well, I found a useful button…
TWW 2.8.0.5 - Redrum (?) vs Balladeer (?)
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Britain might take a tad longer ;-)
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On another note: what is the victory condition? It doesn’t say in the rules, so I guess that domination is the road to victory? Or are there a number of marked cities to capture as in Global 1940?
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Domination or at least until you beg for mercy :-)
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TripleA Move Summary for game: Total World War: December 1941 BETA, version: 2.8.0.5
Game History
Round: 1
Research Technology - Britain
Trigger Starttechtokens: Britain met a national objective for an additional 5 techTokens; end with 5 techTokens
Trigger britishaTAAA: Britain gains access to AdvancedAntiAircraft
Britain spend 0 on tech rolls
Britain removing all Technology Tokens after successful research.
Britain discover ImprovedDestroyersCombat Move - Britain
Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
Trigger LLquLL: Britain has 1 Pg placed in Queensland
Trigger LLabLL: Britain has 1 Pg placed in Labrador
1 britishFighter moved from Malta to Al Kufrah
1 britishAntiTankGun, 1 britishArtillery and 2 britishInfantrys moved from Western Egypt to Al Kufrah
1 britishNavalFighter moved from Cairo to Al Kufrah -
Scramble / OOL?
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No scramble. OOL: inf, art, mech, AA
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The forum won’t accept the game file as it exceeds the max amount of text (even without turn repost), so I’ve sent Bri1 to you by e-mail. Did you get it?
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Yeah, I got it. FYI, you can always just end the current turn then do a manual save game post from the start of the next player’s turn if you keep hitting the forum char limit.
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Ah, good one, thx
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TripleA Move Summary for game: Total World War: December 1941 BETA, version: 2.8.0.5
Game History
Round: 1
Research Technology - Italy
Trigger Starttechtokens: Italy met a national objective for an additional 5 techTokens; end with 5 techTokens
Trigger italianaTIC: Italy gains access to ImprovedCarriers
Trigger italianaTAH: Italy gains access to AdvancedHulls
Italy spend 0 on tech rollsCombat Move - Italy
Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
1 italianSubmarine moved from 39 Sea Zone to 30 Sea Zone
1 italianStrategicBomber moved from Sicily to Cairo -
Need OOL for SZ30.
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bri trans, us trans, hull, des
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TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.5
Game History
Round: 1
Research Technology - Italy
Trigger Starttechtokens: Italy met a national objective for an additional 5 techTokens; end with 5 techTokens
Trigger italianaTIC: Italy gains access to ImprovedCarriers
Trigger italianaTAH: Italy gains access to AdvancedHulls
Italy spend 0 on tech rolls
Italy rolls : 0/1 hits, 0.00 expected hitsCombat Move - Italy
Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
1 italianSubmarine moved from 39 Sea Zone to 30 Sea Zone
1 italianStrategicBomber moved from Sicily to CairoCombat - Italy
Strategic bombing raid in Cairo
Bombing raid in Cairo rolls: 2 and causes: 2 damage to unit: britishBarracks
Bombing raid in Cairo causes 2 damage total.
