Simon33 (Axis+3) vs BSD (Allies) BM3


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 armour, 3 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa

    Combat - ANZAC
                Battle in Okinawa
                Battle in Java
                    ANZAC attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Okinawa from Japanese, taking Java from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Caroline Islands
                1 infantry moved from New South Wales to Queensland
                1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Move - French
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from Normandy Bordeaux to Holland Belgium

    Combat - French
                Battle in Holland Belgium
                    French attack with 1 fighter and 2 infantry
                    Italians defend with 1 infantry
                        French roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Holland Belgium
                    French win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - French
                1 fighter moved from Holland Belgium to Normandy Bordeaux

    Turn Complete - French

    triplea_42436_Fre8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 carriers, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 armour moved from Turkmenistan to Kazakhstan
                1 fighter and 3 tactical_bombers moved from Southern Italy to 110 Sea Zone
                2 mech_infantrys moved from Vyborg to Finland
                1 armour moved from Novgorod to Finland
                5 bombers and 2 fighters moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Battle in Finland
                    Germans attack with 1 armour and 2 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 1/3 hits, 0.83 expected hits
                        British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Finland
                    Germans win, taking Finland from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 5 bombers, 3 fighters and 3 tactical_bombers
                    British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 transports; Americans defend with 2 carriers and 5 transports; Russians defend with 1 submarine
                    1 submarine owned by the Russians Submerged
                        Germans roll dice for 5 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 7/11 hits, 6.83 expected hits
                    Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the British
                        British roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 9 transports in 110 Sea Zone, round 2 : 1/6 hits, 2.50 expected hits
                        1 destroyer owned by the British, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 carrier owned by the British lost in 110 Sea Zone
                        Germans roll dice for 5 bombers, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 8/10 hits, 6.17 expected hits
                        British roll dice for 1 battleship, 1 carrier, 1 cruiser and 9 transports in 110 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                        1 cruiser owned by the British, 1 carrier owned by the Americans, 5 transports owned by the Americans, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
                        4 transports owned by the British lost in 110 Sea Zone
                    Germans win with 5 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 130
                    Casualties for Germans: 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 2 carriers and 5 transports
                    Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 transports

    Non Combat Move - Germans
                2 fighters moved from 110 Sea Zone to Western Germany
                5 bombers moved from 110 Sea Zone to Western Germany
                6 artilleries moved from Western Germany to France
                3 infantry moved from Western Germany to France
                1 marine moved from Western Germany to France
                1 aaGun and 10 mech_infantrys moved from Germany to Western Germany
                2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
                13 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
                2 aaGuns and 2 mech_infantrys moved from Volgograd to Caucasus
                1 aaGun and 5 artilleries moved from Tambov to Volgograd
                3 mech_infantrys moved from Ukraine to Caucasus
                1 armour and 1 mech_infantry moved from Belarus to Rostov

    Place Units - Germans
                2 carriers and 1 destroyer placed in 112 Sea Zone
                3 artilleries placed in France
                3 mech_infantrys placed in Volgograd
                2 mech_infantrys placed in Ukraine
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs

    Combat Hit Differential Summary :

    Germans : 2.17
        British : -2.33

    triplea_42436_Ger9.tsvg

  • '19 '17 '16

    Was there a miscue or did you not see that the planes in Rome could reach SZ110?

