A Gibraltar attack would have been a surprise, and did not think about it.
MrRoboto (Axis+6) vs Shin-Ji (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 3 PUs;Combat Move - Italians
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
Italians take Egypt from BritishCombat - Italians
Battle in CreteNon Combat Move - Italians
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 artillery and 3 infantry moved from Yugoslavia to Romania
2 armour moved from Slovakia Hungary to PolandPlace Units - Italians
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from New South Wales to Queensland
3 fighters moved from New Zealand to Queensland
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsPolitics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 76 Sea Zone to 79 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to EireCombat - Germans
Battle in EireNon Combat Move - Germans
2 submarines moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Germany
1 aaGun moved from Germany to Western Germany
2 aaGuns, 14 armour, 2 infantry and 6 mech_infantrys moved from Germany to Poland
2 artilleries and 8 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Greece to 99 Sea Zone
2 armour and 1 infantry moved from Greece to Bulgaria
2 armour moved from Bulgaria to Romania
1 fighter moved from Alexandria to EgyptPlace Units - Germans
1 infantry placed in Western Germany
5 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
13 infantry moved from Bryansk to Belarus
9 infantry moved from Russia to Bryansk
3 infantry moved from Novgorod to Belarus
2 armour moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Belarus
2 fighters moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
2 aaGuns and 18 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
3 infantry placed in Ukraine
10 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 1 infantry
EDIT: Adding units owned by Russians to Ukraine: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
1 artillery and 5 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
2 artilleries and 1 infantry moved from Hunan to Kweichow
1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
2 bombers moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 fighters moved from Yunnan to Burma
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Yunnan to KweichowCombat - Japanese
Battle in Borneo
Battle in Sumatra
Battle in Guam
Battle in Malaya
Battle in Philippines
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Guam from Americans, taking Malaya from UK_Pacific, taking Philippines from Americans with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kweichow
Japanese attack with 4 artilleries and 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 artilleries and 7 infantry in Kweichow, round 2 : 1/11 hits, 3,17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 3,17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Burma
Japanese attack with 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 5/10 hits, 4,67 expected hits
UK_Pacific roll dice for 4 infantry in Burma, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 battleship and 1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from Burma to 41 Sea Zone
1 fighter moved from Burma to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi
1 aaGun moved from Kwangsi to Yunnan
2 infantry moved from Manchuria to Amur
1 armour moved from Jehol to Amur
2 infantry moved from Manchuria to Jehol
4 infantry moved from Jehol to Anhwe
1 aaGun moved from Anhwe to Hunan
2 bombers moved from Philippines to Kiangsi
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to KiangsiPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 fighter and 4 infantry placed in Japan
2 armour and 1 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans : 0,33
Chinese : -0,33
UK_Pacific : 1,00
Japanese : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 16 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 16 infantry
Japanese defend with 4 artilleries and 7 infantry
Chinese roll dice for 1 fighter and 16 infantry in Kweichow, round 2 : 5/17 hits, 3.17 expected hits
Japanese roll dice for 4 artilleries and 7 infantry in Kweichow, round 2 : 3/11 hits, 3.67 expected hits
5 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 13 infantry in Kweichow, round 3 : 3/14 hits, 2.67 expected hits
Japanese roll dice for 4 artilleries and 2 infantry in Kweichow, round 3 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 11 infantry in Kweichow, round 4 : 0/12 hits, 2.33 expected hits
Japanese roll dice for 3 artilleries in Kweichow, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 5 : 0/11 hits, 2.17 expected hits
Japanese roll dice for 3 artilleries in Kweichow, round 5 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 6 : 1/11 hits, 2.17 expected hits
Japanese roll dice for 3 artilleries in Kweichow, round 6 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Japanese lost in Kweichow
10 infantry owned by the Chinese retreated to Shensi
Japanese win with 2 artilleries remaining. Battle score for attacker is 11
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 artilleries and 7 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : -3.50
Japanese : -2.67 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 mech_infantry moved from United Kingdom to Eire
1 bomber and 3 fighters moved from United Kingdom to Eire
1 artillery moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Kenya
2 artilleries and 1 infantry moved from British Somaliland to Ethiopia
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in 41 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 1 transport
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 6/10 hits, 5.17 expected hitsCombat Hit Differential Summary :
British : 0.83
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6 hits on your fleet off Sumatra. How would you like them applied?
phew this was a huge risk for me. Glad to see it’s off to a good start at least!
