I am also happy I managed to assume you. I just don’t know why I keep making that mistake lol
Bar91 (axis) v Volde (allies) G40
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Interesting…you didn’t do a Taranto. I can’t remember a game where I had an Italian fleet at the end of turn 1.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 1
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 63 Sea Zone to 30 Sea Zone
2 fighters moved from New Zealand to Queensland
1 artillery, 3 fighters and 2 infantry moved from Queensland to New South Wales
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 1 artillery
EDIT: Removing units owned by French from Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Changing ownership of Southern France from Italians to French
EDIT: Adding units owned by French to Southern France: 1 artillery
EDIT: Turning off Edit Mode
1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
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Maybe I’ve just lost my touch :P
I did the Southern Europe combat with the die roller, results should be in your email with the rest of the dice.
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No worries dude. Hell I forgot about the plane in Norway on Turn 1, which is why I didn’t use it in combat in R1. I knew I was missing a fighter but I couldn’t figure out where from. I’ll get to Germany tomorrow after work. Its a big round for them and I need to think about it.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 artilleries and 2 mech_infantrys moved from France to Southern France
1 fighter moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
4 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 111 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to Southern France
1 fighter moved from Southern Italy to Southern France -
Scramble against SBR in London? I’m bringing 2 heavy and 2 figs. You have 1 french & 1 UK Fig.
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Oh yeah, my buy will be Carrier, Fig, Bomber, Destroyer, Sub, 5 trans, 2 inf and a mech. This combat move thing before the buy is a wierd way to play
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No scramble. I think that the combat before buy is intended to hide the buy for some reason
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 artilleries and 2 mech_infantrys moved from France to Southern France
1 fighter moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
4 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 111 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to Southern France
1 fighter moved from Southern Italy to Southern FrancePurchase Units - Germans
Germans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in 110 Sea Zone
Germans attack with 1 fighter, 1 submarine and 4 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 4 tactical_bombers in 110 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Southern France
Germans attack with 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 0/6 hits, 2.50 expected hits
French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 1/6 hits, 2.50 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
1 artillery moved from Poland to Germany
1 artillery moved from Poland to Germany
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from Southern France to Southern Italy
1 tactical_bomber moved from Southern France to Western Germany
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
2 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
2 armour, 2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
1 aaGun moved from Poland to Slovakia Hungary
2 infantry moved from Poland to Germany
2 armour and 1 mech_infantry moved from France to Germany
4 armour moved from France to GermanyPlace Units - Germans
1 carrier, 1 destroyer, 1 submarine and 5 transports placed in 112 Sea Zone
2 infantry and 1 mech_infantry placed in Germany
1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,2,6,3,1
Germans collect 41 PUs (3 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : -2.00
British : 0.67
French : 0.33
AA fire in United Kingdom : : -0.33 -
I think that the combat before buy is intended to hide the buy for some reason
Nah, I think its just a limitation of TripleA. It should have the option to post the turn summary after the buy, because I had to complete my buy before the scramble option window came up. Just remember to post a manual save after the buy when you have a scramble situation rather than use the Post button after the combat move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Combat Move - Russians
Purchase Units - Russians
Russians buy 2 armour and 6 artilleries; Remaining resources: 1 PUs;Non Combat Move - Russians
2 infantry moved from Belarus to Baltic States
2 infantry moved from Western Ukraine to Eastern Poland
6 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
2 infantry moved from Western Ukraine to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 armour and 2 mech_infantrys moved from Rostov to Bryansk
4 infantry moved from Sakha to Buryatia
2 aaGuns and 14 infantry moved from Sakha to AmurPlace Units - Russians
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
2 armour placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Combat Move - Japanese
1 artillery and 2 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 bombers moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to YunnanPurchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/10 hits, 4.67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
2 destroyers and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
2 tactical_bombers moved from Caroline Islands to Paulau Island
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Yunnan to Kiangsi
1 bomber moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 bomber moved from Yunnan to Kiangsi
1 mech_infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 artillery and 1 infantry moved from Anhwe to HunanPlace Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
1 bomber and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUsCombat Hit Differential Summary :
Chinese : 0.33
Japanese : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Combat Move - Americans
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 48 Sea Zone to 54 Sea Zone
1 destroyer moved from 32 Sea Zone to 49 Sea Zone
1 cruiser moved from 31 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
3 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsCombat Move - Chinese
1 fighter moved from Szechwan to Yunnan
4 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to YunnanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Shensi to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Move - British
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 26 PUs;
British buy 1 airfield and 3 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Non Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 41 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
7 infantry moved from Burma to Shan State
1 armour and 2 mech_infantrys moved from India to Burma
