MrCunego (allies) vs Bobbarossa (axis) BM Game III


  • Scramble 33?


  • no scramble
    Allies are really having rough times in our games. Not much good happening for them. Some games back dicerolling. Other just poor judgement.
    /mrcunego


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 5 Sea Zone to 19 Sea Zone
                1 submarine moved from 37 Sea Zone to 19 Sea Zone
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
                3 fighters moved from Philippines to 33 Sea Zone
                2 bombers moved from Kwangsi to 33 Sea Zone
                1 bomber and 3 fighters moved from Japan to 33 Sea Zone
                4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                2 battleships, 4 carriers, 2 cruisers and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
                1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                3 infantry moved from Burma to India
                1 armour and 1 mech_infantry moved from Shantung to Kiangsu
                1 armour and 1 mech_infantry moved from Manchuria to Chahar
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 bomber moved from Burma to 44 Sea Zone
                2 fighters and 2 tactical_bombers moved from Yunnan to India
                2 fighters moved from Yunnan to 41 Sea Zone
                1 carrier moved from 37 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
                1 mech_infantry moved from Yunnan to Shensi
                1 mech_infantry moved from Anhwe to Shensi
                1 mech_infantry moved from Shantung to Kiangsu
                2 artilleries, 3 infantry and 1 marine moved from Philippines to 35 Sea Zone
                2 artilleries, 3 infantry, 1 marine and 3 transports moved from 35 Sea Zone to 54 Sea Zone
                2 artilleries, 3 infantry and 1 marine moved from 54 Sea Zone to Queensland
                1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                1 infantry moved from Central Mongolia to Chahar

    Combat - Japanese
                Battle in Queensland
                Battle in Kiangsu
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Americans defend with 1 artillery
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 2/3 hits, 0.83 expected hits
                        Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Americans lost in Kiangsu
                    Japanese win, taking Queensland from ANZAC, taking Kiangsu from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Chahar
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1.50 expected hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
                        2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    retreated to Shensi
                    Chinese win with 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 1 infantry
                Battle in India
                    Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
                    British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 3/7 hits, 2.83 expected hits
                        UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                    Japanese destroys 8PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer and 1 submarine
                    Americans defend with 1 transport; ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the ANZAC lost in 19 Sea Zone
                        Japanese roll dice for 1 carrier and 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine
                    Casualties for Americans: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the ANZAC lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 33 Sea Zone
                    Japanese attack with 2 battleships, 3 bombers, 4 carriers, 2 cruisers, 2 destroyers, 11 fighters, 2 submarines and 5 tactical_bombers
                    Americans defend with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines and 2 transports; ANZAC defend with 1 fighter, 2 submarines and 1 transport
                        Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Units damaged: 2 carriers owned by the Americans
                        Japanese roll dice for 2 battleships, 3 bombers, 4 carriers, 2 cruisers, 2 destroyers, 11 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 13/25 hits, 13.83 expected hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters and 3 transports in 33 Sea Zone, round 2 : 6/16 hits, 8.17 expected hits
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                        2 submarines owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Japanese, 3 carriers owned by the Americans, 2 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 2 destroyers, 11 fighters and 5 tactical_bombers in 33 Sea Zone, round 3 : 13/25 hits, 13.83 expected hits
                        Americans roll dice for 1 battleship, 2 cruisers, 6 fighters and 3 transports in 33 Sea Zone, round 3 : 3/9 hits, 5.67 expected hits
                        1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 transport owned by the ANZAC, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 5 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
                    Japanese win with 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 1 destroyer, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is 171
                    Casualties for Japanese: 2 carriers, 1 destroyer, 1 fighter and 2 submarines
                    Casualties for ANZAC: 1 fighter, 2 submarines and 1 transport
                    Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines and 2 transports

    Non Combat Move - Japanese
                1 bomber moved from 33 Sea Zone to Philippines
                1 bomber moved from 44 Sea Zone to Philippines
                2 bombers, 7 fighters and 4 tactical_bombers moved from 33 Sea Zone to Paulau Island
                2 fighters and 2 tactical_bombers moved from India to Yunnan
                2 fighters moved from 41 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from Kwangtung to 20 Sea Zone
                1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
                1 mech_infantry moved from Kwangtung to Anhwe
                1 armour moved from Kwangtung to Yunnan
                1 artillery moved from Kweichow to Hopei
                1 armour moved from Hopei to Yunnan
                3 armour and 1 mech_infantry moved from Yunnan to Burma
                1 infantry moved from Siberia to Amur
                1 infantry moved from Manchuria to Buyant-Uhaa