    Anyway, assuming nothing for USSR.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 artilleries, 6 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 7 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 bombers moved from Japan to Chahar
                1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
                1 infantry moved from Anhwe to Chahar
                1 fighter moved from Japan to 17 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Celebes
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 tactical_bomber moved from Kiangsu to Chahar

    Combat - Japanese
                Japanese creates battle in territory 39 Sea Zone
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese win, taking 39 Sea Zone from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 2 transports
                        2 transports owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Chahar
                    Japanese attack with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 2/6 hits, 3.17 expected hits
                        Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                    Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Celebes, round 2 : 6/10 hits, 5.33 expected hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from 44 Sea Zone to Philippines
                1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                4 fighters and 4 tactical_bombers moved from Celebes to 35 Sea Zone
                1 infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Sikang to Szechwan
                3 armour, 4 artilleries and 3 mech_infantrys moved from Hunan to Anhwe
                1 infantry moved from Yunnan to Hunan
                1 fighter moved from Japan to Philippines
                1 fighter moved from 19 Sea Zone to 35 Sea Zone
                1 fighter moved from 17 Sea Zone to 35 Sea Zone
                2 bombers, 1 fighter and 2 tactical_bombers moved from Chahar to Kiangsu
                4 artilleries and 5 infantry moved from Kiangsu to Anhwe
                1 artillery moved from French Indo China to Yunnan
                1 armour, 1 artillery and 1 infantry moved from India to West India
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Sakha to Amur
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 fighter moved from Kiangsu to 35 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in India
                1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
                2 artilleries and 1 infantry placed in Kiangsu
                1 artillery and 6 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 73 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.33
        Chinese : 0.33
        Japanese : -0.50

    triplea_42436_Jap9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 33 Sea Zone to 44 Sea Zone

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 3 :  1/1 hits
                        1 infantry owned by the Americans lost in Celebes
                        Americans roll dice for 1 artillery in Celebes, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Celebes, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery in Celebes, round 5 :  1/1 hits
                        Japanese roll dice for 1 artillery in Celebes, round 5 :  1/1 hits
                        1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Celebes
                    Japanese win with no units remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 10 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                3 infantry placed in Normandy Bordeaux
                1 artillery, 2 fighters and 1 infantry placed in Western United States
                1 battleship, 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 28 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs

    triplea_42436_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 33 Sea Zone to 44 Sea Zone

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 3 :  1/1 hits
                        1 infantry owned by the Americans lost in Celebes
                        Americans roll dice for 1 artillery in Celebes, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Celebes, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery in Celebes, round 5 :  1/1 hits
                        Japanese roll dice for 1 artillery in Celebes, round 5 :  1/1 hits
                        1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Celebes
                    Japanese win with no units remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 10 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                3 infantry placed in Normandy Bordeaux
                1 artillery, 2 fighters and 1 infantry placed in Western United States
                1 battleship, 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 28 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter and 18 infantry moved from Hopei to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs

    Purchase Units - British
                British repair damage of 2x factory_major; Remaining resources: 51 PUs;
                British buy 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                3 infantry moved from Egypt to Alexandria
                1 armour and 1 mech_infantry moved from Egypt to Alexandria
                1 fighter and 1 tactical_bomber moved from Tunisia to Alexandria
                1 fighter moved from Iraq to Alexandria
                1 fighter and 1 tactical_bomber moved from Iraq to Alexandria
                1 armour moved from French West Africa to French Equatorial Africa
                3 aaGuns, 7 artilleries and 28 infantry moved from Persia to Northwest Persia
                2 artilleries and 5 infantry moved from Iraq to Northwest Persia
                3 infantry moved from Trans-Jordan to Iraq
                1 aaGun moved from Iraq to Northwest Persia

    Place Units - British
                10 infantry placed in United Kingdom
                3 infantry placed in Iraq
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs

    Turn Complete - UK_Pacific

    triplea_42436_UK_9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from France to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 artillery, 1 fighter and 2 infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                        French roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Holland Belgium
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1.17 expected hits
                        French roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the French lost in Holland Belgium
                    Italians win, taking Holland Belgium from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for French: 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Holland Belgium to Western Germany
                1 aaGun and 9 infantry moved from Northern Italy to Southern Italy
                6 infantry moved from Western Germany to France
                9 infantry moved from Germany to Western Germany
                1 mech_infantry moved from Romania to Ukraine
                1 artillery and 3 infantry moved from Kazakhstan to Caucasus

