@Argothair True true. If you hadn’t done the independent wardec I would have taken that shot, but since you did I think it’s in the Axis best interest to let the US sit out until round 3/4. 😉
The UK and ANZAC give lots of juicy targets as it is… 🤪
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsi to 20 Sea Zone
2 infantry moved from Kiangsi to Kwangtung
1 bomber moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
5 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
3 fighters moved from Kwangsi to Malaya
1 armour and 2 infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Yunnan
1 armour, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 armour moved from 37 Sea Zone to Malaya
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
2 fighters and 3 tactical_bombers moved from 36 Sea Zone to Malaya
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Kwangsi to Malaya
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Borneo
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber and 2 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kwangtung, round 2 : 2/1 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 armour, 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 fighter, 3 infantry and 1 tactical_bomber; ANZAC defend with 1 fighter and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers in Malaya, round 2 : 6/0 hits, 6.00 expected hits
UK_Pacific roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Malaya, round 2 : 3/1 hits, 3.17 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 tactical_bomber owned by the British, 1 fighter owned by the British and 3 infantry owned by the British lost in Malaya
Japanese roll dice for 1 armour, 1 bomber, 4 fighters and 3 tactical_bombers in Malaya, round 3 : 6/1 hits, 5.17 expected hits
UK_Pacific roll dice for 1 fighter in Malaya, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 2 fighters and 2 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for British: 1 fighter, 3 infantry and 1 tactical_bomber
Battle in Szechwan
Japanese attack with 5 fighters and 5 tactical_bombers
Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 5 fighters and 5 tactical_bombers in Szechwan, round 2 : 6/1 hits, 5.83 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 2/1 hits, 2.33 expected hits
2 fighters owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win with 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 2 fighters
Casualties for Chinese: 1 fighter and 5 infantry
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/1 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 1.17 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yunnan, round 3 : 1/0 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 4 : 1/1 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
3 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
2 tactical_bombers moved from Malaya to Siam
1 fighter moved from Malaya to Siam
1 bomber moved from Malaya to Kwangsi
1 tactical_bomber moved from Malaya to 37 Sea Zone
2 infantry moved from Manchuria to Korea
1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe
1 artillery and 2 infantry moved from Anhwe to Hunan
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in Shantung
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
British : 0.67
Americans : -1.00
Chinese : 1.00
UK_Pacific : -0.50
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 2
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Guam to 6 Sea Zone
1 bomber moved from Wake Island to Korea
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 56 Sea Zone to 43 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 2 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 2 destroyers
Americans roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 2/1 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/1 hits
2 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 destroyers
Battle in Korea
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Korea, round 2 : 2/1 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/1 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Korea to Amur
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 battleship and 1 cruiser moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to Guam
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from Western United States to Alaska
1 aaGun moved from Western United States to British Columbia
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 54 Sea Zone to 57 Sea Zone
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter and 1 infantry placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
3 infantry moved from Shensi to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in Suiyuyan
2 infantry placed in Shensi
Turning on Edit Mode
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 infantry
EDIT: Removing units owned by Americans from 44 Sea Zone: 2 infantry and 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Move - British
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Kenya
1 infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to Kenya
2 infantry moved from Shan State to Malaya
1 fighter moved from India to Malaya
4 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - British
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the British lost in Borneo
British roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
British roll dice for 1 artillery in Borneo, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits
British roll dice for 1 artillery in Borneo, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits
British roll dice for 1 artillery in Borneo, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Borneo, round 6 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Borneo
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 4 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 4 infantry and 1 mech_infantry in Yunnan, round 2 : 1/1 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 4 infantry and 1 mech_infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 3 infantry and 1 mech_infantry in Yunnan, round 4 : 1/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Malaya
British attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 harbour
