7 infantry in Kiangsu, round 3 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 6 infantry in Kiangsu, round 4 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 6 infantry in Kiangsu, round 5 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 6 infantry in Kiangsu, round 6 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 6 infantry in Kiangsu, round 7 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 5 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Place Units - Chinese
5 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs
Purchase Units - British
British buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
1 armour moved from Tanganyika Territory to Kenya
British take Kenya from Japanese
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Belgian Congo to Kenya
1 armour moved from Kenya to Belgian Congo
6 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
Combat - British
Battle in Libya
British attack with 1 armour, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Libya, round 2 : 1/5 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Algeria to Tunisia
1 artillery and 3 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 110 Sea Zone
3 aaGuns and 5 infantry moved from United Kingdom to 110 Sea Zone
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
Place Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
5 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.00
British : -0.17
Italians : -0.33
Americans : -3.50
Chinese : -4.50
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
3 artilleries and 9 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Trans-Jordan to Tambov
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 3 artilleries and 9 infantry
British defend with 1 infantry
Italians roll dice for 3 artilleries and 9 infantry in Anglo Egyptian Sudan, round 2 : 2/12 hits, 3.00 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 3 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Tambov
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Tambov, round 2 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Italians lost in Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Non Combat Move - Italians
1 aaGun moved from Eastern Poland to Belarus
1 armour moved from Romania to Belarus
Place Units - Italians
3 artilleries placed in Egypt
1 artillery and 2 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 mech_infantry
EDIT: Adding units owned by Italians to Yugoslavia: 1 mech_infantry
EDIT: Turning off Edit Mode
1 mech_infantry and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : -1.67
British : 0.67
Russians : 0.67
Test summary from TripleA, engine version: 1.9, time: 2:08:45 PM
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 62 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Tunisia to Libya
1 infantry moved from Tanganyika Territory to Belgian Congo
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Belarus to Russia
1 bomber moved from Novgorod to Russia
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 armour moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Archangel
3 mech_infantrys moved from Eastern Poland to Archangel
1 artillery and 1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Tambov
1 fighter and 1 tactical_bomber moved from Romania to Rostov
1 bomber moved from Western Germany to Ukraine
1 bomber moved from Novgorod to Archangel
2 fighters moved from Western Germany to Western Ukraine
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
2 fighters moved from 113 Sea Zone to Holland Belgium
Combat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Bessarabia
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Holland Belgium
Germans attack with 4 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 2 : 1/5 hits, 2.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 1 armour, 1 bomber and 5 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 bomber and 5 mech_infantrys in Archangel, round 2 : 2/7 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1.83 expected hits
Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 2/2 hits, 0.83 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 3 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 armour and 1 infantry in Rostov, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Russians lost in Rostov
retreated to Rostov
Russians win with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
2 fighters moved from Western Ukraine to Bryansk
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Novgorod to Archangel
1 bomber moved from Archangel to Bryansk
1 bomber moved from Ukraine to Bryansk
2 mech_infantrys moved from Western Germany to Poland
2 fighters moved from Holland Belgium to 113 Sea Zone
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
Place Units - Germans
1 fighter and 9 infantry placed in Western Germany
1 artillery and 1 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : -4.50
Americans : -0.33
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 17x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to Ukraine
1 armour moved from Rostov to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour and 1 fighter
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 1 armour and 1 fighter in Ukraine, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour and 1 fighter in Ukraine, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
retreated to Ukraine
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 infantry moved from Caucasus to Rostov
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
2 aaGuns and 10 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -1.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
4 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
2 mech_infantrys moved from Kweichow to Anhwe
2 infantry moved from Kiangsi to Anhwe
1 mech_infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 fighter and 2 tactical_bombers moved from Kwangsi to 33 Sea Zone
7 fighters moved from Philippines to 33 Sea Zone
1 tactical_bomber moved from Philippines to 33 Sea Zone
1 carrier moved from 36 Sea Zone to 22 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 3 fighters, 7 submarines and 3 tactical_bombers moved from 36 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 mech_infantrys moved from India to Yunnan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
2 bombers moved from Novgorod to Russia
1 fighter moved from Japan to 33 Sea Zone
I assume max scramble at the Carolines for the sea battle an no intercept of course for Moscow (only asking about that one because of the Carolines’ question)?