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 37 Sea Zone
                2 submarines placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Shantung
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
                Japanese collect 68 PUs (2 lost to blockades); end with 68 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Combat Hit Differential Summary :

    ANZAC : -0.33
        Americans : -4.50
        Chinese : 0.67
        UK_Pacific : 0.33
        Japanese : 1.67

    triplea_42133_Jap7.tsvg


  • @mrcunego:

    no scramble
    Allies are really having rough times in our games. Not much good happening for them. Some games back dicerolling. Other just poor judgement.
    /mrcunego

    Yeah, and that turn pretty much conformed to the pattern. Yet more good dice for the axis.


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 carriers, 2 destroyers and 1 fighter; Remaining resources: 3 PUs;

    Combat Move - Americans
                2 bombers moved from Morocco to 97 Sea Zone
                1 armour moved from Tunisia to Tobruk
                      Americans take Libya from Italians
                      Americans take Tobruk from Italians
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                1 submarine moved from 5 Sea Zone to 4 Sea Zone
                3 bombers moved from Kansu to Iraq

    triplea_42133_Ame7.tsvg


  • scramble orders around italy?


  • Full scramble please.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 carriers, 2 destroyers and 1 fighter; Remaining resources: 3 PUs;

    Combat Move - Americans
                2 bombers moved from Morocco to 97 Sea Zone
                1 armour moved from Tunisia to Tobruk
                      Americans take Libya from Italians
                      Americans take Tobruk from Italians
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                1 submarine moved from 5 Sea Zone to 4 Sea Zone
                3 bombers moved from Kansu to Iraq

    Combat - Americans
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Iraq
                    Americans attack with 3 bombers
                    Germans defend with 16 armour and 1 mech_infantry
                        Americans roll dice for 3 bombers in Iraq, round 2 : 2/3 hits, 2,00 expected hits
                        Germans roll dice for 16 armour and 1 mech_infantry in Iraq, round 2 : 8/17 hits, 8,33 expected hits
                        1 armour owned by the Germans, 3 bombers owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq
                    Germans win with 15 armour remaining. Battle score for attacker is -26
                    Casualties for Americans: 3 bombers
                    Casualties for Germans: 1 armour and 1 mech_infantry
                Battle in 97 Sea Zone
                    Americans attack with 2 bombers and 2 submarines
                    Germans defend with 1 fighter; Italians defend with 1 destroyer and 2 fighters
                        Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                        Americans roll dice for 2 bombers in 97 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
                        Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
                        2 submarines owned by the Americans, 1 destroyer owned by the Italians, 1 fighter owned by the Germans and 2 bombers owned by the Americans lost in 97 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is -18
                    Casualties for Americans: 2 bombers and 2 submarines
                    Casualties for Italians: 1 destroyer
                    Casualties for Germans: 1 fighter
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Americans
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                3 carriers and 2 destroyers placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 56 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from United Kingdom: 1 fighter
                EDIT: Adding units owned by Americans to Morocco: 1 fighter
                EDIT: Turning off Edit Mode

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Kansu to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kansu
                1 infantry moved from Szechwan to Sikang

    Place Units - Chinese
                3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs

    Purchase Units - British
                British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 5 mech_infantrys moved from Eastern Persia to Iraq
                1 bomber moved from Eastern Persia to Iraq
                2 fighters moved from 81 Sea Zone to Iraq
                1 fighter moved from Italian Somaliland to Iraq
                4 fighters and 2 tactical_bombers moved from West India to Iraq
                1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 armour and 1 infantry moved from 80 Sea Zone to Iraq
                1 battleship moved from 81 Sea Zone to 80 Sea Zone
                4 infantry moved from West India to India