    Place Units - Italians
                2 artilleries and 1 infantry placed in Southern Italy
                2 transports placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 22 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    Italians : 0.50
        French : 0.00

    triplea_42436_Ita9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from France to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 artillery, 1 fighter and 2 infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                        French roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Holland Belgium
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1.17 expected hits
                        French roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the French lost in Holland Belgium
                    Italians win, taking Holland Belgium from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for French: 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Holland Belgium to Western Germany
                1 aaGun and 9 infantry moved from Northern Italy to Southern Italy
                6 infantry moved from Western Germany to France
                9 infantry moved from Germany to Western Germany
                1 mech_infantry moved from Romania to Ukraine
                1 artillery and 3 infantry moved from Kazakhstan to Caucasus

    Place Units - Italians
                2 artilleries and 1 infantry placed in Southern Italy
                2 transports placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 22 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Tobruk: 2 artilleries and 3 infantry
                EDIT: Adding units owned by Italians to Libya: 2 artilleries and 3 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Italians : 0.50
        French : 0.00

    triplea_42436_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42436_Fre9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 fighter, 6 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 2 mech_infantrys moved from Finland to Norway
                2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
                1 armour, 21 artilleries, 5 infantry, 1 marine and 5 mech_infantrys moved from France to Normandy Bordeaux
                5 bombers, 2 fighters and 14 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 carrier and 1 destroyer
                    Russians defend with 1 submarine
                        Germans roll dice for 1 carrier and 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Germans roll dice for 1 carrier and 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    Units damaged: 1 carrier owned by the Germans
                        1 submarine owned by the Russians lost in 110 Sea Zone
                    Germans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 21 artilleries, 5 bombers, 2 fighters, 5 infantry, 1 marine, 19 mech_infantrys and 2 tactical_bombers
                    British defend with 1 aaGun, 1 armour, 3 artilleries, 4 fighters, 16 infantry and 1 mech_infantry; French defend with 1 fighter; Americans defend with 1 aaGun, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
                        AA fire in Normandy Bordeaux : 2/6 hits, 1.00 expected hits
                        2 fighters owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 21 artilleries, 5 bombers, 5 infantry, 1 marine, 19 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 15/54 hits, 19.67 expected hits
                        Americans roll dice for 2 aaGuns, 1 armour, 5 artilleries, 7 fighters, 21 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 12/37 hits, 14.83 expected hits
                        1 aaGun owned by the British, 4 artilleries owned by the Germans, 1 aaGun owned by the Americans, 5 infantry owned by the Germans, 2 infantry owned by the Americans, 2 mech_infantrys owned by the Germans, 11 infantry owned by the British and 1 marine owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 17 artilleries, 5 bombers, 17 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 19/42 hits, 16.33 expected hits
                        Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 8 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 9/24 hits, 10.50 expected hits
                        1 mech_infantry owned by the British, 4 artilleries owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans, 3 artilleries owned by the British, 5 mech_infantrys owned by the Germans, 2 fighters owned by the British, 5 infantry owned by the British, 1 armour owned by the British and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 13 artilleries, 5 bombers, 12 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 4 : 13/33 hits, 13.33 expected hits
                        Americans roll dice for 5 fighters in Normandy Bordeaux, round 4 : 1/5 hits, 3.33 expected hits
                        1 artillery owned by the Germans, 2 fighters owned by the Americans, 1 fighter owned by the French and 2 fighters owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 armour, 12 artilleries, 5 bombers, 12 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 77
                    Casualties for Germans: 9 artilleries, 2 fighters, 5 infantry, 1 marine and 7 mech_infantrys
                    Casualties for Americans: 1 aaGun, 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys
                    Casualties for British: 1 aaGun, 1 armour, 3 artilleries, 4 fighters, 16 infantry and 1 mech_infantry
                    Casualties for French: 1 fighter
                Battle in Norway
                    Germans attack with 1 armour and 2 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Norway, round 2 : 1/3 hits, 0.83 expected hits
                        British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Norway
                    Germans win, taking Norway from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 carrier moved from 112 Sea Zone to 109 Sea Zone
                2 tactical_bombers moved from Normandy Bordeaux to 109 Sea Zone
                5 bombers moved from Normandy Bordeaux to Western Germany
                1 aaGun, 5 artilleries and 3 mech_infantrys moved from Volgograd to Caucasus
                1 armour moved from Kazakhstan to Caucasus
                1 armour and 1 mech_infantry moved from Rostov to Caucasus
                2 mech_infantrys moved from Ukraine to Caucasus
                1 infantry moved from Western Germany to France

