Bar91 (axis) v Volde (allies) G40

  • '13

    Interesting…you didn’t do a Taranto.  I  can’t remember a game where I had an Italian fleet at the end of turn 1.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 1

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 cruiser moved from 63 Sea Zone to 30 Sea Zone
                2 fighters moved from New Zealand to Queensland
                1 artillery, 3 fighters and 2 infantry moved from Queensland to New South Wales
                1 infantry moved from Malaya to Shan State

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs

    Combat Move - French

    Non Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern France: 1 artillery
                EDIT: Removing units owned by French from Normandy Bordeaux: 1 artillery and 1 infantry
                EDIT: Changing ownership of Southern France from Italians to French
                EDIT: Adding units owned by French to Southern France: 1 artillery
                EDIT: Turning off Edit Mode
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41975_Fre1.tsvg

  • '13

    Maybe I’ve just lost my touch :P

    I did the Southern Europe combat with the die roller, results should be in your email with the rest of the dice.

  • '13

    No worries dude.  Hell I forgot about the plane in Norway on Turn 1, which is why I didn’t use it in combat in R1.  I knew I was missing a fighter but I couldn’t figure out where from.  I’ll get to Germany tomorrow after work.  Its a big round for them and I need to think about it.

  • '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Combat Move - Germans
                1 mech_infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French
                2 artilleries and 2 mech_infantrys moved from France to Southern France
                1 fighter moved from Western Germany to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                1 fighter moved from Holland Belgium to United Kingdom
                1 fighter moved from Western Germany to 110 Sea Zone
                4 tactical_bombers moved from Holland Belgium to 110 Sea Zone
                1 submarine moved from 111 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to Southern France
                1 fighter moved from Southern Italy to Southern France

    triplea_41975_Ger2.tsvg

  • '13

    Scramble against SBR in London?  I’m bringing 2 heavy and 2 figs.  You have 1 french & 1 UK Fig.

  • '13

    Oh yeah, my buy will be Carrier, Fig, Bomber, Destroyer, Sub, 5 trans, 2 inf and a mech.  This combat move thing before the buy is a wierd way to play
    .

  • '13

    No scramble.  I think that the combat before buy is intended to hide the buy for some reason

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Combat Move - Germans
                1 mech_infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French
                2 artilleries and 2 mech_infantrys moved from France to Southern France
                1 fighter moved from Western Germany to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                1 fighter moved from Holland Belgium to United Kingdom
                1 fighter moved from Western Germany to 110 Sea Zone
                4 tactical_bombers moved from Holland Belgium to 110 Sea Zone
                1 submarine moved from 111 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to Southern France
                1 fighter moved from Southern Italy to Southern France

    Purchase Units - Germans
                Germans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 4 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                    Bombing raid in United Kingdom rolls: 5,7 and causes: 12 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 12 damage total.
                Battle in 110 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 4 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 fighter and 4 tactical_bombers in 110 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans win with 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Southern France
                    Germans attack with 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 0/6 hits, 2.50 expected hits
                        French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 1/6 hits, 2.50 expected hits
                        French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Southern France
                    Germans win, taking Southern France from French with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for French: 1 artillery
                Cleaning up after air battles

    Non Combat Move - Germans
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 fighter and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 artillery moved from Poland to Germany
                1 artillery moved from Poland to Germany
                2 bombers moved from United Kingdom to Western Germany
                1 fighter moved from Southern France to Southern Italy
                1 tactical_bomber moved from Southern France to Western Germany
                1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 infantry moved from Poland to 114 Sea Zone
                1 infantry moved from Poland to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Norway to Finland
                2 infantry moved from 112 Sea Zone to Norway
                1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                2 armour, 2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary
                5 infantry moved from Bulgaria to Romania
                1 aaGun moved from Poland to Slovakia Hungary
                2 infantry moved from Poland to Germany
                2 armour and 1 mech_infantry moved from France to Germany
                4 armour moved from France to Germany

    Place Units - Germans
                1 carrier, 1 destroyer, 1 submarine and 5 transports placed in 112 Sea Zone
                2 infantry and 1 mech_infantry placed in Germany
                1 bomber and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,2,6,3,1
                Germans collect 41 PUs (3 lost to blockades); end with 42 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Combat Hit Differential Summary :

    Germans : -2.00
        British : 0.67
        French : 0.33
        AA fire in United Kingdom : : -0.33

    triplea_41975_Ger2.tsvg

  • '13

    @Vold:

    I think that the combat before buy is intended to hide the buy for some reason

    Nah, I think its just a limitation of TripleA.  It should have the option to post the turn summary after the buy, because I had to complete my buy before the scramble option window came up.  Just remember to post a manual save after the buy when you have a scramble situation rather than use the Post button after the combat move.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 2

    Combat Move - Russians

    Purchase Units - Russians
                Russians buy 2 armour and 6 artilleries; Remaining resources: 1 PUs;