    Combat - British
                Battle in India
                    British attack with 4 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        British roll dice for 4 infantry in India, round 2 : 1/4 hits, 0,67 expected hits
                        Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese lost in India
                        British roll dice for 4 infantry in India, round 3 : 1/4 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in India, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                    British win, taking India from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Iraq
                    British attack with 2 armour, 1 bomber, 7 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
                    Germans defend with 15 armour
                        British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1,17 expected hits
                        British roll dice for 2 armour, 1 bomber, 7 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 6/18 hits, 7,50 expected hits
                        Germans roll dice for 15 armour in Iraq, round 2 : 5/15 hits, 7,50 expected hits
                        4 mech_infantrys owned by the British, 8 armour owned by the Germans and 1 infantry owned by the British lost in Iraq
                        British roll dice for 2 armour, 1 bomber, 7 fighters, 1 mech_infantry and 2 tactical_bombers in Iraq, round 3 : 3/13 hits, 6,67 expected hits
                        Germans roll dice for 7 armour in Iraq, round 3 : 2/7 hits, 3,50 expected hits
                        1 mech_infantry owned by the British, 3 armour owned by the Germans and 1 armour owned by the British lost in Iraq
                        British roll dice for 1 armour, 1 bomber, 7 fighters and 2 tactical_bombers in Iraq, round 4 : 7/11 hits, 6,00 expected hits
                        Germans roll dice for 4 armour in Iraq, round 4 : 4/4 hits, 2,00 expected hits
                        4 armour owned by the Germans, 3 fighters owned by the British and 1 armour owned by the British lost in Iraq
                    British win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25
                    Casualties for British: 2 armour, 3 fighters, 1 infantry and 5 mech_infantrys
                    Casualties for Germans: 15 armour

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Iraq to Eastern Persia
                2 fighters moved from Iraq to Eastern Persia
                2 fighters moved from Iraq to 80 Sea Zone
                1 carrier moved from 81 Sea Zone to 80 Sea Zone
                1 cruiser and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone
                3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 infantry moved from Morocco to Algeria
                1 armour moved from Algeria to Libya
                1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from United Kingdom to Morocco
                1 fighter moved from Morocco to Cyprus
                2 tactical_bombers moved from Iraq to Persia
                2 infantry moved from West India to Eastern Persia

    Place Units - British
                Turning on Edit Mode
                EDIT: Changing ownership of Iraq from Germans to British
                EDIT: Adding units owned by British to Iraq: 1 armour
                EDIT: Removing units owned by British from Persia: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                2 armour and 1 mech_infantry placed in Union of South Africa
                2 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
                British collect 31 PUs (1 lost to blockades); end with 31 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs

    Combat Hit Differential Summary :

    Germans : -2,33
        Italians : 1,67
        British : -2,67
        Americans : 0,00
        Chinese : -0,67
        Japanese : -0,67

    triplea_42133_UK_7.tsvg


  • i good scramble 4 for 4.
    Sorry about the edit in the end of UK. Took the wrong cas and removed the last tank.
    Best regards
    MrCunego


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Northwest Persia to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                1 fighter moved from Caucasus to Iraq
                4 fighters moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Syria
                      Italians take Syria from Russians

    Combat - Italians
                Battle in Iraq
                    Italians attack with 1 armour, 5 fighters and 1 infantry
                    British defend with 1 armour
                        Italians roll dice for 1 armour, 5 fighters and 1 infantry in Iraq, round 2 : 2/7 hits, 3.17 expected hits
                        British roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the British lost in Iraq
                    Italians win, taking Iraq from British with 1 armour, 5 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                5 fighters moved from Iraq to Egypt

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,4,1,4,5,1,6,1,2
                Italians collect 18 PUs (2 lost to blockades); end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    Combat Hit Differential Summary :

    Italians : -1.17
        British : -0.50

    triplea_42133_Ita7.tsvg


  • @mrcunego:

    i good scramble 4 for 4.
    Sorry about the edit in the end of UK. Took the wrong cas and removed the last tank.
    Best regards
    MrCunego

    No worries. Last casualties get mixed up all the time.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Caroline Islands to 54 Sea Zone
                1 submarine moved from 20 Sea Zone to 44 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                      ANZAC take 20 Sea Zone from Japanese
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 fighter moved from Caroline Islands to 54 Sea Zone