    Place Units - Germans
                4 transports placed in 112 Sea Zone
                2 artilleries and 4 infantry placed in Western Germany
                1 fighter placed in France
                1 artillery and 1 infantry placed in Volgograd
                1 artillery and 1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs

    Combat Hit Differential Summary :

    Germans : -1.83
        British : -0.33
        Americans : -6.67
        AA fire in Normandy Bordeaux : : 1.00
        Russians : 0.67

    triplea_42436_Ger10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 carriers and 9 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kansu to Chahar
                      Japanese take Suiyuyan from Chinese
                      Japanese take Chahar from Chinese
                3 armour, 8 artilleries, 5 infantry and 2 mech_infantrys moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour, 10 artilleries and 17 infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                2 fighters moved from India to 80 Sea Zone
                1 fighter moved from Philippines to 44 Sea Zone

    Combat - Japanese
                Battle in 80 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    British defend with 1 destroyer and 1 submarine; French defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                        British roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        British roll dice for 2 destroyers in 80 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        1 fighter owned by the Japanese and 1 destroyer owned by the Japanese lost in 80 Sea Zone
                    retreated to 80 Sea Zone
                    British win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -18
                    Casualties for Japanese: 1 destroyer and 1 fighter
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 44 Sea Zone to French Indo China
                1 infantry moved from Tsinghai to Kansu
                1 mech_infantry moved from Anhwe to Suiyuyan
                1 mech_infantry moved from Szechwan to Tsinghai
                1 artillery moved from Yunnan to Szechwan
                1 infantry moved from Hunan to Kweichow
                1 mech_infantry moved from French Indo China to Hunan
                1 infantry moved from French Indo China to Yunnan
                2 artilleries and 1 infantry moved from Kiangsu to Anhwe
                1 armour moved from French Indo China to Hunan
                1 fighter moved from 80 Sea Zone to West India
                1 artillery and 2 infantry moved from India to West India
                2 bombers moved from Kiangsu to French Indo China
                2 fighters moved from Philippines to French Indo China
                4 artilleries and 4 infantry moved from Amur to Manchuria
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                4 fighters moved from Japan to 6 Sea Zone
                1 destroyer moved from 35 Sea Zone to 38 Sea Zone
                1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 7 fighters, 7 submarines and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 carriers placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                3 infantry placed in French Indo China
                3 infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
                Japanese collect 68 PUs (1 lost to blockades); end with 71 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    Combat Hit Differential Summary :

    British : 1.17
        Japanese : -0.83

    triplea_42436_Jap10.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 battleship, 7 carriers, 1 cruiser, 10 destroyers, 13 fighters, 10 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone

    Combat - Americans

    triplea_42436_Ame10.tsvg


  • Scramble and Kamis?

  • '19 '17 '16

    Oh boy. Looks like a miscue there.