    Non Combat Move - Russians
                2 infantry moved from Belarus to Baltic States
                2 infantry moved from Western Ukraine to Eastern Poland
                6 infantry moved from Russia to Vologda
                2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
                2 infantry moved from Western Ukraine to Bessarabia
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                2 armour and 2 mech_infantrys moved from Rostov to Bryansk
                4 infantry moved from Sakha to Buryatia
                2 aaGuns and 14 infantry moved from Sakha to Amur

    Place Units - Russians
                3 artilleries placed in Novgorod
                3 artilleries placed in Ukraine
                2 armour placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    triplea_41975_Rus2.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 2

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 bombers moved from Kwangsi to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/10 hits, 4.67 expected hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 carrier moved from 33 Sea Zone to 42 Sea Zone
                2 destroyers and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
                3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from Kiangsi to Kwangsi
                2 tactical_bombers moved from Caroline Islands to Paulau Island
                1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
                1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Yunnan to Kiangsi
                1 bomber moved from Yunnan to Kiangsi
                1 fighter moved from Yunnan to Kiangsi
                1 bomber moved from Yunnan to Kiangsi
                1 mech_infantry moved from Anhwe to Kiangsi
                1 infantry moved from Anhwe to Kiangsi
                1 artillery and 1 infantry moved from Anhwe to Hunan

    Place Units - Japanese
                1 destroyer and 2 transports placed in 6 Sea Zone
                1 bomber and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs

    Combat Hit Differential Summary :

    Chinese : 0.33
        Japanese : 1.33

    triplea_41975_Jap2.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 2

    Combat Move - Americans

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Non Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 48 Sea Zone to 54 Sea Zone
                1 destroyer moved from 32 Sea Zone to 49 Sea Zone
                1 cruiser moved from 31 Sea Zone to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier and 2 submarines placed in 10 Sea Zone
                3 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan
                4 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                2 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Combat Move - British

    Purchase Units - British
                British repair damage of 7x factory_major; Remaining resources: 26 PUs;
                British buy 1 airfield and 3 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Non Combat Move - British
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                2 infantry moved from Rhodesia to Belgian Congo
                1 transport moved from 41 Sea Zone to 38 Sea Zone
                2 infantry moved from Shan State to 38 Sea Zone
                2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 cruiser moved from 37 Sea Zone to 41 Sea Zone
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                7 infantry moved from Burma to Shan State
                1 armour and 2 mech_infantrys moved from India to Burma
                1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
                3 fighters moved from Gibraltar to United Kingdom
                1 fighter moved from Malta to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom

    Place Units - British
                1 airfield placed in Gibraltar
                3 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Adding units owned by British to United Kingdom: 1 infantry
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 6
                EDIT: Changing PUs for British from 2 to 0
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
                British collect 27 PUs (3 lost to blockades); end with 27 PUs

    Place Units - UK_Pacific
                2 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs
                Some Units in India change ownership: 2 armour and 3 mech_infantrys

    Combat Hit Differential Summary :

    Chinese : 0.67
        Japanese : 0.33

    triplea_41975_UK_2.tsvg

  • '13

    Edits were because I miscalculated the math on fixing/buy for inf

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 2

    Combat Move - Italians
                1 artillery and 2 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 bomber moved from Italian Somaliland to Syria
                1 artillery and 1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 mech_infantry moved from Tunisia to Algeria
                2 infantry moved from 99 Sea Zone to Cyprus
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                1 battleship, 1 cruiser and 2 destroyers moved from 97 Sea Zone to 99 Sea Zone
                1 cruiser moved from 97 Sea Zone to 99 Sea Zone

    Purchase Units - Italians
                Italians buy 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Cyprus
                Battle in Syria
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 0/2 hits, 1.17 expected hits
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Syria, round 2 : 1/3 hits, 1.33 expected hits
                        French roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria
                    Italians win, taking Cyprus from British, taking Syria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Syria to Greece
                1 armour moved from Greece to Romania
                1 artillery and 3 infantry moved from Libya to Tobruk
                1 armour moved from Tunisia to Tobruk
                1 submarine moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from British Somaliland to Italian Somaliland

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 99 Sea Zone: 1 submarine
                EDIT: Removing units owned by Italians from 99 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Italians from 99 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 96 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 submarine placed in 97 Sea Zone
                2 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs

    Combat Hit Differential Summary :

    Italians : -1.50
        French : 0.67

    triplea_41975_Ita2.tsvg

  • '13

    Edits are because I can’t navy.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 2

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 cruiser moved from 30 Sea Zone to 54 Sea Zone
                3 fighters moved from New South Wales to Queensland
                2 aaGuns, 1 artillery and 2 infantry moved from New South Wales to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone
                1 cruiser moved from 92 Sea Zone to 96 Sea Zone

    Combat - French
                Battle in 96 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 destroyer and 1 submarine
                        French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the French lost in 96 Sea Zone
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        French roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                        French roll dice for 1 cruiser in 96 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                        1 cruiser owned by the French lost in 96 Sea Zone
                    Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -20
                    Casualties for French: 1 cruiser and 1 destroyer