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 3 transports
                        3 transports owned by the Japanese lost in 54 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 21
                    Casualties for Japanese: 3 transports
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine
                Battle in 41 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 54 Sea Zone to New South Wales
                3 submarines moved from 62 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                1 artillery, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 8 PUs; end with 8 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -1,00
        Japanese : 0,00

    triplea_42133_Fre7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 2 artilleries, 1 fighter, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 infantry moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Caucasus to Kazakhstan
                3 mech_infantrys moved from Caucasus to Persia
                1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
                3 bombers moved from Rostov to Persia
                2 infantry moved from Ukraine to Bryansk
                1 artillery moved from Ukraine to Bryansk
                2 infantry moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Rostov to Archangel
                1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
                1 fighter moved from Rostov to Persia
                1 submarine moved from 112 Sea Zone to 114 Sea Zone
                2 fighters moved from Western Germany to 114 Sea Zone

    Combat - Germans
                Battle in 114 Sea Zone
                    Germans attack with 2 fighters and 1 submarine
                    Russians defend with 1 cruiser
                        Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 2 fighters in 114 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
                    Germans win with 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 cruiser
                Battle in Bryansk
                    Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.00 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Persia
                    Germans attack with 3 bombers, 1 fighter and 3 mech_infantrys
                    British defend with 1 tactical_bomber; Russians defend with 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 3 bombers, 1 fighter and 3 mech_infantrys in Persia, round 2 : 4/7 hits, 3.00 expected hits
                        Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 2/2 hits, 0.83 expected hits
                        1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the British and 2 mech_infantrys owned by the Germans lost in Persia
                    Germans win, taking Persia from Russians with 3 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 mech_infantry
                    Casualties for British: 1 tactical_bomber
                Battle in Archangel
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.50 expected hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                7 armour moved from Caucasus to Iraq
                1 artillery moved from Volgograd to Caucasus
                3 aaGuns, 5 artilleries and 18 infantry moved from Rostov to Caucasus
                1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
                1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
                1 aaGun, 3 artilleries and 6 infantry moved from Belarus to Novgorod
                2 fighters moved from 114 Sea Zone to Western Germany
                3 armour moved from Germany to Eastern Poland
                4 mech_infantrys moved from Poland to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
                3 bombers moved from Persia to Caucasus
                1 fighter moved from Persia to Iraq

    Place Units - Germans
                3 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                1 fighter and 2 mech_infantrys placed in Western Germany
                4 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,5,5,2,3,1,2,5,5
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs

    Combat Hit Differential Summary :

    Germans : 2.67
        Russians : 2.33

    triplea_42133_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair damage of 18x factory_major; Remaining resources: 35 PUs;
                Russians buy 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Yenisey to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                3 infantry moved from Vologda to Samara
                2 infantry moved from Tambov to Rostov
                6 artilleries and 8 infantry moved from Smolensk to Bryansk
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Volgograd
                1 fighter moved from Eastern Persia to Samara
                3 infantry moved from Tambov to Volgograd
                2 artilleries moved from Tambov to Rostov
                12 infantry moved from Smolensk to Bryansk
                1 artillery and 1 infantry moved from Tambov to Rostov
                1 infantry moved from Smolensk to Bryansk
                1 artillery and 1 infantry moved from Tambov to Rostov

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 6 artilleries and 21 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 6 artilleries and 21 infantry in Bryansk, round 2 : 12/27 hits, 6,50 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 6 artilleries and 19 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Volgograd
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 3 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1,67 expected hits
                        Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
                        2 infantry owned by the Germans lost in Volgograd
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/5 hits, 1,67 expected hits
                        Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 : 1/4 hits, 1,00 expected hits
                        Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Rostov
                    Russians attack with 4 artilleries and 4 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 4 artilleries and 4 infantry in Rostov, round 2 : 2/8 hits, 2,67 expected hits
                        Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Italians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Smolensk to Bryansk
                1 aaGun moved from Tambov to Bryansk
                2 armour and 3 mech_infantrys moved from Tambov to Bryansk
                2 mech_infantrys moved from Tambov to Bryansk
                1 tactical_bomber moved from Volgograd to Tambov
                1 fighter moved from Volgograd to Tambov
                1 fighter moved from Samara to Russia
                1 infantry moved from Vologda to Russia
                31 infantry moved from Tambov to Rostov
                2 infantry moved from Tambov to Rostov
                2 aaGuns moved from Tambov to Rostov
                1 armour and 2 mech_infantrys moved from Bryansk to Tambov
                1 mech_infantry moved from Bryansk to Rostov
                1 infantry moved from Yenisey to Timguska