British roll dice for 1 fighter and 2 infantry in Malaya, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Malaya, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kenya
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Kenya, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 mech_infantry moved from Ethiopia to Egypt
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Malta to Gibraltar
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 tactical_bomber moved from Malta to Trans-Jordan
1 fighter moved from United Kingdom to Gibraltar
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Iceland to Gibraltar
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 76 Sea Zone to 79 Sea Zone
1 fighter moved from Malaya to Burma
1 aaGun moved from Burma to Yunnan
1 aaGun moved from India to Burma
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
1 airfield placed in Gibraltar
1 factory_minor placed in Egypt
1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
British collect 29 PUs (2 lost to blockades); end with 29 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Place Units - UK_Pacific
3 mech_infantrys and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,4,5,6,5,2,5,4,4,4
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs
Some Units in India change ownership: 3 mech_infantrys and 1 tactical_bomber
I edited the US trn. I didn’t realize that they could not take Dutch territory for the Allies. So i sent them to Hawaii instead. Let me know if an issue
I’ll be able to post again by this weekend (hopefully sooner), some family stuff came up and things have been crazy, thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 armour moved from Tunisia to Algeria
Italians take Algeria from French
1 armour moved from Algeria to Tunisia
1 artillery and 3 infantry moved from Libya to Tunisia
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat - Italians
Non Combat Move - Italians
1 armour moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Romania
2 artilleries moved from Southern France to France
2 infantry moved from Northern Italy to France
1 armour moved from Southern France to Northern Italy
Place Units - Italians
2 mech_infantrys placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Italians collect 15 PUs (1 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 2
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Western Australia to Malaya
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6,2,6
ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 destroyer moved from 58 Sea Zone to 42 Sea Zone
Combat - French
Battle in 42 Sea Zone
French attack with 1 destroyer
Japanese defend with 2 submarines
French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
French roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
French roll dice for 1 destroyer in 42 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
French win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from Morocco to Gibraltar
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 3
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries and 6 infantry moved from Romania to Bessarabia
5 infantry moved from Karelia to Vyborg
1 infantry moved from Karelia to Vyborg
1 bomber moved from Western Germany to Vyborg
1 bomber moved from Western Germany to Vyborg
2 infantry moved from Baltic States to Novgorod
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat - Germans
Battle in Novgorod
Germans attack with 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 infantry in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 2 bombers and 6 infantry
Russians defend with 2 aaGuns and 3 infantry
AA fire in Vyborg : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 6 infantry in Vyborg, round 2 : 2/1 hits, 2.33 expected hits
Russians roll dice for 2 aaGuns and 3 infantry in Vyborg, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Vyborg
Germans roll dice for 2 bombers and 5 infantry in Vyborg, round 3 : 2/1 hits, 2.17 expected hits
Russians roll dice for 3 infantry in Vyborg, round 3 : 1/0 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Germans roll dice for 2 bombers and 4 infantry in Vyborg, round 4 : 2/0 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Vyborg, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 2 bombers and 4 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for Russians: 2 aaGuns and 3 infantry
Non Combat Move - Germans
2 bombers moved from Vyborg to Germany
3 armour moved from Baltic States to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
5 artilleries and 1 infantry moved from Poland to Baltic States
6 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
2 infantry moved from Germany to Western Germany
3 infantry moved from Greece to Albania
Place Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
1 armour and 4 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.33
AA fire in Vyborg : : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 3
Combat Move - Russians
2 fighters moved from Russia to Novgorod
3 infantry moved from Archangel to Novgorod
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Hunan
2 mech_infantrys moved from Shensi to Hunan
1 armour moved from Shensi to Hunan
Purchase Units - Russians
Russians buy 2 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Novgorod
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Novgorod, round 2 : 2/1 hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 0/1 hits
2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Hunan
Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 2/0 hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/0 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Hunan
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 : 2/1 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
Russians win, taking Hunan from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Russians
1 infantry moved from Western Ukraine to Bryansk
2 artilleries and 8 infantry moved from Russia to Bryansk
1 fighter moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Bryansk
1 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Sikang to Yunnan
1 mech_infantry moved from Sikang to Yunnan