Battle in 30 Sea Zone
Italy attack with 1 italianSubmarine
Usa defend with 1 americanDestroyer, 1 americanHull and 1 americanTransport; Britain defend with 1 britishTransport
Italy roll dice for 1 italianSubmarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 britishTransport owned by the Britain lost in 30 Sea Zone
Usa roll dice for 1 americanDestroyer, 1 americanHull and 1 americanTransport in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italy roll dice for 1 italianSubmarine in 30 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Usa roll dice for 1 americanDestroyer, 1 americanHull and 1 americanTransport in 30 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italy roll dice for 1 italianSubmarine in 30 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Usa roll dice for 1 americanDestroyer, 1 americanHull and 1 americanTransport in 30 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italy roll dice for 1 italianSubmarine in 30 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Usa roll dice for 1 americanDestroyer, 1 americanHull and 1 americanTransport in 30 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Italy roll dice for 1 italianSubmarine in 30 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 americanTransport owned by the Usa lost in 30 Sea Zone
Usa roll dice for 1 americanDestroyer and 1 americanHull in 30 Sea Zone, round 6 : 1/1 hits, 0.25 expected hits
1 italianSubmarine owned by the Italy lost in 30 Sea Zone
Usa win with 1 americanDestroyer and 1 americanHull remaining. Battle score for attacker is 7
Casualties for Britain: 1 britishTransport
Casualties for Usa: 1 americanTransport
Casualties for Italy: 1 italianSubmarineNon Combat Move - Italy
Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies
Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
1 italianInfantry and 1 italianMech.Infantry moved from Kharkov to Orel Kursk
1 italianInfantry moved from Western Ukraine to Kharkov
1 Truck and 1 italianAntiAirGun moved from Western Ukraine to Kharkov
1 italianArtillery and 1 italianInfantry moved from Romania to Western Ukraine
1 Truck moved from Kharkov to Western Ukraine
1 italianMech.Infantry moved from Northern Yugoslavia to Western Ukraine
1 italianTank moved from Northern Italy to Romania
1 italianAirTransport and 1 italianParatrooper moved from Northern Italy to Crete
1 italianStrategicBomber moved from Cairo to Crete
1 italianNavalFighter moved from Greece to Crete
1 italianTacticalBomber moved from Rome to Crete
1 italianInfantry, 1 italianMarine and 1 italianTank moved from Cyrenaica to Tobruk
1 italianAntiTankGun, 1 italianArtillery, 1 italianCombatEngineer and 1 italianInfantry moved from Tripolitania to Cyrenaica
1 Material and 1 Truck moved from Tripolitania to Cyrenaica
1 italianAntiAirGun and 1 italianMech.Infantry moved from Northern Italy to Romania
1 italianTank moved from Rome to Northern Yugoslavia
1 Train and 2 italianAntiAirGuns moved from Rome to Northern France
1 Train moved from Northern France to Paris
1 italianAlpineInfantry moved from Southern Yugoslavia to 49 Sea Zone
1 italianArtillery moved from Rome to 49 Sea Zone
1 italianArtillery moved from Rome to 46 Sea Zone
1 italianInfantry moved from Sardinia to 46 Sea Zone
1 italianArtillery moved from Greece to 50 Sea Zone
1 italianInfantry moved from Sicily to 50 Sea Zone
1 italianAlpineInfantry, 1 italianArtillery and 1 italianTransport moved from 49 Sea Zone to 51 Sea Zone
1 italianArtillery, 1 italianInfantry and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone
1 italianArtillery, 1 italianInfantry and 1 italianTransport moved from 46 Sea Zone to 51 Sea Zone
1 italianCruiser and 1 italianDestroyer moved from 50 Sea Zone to 51 Sea Zone
1 italianBattleship and 1 italianDestroyer moved from 46 Sea Zone to 51 Sea Zone
1 italianInfantry moved from Southern Yugoslavia to Greece
1 italianDestroyer moved from 49 Sea Zone to 51 Sea Zone
1 italianSubmarine moved from 47 Sea Zone to 48 Sea Zone
1 italianFighter moved from Southern Italy to Crete
1 Material and 1 Truck moved from Northern Italy to Southern Italy
1 Truck and 1 italianAntiAirGun moved from Southern Italy to Northern Italy
1 italianInfantry moved from Northern Italy to Rome
3 italianInfantrys moved from Rome to Southern Italy
1 italianSubmarine moved from 59 Sea Zone to 63 Sea Zone
1 italianAlpineInfantry, 3 italianArtillerys and 2 italianInfantrys moved from 51 Sea Zone to TobrukPurchase Units - Italy
Italy buy 1 Material, 1 ResearchCenter, 1 italianBattleship and 1 italianTransport; Remaining resources: 2 PUs; 5 techTokens;Place Units - Italy
Units in 49 Sea Zone being upgraded or consumed: 1 italianHull
1 italianBattleship and 1 italianTransport placed in 49 Sea Zone
Units in Southern Italy being upgraded or consumed: 2 Materials
1 ResearchCenter placed in Southern Italy
1 Material placed in Northern ItalyActivate Technology - Italy
Trigger italianIH1: Setting isAAforBombingThisUnitOnly to false for unitAttachment attached to italianCruiser
Trigger italianIH1: Setting isAAforFlyOverOnly to false for unitAttachment attached to italianCruiser
Trigger italianIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to italianCruiserTurn Complete - Italy
Italy collect 26 PUs; end with 28 PUs
Units generate 6 techTokens; Italy end with 11 techTokensCombat Hit Differential Summary :
Italy rolls : : 0.00
Usa : -0.58
Italy : 0.33 -
TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.5
Game History
Round: 1
Research Technology - Usa
Trigger Starttechtokens: Usa met a national objective for an additional 5 techTokens; end with 5 techTokens
Trigger americanaTIP: Usa gains access to ImprovedProduction
Usa spend 0 on tech rolls
Usa rolls : 1/1 hits, 0,00 expected hits
Usa removing all Technology Tokens after successful research.