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 mech_infantry moved from United Kingdom to Eire
1 bomber and 3 fighters moved from United Kingdom to Eire
1 artillery moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Kenya
2 artilleries and 1 infantry moved from British Somaliland to Ethiopia
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in 41 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 1 transport
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 6/10 hits, 5,17 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport in 41 Sea Zone, round 2 : 6/10 hits, 5,17 expected hitsCombat Hit Differential Summary :
British : 0,83
Japanese : 0,67 -
Well it is still risky. We both scored 1 hit above average.
The Chinese were quite lucky, let’s see if I can hit them back
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 mech_infantry moved from United Kingdom to Eire
1 bomber and 3 fighters moved from United Kingdom to Eire
1 artillery moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Kenya
2 artilleries and 1 infantry moved from British Somaliland to Ethiopia
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in 41 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 1 transport
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 6/10 hits, 5.17 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport in 41 Sea Zone, round 2 : 6/10 hits, 5.17 expected hits
Units damaged: 1 battleship owned by the British
2 destroyers owned by the British, 1 cruiser owned by the British, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the British lost in 41 Sea Zone
British roll dice for 1 battleship, 1 cruiser, 3 fighters and 2 tactical_bombers in 41 Sea Zone, round 3 : 3/7 hits, 4.00 expected hitsCombat Hit Differential Summary :
British : -0.17
Japanese : 0.67 -
Where would you like these hits allocated?
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 mech_infantry moved from United Kingdom to Eire
1 bomber and 3 fighters moved from United Kingdom to Eire
1 artillery moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Kenya
2 artilleries and 1 infantry moved from British Somaliland to Ethiopia
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in 41 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 1 transport
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 6/10 hits, 5,17 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport in 41 Sea Zone, round 2 : 6/10 hits, 5,17 expected hits
Units damaged: 1 battleship owned by the British
2 destroyers owned by the British, 1 cruiser owned by the British, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the British lost in 41 Sea Zone
British roll dice for 1 battleship, 1 cruiser, 3 fighters and 2 tactical_bombers in 41 Sea Zone, round 3 : 3/7 hits, 4,00 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 transport in 41 Sea Zone, round 3 : 5/8 hits, 4,50 expected hitsCombat Hit Differential Summary :
British : -0,17
Japanese : 1,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers and 6 submarines; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 marines moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 3 marines, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry, 3 marines and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Morocco, round 2 : 3/3 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry, 3 marines and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 2 infantry, 3 marines and 1 mech_infantry in Caroline Islands, round 2 : 1/7 hits, 2.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 3 marines remaining. Battle score for attacker is 7
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 tactical_bomber moved from Hawaiian Islands to Queensland
2 fighters moved from Hawaiian Islands to Queensland
1 bomber moved from Morocco to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
4 fighters moved from Eastern United States to 91 Sea Zone
2 carriers, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
2 destroyers and 6 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 16 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 16 infantry
Japanese defend with 4 artilleries and 7 infantry
Chinese roll dice for 1 fighter and 16 infantry in Kweichow, round 2 : 5/17 hits, 3.17 expected hits
Japanese roll dice for 4 artilleries and 7 infantry in Kweichow, round 2 : 3/11 hits, 3.67 expected hits
5 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 13 infantry in Kweichow, round 3 : 3/14 hits, 2.67 expected hits
Japanese roll dice for 4 artilleries and 2 infantry in Kweichow, round 3 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 11 infantry in Kweichow, round 4 : 0/12 hits, 2.33 expected hits
Japanese roll dice for 3 artilleries in Kweichow, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 5 : 0/11 hits, 2.17 expected hits
Japanese roll dice for 3 artilleries in Kweichow, round 5 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 6 : 1/11 hits, 2.17 expected hits
Japanese roll dice for 3 artilleries in Kweichow, round 6 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Japanese lost in Kweichow
10 infantry owned by the Chinese retreated to Shensi
Japanese win with 2 artilleries remaining. Battle score for attacker is 11
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 artilleries and 7 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsPurchase Units - British
British buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 mech_infantry moved from United Kingdom to Eire
1 bomber and 3 fighters moved from United Kingdom to Eire
1 artillery moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Kenya
2 artilleries and 1 infantry moved from British Somaliland to Ethiopia
