Scramble and order of loss? Going to roll the dice since I am the underdog…
Also will edit the misclicked fighter to click Greece instead of playing around in SZ101
Ah, and I assumed no scramble 110. Is that correct?
No scramble and leave uk destroyer alive after your 5 hits
Sorry, I meant to leave uk cruiser last
There is no UK cruiser. Do you mean the French cruiser?
yes
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Southern France
Germans take Southern France from French
1 artillery moved from France to Holland Belgium
2 artilleries and 2 mech_infantrys moved from France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from France to Normandy Bordeaux
2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
1 armour and 4 infantry moved from Bulgaria to Greece
1 armour moved from Yugoslavia to Greece
Combat - Germans
Battle in Greece
Germans attack with 2 armour and 4 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 2 armour and 4 infantry in Greece, round 2 : 0/6 hits, 1,67 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 2 armour and 4 infantry in Greece, round 3 : 3/6 hits, 1,67 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 3 : 1/4 hits, 1,33 expected hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans roll dice for 2 armour and 3 infantry in Greece, round 4 : 1/5 hits, 1,50 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 2 armour and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
French defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
French defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 3/7 hits, 2,17 expected hits
French roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans, 1 infantry owned by the French and 2 artilleries owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for French: 2 artilleries and 1 infantry
Battle in 97 Sea Zone
Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
British defend with 1 carrier, 1 destroyer and 1 fighter; French defend with 1 cruiser and 1 destroyer
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 4/8 hits, 4,83 expected hits
British roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 97 Sea Zone, round 2 : 2/5 hits, 2,17 expected hits
1 destroyer owned by the French, 1 destroyer owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 6/6 hits, 3,67 expected hits
British roll dice for 1 cruiser and 1 fighter in 97 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
1 cruiser owned by the French, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 1 carrier, 1 destroyer and 1 fighter
Casualties for French: 1 cruiser and 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 battleship
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Non Combat Move - Germans
2 bombers, 1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Southern Italy
2 artilleries and 9 infantry moved from Yugoslavia to Romania
5 armour moved from France to Germany
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
Place Units - Germans
3 submarines placed in 112 Sea Zone
2 mech_infantrys placed in Western Germany
5 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 2,33
British : -0,33
French : -0,33
Neutral_Allies : -2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
3 armour and 5 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Belarus
2 aaGuns moved from Bryansk to Belarus
3 armour moved from Ukraine to Belarus
1 infantry moved from Bessarabia to Western Ukraine
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
2 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 artilleries, 3 infantry and 1 mech_infantry moved from Anhwe to Hunan
2 artilleries, 2 bombers, 7 fighters, 1 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kiangsi to Yunnan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
Combat - Japanese
Battle in Hunan
Japanese attack with 3 artilleries, 3 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Hunan, round 2 : 3/7 hits, 2,17 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 10 fighters, 1 infantry and 7 tactical_bombers
Chinese defend with 9 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 10 fighters, 1 infantry and 7 tactical_bombers in Yunnan, round 2 : 12/22 hits, 12,00 expected hits
Chinese roll dice for 9 infantry in Yunnan, round 2 : 4/9 hits, 3,00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 9 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 bombers, 9 fighters and 7 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 artilleries, 1 fighter and 1 infantry
Casualties for Chinese: 9 infantry
Non Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
2 bombers, 7 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
1 armour, 1 artillery and 2 infantry moved from Korea to Manchuria
1 armour and 4 infantry moved from Manchuria to Jehol
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Manchuria
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese : 1,33
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 bombers and 1 harbour; Remaining resources: 5 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 64 Sea Zone
1 artillery and 3 infantry moved from 64 Sea Zone to Central America
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from 64 Sea Zone to Central America
1 bomber moved from Eastern United States to Western United States
1 fighter moved from Guam to Wake Island
Place Units - Americans
3 bombers placed in Western United States
1 harbour placed in Central America
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Burma to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
1 infantry moved from Shensi to Szechwan
