The balance rules include (at the moment)
No Special Cash Advance (SCA) for Germany One German sub from Bay of Biscay removed from starting setup. One German infantry from Romania removed from starting setupAllied bid: 4 infantry in Ukraine
Sounds good. I’ll run it out when I get home from work tonight.
aah, I thought it was 3 per space. no worries - 3 UK to sz109
TripleA will let you scramble more fighters to other zones, I think its one of those things you have to enforce yourself. Its kind of like how TripleA will let you sail through a SZ with a sub/transport in it to attack ships behind it, and attack the sub in the same turn, when in reality you can’t do that because attacking the sub turns it into a combat zone so no ships can pass through.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
4 bombers moved from Western Germany to 109 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
4 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
2 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Baltic States
1 infantry moved from Novgorod to Baltic States
9 armour, 8 artilleries, 34 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to 109 Sea Zone
1 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 9 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 4 bombers, 1 destroyer and 1 tactical_bomber
British defend with 2 destroyers and 3 fighters
Germans roll dice for 4 bombers, 1 destroyer and 1 tactical_bomber in 109 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
British roll dice for 2 destroyers and 3 fighters in 109 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
1 destroyer owned by the Germans, 2 destroyers owned by the British, 2 bombers owned by the Germans and 1 fighter owned by the British lost in 109 Sea Zone
retreated to 109 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 2 bombers and 1 destroyer
Casualties for British: 2 destroyers and 1 fighter
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Archangel
Germans attack with 4 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 4 infantry and 1 tactical_bomber in Archangel, round 2 : 0/5 hits, 1.17 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 3 infantry and 1 tactical_bomber in Archangel, round 3 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Baltic States
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/6 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 9 armour, 8 artilleries, 1 fighter, 34 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 6 infantry
Germans roll dice for 9 armour, 8 artilleries, 1 fighter, 34 infantry, 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 16/56 hits, 15.83 expected hits
Russians roll dice for 6 infantry in Eastern Poland, round 2 : 0/6 hits, 2.00 expected hits
6 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 armour, 8 artilleries, 1 fighter, 34 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 6 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
2 armour moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Archangel to Karelia
2 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Baltic States to Germany
4 artilleries and 7 infantry moved from Germany to Poland
2 aaGuns moved from Slovakia Hungary to Eastern Poland
1 carrier moved from 112 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 90 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
2 bombers moved from 109 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany
7 transports moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 transport moved from 127 Sea Zone to 126 Sea Zone
1 tactical_bomber moved from Karelia to Finland
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 fighter and 5 mech_infantrys placed in Western Germany
9 infantry placed in Germany
Germans undo move 3.
Germans undo move 2.
1 fighter and 9 infantry placed in Western Germany
Germans undo move 1.
1 destroyer placed in 113 Sea Zone
5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 51 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 1.50
British : 0.00
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Russians
2 armour, 2 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
2 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Russia to Bessarabia
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
Russians attack with 2 armour, 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 1/6 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
3 infantry moved from Ukraine to Rostov
2 infantry moved from Western Ukraine to Bryansk
4 artilleries moved from Vologda to Urals
2 mech_infantrys moved from Russia to Urals
2 mech_infantrys moved from Smolensk to Urals
3 infantry moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Belarus to Smolensk
3 aaGuns, 7 armour, 13 artilleries, 13 infantry and 1 mech_infantry moved from Belarus to Bryansk
Place Units - Russians
4 artilleries and 5 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
Russians collect 22 PUs (2 lost to blockades); end with 22 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
Russians : -0.67
if you want to save some time send me your scramble orders and OOL for sz 91.
I’m bringing all sea units in range and 3 bombers. No landings.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 34 Sea Zone
1 cruiser moved from 58 Sea Zone to 42 Sea Zone
1 destroyer moved from 58 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 58 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Alaska to 2 Sea Zone
2 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from 58 Sea Zone to 42 Sea Zone
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Aleutian Islands
Battle in 20 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 20 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Belgian Congo
Japanese attack with 1 armour, 1 infantry and 3 mech_infantrys
British defend with 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Belgian Congo, round 2 : 2/5 hits, 1.17 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in Belgian Congo, round 2 : 0/2 hits, 1.17 expected hits
1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Belgian Congo
Japanese win, taking Belgian Congo from British with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 21
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in 39 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 34 Sea Zone
1 fighter moved from 20 Sea Zone to 34 Sea Zone
1 fighter moved from 6 Sea Zone to 34 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 6 Sea Zone to 34 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Amur to Japan
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Amur to Buryatia
1 aaGun moved from Amur to Buryatia
2 bombers moved from Amur to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Amur to Yakut S.S.R.
