18L Deimos (Axis) vs dawgoneit (Allies +24) G40


  • I’m paraphrasing a little here but it says something like
    “Exception: Submarines can move through the strait of gibraltar regardless of who owns it”


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 3 armour, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Italians
                1 bomber moved from Southern France to 91 Sea Zone

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 bomber moved from 91 Sea Zone to Southern France
                1 aaGun, 1 artillery and 2 infantry moved from Southern France to Northern Italy
                1 fighter moved from Greece to Southern Italy
                1 infantry moved from Southern Italy to Northern Italy
                2 aaGuns moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 armour, 1 artillery and 1 infantry placed in Northern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    triplea_42447_Ita4.tsvg


  • This is my first time going sea lion in global, and I must admit it has led to a VERY interesting position.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from Alexandria to Tobruk
                      ANZAC take Tobruk from Italians
                1 infantry moved from Alexandria to Tobruk

    Combat - ANZAC
                Battle in 33 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 2 battleships
                        ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 2 battleships in 33 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the ANZAC and 2 battleships owned by the Japanese lost in 33 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 32
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 2 battleships

    Non Combat Move - ANZAC
                1 fighter moved from 33 Sea Zone to Queensland

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    triplea_42447_ANZ4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from Alexandria to Tobruk
                      ANZAC take Tobruk from Italians
                1 infantry moved from Alexandria to Tobruk

    Combat - ANZAC
                Battle in 33 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 2 battleships
                        ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 2 battleships in 33 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the ANZAC and 2 battleships owned by the Japanese lost in 33 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 32
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 2 battleships

    Non Combat Move - ANZAC
                1 fighter moved from 33 Sea Zone to Queensland

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Algeria to Morocco
                1 infantry moved from Algeria to Morocco
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    triplea_42447_Fre4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 1x factory_minor; Remaining resources: 54 PUs;
                Germans buy 2 armour, 4 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 cruiser moved from 109 Sea Zone to 108 Sea Zone
                1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                1 bomber moved from Normandy Bordeaux to 108 Sea Zone
                1 fighter moved from United Kingdom to 104 Sea Zone
                1 tactical_bomber moved from Gibraltar to 104 Sea Zone
                1 bomber moved from Normandy Bordeaux to Poland
                3 bombers moved from Western Germany to Romania
                5 armour and 1 mech_infantry moved from Greater Southern Germany to Romania
                1 artillery and 2 infantry moved from Germany to Poland
                4 artilleries and 3 infantry moved from Germany to Slovakia Hungary
                5 armour moved from Western Germany to Slovakia Hungary

    Combat - Germans
                Battle in 108 Sea Zone
                    Germans attack with 1 bomber and 1 cruiser
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 bomber and 1 cruiser in 108 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                        Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 108 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 cruiser
                    Casualties for Americans: 1 destroyer
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Poland
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Poland, round 2 : 2/4 hits, 1.50 expected hits
                        Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Romania
                    Germans attack with 5 armour, 3 bombers and 1 mech_infantry
                    Russians defend with 5 artilleries and 4 infantry
                        Germans roll dice for 5 armour, 3 bombers and 1 mech_infantry in Romania, round 2 : 4/9 hits, 4.67 expected hits
                        Russians roll dice for 5 artilleries and 4 infantry in Romania, round 2 : 4/9 hits, 3.00 expected hits
                        4 infantry owned by the Russians, 3 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania
                        Germans roll dice for 2 armour and 3 bombers in Romania, round 3 : 3/5 hits, 3.00 expected hits
                        Russians roll dice for 5 artilleries in Romania, round 3 : 3/5 hits, 1.67 expected hits
                        3 artilleries owned by the Russians, 1 bomber owned by the Germans and 2 armour owned by the Germans lost in Romania
                    retreated to Romania
                    Russians win with 2 artilleries remaining. Battle score for attacker is -22
                    Casualties for Germans: 5 armour, 1 bomber and 1 mech_infantry
                    Casualties for Russians: 3 artilleries and 4 infantry
                Battle in Slovakia Hungary
                    Germans attack with 5 armour, 4 artilleries and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 5 armour, 4 artilleries and 3 infantry in Slovakia Hungary, round 2 : 4/12 hits, 4.83 expected hits
                        Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from Russians with 5 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Greater Southern Germany to Slovakia Hungary
                2 bombers moved from Romania to Western Germany
                1 bomber moved from Poland to Western Germany
                1 bomber moved from 108 Sea Zone to Normandy Bordeaux
                1 tactical_bomber moved from 104 Sea Zone to United Kingdom
                1 fighter moved from 104 Sea Zone to Norway
                3 artilleries moved from Scotland to 119 Sea Zone
                3 artilleries and 4 transports moved from 119 Sea Zone to 112 Sea Zone
                3 artilleries moved from 112 Sea Zone to Norway
                5 armour moved from Scotland to 109 Sea Zone
                5 armour and 5 transports moved from 109 Sea Zone to 112 Sea Zone
                5 armour moved from 112 Sea Zone to Norway

