• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Italians

    Purchase Units - Italians
                Italians buy 2 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 bomber moved from Slovakia Hungary to Ukraine

    Combat - Italians
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.
                Battle in 91 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 6 submarines and 1 transport
                    6 submarines owned by the Americans Submerged
                        Italians roll dice for 1 fighter in 91 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 91 Sea Zone to Tunisia
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                1 artillery and 2 infantry moved from Libya to Tunisia
                1 artillery moved from Morocco to Algeria
                1 mech_infantry moved from Northern Italy to Greater Southern Germany
                1 bomber moved from Ukraine to Yugoslavia
                1 mech_infantry moved from Greater Southern Germany to Yugoslavia
                1 mech_infantry moved from Slovakia Hungary to Yugoslavia
                2 aaGuns moved from Northern Italy to Yugoslavia

    Place Units - Italians
                2 armour placed in Northern Italy
                2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from French West Africa: 1 infantry
                EDIT: Changing ownership of Gold Coast from British to Italians
                EDIT: Adding units owned by Italians to Gold Coast: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for Italians from 23 to 24
                EDIT: Turning off Edit Mode

    triplea_41989_Ita4.tsvg



  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 10 armour and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 infantry moved from Finland to Karelia
                1 armour moved from United Kingdom to Scotland
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland
                1 submarine moved from 109 Sea Zone to 106 Sea Zone
                2 bombers moved from Western Germany to Novgorod

    Combat - Germans
                Strategic bombing raid in Novgorod
                        AA fire in Novgorod :  0/2 hits
                    Bombing raid in Novgorod rolls: 7,6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 6 damage total.
                Battle in Karelia
                    Germans attack with 7 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 7 infantry in Karelia, round 2 :  0/7 hits
                        Russians roll dice for 1 infantry in Karelia, round 2 :  0/1 hits
                        Germans roll dice for 7 infantry in Karelia, round 3 :  1/7 hits
                        Russians roll dice for 1 infantry in Karelia, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Scotland
                    Germans attack with 1 armour and 2 infantry
                    British defend with 1 airfield and 1 armour
                        Germans roll dice for 1 armour and 2 infantry in Scotland, round 2 :  0/3 hits
                        British roll dice for 1 armour in Scotland, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 2 infantry in Scotland, round 3 :  1/3 hits
                        British roll dice for 1 armour in Scotland, round 3 :  0/1 hits
                        1 armour owned by the British lost in Scotland
                    Germans win, taking Scotland from British with 1 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 battleship and 1 transport
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 battleship and 1 transport in 106 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 battleship and 1 transport in 106 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    British win with 1 battleship and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Germans
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 armour moved from Western Germany to 112 Sea Zone
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Western Germany to 112 Sea Zone
                1 armour and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                3 transports moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 111 Sea Zone
                1 cruiser moved from 110 Sea Zone to 111 Sea Zone
                1 fighter moved from 110 Sea Zone to 111 Sea Zone
                1 battleship moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Denmark to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                3 armour moved from Western Germany to Greater Southern Germany
                2 bombers moved from Novgorod to Germany

    Place Units - Germans
                10 infantry placed in Germany
                10 armour placed in Western Germany
                1 infantry placed in United Kingdom

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
                Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    triplea_41989_Ger5.tsvg



  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Japanese

    Purchase Units - Japanese
                Japanese buy 6 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 armour moved from Sikang to Caucasus
                      Japanese take Kazakhstan from Russians
                      Japanese take Caucasus from Russians
                5 infantry moved from Manchuria to Korea
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Korea
                2 bombers moved from French Indo China to Korea
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 armour moved from Kiangsu to 19 Sea Zone
                1 armour and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 armour moved from 35 Sea Zone to Philippines
                2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 carrier moved from 20 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
                2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
                1 armour moved from Hunan to Yunnan
                      Japanese take Yunnan from Chinese
                2 fighters moved from French Indo China to Shensi
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Shensi
                1 fighter moved from French Indo China to Malaya
                1 armour moved from Yunnan to Szechwan
                1 battleship moved from 20 Sea Zone to 35 Sea Zone
                1 cruiser moved from 42 Sea Zone to 37 Sea Zone
                1 carrier and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 :  2/2 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Korea
                    Japanese attack with 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers
                    Americans defend with 1 armour, 2 artilleries and 5 infantry; ANZAC defend with 1 aaGun and 1 infantry
                        AA fire in Korea :  0/3 hits
                        Japanese roll dice for 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Korea, round 2 :  4/11 hits
                        Americans roll dice for 1 aaGun, 1 armour, 2 artilleries and 6 infantry in Korea, round 2 :  1/9 hits
                        1 infantry owned by the Japanese, 1 aaGun owned by the ANZAC and 3 infantry owned by the Americans lost in Korea
                        Japanese roll dice for 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Korea, round 3 :  4/10 hits
                        Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Korea, round 3 :  1/6 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
                        Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Korea, round 4 :  4/9 hits
                        Americans roll dice for 1 armour and 1 artillery in Korea, round 4 :  0/2 hits
                        1 armour owned by the Americans and 1 artillery owned by the Americans lost in Korea
                    Japanese win, taking Korea from Americans with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 31
                    Casualties for ANZAC: 1 aaGun and 1 infantry
                    Casualties for Americans: 1 armour, 2 artilleries and 5 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Malaya
                    Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 cruiser in Malaya, round 2 :  1/1 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shensi
                    Japanese attack with 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 fighters and 2 infantry in Shensi, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Shensi to Szechwan
                1 aaGun moved from Kweichow to Szechwan
                2 mech_infantrys moved from Kiangsu to Hopei
                2 fighters moved from Malaya to 37 Sea Zone
                1 fighter moved from Malaya to French Indo China
                2 tactical_bombers moved from Malaya to French Indo China
                2 fighters and 2 tactical_bombers moved from Kwangtung to Manchuria
                2 fighters moved from Korea to Manchuria
                2 tactical_bombers moved from Korea to Manchuria
                2 bombers moved from Korea to Manchuria
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in French Indo China
                2 armour and 1 mech_infantry placed in Kwangtung
                2 armour and 1 mech_infantry placed in Kiangsu
                1 bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,4,2,2,6,6,4,2,6,4,3,2,5,1,3,1,2,5,5,2,3,2,3,5,5
                Japanese collect 51 PUs (11 lost to blockades); end with 53 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    triplea_41989_Jap5.tsvg


  • I see that I forgot to move my Russian inf to Korea. Now this game is lost.

    you win, well done


  • i can edit that for you - just tell me where to


  • Ahh sorry i misunderstood. See that i have attacked your stack without the russian inf present.
    If you want we can start a new game - and maybe switch sides?


  • sure, why not.
    let’s play Low Luck this time and keep the sides. I’ll take allies again, see if I can do things differently this time.
    Can you create the game again?


  • Sorry but i wont be playing low luck.
    I like the way good or bad dice can change the game.


  • okay, no problem


  • No problem meaning that you will play regular dice or no problem meaning you dont want to play another game :? :lol:


  • my bad! I meant that I will look for someone else to play against. I don’t like regular dice.
    and I won’t have much time to play the upcoming months. so, thnx for the game.

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