1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to United Kingdom
1 fighter moved from Malta to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
1 airfield placed in Gibraltar
3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 1 infantry
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 6
EDIT: Changing PUs for British from 2 to 0
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
British collect 27 PUs (3 lost to blockades); end with 27 PUsPlace Units - UK_Pacific
2 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrysCombat Hit Differential Summary :
Chinese : 0.67
Japanese : 0.33 -
Edits were because I miscalculated the math on fixing/buy for inf
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Combat Move - Italians
1 artillery and 2 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from Italian Somaliland to Syria
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 mech_infantry moved from Tunisia to Algeria
2 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 battleship, 1 cruiser and 2 destroyers moved from 97 Sea Zone to 99 Sea Zone
1 cruiser moved from 97 Sea Zone to 99 Sea ZonePurchase Units - Italians
Italians buy 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Italians
Battle in Cyprus
Battle in Syria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Syria, round 2 : 1/3 hits, 1.33 expected hits
French roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria
Italians win, taking Cyprus from British, taking Syria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Syria to Greece
1 armour moved from Greece to Romania
1 artillery and 3 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from British Somaliland to Italian SomalilandPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 96 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 submarine placed in 97 Sea Zone
2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : -1.50
French : 0.67 -
Edits are because I can’t navy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 30 Sea Zone to 54 Sea Zone
3 fighters moved from New South Wales to Queensland
2 aaGuns, 1 artillery and 2 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUsCombat Move - French
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer and 1 submarine
French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 96 Sea Zone
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
French roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
French roll dice for 1 cruiser in 96 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the French lost in 96 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -20
Casualties for French: 1 cruiser and 1 destroyerNon Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
Combat Hit Differential Summary :
Italians : 0.50
French : -1.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Research Technology - Germans
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to Morocco
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
3 infantry and 2 transports moved from 112 Sea Zone to 104 Sea Zone
3 infantry and 2 transports moved from 104 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Western Germany to Gibraltar
1 bomber moved from Western Germany to Morocco
1 cruiser, 1 destroyer and 1 fighter moved from 112 Sea Zone to 91 Sea ZonePurchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Morocco
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Germans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits, 1.50 expected hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the French lost in Morocco
Germans win, taking Morocco from French with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Battle in Gibraltar
Germans attack with 2 bombers and 3 infantry
British defend with 1 airfield, 1 bomber, 1 fighter and 1 harbour
Germans roll dice for 2 bombers and 3 infantry in Gibraltar, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 1 bomber and 1 fighter in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 bomber owned by the British and 1 fighter owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 infantry
Casualties for British: 1 bomber and 1 fighterNon Combat Move - Germans
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from Holland Belgium to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from Holland Belgium to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
4 infantry moved from Germany to Poland
2 mech_infantrys moved from Germany to Poland
6 armour moved from Germany to Poland
2 artilleries moved from Germany to Poland
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from 112 Sea Zone to Western Germany
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Southern France to Yugoslavia
2 bombers moved from Gibraltar to Algeria
2 artilleries moved from Southern France to Normandy Bordeaux
3 tactical_bombers moved from Western Germany to Southern Italy
1 fighter moved from Morocco to 91 Sea Zone
1 bomber moved from Morocco to AlgeriaPlace Units - Germans
1 artillery and 8 infantry placed in Germany
1 destroyer and 1 submarine placed in 113 Sea Zone
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : -0.17
British : 0.17
French : 0.33 -
I assumed no scramble from Gib. You can re-roll it if you so choose. I did attempt shore fire on Morocco but it missed, and you fighter got a hit in its land defense.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Russians
14 infantry moved from Amur to KoreaPurchase Units - Russians
Russians buy 3 armour and 5 artilleries; Remaining resources: 0 PUs;Combat - Russians
Battle in Korea
Russians attack with 14 infantry
Japanese defend with 4 infantry
Russians roll dice for 14 infantry in Korea, round 2 : 0/14 hits, 2.33 expected hits
Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 13 infantry in Korea, round 3 : 2/13 hits, 2.17 expected hits
Japanese roll dice for 4 infantry in Korea, round 3 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Korea
Russians roll dice for 13 infantry in Korea, round 4 : 2/13 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 12 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Japanese: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns, 3 artilleries and 8 infantry moved from Novgorod to Belarus
2 infantry moved from Bessarabia to Western Ukraine
3 artilleries moved from Ukraine to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Baltic States to Belarus
2 armour moved from Russia to Bryansk
6 infantry moved from Vologda to Russia
4 infantry moved from Buryatia to Amur
2 aaGuns moved from Amur to Korea
1 submarine moved from 111 Sea Zone to 125 Sea ZonePlace Units - Russians
1 armour and 2 artilleries placed in Ukraine
2 artilleries placed in Novgorod
1 artillery placed in Novgorod
2 armour placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Baltic States: 5 infantry
EDIT: Adding units owned by Russians to Eastern Poland: 2 infantry
EDIT: Removing units owned by Russians from Belarus: 7 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Russians collect 39 PUs (1 lost to blockades); end with 39 PUsCombat Hit Differential Summary :
Russians : -2.67
Japanese : -1.33