    Place Units - Germans
                2 infantry placed in United Kingdom
                2 armour, 4 artilleries and 4 infantry placed in Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Combat Hit Differential Summary :

    Germans : -0.67
        Americans : 0.33
        Russians : 1.33

    triplea_42447_Ger5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                1 infantry moved from Persia to Iraq
                      Russians take Iraq from Neutral_Axis
                1 artillery moved from Romania to Bulgaria
                      Russians take Bulgaria from Germans
                1 artillery moved from Romania to Yugoslavia
                      Russians take Yugoslavia from Germans
                1 artillery and 2 infantry moved from Eastern Poland to Poland
                4 fighters moved from Vyborg to Poland
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians
                Battle in Poland
                    Russians attack with 1 artillery, 4 fighters and 2 infantry
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 artillery, 4 fighters and 2 infantry in Poland, round 2 :  3/7 hits
                        Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 :  0/3 hits
                        1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                4 fighters moved from Poland to Baltic States
                4 aaGuns moved from Eastern Poland to Baltic States
                1 infantry moved from Eastern Poland to Romania
                1 infantry moved from Belarus to Eastern Poland
                1 armour and 2 mech_infantrys moved from Ukraine to Bessarabia
                2 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Eastern Poland to Western Ukraine
                1 artillery and 3 infantry moved from Russia to Bryansk
                1 artillery and 3 infantry moved from Russia to Smolensk
                1 armour, 1 artillery and 1 infantry moved from Novgorod to Karelia
                1 infantry moved from Vyborg to Karelia
                1 armour and 5 infantry moved from Finland to Karelia
                4 armour and 4 mech_infantrys moved from Persia to West India
                1 infantry moved from Persia to Eastern Persia
                1 aaGun and 8 infantry moved from Amur to Korea
                1 aaGun and 8 infantry moved from Amur to Manchuria

    Place Units - Russians
                1 armour, 1 artillery and 1 infantry placed in Ukraine
                Russians undo move 1.
                2 armour and 1 mech_infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
                Russians collect 53 PUs (1 lost to blockades); end with 53 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 73 PUs

    triplea_42447_Rus5.tsvg


  • its been 10 days.
    i hope to see ya soon.
    bump #1


  • Jesus Christ, sorry.
    I’ve been way too busy and it’s not fair to keep you waiting so long for moves.
    You can claim a win if you want to.


  • no, i dont want to claim a win.
    if your busy i can wait.
    it was nice of you to play a game with me and i can wait.
    keep me up to date though.
    well, i hope you have a great day.
    wayne,


  • Exams start in a week and a half but let’s get some moves done this weekend.

