@leemorrison said in 2025 League Rules:
League Games anyone? I have time for a couple.
hi lee, welcome. plz post your request here https://www.axisandallies.org/forums/topic/30809/find-league-opponents-thread/2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 7 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 mech_infantrys moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
3 bombers, 2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
1 bomber moved from Southern Italy to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 3 fighters and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 2 mech_infantrys in Holland Belgium, round 2 : 3/6 hits, 2.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 3 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Volgograd, round 2 : 7/10 hits, 4.83 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 3 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
7 armour and 1 fighter moved from Iraq to Eastern Persia
3 bombers, 2 fighters and 2 tactical_bombers moved from Volgograd to Eastern Persia
3 aaGuns, 6 artilleries and 15 infantry moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Ukraine to Bessarabia
2 fighters moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 aaGun, 5 artilleries and 8 infantry moved from Novgorod to Archangel
1 bomber moved from Holland Belgium to Western Germany
1 submarine moved from 125 Sea Zone to 112 Sea Zone
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Persia
2 armour and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,4,5,2,2,5,4,6,4
Germans collect 55 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 2.67
Americans : 0.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 bomber and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Samara to Vologda
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
3 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
3 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1,67 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/3 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Germans: 3 infantry
Battle in Volgograd
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour and 4 mech_infantrys moved from Tambov to Kazakhstan
1 mech_infantry moved from Rostov to Kazakhstan
4 mech_infantrys moved from Russia to Kazakhstan
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Vologda to Bryansk
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Russia to Samara
3 aaGuns, 6 artilleries and 14 infantry moved from Bryansk to Russia
2 aaGuns, 3 artilleries and 32 infantry moved from Rostov to Caucasus
Place Units - Russians
1 bomber and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 1,33
Russians : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
2 mech_infantrys moved from Yunnan to India
1 infantry moved from Kweichow to Shensi
4 fighters and 3 tactical_bombers moved from Yunnan to Shensi
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 marine moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 fighters and 2 tactical_bombers moved from French Indo China to India
Combat - Japanese
Battle in Ceylon
Battle in India
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in India, round 2 : 2/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 4 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 4 fighters, 1 infantry and 3 tactical_bombers in Shensi, round 2 : 3/8 hits, 4.17 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Szechwan to Yunnan
1 mech_infantry moved from Hopei to Szechwan
3 armour moved from Hopei to Yunnan
3 fighters and 3 tactical_bombers moved from Shensi to Yunnan
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 armour moved from Shantung to Hunan
1 mech_infantry moved from Hunan to Burma
2 fighters and 2 tactical_bombers moved from India to Burma
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 battleship moved from 54 Sea Zone to 37 Sea Zone
2 destroyers moved from 54 Sea Zone to 62 Sea Zone
4 fighters moved from Queensland to New South Wales
4 bombers moved from Queensland to Malaya
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in New South Wales
3 mech_infantrys placed in Kwangtung
3 submarines placed in 37 Sea Zone
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
Chinese : 1.33
UK_Pacific : 0.67
Japanese : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Holland Belgium to United Kingdom
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
2 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
6 fighters moved from Western United States to 50 Sea Zone
3 carriers moved from 26 Sea Zone to 50 Sea Zone
1 destroyer moved from 26 Sea Zone to 50 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 2 submarines and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 30 Sea Zone to 63 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
3 bombers and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
1 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Normandy Bordeaux
4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from West India to India
1 fighter moved from West India to India
2 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 mech_infantry moved from Tanganyika Territory to 72 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 bomber and 2 fighters moved from West India to Persia
2 fighters moved from 80 Sea Zone to Persia
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in 39 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
British attack with 1 fighter, 6 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 fighter, 6 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/8 hits, 1,67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 1 fighter, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in India
British attack with 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in India, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Persia
British attack with 1 bomber, 4 fighters and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys; Italians defend with 1 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 bomber, 4 fighters and 2 infantry in Persia, round 2 : 4/7 hits, 3,00 expected hits
Germans roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Persia, round 2 : 3/5 hits, 1,83 expected hits
1 mech_infantry owned by the Italians, 1 armour owned by the Germans, 1 bomber owned by the British, 2 mech_infantrys owned by the Germans, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Persia
British win with 4 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 bomber and 2 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - British
4 fighters moved from Persia to West India
1 fighter moved from India to West India
1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
1 fighter moved from Normandy Bordeaux to United Kingdom
Place Units - British
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 0,83
British : 5,33
Italians : -1,00
Americans : 0,50
Chinese : 0,17
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Western Germany to Holland Belgium
1 armour, 3 artilleries, 5 fighters and 9 infantry moved from Egypt to Anglo Egyptian Sudan
2 bombers moved from Southern Italy to Anglo Egyptian Sudan
Combat - Italians
Battle in Holland Belgium
Italians attack with 3 fighters
Americans defend with 1 mech_infantry
Italians roll dice for 3 fighters in Holland Belgium, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Italians win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 3 artilleries, 2 bombers, 5 fighters and 9 infantry
British defend with 3 armour and 13 mech_infantrys
Italians roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters and 9 infantry in Anglo Egyptian Sudan, round 2 : 8/20 hits, 7.33 expected hits
British roll dice for 3 armour and 13 mech_infantrys in Anglo Egyptian Sudan, round 2 : 4/16 hits, 5.83 expected hits
8 mech_infantrys owned by the British and 4 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters and 5 infantry in Anglo Egyptian Sudan, round 3 : 6/16 hits, 6.67 expected hits
British roll dice for 3 armour and 5 mech_infantrys in Anglo Egyptian Sudan, round 3 : 4/8 hits, 3.17 expected hits
5 mech_infantrys owned by the British, 4 infantry owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters and 1 infantry in Anglo Egyptian Sudan, round 4 : 6/12 hits, 5.67 expected hits
British roll dice for 2 armour in Anglo Egyptian Sudan, round 4 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Italians and 2 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 3 artilleries, 2 bombers and 5 fighters remaining. Battle score for attacker is 43
Casualties for Italians: 9 infantry
Casualties for British: 3 armour and 13 mech_infantrys
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
2 bombers and 5 fighters moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Southern Italy to Germany
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
9 infantry moved from Northern Italy to France
Place Units - Italians
1 armour and 2 infantry placed in Egypt
2 fighters placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,5,5,3
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : -1.00
Americans : -0.33
On Germany’s turn, I’m going to be hitting both SZ110 and West India with everything that can reach (SZ112 ships, W Ger and Novgorod planes in 110 and the eastern persia and turkmenistan stuff in W India). Would you like to scramble 110 and do you have a preferred OOL for either battle? I don’t anticipate winning W India, so figured it would probably matter a lot there. If you’d prefer, it can wait until I post a combat move but thought I’d ask just in case.
Hi Bobbarossa.
Cant continue this one any further.
I have posted it in the result thread.
Allies are 0 for 3 in our games and if ever get to a 4th I wonder who will get the allies.
Thanks for 3 good games.
Best regards
mrcunego
Good games man! It’s been a lot of fun competing against you :-). Best of luck to you!