1 mech_infantry moved from Sikang to Shensi
1 armour moved from Shensi to Yunnan
2 infantry moved from Sikang to Shensi
6 infantry moved from Yenisey to Timguska
2 infantry moved from Amur to Korea
1 aaGun moved from Amur to Korea
2 infantry moved from Siberia to Amur
3 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Yakut S.S.R. to Buryatia
1 fighter and 1 tactical_bomber moved from Hunan to Shensi
1 aaGun and 4 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 infantry placed in Ukraine
2 mech_infantrys placed in Volgograd
2 artilleries, 4 infantry and 2 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine
EDIT: Removing units owned by Russians from 104 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
the Russian sub attacking my destroyer and transport? I would’ve scrambled that with 3 planes
Yes, planes can’t hit subs…but damn you had a destroyer so i fudged that up
sorry man… i guess just edit them back in and edit sub back to where he started
all good, it happens, I’ll edit and go
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 3
Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
1 fighter and 2 tactical_bombers moved from Siam to Yunnan
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Manchuria to Korea
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from Anhwe to Hunan
1 artillery moved from Hopei to Kweichow
2 infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Anhwe to Kweichow
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
1 bomber moved from Kwangsi to Korea
1 bomber moved from Kwangsi to Yunnan
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from Kwangsi to Yunnan
1 fighter and 4 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Celebes
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the British lost in 43 Sea Zone
Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kweichow
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/0 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 : 1/0 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery and 3 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Hunan, round 2 : 1/0 hits, 1.00 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 artillery and 2 mech_infantrys in Hunan, round 3 : 1/1 hits, 0.83 expected hits
Chinese roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 bomber, 4 fighters, 1 infantry and 7 tactical_bombers
British defend with 1 aaGun, 3 infantry and 1 mech_infantry; Russians defend with 1 armour and 2 mech_infantrys
AA fire in Yunnan : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber, 4 fighters, 1 infantry and 7 tactical_bombers in Yunnan, round 2 : 7/0 hits, 7.00 expected hits
Chinese roll dice for 1 aaGun, 1 armour, 3 infantry and 3 mech_infantrys in Yunnan, round 2 : 3/1 hits, 2.50 expected hits
2 mech_infantrys owned by the Russians, 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the British, 1 aaGun owned by the British and 3 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 5 tactical_bombers in Yunnan, round 3 : 5/1 hits, 5.33 expected hits
Chinese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese and 1 armour owned by the Russians lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for British: 1 aaGun, 3 infantry and 1 mech_infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Korea
Japanese attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 1 artillery; Russians defend with 1 aaGun and 2 infantry
AA fire in Korea : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Korea, round 2 : 2/1 hits, 1.67 expected hits
Americans roll dice for 1 aaGun, 1 artillery and 2 infantry in Korea, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Korea, round 3 : 2/1 hits, 1.50 expected hits
Americans roll dice for 1 artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
1 bomber moved from Korea to Manchuria
1 fighter moved from 43 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 aaGun and 1 infantry moved from Anhwe to Hunan
1 infantry moved from Chahar to Hopei
1 bomber moved from Yunnan to Shantung
1 tactical_bomber moved from Yunnan to Shantung
2 fighters and 4 tactical_bombers moved from Yunnan to Shantung
3 destroyers moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Japanese collect 43 PUs (3 lost to blockades); end with 43 PUs
Combat Hit Differential Summary :
AA fire in Korea : : -0.17
ANZAC : -0.33
Americans : -0.33
AA fire in Yunnan : : -0.50
Chinese : 0.67
Japanese : 0.33
wait, don’t go, editing my reinforce moves
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 3
Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
1 fighter and 2 tactical_bombers moved from Siam to Yunnan
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Manchuria to Korea
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from Anhwe to Hunan
1 artillery moved from Hopei to Kweichow
2 infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Anhwe to Kweichow
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
1 bomber moved from Kwangsi to Korea
1 bomber moved from Kwangsi to Yunnan
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from Kwangsi to Yunnan
1 fighter and 4 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Celebes
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the British lost in 43 Sea Zone
Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kweichow
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/0 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 : 1/0 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery and 3 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Hunan, round 2 : 1/0 hits, 1.00 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 artillery and 2 mech_infantrys in Hunan, round 3 : 1/1 hits, 0.83 expected hits
Chinese roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 bomber, 4 fighters, 1 infantry and 7 tactical_bombers
British defend with 1 aaGun, 3 infantry and 1 mech_infantry; Russians defend with 1 armour and 2 mech_infantrys
AA fire in Yunnan : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber, 4 fighters, 1 infantry and 7 tactical_bombers in Yunnan, round 2 : 7/0 hits, 7.00 expected hits
Chinese roll dice for 1 aaGun, 1 armour, 3 infantry and 3 mech_infantrys in Yunnan, round 2 : 3/1 hits, 2.50 expected hits