    BR,
    Deimos


  • Good luck with your Exams.
    I’ll look for your moves.
    dont worry about our game your Exams are more important


  • hope all is well.
    exams are going well.
    cant wait until we continue.
    no hurry.
    just keeping the game active. :-)


  • what type of exams are they?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 5 artilleries, 1 battleship, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour, 2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 armour, 2 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from Japan to Korea
                2 tactical_bombers moved from Anhwe to Korea
                2 bombers moved from Marianas to Korea
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 tactical_bomber moved from Marianas to 18 Sea Zone
                1 fighter moved from Marianas to 18 Sea Zone
                1 mech_infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 1 armour, 3 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
                    Russians defend with 1 aaGun and 9 infantry
                        AA fire in Korea : 0/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Korea, round 2 : 5/14 hits, 6.33 expected hits
                        Russians roll dice for 1 aaGun and 9 infantry in Korea, round 2 : 4/9 hits, 3.00 expected hits
                        4 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea
                        Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers in Korea, round 3 : 3/10 hits, 5.17 expected hits
                        Russians roll dice for 5 infantry in Korea, round 3 : 0/5 hits, 1.67 expected hits
                        3 infantry owned by the Russians lost in Korea
                        Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers in Korea, round 4 : 8/10 hits, 5.17 expected hits
                        Russians roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea
                    Japanese win, taking Korea from Russians with 1 armour, 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 artillery and 4 infantry
                    Casualties for Russians: 1 aaGun and 9 infantry
                Battle in 18 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Americans lost in 18 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Japan
                2 bombers moved from Korea to Japan
                2 fighters moved from Korea to Chahar
                1 infantry moved from Jehol to Chahar
                1 fighter moved from Anhwe to India
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                1 artillery moved from 39 Sea Zone to India
                1 tactical_bomber moved from 42 Sea Zone to India
                1 carrier moved from 42 Sea Zone to 36 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from Yunnan to French Indo China
                3 artilleries and 1 infantry moved from Szechwan to Shensi
                2 tactical_bombers moved from Korea to 6 Sea Zone
                1 fighter moved from Marianas to 36 Sea Zone

    Place Units - Japanese
                5 artilleries placed in Japan
                1 transport placed in 6 Sea Zone
                1 battleship and 1 destroyer placed in 36 Sea Zone
                2 armour and 1 fighter placed in India

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    Combat Hit Differential Summary :

    AA fire in Korea : : -0.50
        Americans : -0.17
        Russians : -0.33
        Japanese : -1.17

    triplea_42447_Jap5.tsvg


  • I don’t know how it works in other countries, but in Finnish high school the year is split into five periods.
    At the end of each we have examination week. I had my last test yesterday so now I should be able to focus on the game much more.

    Thanks a dozen for your patience!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Gibraltar

    Non Combat Move - Americans
                1 artillery and 4 infantry moved from Algeria to Morocco
                3 mech_infantrys moved from Tunisia to Morocco
                1 fighter moved from 101 Sea Zone to Morocco
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 fighters placed in 101 Sea Zone
                1 carrier and 2 destroyers placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    triplea_42447_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kansu to Tsinghai

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs

    triplea_42447_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Gibraltar

    Non Combat Move - Americans
                1 artillery and 4 infantry moved from Algeria to Morocco
                3 mech_infantrys moved from Tunisia to Morocco
                1 fighter moved from 101 Sea Zone to Morocco
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 fighters placed in 101 Sea Zone
                1 carrier and 2 destroyers placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kansu to Tsinghai

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs

    Combat Move - British

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
                1 bomber moved from Brazil to British Guiana

    Turn Complete - UK_Pacific

    triplea_42447_UK_5.tsvg


  • Due to a debating tournament this weekend, I have again been slow to respond. Don’t worry, such competitions are far and few between (about twice a year, in fact). Just keeping you updated.

    I’ll try and get back to you tomorrow afternoon. Italy shouldn’t require too too much time after all.

Suggested Topics

  • 70
  • 62
  • 40
  • 105
  • 162
  • 122
  • 93
  • 131
Axis & Allies Boardgaming Custom Painted Miniatures

20

Online

17.4k

Users

39.9k

Topics

1.7m

Posts