Usa discover SpecialWarfareCombat Move - Usa
Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTankNon Combat Move - Usa
Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
Trigger americanProd1: Usa has 1 Material placed in Washington
1 Material and 1 Truck moved from San Francisco to Los Angeles
1 Truck moved from Los Angeles to Southern Central US
1 Material and 1 Truck moved from Central US to Los Angeles
1 Material and 1 americanMech.Infantry moved from Detroit to Washington
1 americanStrategicBomber moved from Iceland to London
1 Material and 1 Truck moved from Iceland to 6 Sea Zone
1 Material, 1 Truck, 1 americanDestroyer and 1 americanTransport moved from 6 Sea Zone to 21 Sea Zone
1 Material and 1 Truck moved from 21 Sea Zone to Southern Britain
1 americanTransport moved from 35 Sea Zone to 36 Sea Zone
1 americanNavalFighter moved from Florida Peninsula to Labrador
1 americanInfantry and 1 americanMarine moved from Los Angeles to 156 Sea Zone
1 americanCruiser, 1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 156 Sea Zone to 115 Sea Zone
1 americanInfantry and 1 americanMarine moved from 115 Sea Zone to Hawaiian Islands
1 americanNavalFighter moved from Los Angeles to Hawaiian Islands
1 americanFighter moved from Northwestern US to Hawaiian Islands
1 americanCarrier, 1 americanDestroyer, 1 americanNavalFighter and 1 americanTransport moved from 113 Sea Zone to 115 Sea Zone
1 americanInfantry moved from Western US to 112 Sea Zone
1 americanDestroyer moved from 112 Sea Zone to 115 Sea Zone
1 americanDestroyer moved from 106 Sea Zone to 115 Sea Zone
1 americanFighter moved from Midway to Hawaiian Islands
1 americanNavalFighter moved from Hawaiian Islands to 115 Sea Zone
1 americanInfantry moved from Northwestern US to Western US
1 americanStrategicBomber moved from Los Angeles to Gilbert Islands
1 americanSubmarine moved from 134 Sea Zone to 125 Sea Zone
1 americanTank moved from Detroit to Northern Central US
1 americanInfantry moved from Northern Central US to Northwestern US
1 Material, 1 Train and 1 americanCombatEngineer moved from Chicago to Washington
1 Train moved from Washington to Detroit
1 americanInfantry and 1 americanTransport moved from 112 Sea Zone to 115 Sea Zone
1 americanInfantry moved from 115 Sea Zone to Hawaiian Islands
1 americanCombatEngineer moved from San Francisco to Los Angeles
1 americanArtillery moved from Southwestern US to Southern Central US
1 americanInfantry moved from Southern US to Southeastern US
1 Train and 1 americanAntiTankGun moved from Southeastern US to British Columbia
1 americanAirTransport and 1 americanParatrooper moved from Chicago to Washington
1 americanMarine moved from New York to Washington
1 americanInfantry moved from Northeastern US to New York
1 americanInfantry moved from Eastern Central US to Washington
1 americanInfantry moved from Florida Peninsula to Southeastern US
1 americanCarrier and 1 americanDestroyer moved from 136 Sea Zone to 135 Sea Zone
1 americanTransport moved from 36 Sea Zone to 30 Sea Zone
1 americanInfantry moved from Alaska to British ColumbiaPurchase Units - Usa
Usa buy 1 ResearchCenter, 1 americanBattleship, 1 americanFactory, 2 americanNavalFighters and 1 americanSubmarine; Remaining resources: 0 PUs; 0 techTokens;
Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern SzechwanPlace Units - Usa
Units in 30 Sea Zone being upgraded or consumed: 1 americanHull
1 americanBattleship placed in 30 Sea Zone
Units in Washington being upgraded or consumed: 2 Materials
1 ResearchCenter placed in Washington
Units in Los Angeles being upgraded or consumed: 2 Materials
1 americanFactory placed in Los Angeles
1 americanSubmarine placed in 156 Sea Zone
