• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Japanese

    Purchase Units - Japanese
                Japanese buy 6 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 armour moved from Sikang to Caucasus
                      Japanese take Kazakhstan from Russians
                      Japanese take Caucasus from Russians
                5 infantry moved from Manchuria to Korea
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Korea
                2 bombers moved from French Indo China to Korea
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 armour moved from Kiangsu to 19 Sea Zone
                1 armour and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 armour moved from 35 Sea Zone to Philippines
                2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 carrier moved from 20 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
                2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
                1 armour moved from Hunan to Yunnan
                      Japanese take Yunnan from Chinese
                2 fighters moved from French Indo China to Shensi
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Shensi
                1 fighter moved from French Indo China to Malaya
                1 armour moved from Yunnan to Szechwan
                1 battleship moved from 20 Sea Zone to 35 Sea Zone
                1 cruiser moved from 42 Sea Zone to 37 Sea Zone
                1 carrier and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 :  2/2 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Korea
                    Japanese attack with 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers
                    Americans defend with 1 armour, 2 artilleries and 5 infantry; ANZAC defend with 1 aaGun and 1 infantry
                        AA fire in Korea :  0/3 hits
                        Japanese roll dice for 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Korea, round 2 :  4/11 hits
                        Americans roll dice for 1 aaGun, 1 armour, 2 artilleries and 6 infantry in Korea, round 2 :  1/9 hits
                        1 infantry owned by the Japanese, 1 aaGun owned by the ANZAC and 3 infantry owned by the Americans lost in Korea
                        Japanese roll dice for 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Korea, round 3 :  4/10 hits
                        Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Korea, round 3 :  1/6 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
                        Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Korea, round 4 :  4/9 hits
                        Americans roll dice for 1 armour and 1 artillery in Korea, round 4 :  0/2 hits
                        1 armour owned by the Americans and 1 artillery owned by the Americans lost in Korea
                    Japanese win, taking Korea from Americans with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 31
                    Casualties for ANZAC: 1 aaGun and 1 infantry
                    Casualties for Americans: 1 armour, 2 artilleries and 5 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Malaya
                    Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 cruiser in Malaya, round 2 :  1/1 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shensi
                    Japanese attack with 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 fighters and 2 infantry in Shensi, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Shensi to Szechwan
                1 aaGun moved from Kweichow to Szechwan
                2 mech_infantrys moved from Kiangsu to Hopei
                2 fighters moved from Malaya to 37 Sea Zone
                1 fighter moved from Malaya to French Indo China
                2 tactical_bombers moved from Malaya to French Indo China
                2 fighters and 2 tactical_bombers moved from Kwangtung to Manchuria
                2 fighters moved from Korea to Manchuria
                2 tactical_bombers moved from Korea to Manchuria
                2 bombers moved from Korea to Manchuria
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in French Indo China
                2 armour and 1 mech_infantry placed in Kwangtung
                2 armour and 1 mech_infantry placed in Kiangsu
                1 bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,4,2,2,6,6,4,2,6,4,3,2,5,1,3,1,2,5,5,2,3,2,3,5,5
                Japanese collect 51 PUs (11 lost to blockades); end with 53 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    triplea_41989_Jap5.tsvg


  • I see that I forgot to move my Russian inf to Korea. Now this game is lost.

    you win, well done


  • i can edit that for you - just tell me where to


  • Ahh sorry i misunderstood. See that i have attacked your stack without the russian inf present.
    If you want we can start a new game - and maybe switch sides?


  • sure, why not.
    let’s play Low Luck this time and keep the sides. I’ll take allies again, see if I can do things differently this time.
    Can you create the game again?


  • Sorry but i wont be playing low luck.
    I like the way good or bad dice can change the game.


  • okay, no problem


  • No problem meaning that you will play regular dice or no problem meaning you dont want to play another game :? :lol:


  • my bad! I meant that I will look for someone else to play against. I don’t like regular dice.
    and I won’t have much time to play the upcoming months. so, thnx for the game.

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