    Place Units - Russians
                1 fighter, 3 infantry and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    Germans : 0,67
        Italians : 0,67
        Russians : 4,50

    triplea_42133_Rus8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 destroyers, 1 fighter, 4 mech_infantrys and 4 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 artilleries, 3 infantry and 1 marine moved from Queensland to New South Wales
                2 bombers moved from Philippines to New South Wales
                2 bombers moved from Paulau Island to New South Wales
                2 artilleries and 1 mech_infantry moved from Burma to India
                2 fighters and 2 tactical_bombers moved from Yunnan to India
                1 armour moved from Yunnan to Sikang
                      Japanese take Szechwan from Chinese
                1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
                1 artillery moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Chahar to Hopei
                1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
                1 armour moved from Shantung to Hopei
                1 infantry moved from Buyant-Uhaa to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Sikang, round 2 : 1/3 hits, 1.67 expected hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 3 armour and 2 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 armour and 2 mech_infantrys in Hopei, round 2 : 1/5 hits, 1.83 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                        Japanese roll dice for 3 armour and 2 mech_infantrys in Hopei, round 3 : 3/5 hits, 1.83 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in India
                    Japanese attack with 2 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 2 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 3/7 hits, 3.33 expected hits
                        UK_Pacific roll dice for 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits
                        1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in India
                    Japanese destroys 8PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                    Casualties for British: 3 infantry
                Battle in New South Wales
                    Japanese attack with 2 artilleries, 4 bombers, 3 infantry and 1 marine
                    ANZAC defend with 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
                        AA fire in New South Wales : 0/4 hits, 0.67 expected hits
                        Japanese roll dice for 2 artilleries, 4 bombers, 3 infantry and 1 marine in New South Wales, round 2 : 4/10 hits, 4.33 expected hits
                        ANZAC roll dice for 2 aaGuns, 1 artillery, 3 fighters and 2 infantry in New South Wales, round 2 : 1/6 hits, 3.00 expected hits
                        1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
                        Japanese roll dice for 2 artilleries, 4 bombers, 2 infantry and 1 marine in New South Wales, round 3 : 2/9 hits, 4.17 expected hits
                        ANZAC roll dice for 1 artillery and 3 fighters in New South Wales, round 3 : 2/4 hits, 2.33 expected hits
                        2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
                        Japanese roll dice for 2 artilleries, 4 bombers and 1 marine in New South Wales, round 4 : 5/7 hits, 3.50 expected hits
                        ANZAC roll dice for 2 fighters in New South Wales, round 4 : 2/2 hits, 1.33 expected hits
                        2 artilleries owned by the Japanese and 2 fighters owned by the ANZAC lost in New South Wales
                    Japanese captures 14PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 4 bombers and 1 marine remaining. Battle score for attacker is 33
                    Casualties for Japanese: 2 artilleries and 3 infantry
                    Casualties for ANZAC: 2 aaGuns, 1 artillery, 3 fighters and 2 infantry
                triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC

    Non Combat Move - Japanese
                4 bombers moved from New South Wales to Queensland
                2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
                1 destroyer moved from 19 Sea Zone to 16 Sea Zone
                1 carrier and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
                2 fighters and 2 tactical_bombers moved from India to Yunnan
                1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
                1 infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Anhwe to Szechwan
                1 mech_infantry moved from Shantung to Hunan
                1 mech_infantry moved from Shantung to Anhwe
                1 aaGun moved from Kweichow to Szechwan
                3 fighters moved from Paulau Island to Queensland
                1 infantry moved from Amur to Buryatia
                1 fighter moved from 37 Sea Zone to Yunnan
                1 tactical_bomber moved from Paulau Island to 37 Sea Zone
                3 fighters and 3 tactical_bombers moved from Paulau Island to French Indo China
                1 fighter moved from Paulau Island to Queensland
                1 destroyer moved from 44 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Malaya to Burma
                1 infantry moved from Malaya to Shan State
                2 destroyers moved from 37 Sea Zone to 54 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Shantung
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 fighter placed in Japan
                3 submarines placed in 37 Sea Zone
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 91 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 94 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 109 PUs

    Combat Hit Differential Summary :