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

    Combat Hit Differential Summary :

    Italians : 0.50
        French : -1.83

    triplea_41975_Fre2.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 carrier moved from 112 Sea Zone to 91 Sea Zone
                1 fighter moved from Southern Italy to Morocco
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Norway to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                3 infantry and 2 transports moved from 112 Sea Zone to 104 Sea Zone
                3 infantry and 2 transports moved from 104 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Gibraltar
                2 bombers moved from Western Germany to Gibraltar
                1 bomber moved from Western Germany to Morocco
                1 cruiser, 1 destroyer and 1 fighter moved from 112 Sea Zone to 91 Sea Zone

    Purchase Units - Germans
                Germans buy 1 artillery, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 2 transports
                        2 transports owned by the British lost in 109 Sea Zone
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Morocco
                    Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                    French defend with 2 infantry
                        Germans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                        Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits, 1.50 expected hits
                        French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Germans and 2 infantry owned by the French lost in Morocco
                    Germans win, taking Morocco from French with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for French: 2 infantry
                Battle in Gibraltar
                    Germans attack with 2 bombers and 3 infantry
                    British defend with 1 airfield, 1 bomber, 1 fighter and 1 harbour
                        Germans roll dice for 2 bombers and 3 infantry in Gibraltar, round 2 : 2/5 hits, 1.83 expected hits
                        British roll dice for 1 bomber and 1 fighter in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits
                        1 infantry owned by the Germans, 1 bomber owned by the British and 1 fighter owned by the British lost in Gibraltar
                    Germans win, taking Gibraltar from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 bomber and 1 fighter

    Non Combat Move - Germans
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 aaGun moved from Holland Belgium to 110 Sea Zone
                1 aaGun and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 aaGun moved from 91 Sea Zone to Gibraltar
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 aaGun moved from Holland Belgium to 110 Sea Zone
                1 aaGun and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 aaGun moved from 91 Sea Zone to Morocco
                4 infantry moved from Germany to Poland
                2 mech_infantrys moved from Germany to Poland
                6 armour moved from Germany to Poland
                2 artilleries moved from Germany to Poland
                1 fighter moved from Western Germany to Southern Italy
                1 fighter moved from 112 Sea Zone to Western Germany
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 mech_infantry moved from Southern France to Yugoslavia
                2 bombers moved from Gibraltar to Algeria
                2 artilleries moved from Southern France to Normandy Bordeaux
                3 tactical_bombers moved from Western Germany to Southern Italy
                1 fighter moved from Morocco to 91 Sea Zone
                1 bomber moved from Morocco to Algeria

    Place Units - Germans
                1 artillery and 8 infantry placed in Germany
                1 destroyer and 1 submarine placed in 113 Sea Zone
                1 fighter placed in Western Germany
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Combat Hit Differential Summary :

    Germans : -0.17
        British : 0.17
        French : 0.33

    triplea_41975_Ger3.tsvg

  • '13

    I assumed no scramble from Gib.  You can re-roll it if you so choose.  I did attempt shore fire on Morocco but it missed,  and you fighter got a hit in its land defense.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Combat Move - Russians
                14 infantry moved from Amur to Korea

    Purchase Units - Russians
                Russians buy 3 armour and 5 artilleries; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Korea
                    Russians attack with 14 infantry
                    Japanese defend with 4 infantry
                        Russians roll dice for 14 infantry in Korea, round 2 : 0/14 hits, 2.33 expected hits
                        Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
                        1 infantry owned by the Russians lost in Korea
                        Russians roll dice for 13 infantry in Korea, round 3 : 2/13 hits, 2.17 expected hits
                        Japanese roll dice for 4 infantry in Korea, round 3 : 0/4 hits, 1.33 expected hits
                        2 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 13 infantry in Korea, round 4 : 2/13 hits, 2.17 expected hits
                        Japanese roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                    Russians win, taking Korea from Japanese with 12 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 4 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns, 3 artilleries and 8 infantry moved from Novgorod to Belarus
                2 infantry moved from Bessarabia to Western Ukraine
                3 artilleries moved from Ukraine to Western Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Baltic States to Belarus
                2 armour moved from Russia to Bryansk
                6 infantry moved from Vologda to Russia
                4 infantry moved from Buryatia to Amur
                2 aaGuns moved from Amur to Korea
                1 submarine moved from 111 Sea Zone to 125 Sea Zone

    Place Units - Russians
                1 armour and 2 artilleries placed in Ukraine
                2 artilleries placed in Novgorod
                1 artillery placed in Novgorod
                2 armour placed in Russia
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Baltic States: 5 infantry
                EDIT: Adding units owned by Russians to Eastern Poland: 2 infantry
                EDIT: Removing units owned by Russians from Belarus: 7 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
                Russians collect 39 PUs (1 lost to blockades); end with 39 PUs

    Combat Hit Differential Summary :

    Russians : -2.67
        Japanese : -1.33

    triplea_41975_Rus3.tsvg

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