1 infantry moved from Evenkiyskiy to Yenisey
1 battleship and 2 carriers moved from 58 Sea Zone to 75 Sea Zone
2 carriers moved from 75 Sea Zone to 77 Sea Zone
1 battleship moved from 75 Sea Zone to 77 Sea Zone
2 fighters and 1 tactical_bomber moved from 39 Sea Zone to 77 Sea Zone
1 submarine moved from 25 Sea Zone to 32 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Union of South Africa
6 infantry placed in Japan
Japanese undo move 2.
Japanese undo move 2.
1 infantry and 1 mech_infantry placed in Union of South Africa
1 mech_infantry placed in Union of South Africa
5 infantry and 1 mech_infantry placed in Japan
Japanese undo move 3.
Japanese undo move 1.
1 mech_infantry placed in Japan
1 destroyer placed in 71 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,1,2,4,1,2,3,2,2,5,4,5,5,6,4,4,4,5,2,1,2,5,1
Japanese collect 33 PUs (3 lost to blockades); end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -1.50
ANZAC : -0.67
Japanese : 1.17
if you want to save some time send me your scramble orders and OOL for sz 91.
I’m bringing all sea units in range and 3 bombers. No landings.
Scramble 2 German fighters and 1 Italian.
OOL: Hit on Carrier, German subs, Italian subs, carrier, Italian Destroyer, German fighters, Italian Fighter
Actually, scratch that, I need to think about it more
I’m just going to wait for you to do your moves and buy and then take a look at what the map looks like.
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Americans
1 cruiser, 6 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 89 Sea Zone to 91 Sea Zone
3 bombers moved from British Guiana to 91 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
1 infantry moved from Mexico to 10 Sea Zone
2 artilleries, 1 destroyer, 1 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 artilleries and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 19 Sea Zone to 21 Sea Zone
6 fighters and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
Scramble?
Also TA isn’t letting me upgrade the factory in Sydney. I can’t think of a rules-based reason why it can’t be upgraded, can you?
Stick with the original plan. Sorry for taking so long. Went out after work last night.
Also, territory has to be worth 3 or more for a major so the best you can do is buy another minor for Queensland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Americans
1 cruiser, 6 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 89 Sea Zone to 91 Sea Zone
3 bombers moved from British Guiana to 91 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
1 infantry moved from Mexico to 10 Sea Zone
2 artilleries, 1 destroyer, 1 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 artilleries and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 19 Sea Zone to 21 Sea Zone
6 fighters and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
Purchase Units - Americans
Americans buy 3 bombers and 6 submarines; Remaining resources: 2 PUs;
Combat - Americans
Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 2 artilleries and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 artilleries and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 21 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 21 Sea Zone
Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 91 Sea Zone
Americans attack with 3 bombers, 1 cruiser, 6 destroyers, 2 fighters and 2 submarines
Germans defend with 1 carrier, 3 fighters, 2 submarines and 1 tactical_bomber; Italians defend with 1 destroyer, 1 fighter and 2 submarines
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 3 bombers, 1 cruiser, 6 destroyers and 2 fighters in 91 Sea Zone, round 2 : 5/12 hits, 5.50 expected hits
Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 carrier, 1 destroyer, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
2 submarines owned by the Americans, 2 submarines owned by the Germans, 2 destroyers owned by the Americans, 1 carrier owned by the Germans and 2 submarines owned by the Italians lost in 91 Sea Zone
Americans roll dice for 3 bombers, 1 cruiser, 4 destroyers and 2 fighters in 91 Sea Zone, round 3 : 4/10 hits, 4.83 expected hits
Germans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 6/6 hits, 3.50 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the Americans, 4 destroyers owned by the Americans, 2 fighters owned by the Germans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
Americans roll dice for 3 bombers and 1 fighter in 91 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits
Germans roll dice for 2 fighters in 91 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
1 fighter owned by the Germans and 1 fighter owned by the Italians lost in 91 Sea Zone
Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 17
Casualties for Americans: 1 cruiser, 6 destroyers, 1 fighter and 2 submarines
Casualties for Germans: 1 carrier, 3 fighters, 2 submarines and 1 tactical_bomber
Casualties for Italians: 1 destroyer, 1 fighter and 2 submarines
Non Combat Move - Americans
3 bombers moved from 91 Sea Zone to British Guiana
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
2 artilleries and 2 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour moved from Okinawa to 19 Sea Zone
2 artilleries moved from Okinawa to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from 19 Sea Zone to Jehol
6 fighters and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
3 submarines moved from 16 Sea Zone to 6 Sea Zone
Place Units - Americans
5 submarines placed in 101 Sea Zone
3 bombers placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Move - Chinese
3 artilleries and 3 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Anhwe to Jehol
Place Units - Chinese
2 artilleries and 6 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Purchase Units - British
British buy 1 destroyer and 1 fighter; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Kenya: 2 infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 2 infantry
EDIT: Turning off Edit Mode
1 armour and 5 mech_infantrys moved from Anhwe to Manchuria
3 armour, 2 artilleries, 2 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Eastern Persia to Iraq
1 armour and 3 mech_infantrys moved from India to Eastern Persia
1 fighter moved from United Kingdom to 91 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
British collect 24 PUs; end with 27 PUs
Place Units - UK_Pacific
2 fighters and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 2 fighters and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.67
Americans : -2.50
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Italians
1 fighter moved from Southern Italy to 91 Sea Zone
1 bomber moved from Yugoslavia to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 cruiser and 2 fighters
British defend with 1 fighter; Americans defend with 1 carrier and 1 fighter
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 fighters in 91 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 2 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Italians
1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 battleship, 1 bomber and 2 fighters in 91 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
Americans roll dice for 1 carrier and 1 fighter in 91 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
1 fighter owned by the British lost in 91 Sea Zone
Italians roll dice for 1 battleship, 1 bomber and 2 fighters in 91 Sea Zone, round 4 : 1/4 hits, 2.33 expected hits
Americans roll dice for 1 carrier in 91 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 91 Sea Zone
Italians win with 1 battleship, 1 bomber and 2 fighters remaining. Battle score for attacker is 24
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 carrier and 1 fighter
Casualties for British: 1 fighter
Non Combat Move - Italians
2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from 91 Sea Zone to Gibraltar
4 infantry moved from Northern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Greater Southern Germany to Germany
Place Units - Italians
1 armour, 1 fighter and 1 infantry placed in Egypt
1 destroyer and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -3.50
Americans : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - ANZAC
1 cruiser moved from 56 Sea Zone to 42 Sea Zone
2 cruisers moved from 55 Sea Zone to 42 Sea Zone
1 bomber moved from Dutch New Guinea to 42 Sea Zone
1 bomber moved from New South Wales to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 bombers, 3 cruisers and 1 destroyer
Japanese defend with 1 cruiser, 1 destroyer and 1 transport
ANZAC roll dice for 2 bombers, 3 cruisers and 1 destroyer in 42 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 transport owned by the Japanese, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 bombers and 3 cruisers remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to Queensland
1 bomber moved from 42 Sea Zone to Dutch New Guinea
1 armour and 1 mech_infantry moved from New South Wales to Queensland
3 fighters moved from Shan State to Jehol
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
1 fighter and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.83
Japanese : 0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Novgorod to Belarus
2 fighters moved from Western Germany to 110 Sea Zone
3 bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 infantry moved from Romania to Bessarabia
2 infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Germany to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Germany to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
11 armour, 8 artilleries, 29 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
Purchase Units - Germans
Germans buy 2 destroyers, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Combat Hit Differential Summary :
Scramble 109? Buy is fighter, 2 destoryers 7 mech and 4 inf
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Novgorod to Belarus
2 fighters moved from Western Germany to 110 Sea Zone
3 bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 infantry moved from Romania to Bessarabia
2 infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Germany to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Germany to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
11 armour, 8 artilleries, 29 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
Purchase Units - Germans
Germans buy 2 destroyers, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Battle in Belarus
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Bessarabia
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/6 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 11 armour, 8 artilleries, 31 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 11 armour, 8 artilleries, 31 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 17/53 hits, 15.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 11 armour, 8 artilleries, 30 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 fighters moved from 110 Sea Zone to Gibraltar
1 tactical_bomber moved from Finland to Western Germany
4 artilleries and 7 infantry moved from Poland to Eastern Poland
5 infantry moved from Baltic States to Novgorod
1 infantry moved from Archangel to Novgorod
2 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from 110 Sea Zone to Western Germany
3 bombers moved from 110 Sea Zone to Western Germany
3 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
1 fighter moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Bessarabia to Eastern Poland
7 transports moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 126 Sea Zone to 112 Sea Zone
9 infantry moved from Western Germany to Germany
Place Units - Germans
1 fighter placed in Western Germany
3 infantry placed in Novgorod
Germans undo move 2.
3 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Germany
2 infantry placed in Western Germany
1 infantry placed in Western Germany
1 infantry placed in Southern France
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 93 Sea Zone
Germans undo move 8.
1 destroyer placed in 112 Sea Zone
Germans undo move 6.
1 infantry placed in Western Germany
Germans undo move 8.
Germans undo move 2.
1 infantry and 2 mech_infantrys placed in Novgorod
1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : 0.67
Russians : 1.67