2 mech_infantrys owned by the Russians, 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the British, 1 aaGun owned by the British and 3 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 5 tactical_bombers in Yunnan, round 3 : 5/1 hits, 5.33 expected hits
Chinese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese and 1 armour owned by the Russians lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for British: 1 aaGun, 3 infantry and 1 mech_infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Korea
Japanese attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 1 artillery; Russians defend with 1 aaGun and 2 infantry
AA fire in Korea : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Korea, round 2 : 2/1 hits, 1.67 expected hits
Americans roll dice for 1 aaGun, 1 artillery and 2 infantry in Korea, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Korea, round 3 : 2/1 hits, 1.50 expected hits
Americans roll dice for 1 artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
1 bomber moved from Korea to Manchuria
1 fighter moved from 43 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 aaGun and 1 infantry moved from Anhwe to Hunan
1 infantry moved from Chahar to Hopei
1 bomber moved from Yunnan to Shantung
1 tactical_bomber moved from Yunnan to Shantung
2 fighters and 4 tactical_bombers moved from Yunnan to Shantung
3 destroyers moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Japanese collect 43 PUs (3 lost to blockades); end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 2 carriers
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 carriers
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 battleship and 1 cruiser
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 battleship and 1 cruiser
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer and 1 transport
EDIT: Removing units owned by Japanese from 44 Sea Zone: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Korea : : -0.17
ANZAC : -0.33
Americans : -0.33
AA fire in Yunnan : : -0.50
Chinese : 0.67
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 3
Combat Move - Americans
1 transport moved from 6 Sea Zone to 8 Sea Zone
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 bomber and 1 fighter moved from Amur to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 57 Sea Zone to 44 Sea Zone
scramble and use 3 kamis on battleship and 3 kamis on carrier
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 3
Combat Move - Americans
1 transport moved from 6 Sea Zone to 8 Sea Zone
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 bomber and 1 fighter moved from Amur to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 57 Sea Zone to 44 Sea Zone
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 destroyers, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: none
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: none
Units damaged: 1 carrier owned by the Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/1 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport in 6 Sea Zone, round 2 : 3/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport in 6 Sea Zone, round 3 : 3/1 hits
1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to Guam
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 bomber moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 aaGun moved from British Columbia to Alaska
1 aaGun moved from Western United States to British Columbia
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 56 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 25 Sea Zone to Midway
Place Units - Americans
3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Western United States
2 destroyers placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Hopei
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Hopei, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Move - British
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 bomber moved from Gibraltar to 119 Sea Zone
3 infantry moved from Persia to Iraq
1 tactical_bomber moved from Trans-Jordan to Iraq
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat - British
Battle in 119 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 119 Sea Zone, round 2 : 1/0 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 2 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/1 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/0 hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/1 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 tactical_bomber moved from Iraq to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Kenya to Egypt
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 battleship and 1 cruiser moved from 79 Sea Zone to 39 Sea Zone
3 mech_infantrys moved from India to Shan State
1 aaGun moved from Burma to India
1 fighter moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
1 bomber moved from 119 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
Place Units - British
1 carrier placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 3
Combat Move - Italians
1 bomber moved from Southern Italy to Belarus
1 armour moved from Romania to Belarus
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Belarus
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Belarus, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Belarus to Slovakia Hungary
1 armour moved from Northern Italy to Romania
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
2 infantry placed in Southern France
Italians undo move 4.
2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 2 infantry
EDIT: Adding units owned by Italians to Bessarabia: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -0.17
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 3
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
1 fighter could not land in 54 Sea Zone and was removed
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 cruiser moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Java to 54 Sea Zone
1 fighter moved from Malaya to Dutch New Guinea
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from Morocco to Algeria
Combat - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French