Place Units - Chinese
1 artillery and 4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone
1 bomber moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 bombers and 1 harbour; Remaining resources: 5 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 64 Sea Zone
1 artillery and 3 infantry moved from 64 Sea Zone to Central America
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from 64 Sea Zone to Central America
1 bomber moved from Eastern United States to Western United States
1 fighter moved from Guam to Wake Island
Place Units - Americans
3 bombers placed in Western United States
1 harbour placed in Central America
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
1 infantry moved from Shensi to Szechwan
Place Units - Chinese
1 artillery and 4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone
1 bomber moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 4 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery and 4 infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 artillery and 4 infantry in Anglo Egyptian Sudan, round 3 : 1/5 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 artillery and 4 infantry in Anglo Egyptian Sudan, round 4 : 1/5 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in 96 Sea Zone
British attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/4 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
British roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 2/4 hits
Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 96 Sea Zone
British win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
6 infantry and 4 mech_infantrys moved from India to Burma
1 artillery, 2 fighters and 1 tactical_bomber moved from India to Burma
2 aaGuns moved from India to Burma
3 infantry moved from Shan State to Burma
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
Place Units - British
1 factory_minor placed in Persia
2 infantry placed in United Kingdom
1 fighter and 1 mech_infantry placed in Union of South Africa
1 artillery placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Place Units - UK_Pacific
2 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 2 infantry and 3 mech_infantrys
Huh, some horrible dice here. Damnit, that sets me back quite a lot
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 4 PUs;
Combat Move - Italians
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 bomber moved from Southern Italy to 104 Sea Zone
2 fighters moved from Libya to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 3 fighters
British defend with 1 destroyer
Italians roll dice for 3 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 96 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Battle in 104 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 bomber owned by the Italians lost in 104 Sea Zone
British win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 96 Sea Zone to Southern Italy
2 infantry moved from Bulgaria to Romania
2 armour moved from Slovakia Hungary to Poland
1 artillery and 1 infantry moved from Yugoslavia to Romania
2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
4 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0,17
British : 1,33
And it continues. Both destroyers hit!
Combine it with the desastrous results in your turn in Sudan and 96, Italy is off so much worse than it should be.
And then there’s China. First round you killed 5(!) Infantry instead of 2 and then you shot down a plane because you scored better than average in the second round.
This game has not been nice to me.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
3 fighters moved from Java to Burma
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 45 Sea Zone to 36 Sea Zone
Place Units - ANZAC
1 armour, 1 artillery and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
3 fighters moved from Java to Burma
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 45 Sea Zone to 36 Sea Zone
Place Units - ANZAC
1 armour, 1 artillery and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 destroyer moved from 58 Sea Zone to 41 Sea Zone
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Morocco
1 infantry moved from Trans-Jordan to Egypt
Combat - French
Non Combat Move - French
Turn Complete - French
And it continues. Both destroyers hit!
Combine it with the desastrous results in your turn in Sudan and 96, Italy is off so much worse than it should be.And then there’s China. First round you killed 5(!) Infantry instead of 2 and then you shot down a plane because you scored better than average in the second round.
This game has not been nice to me.
Well last game Italy had terrific dice in Toranto… and Italy became a super power! That’s why every games are different :-P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Southern Italy to 81 Sea Zone
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Non Combat Move - Germans
1 bomber moved from 81 Sea Zone to Tobruk
1 fighter moved from Southern Italy to 110 Sea Zone
3 submarines moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries and 3 mech_infantrys moved from Normandy Bordeaux to France
1 mech_infantry moved from Southern France to Yugoslavia
2 armour and 3 infantry moved from Greece to Bulgaria
2 armour moved from Bulgaria to Romania
3 aaGuns and 2 mech_infantrys moved from Western Germany to Germany
10 armour and 5 mech_infantrys moved from Germany to Poland
1 armour and 3 mech_infantrys moved from France to Western Germany
1 infantry moved from Holland Belgium to Western Germany
Place Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
5 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :