Well, I knew it was an option for you to make that attack. I’m going to try to keep one of my CVs alive given that you have rolled under average. So sink 1CV, tip 1cv and tip the BB.
Desert Admiral (X) vs Sovietishcat (L+0) bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
2 mech_infantrys moved from Ukraine to Rostov
1 bomber and 1 fighter moved from Bryansk to RostovCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 mech_infantry
Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Rostov to Bryansk
2 armour moved from Greece to Yugoslavia
2 infantry moved from Greece to Bulgaria
1 fighter moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Italians collect 13 PUs; end with 13 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from India to 41 Sea Zone
1 fighter moved from India to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from India to 41 Sea Zone
1 fighter moved from India to 37 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in 41 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking Borneo from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
1 fighter moved from 37 Sea Zone to Java
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Persia to RussiaPlace Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from India to 41 Sea Zone
1 fighter moved from India to 37 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in 41 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking Borneo from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
1 fighter moved from 37 Sea Zone to Java
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Persia to RussiaPlace Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 76 PUs;
Germans buy 2 artilleries, 1 factory_minor, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour and 1 mech_infantry moved from Tambov to Volgograd
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
2 infantry moved from Bryansk to Smolensk
4 bombers and 4 fighters moved from Bryansk to Russia
1 infantry moved from Bryansk to Tambov
1 armour moved from Bryansk to Samara
Germans take Samara from Russians
2 tactical_bombers moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
2 tactical_bombers moved from Bryansk to Northwest Persia
2 armour moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest Persia
3 artilleries and 3 infantry moved from France to Southern France -
Forgot to do something in making my German move. Redoing it.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 76 PUs;
Germans buy 5 artilleries, 1 factory_minor, 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Bryansk to Samara
Germans take Samara from Russians
1 armour moved from Caucasus to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
2 tactical_bombers moved from Bryansk to Northwest Persia
2 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Rostov to Volgograd
4 bombers moved from Bryansk to Russia
2 fighters moved from Bryansk to Russia
3 infantry moved from Bryansk to Smolensk
1 fighter moved from Novgorod to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 artilleries and 2 infantry moved from France to Southern France
1 fighter moved from Bryansk to Northwest Persia
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 mech_infantry moved from Caucasus to Northwest Persia
1 fighter moved from Bryansk to Volgograd -
Intercept?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 76 PUs;
Germans buy 5 artilleries, 1 factory_minor, 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Bryansk to Samara
Germans take Samara from Russians
1 armour moved from Caucasus to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
2 tactical_bombers moved from Bryansk to Northwest Persia
2 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Rostov to Volgograd
4 bombers moved from Bryansk to Russia
2 fighters moved from Bryansk to Russia
3 infantry moved from Bryansk to Smolensk
1 fighter moved from Novgorod to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 artilleries and 2 infantry moved from France to Southern France
1 fighter moved from Bryansk to Northwest Persia
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 mech_infantry moved from Caucasus to Northwest Persia
1 fighter moved from Bryansk to VolgogradCombat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/4 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7,5,4 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Volgograd
Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Northwest Persia
Germans attack with 1 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery, 1 fighter and 2 infantry
Germans roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 2/7 hits
British roll dice for 1 artillery, 1 fighter and 2 infantry in Northwest Persia, round 2 : 2/4 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Northwest Persia
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Northwest Persia, round 3 : 2/5 hits
British roll dice for 1 artillery and 1 fighter in Northwest Persia, round 3 : 1/2 hits
1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 artillery, 1 fighter and 2 infantry
Battle in Smolensk
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Southern France
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
3 mech_infantrys moved from Novgorod to Bryansk
3 infantry moved from Ukraine to Bryansk
3 bombers moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 fighter and 2 tactical_bombers moved from Northwest Persia to Caucasus
1 aaGun moved from Poland to Germany
1 artillery and 1 infantry moved from France to Western Germany
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
9 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Novgorod to Belarus
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to NovgorodPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 factory_minor placed in Caucasus
5 artilleries, 2 fighters and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 armour moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Russia to Samara
2 fighters moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Urals to Vologda
1 armour moved from Eastern Persia to Northwest Persia
1 armour moved from Iraq to Northwest Persia -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Urals to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Vologda
1 armour moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Eastern Persia to Northwest Persia
1 armour moved from Iraq to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Urals to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Vologda
1 armour moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Eastern Persia to Northwest Persia
1 armour moved from Iraq to Northwest PersiaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
retreated to Vologda
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Russians attack with 2 armour
Germans defend with 1 armour
Russians roll dice for 2 armour in Northwest Persia, round 2 : 0/2 hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits
Russians roll dice for 2 armour in Northwest Persia, round 3 : 0/2 hits
Germans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits
Russians roll dice for 2 armour in Northwest Persia, round 4 : 1/2 hits
Germans roll dice for 1 armour in Northwest Persia, round 4 : 0/1 hits
1 armour owned by the Germans lost in Northwest Persia
Russians win, taking Northwest Persia from Germans with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Tambov
retreated to Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 2/3 hits
Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Olgiy to Timguska
2 aaGuns and 16 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 26 PUs -
Same here, I had to redo USSR combat move turn lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Jehol to Buyant-Uhaa
2 infantry moved from Jehol to Chahar
1 armour moved from Manchuria to Chahar
1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan
2 infantry moved from Tsinghai to Kazakhstan
1 armour moved from French Indo China to Burma
Japanese take Shan State from UK_Pacific
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from French Indo China to Burma
1 fighter moved from French Indo China to Yunnan
1 carrier and 2 destroyers moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from French Indo China to 42 Sea Zone
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Chahar, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 infantry in Chahar, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber
British defend with 2 aaGuns and 1 fighter
AA fire in Burma : 0/3 hits
Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Burma, round 2 : 2/4 hits
UK_Pacific roll dice for 2 aaGuns and 1 fighter in Burma, round 2 : 0/1 hits
2 aaGuns owned by the British lost in Burma
Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Burma, round 3 : 2/4 hits
UK_Pacific roll dice for 1 fighter in Burma, round 3 : 0/1 hits
1 fighter owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 2 aaGuns and 1 fighter
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 2 fighters and 1 transport; ANZAC defend with 2 submarines
Japanese roll dice for 2 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/6 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 3/4 hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 3/5 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 42 Sea Zone, round 3 : 1/4 hits
1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 4 : 4/4 hits
Americans roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 4 : 2/2 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 22
Casualties for ANZAC: 2 submarines
Casualties for Americans: 1 battleship, 1 carrier, 2 fighters and 1 transport
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Battle in Buyant-Uhaa
Japanese attack with 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Buyant-Uhaa, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Buyant-Uhaa, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Buyant-Uhaa, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Buyant-Uhaa, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Buyant-Uhaa, round 7 : 1/1 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 7 : 0/1 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/4 hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 1/3 hits
Russians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits
1 armour owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers moved from 42 Sea Zone to French Indo China
1 mech_infantry moved from Sikang to Tsinghai
1 fighter and 1 tactical_bomber moved from Kazakhstan to Tsinghai
2 mech_infantrys moved from Manchuria to Buyant-Uhaa
1 fighter moved from Manchuria to French Indo China
1 transport moved from 36 Sea Zone to 6 Sea Zone
3 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to Malaya
2 fighters and 1 tactical_bomber moved from Burma to Malaya
1 tactical_bomber moved from Yunnan to Malaya
1 fighter moved from Yunnan to Malaya
1 fighter moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Amur to Siberia
6 artilleries and 4 infantry moved from Amur to Manchuria
2 transports moved from 5 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 airfield placed in French Indo China
2 infantry placed in Manchuria
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 9 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 bomber moved from Malta to Northern Italy
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
2 fighters moved from United Kingdom to Southern France
1 fighter moved from Gibraltar to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone -
Scramble sz 95??
-
No
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 9 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 bomber moved from Malta to Northern Italy
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
2 fighters moved from United Kingdom to Southern France
1 fighter moved from Gibraltar to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in Northern Italy
Americans attack with 1 artillery, 1 bomber and 3 infantry
Italians defend with 1 factory_major and 3 infantry
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Northern Italy, round 2 : 1/5 hits
Italians roll dice for 3 infantry in Northern Italy, round 2 : 2/3 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Northern Italy, round 3 : 0/3 hits
Italians roll dice for 2 infantry in Northern Italy, round 3 : 0/2 hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Northern Italy, round 4 : 2/3 hits
Italians roll dice for 2 infantry in Northern Italy, round 4 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 3 infantry
Casualties for Americans: 3 infantry
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 3/5 hits
Germans roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 0/3 hits
1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantryNon Combat Move - Americans
2 fighters moved from Southern France to Normandy Bordeaux
1 bomber moved from Northern Italy to Normandy Bordeaux
2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
10 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Russia to Egypt
1 bomber moved from Western United States to Normandy Bordeaux
5 bombers moved from India to Egypt
1 tactical_bomber moved from Celebes to Sumatra
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Eastern United States to Central United States
2 infantry moved from Brazil to British GuianaPlace Units - Americans
2 bombers and 1 mech_infantry placed in Normandy Bordeaux
4 transports placed in 101 Sea Zone
8 infantry placed in Eastern United States
1 infantry placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 126 Sea Zone
4 infantry moved from 126 Sea Zone to Norway
2 infantry moved from India to Burma
1 fighter moved from India to Burma