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in 41 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 1 transport
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 6/10 hits, 5.17 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport in 41 Sea Zone, round 2 : 6/10 hits, 5.17 expected hits
Units damaged: 1 battleship owned by the British
2 destroyers owned by the British, 1 cruiser owned by the British, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the British lost in 41 Sea Zone
British roll dice for 1 battleship, 1 cruiser, 3 fighters and 2 tactical_bombers in 41 Sea Zone, round 3 : 3/7 hits, 4.00 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 transport in 41 Sea Zone, round 3 : 5/8 hits, 4.50 expected hits
2 tactical_bombers owned by the British, 2 carriers owned by the Japanese, 1 cruiser owned by the British, 2 fighters owned by the British and 1 cruiser owned by the Japanese lost in 41 Sea Zone
1 battleship owned by the British retreated to 39 Sea Zone
Japanese win with 1 battleship, 4 fighters and 1 transport remaining. Battle score for attacker is -32
Casualties for British: 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers
Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers and 1 submarine
Battle in Eire
British attack with 1 bomber, 3 fighters and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Eire, round 2 : 4/5 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eire
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Iraq
British attack with 1 artillery and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 2/4 hits, 1.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
1 artillery owned by the British and 2 infantry owned by the British retreated to Persia
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 2 infantry
4 fighters owned by the Japanese forced to land in SumatraNon Combat Move - British
2 transports moved from 79 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 41 Sea Zone to India
1 bomber moved from Eire to Gibraltar
1 fighter moved from Eire to United Kingdom
2 fighters moved from Eire to United Kingdom
1 infantry moved from United Kingdom to ScotlandPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,5,1,3,3,1,6,2,2,3,4,3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,6,1,1,6
British collect 20 PUs (9 lost to blockades); end with 20 PUsPlace Units - UK_Pacific
1 carrier placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in 39 Sea Zone change ownership: 1 carrierCombat Hit Differential Summary :
Germans : 0.33
British : 2.50
Americans : 0.50
Chinese : -3.50
Neutral_Axis : 0.67
Japanese : -1.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery and 3 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Poland to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 battleship, 2 cruisers, 1 submarine and 1 transport moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Poland to Eastern Poland
1 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_AxisPlace Units - Italians
1 factory_minor placed in Egypt
1 destroyer and 1 submarine placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 4 aaGuns and 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 4 aaGuns and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery and 3 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Poland to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 battleship, 2 cruisers, 1 submarine and 1 transport moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Poland to Eastern Poland
1 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_AxisPlace Units - Italians
1 factory_minor placed in Egypt
1 destroyer and 1 submarine placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 4 aaGuns and 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 4 aaGuns and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 armour
EDIT: Adding units owned by Italians to Egypt: 1 armour
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
Let’s see if the French destroyer can be a hero or not
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to 41 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 armour and 1 mech_infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 battleship and 1 transport
ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 battleship and 1 transportNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Non Combat Move - Germans
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Western Germany to France
1 fighter moved from Egypt to Southern Italy
1 infantry moved from 98 Sea Zone to Egypt
2 armour moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Romania
5 armour, 1 artillery and 5 mech_infantrys moved from Germany to Poland
1 aaGun moved from Poland to Baltic States
4 aaGuns, 20 armour, 5 artilleries, 24 infantry and 9 mech_infantrys moved from Poland to Eastern PolandPlace Units - Germans
1 infantry placed in France
1 armour and 1 fighter placed in Western Germany
3 armour placed in Western Germany
3 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Non Combat Move - Germans
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Western Germany to France
1 fighter moved from Egypt to Southern Italy
1 infantry moved from 98 Sea Zone to Egypt
2 armour moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Romania
5 armour, 1 artillery and 5 mech_infantrys moved from Germany to Poland
1 aaGun moved from Poland to Baltic States
4 aaGuns, 20 armour, 5 artilleries, 24 infantry and 9 mech_infantrys moved from Poland to Eastern PolandPlace Units - Germans
1 infantry placed in France
1 armour and 1 fighter placed in Western Germany
3 armour placed in Western Germany
3 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Bessarabia: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeCombat Hit Differential Summary :