    ANZAC : -1.67
        Chinese : 0.67
        AA fire in New South Wales : : -0.67
        UK_Pacific : 1.00
        Japanese : -1.67

    triplea_42133_Jap8.tsvg


  • And… the dice continue to love the Axis. Must be something about Fascism. Maybe they’re scared to roll poorly and be executed? :P That’s 6 VCs in the pacific at the moment. I don’t suppose you’d be kind enough to not attack India for a turn? :-D


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 destroyer, 6 fighters and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 4 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 armour moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Tobruk
                1 artillery moved from Morocco to 91 Sea Zone
                3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                2 fighters moved from Morocco to 109 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 109 Sea Zone to United Kingdom
                1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 fighter moved from Western United States to 26 Sea Zone
                3 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 16 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone

    Place Units - Americans
                1 destroyer and 2 submarines placed in 10 Sea Zone
                6 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Kansu to Suiyuyan
                2 infantry moved from Kansu to Shensi
                1 fighter moved from Kansu to Shensi

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 5 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 6 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 7 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 8 : 1/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from West India to India
                2 fighters moved from Eastern Persia to India
                1 infantry moved from Eastern Persia to Persia
                1 bomber moved from Eastern Persia to Persia
                1 fighter moved from 80 Sea Zone to Persia

    Combat - British
                Battle in Persia
                    British attack with 1 bomber, 1 fighter and 1 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        British roll dice for 1 bomber, 1 fighter and 1 infantry in Persia, round 2 : 2/3 hits, 1,33 expected hits
                        Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                    British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Germans: 1 mech_infantry
                Battle in India
                    British attack with 2 fighters and 2 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                        British roll dice for 2 fighters and 2 infantry in India, round 2 : 1/4 hits, 1,33 expected hits
                        Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
                    British win, taking India from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 fighter moved from Cyprus to 80 Sea Zone
                1 fighter moved from Persia to West India
                8 infantry moved from Eastern Persia to West India
                1 bomber moved from Persia to West India
                1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                2 armour moved from Union of South Africa to Belgian Congo
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                2 infantry moved from Algeria to Tunisia
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from Morocco to Normandy Bordeaux
                2 fighters moved from India to West India

    Place Units - British
                2 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                1 destroyer placed in 110 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs

    Combat Hit Differential Summary :

    Germans : 0,50
        British : 0,33
        Americans : 0,00
        Chinese : -2,17
        Japanese : -2,00

    triplea_42133_UK_8.tsvg


  • looks grim. but lets play it out. india is almost certain gone in one or two rounds. but the dice gods maybe favor the poor allies


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 7 infantry moved from France to Normandy Bordeaux
                1 bomber and 3 fighters moved from Southern Italy to Normandy Bordeaux
                1 armour moved from Iraq to Eastern Persia
                      Italians take Eastern Persia from British

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 1 bomber, 3 fighters and 7 infantry
                    British defend with 1 artillery, 3 fighters and 1 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                        Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 7 infantry in Normandy Bordeaux, round 2 : 7/12 hits, 3.83 expected hits
                        Americans roll dice for 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/9 hits, 4.00 expected hits
                        2 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British, 1 fighter owned by the British, 1 infantry owned by the British, 4 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                        Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in Normandy Bordeaux, round 3 : 3/8 hits, 3.17 expected hits
                        Americans roll dice for 2 fighters in Normandy Bordeaux, round 3 : 1/2 hits, 1.33 expected hits
                        2 fighters owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 36
                    Casualties for Italians: 5 infantry
                    Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for British: 1 artillery, 3 fighters and 1 infantry

    Non Combat Move - Italians
                3 fighters moved from Normandy Bordeaux to Western Germany
                3 aaGuns and 10 infantry moved from Southern Italy to Northern Italy
                1 bomber moved from Normandy Bordeaux to Southern Italy
                1 infantry moved from Iraq to Persia
                1 mech_infantry moved from Syria to Persia

    Place Units - Italians
                1 bomber and 1 fighter placed in Southern Italy
                1 artillery and 2 infantry placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,2,4,1,4,6,2,4,2
                Italians collect 18 PUs (2 lost to blockades); end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    Combat Hit Differential Summary :

    Italians : 3.00
        Americans : -0.33

    triplea_42133_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 submarines moved from 63 Sea Zone to 26 Sea Zone

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42133_Fre8.tsvg

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