2 americanNavalFighters placed in ChicagoActivate Technology - Usa
Usa activating SpecialWarfare
Trigger americanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanInfantry
Trigger americanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanAlpineInfantry
Trigger americanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanParatrooper
Trigger americanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanCombatEngineer
Trigger americanSW1: Setting isMarine to true for unitAttachment attached to americanMarine
Trigger americanSW3: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanAirTransport} with name:supportAttachmentAirtranamericanTurn Complete - Usa
Usa collect 70 PUs; end with 70 PUs
Units generate 6 techTokens; Usa end with 6 techTokensCombat Hit Differential Summary :
Usa rolls : : 1,00
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Wanted to know totals for axis and allies, so made something for myself, thought you might be interested.
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Interesting though Germany’s income looks a bit low on the graph. Generally, income is a better measure of how well each side is doing on this map than TUV. The main reason is that there is a lot of infrastructure especially railroads that don’t add much actual game value but contribute to TUV. I think combat unit TUV would probably be much more meaningful than total TUV. Usually by round 7-8 the income should be pretty even if its a close game.
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Lets see! Even game would be nice for a first one ;-)
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TripleA Move Summary for game: Total World War: December 1941 BETA, version: 2.8.0.5
Game History
Round: 2
Research Technology - Germany
Trigger germanaTIFR: Germany gains access to IncreasedFighterRange
Trigger germanaTITB: Germany gains access to ImprovedTacticalBombers
Germany spend 0 on tech rolls
Germany removing all Technology Tokens after successful research.
Germany discover IncreasedFighterRangeCombat Move - Germany
Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport
Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
1 unit repaired.
1 germanBattleship-damaged owned by the Germany removed in 25 Sea Zone
1 germanBattleship owned by the Germany added in 25 Sea Zone
1 germanArtillery, 1 germanInfantry and 1 germanTank moved from Orel Kursk to Smolensk
1 germanInfantry moved from Orel Kursk to Smolensk
1 germanArtillery and 1 germanInfantry moved from Pskov to Smolensk
1 germanMech.Infantry moved from Lativa Estonia to Smolensk
1 germanMech.Infantry and 1 germanTank moved from Belorussia to Smolensk
1 germanStrategicBomber and 1 germanTacticalBomber moved from Belorussia to Smolensk
1 germanStrategicBomber and 1 germanTacticalBomber moved from Eastern Poland to Smolensk
1 germanFighter moved from Bessarabia to Voronezh
2 germanInfantrys moved from Kharkov to Voronezh
1 germanArtillery moved from Kharkov to Voronezh
1 germanSubmarine moved from 14 Sea Zone to 15 Sea Zone
1 germanBattleship moved from 27 Sea Zone to 29 Sea Zone
1 germanSubmarine moved from 28 Sea Zone to 29 Sea Zone
2 germanNavalFighters moved from Denmark to 29 Sea Zone
1 germanCombatEngineer moved from French West Africa to Gold Coast -
Need scramble and OOL.
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no scramble.
Voronezh: keep the tanks longest. As long as there are MI/tanks keep the AT (but not longer than the tanks). Hmm, that’s not very clear:
As long as you have MI/tanks: inf then alp inf, then artillery, then AT then tanks
As soon as your MI/tanks are gone AT die immediately after.rest standard