    Full scramble. 1 kami on the cruiser. 1 on each of 5 DDs.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 battleship, 7 carriers, 1 cruiser, 10 destroyers, 13 fighters, 10 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 8 carriers, 1 cruiser, 11 destroyers, 16 fighters, 13 submarines and 2 tactical_bombers
                    Japanese defend with 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 13 fighters, 7 submarines, 5 tactical_bombers and 1 transport
                        Americans roll dice for 13 submarines in 6 Sea Zone, round 2 :  2/13 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        Americans roll dice for 1 battleship, 8 carriers, 1 cruiser, 11 destroyers, 16 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 :  11/31 hits

    triplea_42436_Ame10.tsvg


  • Casualties?

  • '19 '17 '16

    Dent all the CVs. Start losing subs until they’re gone. Then lose all but the last DD and go on to start losing CVs.

  • '19 '17 '16

    @simon33:

    Oh boy. Looks like a miscue there.

    I see the miscue. There were supposed to be 3 more fighters available for this fight.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 battleship, 7 carriers, 1 cruiser, 10 destroyers, 13 fighters, 10 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 8 carriers, 1 cruiser, 11 destroyers, 16 fighters, 13 submarines and 2 tactical_bombers
                    Japanese defend with 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 13 fighters, 7 submarines, 5 tactical_bombers and 1 transport
                        Americans roll dice for 13 submarines in 6 Sea Zone, round 2 :  2/13 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        Americans roll dice for 1 battleship, 8 carriers, 1 cruiser, 11 destroyers, 16 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 :  11/31 hits
                    Units damaged: 8 carriers owned by the Japanese
                        Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 :  2/7 hits
                    Units damaged: 2 carriers owned by the Americans
                        Japanese roll dice for 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 13 fighters, 5 tactical_bombers and 1 transport in 6 Sea Zone, round 2 :  13/33 hits
                    Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                        6 carriers owned by the Americans and 3 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 13 submarines in 6 Sea Zone, round 3 :  3/13 hits
                        Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 11 destroyers, 16 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 :  14/31 hits
                        Japanese roll dice for 4 submarines in 6 Sea Zone, round 3 :  2/4 hits
                        Japanese roll dice for 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 13 fighters, 5 tactical_bombers and 1 transport in 6 Sea Zone, round 3 :  15/33 hits
                        3 destroyers owned by the Japanese, 12 submarines owned by the Americans, 2 carriers owned by the Americans, 4 submarines owned by the Japanese, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese and 9 carriers owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 8 destroyers, 16 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 :  11/28 hits
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 13 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 4 :  16/20 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Japanese, 5 fighters owned by the Japanese, 8 destroyers owned by the Americans, 4 tactical_bombers owned by the Japanese and 7 fighters owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 1 cruiser, 9 fighters and 2 tactical_bombers in 6 Sea Zone, round 5 :  5/13 hits
                        Japanese roll dice for 1 battleship, 8 fighters and 1 transport in 6 Sea Zone, round 5 :  7/9 hits
                        5 fighters owned by the Japanese and 7 fighters owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 6 :  4/6 hits
                        Japanese roll dice for 1 battleship, 3 fighters and 1 transport in 6 Sea Zone, round 6 :  3/4 hits
                        3 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 cruiser owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
                        1 transport owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship and 2 fighters remaining. Battle score for attacker is -26
                    Casualties for Americans: 8 carriers, 1 cruiser, 11 destroyers, 14 fighters, 13 submarines and 2 tactical_bombers
                    Casualties for Japanese: 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 13 fighters, 7 submarines, 5 tactical_bombers and 1 transport
                Battle in Philippines
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Americans win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                1 carrier moved from 10 Sea Zone to 7 Sea Zone
                2 fighters moved from 6 Sea Zone to 7 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - Americans
                2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 artillery, 4 fighters and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 62 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Tunisia: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by Americans to Algeria: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode

    triplea_42436_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 fighter in Szechwan, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 4 :  1/1 hits
                        1 fighter owned by the Chinese lost in Szechwan
                    Japanese win with 1 artillery remaining. Battle score for attacker is -16
                    Casualties for Chinese: 1 fighter and 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs

    triplea_42436_Chi10.tsvg

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