Yes max scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
4 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
2 mech_infantrys moved from Kweichow to Anhwe
2 infantry moved from Kiangsi to Anhwe
1 mech_infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 fighter and 2 tactical_bombers moved from Kwangsi to 33 Sea Zone
7 fighters moved from Philippines to 33 Sea Zone
1 tactical_bomber moved from Philippines to 33 Sea Zone
1 carrier moved from 36 Sea Zone to 22 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 3 fighters, 7 submarines and 3 tactical_bombers moved from 36 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 mech_infantrys moved from India to Yunnan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
2 bombers moved from Novgorod to Russia
1 fighter moved from Japan to 33 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Air Battle in Russia
Japanese attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Szechwan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 7 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 7 infantry and 3 mech_infantrys in Anhwe, round 2 : 4/10 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 12 fighters, 7 submarines and 6 tactical_bombers
Americans defend with 5 carriers, 9 fighters, 1 tactical_bomber and 3 transports; ANZAC defend with 2 carriers, 1 destroyer, 7 fighters and 1 transport
Japanese roll dice for 7 submarines in 33 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
Units damaged: 2 carriers owned by the ANZAC and 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 12 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 10/23 hits, 12.17 expected hits
Americans roll dice for 7 carriers, 1 destroyer, 16 fighters, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 2 : 16/25 hits, 13.83 expected hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC, 4 carriers owned by the Japanese, 5 carriers owned by the Americans and 7 submarines owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser, 3 destroyers, 12 fighters and 6 tactical_bombers in 33 Sea Zone, round 3 : 13/23 hits, 12.17 expected hits
Americans roll dice for 1 carrier, 16 fighters, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 3 : 10/18 hits, 11.50 expected hits
1 tactical_bomber owned by the Japanese, 6 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 7 fighters owned by the ANZAC, 1 tactical_bomber owned by the Americans, 3 destroyers owned by the Japanese and 4 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser, 6 fighters and 5 tactical_bombers in 33 Sea Zone, round 4 : 5/13 hits, 7.50 expected hits
Americans roll dice for 5 fighters and 4 transports in 33 Sea Zone, round 4 : 5/5 hits, 3.33 expected hits
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 5 fighters owned by the Americans lost in 33 Sea Zone
1 transport owned by the ANZAC and 3 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Japanese: 4 carriers, 3 destroyers, 9 fighters, 7 submarines and 3 tactical_bombers
Casualties for ANZAC: 2 carriers, 1 destroyer, 7 fighters and 1 transport
Casualties for Americans: 5 carriers, 9 fighters, 1 tactical_bomber and 3 transports
Cleaning up after air battles
Non Combat Move - Japanese
3 fighters moved from 33 Sea Zone to 22 Sea Zone
3 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to Marianas
1 fighter moved from 22 Sea Zone to Marianas
1 fighter moved from 22 Sea Zone to Marianas
2 bombers moved from Russia to Persia
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
1 airfield placed in Marianas
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
ANZAC : 0.33
Americans : 2.33
Chinese : 0.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Northern Territory to 33 Sea Zone
2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to Holland Belgium
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer and 2 fighters
Japanese defend with 1 battleship and 1 cruiser
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans win with 1 bomber, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 32
Casualties for Japanese: 1 battleship and 1 cruiser
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 bomber moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Holland Belgium to 91 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 fighters, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
3 infantry placed in Normandy Bordeaux
1 infantry placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kiangsu to Shantung
Place Units - Chinese
6 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 17 PUs; end with 19 PUs
Purchase Units - British
British buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Libya to Tobruk
British take Tobruk from Italians
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
Combat - British
Non Combat Move - British
1 fighter moved from Normandy Bordeaux to United Kingdom
3 aaGuns and 5 infantry moved from Normandy Bordeaux to Southern France
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
2 armour, 2 infantry and 2 mech_infantrys moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Rhodesia to Tanganyika Territory
2 infantry moved from Union of South Africa to Rhodesia
1 armour, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 artillery and 3 infantry moved from Algeria to Tunisia
Place Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
6 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
Americans : 2.50
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 artilleries and 8 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 4 infantry moved from Persia to Iraq
1 mech_infantry moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 armour moved from Belarus to Bryansk
Non Combat Move - Italians
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Southern Italy to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
3 infantry placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 bomber moved from Caroline Islands to 43 Sea Zone
1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
Battle in Malaya
Non Combat Move - ANZAC
1 bomber moved from 43 Sea Zone to Northern Territory
1 fighter moved from 62 Sea Zone to Caroline Islands
2 infantry moved from New South Wales to Queensland
1 carrier moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tobruk
1 infantry moved from Belgian Congo to Kenya
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :