Bar91 (axis) v Volde (allies) G40

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 10

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 3 PUs;

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
                        1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                1 cruiser and 3 submarines moved from 56 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Sumatra to India
                2 destroyers moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                3 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -1.33
        Japanese : 0.33

    triplea_41975_Fre10.tsvg

  • '13

    Hey man, sorry for taking so long to do Germany.  I’m not going to have  time to play this week.  I’ve got stuff going on the next couple of nights and then Rhiannon is coming down to visit starting Wednesday.  Life will return to normal next Monday.

  • '13

    No worries. It’s the end of my vacation and I don’t have an internet connection for a few days.

    I get home Monday.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Combat Move - Germans
                3 infantry moved from Bryansk to Tambov
                1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
                11 armour, 1 artillery, 2 infantry and 11 mech_infantrys moved from Ukraine to Rostov
                2 infantry moved from Smolensk to Vologda
                1 infantry moved from Nenetsia to Vologda
                1 mech_infantry moved from Archangel to Urals
                      Germans take Urals from Russians
                2 mech_infantrys moved from Novgorod to Vologda
                1 mech_infantry moved from Novgorod to Vologda
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                1 destroyer moved from 113 Sea Zone to 114 Sea Zone
                2 bombers moved from Western Germany to 114 Sea Zone
                2 bombers moved from Western Germany to 114 Sea Zone

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs;
                Germans buy 1 artillery, 2 bombers, 1 destroyer, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat - Germans
                Battle in 114 Sea Zone
                    Germans attack with 4 bombers and 1 destroyer
                    Russians defend with 1 cruiser
                        Germans roll dice for 4 bombers and 1 destroyer in 114 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
                    Germans win with 4 bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 cruiser
                Battle in Tambov
                    Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Tambov, round 2 : 1/7 hits, 2.00 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians lost in Tambov
                        Germans roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Tambov, round 3 : 1/7 hits, 2.00 expected hits
                        Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Rostov
                    Germans attack with 11 armour, 1 artillery, 2 infantry and 11 mech_infantrys
                    Russians defend with 1 armour
                        Germans roll dice for 11 armour, 1 artillery, 2 infantry and 11 mech_infantrys in Rostov, round 2 : 4/25 hits, 8.17 expected hits
                        Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 11 armour, 1 artillery, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Vologda
                    Germans attack with 3 infantry and 3 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 3 infantry and 3 mech_infantrys in Vologda, round 2 : 1/6 hits, 1.00 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians lost in Vologda
                        Germans roll dice for 3 infantry and 3 mech_infantrys in Vologda, round 3 : 2/6 hits, 1.00 expected hits
                        Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Germans win, taking Vologda from Russians with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery and 1 infantry
                    Casualties for Germans: 1 infantry

    Non Combat Move - Germans
                3 infantry moved from Belarus to Smolensk
                2 infantry moved from Belarus to Bryansk
                1 aaGun moved from Ukraine to Rostov
                6 infantry moved from Eastern Poland to Belarus
                2 artilleries moved from Belarus to Bryansk
                1 aaGun, 12 artilleries and 31 infantry moved from Western Ukraine to Bryansk
                1 tactical_bomber moved from Tambov to Bryansk
                1 fighter moved from Tambov to Bryansk
                4 mech_infantrys moved from Archangel to Bryansk
                5 mech_infantrys moved from Eastern Poland to Bryansk
                4 bombers moved from 114 Sea Zone to Western Germany
                2 mech_infantrys moved from Germany to Eastern Poland
                3 submarines moved from 93 Sea Zone to 92 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                1 submarine placed in 112 Sea Zone
                2 bombers placed in Western Germany
                1 artillery and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 63 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs

    Combat Hit Differential Summary :

    Germans : -5.17
        Russians : -1.00

    triplea_41975_Ger11.tsvg

  • '13

    @Vold:

    No worries. It’s the end of my vacation and I don’t have an internet connection for a few days.

    I get home Monday.

    Went to Alabama yeah?  That was a long time to spend in a third world country.

  • '13

    been slammed.  probably hit it tonight.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 11

    Combat Move - Russians
                1 infantry moved from Evenkiyskiy to Yenisey
                      Russians take Yenisey from Japanese
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 113 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer, 3 fighters and 6 transports
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 destroyer, 3 fighters and 6 transports in 113 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                        1 submarine owned by the Russians lost in 113 Sea Zone
                    Germans win with 1 destroyer, 3 fighters and 6 transports remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                1 aaGun, 14 artilleries, 1 fighter, 40 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Samara
                3 armour moved from Novosibirsk to Samara
                1 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                5 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs

    Combat Hit Differential Summary :

    Germans : 0.67
        Russians : -0.33

    triplea_41975_Rus11.tsvg

  • '13

    you had no risk so I just scrambled GER for you

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 11

    Combat Move - Japanese
                1 mech_infantry moved from Egypt to Syria
                      Japanese take Syria from British
                1 armour, 1 artillery, 1 bomber and 2 infantry moved from Yakut S.S.R. to Buryatia
                3 fighters and 3 tactical_bombers moved from Japan to Buryatia

    Purchase Units - Japanese
                Japanese buy 1 artillery and 2 infantry; Remaining resources: 27 PUs; 6 SuicideAttackTokens;

    Combat - Japanese
                Battle in Buryatia
                    Japanese attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
                    British defend with 1 armour and 3 mech_infantrys; Americans defend with 1 armour
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Buryatia, round 2 : 4/11 hits, 5.50 expected hits
                        Russians roll dice for 2 armour and 3 mech_infantrys in Buryatia, round 2 : 4/5 hits, 2.00 expected hits
                        1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the Americans lost in Buryatia
                        Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers in Buryatia, round 3 : 7/7 hits, 4.17 expected hits
                        Russians roll dice for 1 armour in Buryatia, round 3 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the British lost in Buryatia
                    Japanese win, taking Buryatia from Russians with 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
                    Casualties for Americans: 1 armour
                    Casualties for British: 1 armour and 3 mech_infantrys

    Non Combat Move - Japanese
                2 fighters and 3 tactical_bombers moved from Buryatia to Yakut S.S.R.
                2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
                2 mech_infantrys moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                2 battleships, 4 carriers, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 81 Sea Zone
                1 armour moved from Gold Coast to French Central Africa
                1 bomber moved from Buryatia to Yakut S.S.R.

    Place Units - Japanese
                1 artillery and 2 infantry placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1,3,2,2,3,6,4,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,3,4,5,6,3,4,1,2,4,4,4,5,6,3,1,1,2,1,6,4,1,4,2,4,1,5,5
                Japanese collect 17 PUs (12 lost to blockades); end with 44 PUs

    Combat Hit Differential Summary :

    Russians : 1.50
        Japanese : 1.33

    triplea_41975_Jap11.tsvg

  • '13

    @Vold:

    you had no risk so I just scrambled GER for you

    Thanks!

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 11

    Combat Move - Americans
                3 submarines moved from 92 Sea Zone to 104 Sea Zone
                2 bombers moved from United Kingdom to France
                2 bombers moved from Morocco to Southern France

    Purchase Units - Americans
                Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs;
                Americans buy 2 armour, 3 artilleries, 2 destroyers, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Strategic bombing raid in France
                        AA fire in France : 1/2 hits, 0.33 expected hits
                    1 bomber killed by AA
                    Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in France causes 5 damage total.
                Strategic bombing raid in Southern France
                        AA fire in Southern France : 0/2 hits, 0.33 expected hits
                    Bombing raid in Southern France rolls: 7,4 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern France causes 6 damage total.

    Non Combat Move - Americans
                2 bombers moved from Southern France to United Kingdom
                1 bomber moved from France to United Kingdom
                1 bomber moved from Morocco to United Kingdom
                2 artilleries, 5 infantry and 3 mech_infantrys moved from Quebec to 106 Sea Zone
                2 artilleries, 1 carrier, 6 destroyers, 2 fighters, 5 infantry, 3 mech_infantrys, 1 submarine and 5 transports moved from 106 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 carriers, 1 cruiser and 4 destroyers moved from 101 Sea Zone to 104 Sea Zone
                1 infantry moved from Korea to Amur
                2 transports moved from 6 Sea Zone to 8 Sea Zone
                1 transport moved from 6 Sea Zone to 25 Sea Zone

    Place Units - Americans
                2 armour and 1 mech_infantry placed in Korea
                3 artilleries placed in Eastern United States
                2 destroyers and 5 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Combat Move - British

    Purchase Units - British
                British buy 2 destroyers; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Non Combat Move - British
                1 armour and 5 mech_infantrys moved from Eastern Persia to Kazakhstan
                3 armour and 6 mech_infantrys moved from Iraq to Caucasus
                2 fighters moved from India to Samara
                2 artilleries and 2 infantry moved from Iraq to Persia
                3 fighters moved from Morocco to 104 Sea Zone
                1 fighter moved from United Kingdom to 104 Sea Zone
                1 mech_infantry moved from Soviet Far East to Amur
                2 fighters moved from Russia to Samara
                2 fighters moved from Novosibirsk to Samara

    Place Units - British
                2 destroyers placed in 110 Sea Zone

    Turn Complete - British
                British collect 19 PUs; end with 19 PUs

    Place Units - UK_Pacific
                4 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 23 PUs; end with 24 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 4 armour and 2 mech_infantrys

    Combat Hit Differential Summary :

    AA fire in France : : 0.67
        AA fire in Southern France : : -0.33

    triplea_41975_UK_11.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 11

    Combat Move - Italians
                1 infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from British
                1 fighter moved from Southern Italy to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                4 infantry moved from Southern Italy to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                4 infantry moved from 92 Sea Zone to Morocco
                2 infantry moved from Algeria to Morocco
                1 fighter moved from Gibraltar to Morocco
                1 submarine moved from 94 Sea Zone to 91 Sea Zone
                1 armour moved from Trans-Jordan to Northwest Persia
                      Italians take Northwest Persia from Russians

    Purchase Units - Italians
                Italians buy 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 fighter and 6 infantry
                    Americans defend with 1 airfield, 2 artilleries and 2 infantry
                        Italians roll dice for 1 fighter and 6 infantry in Morocco, round 2 : 2/7 hits, 1.50 expected hits
                        Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits
                        2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 fighter and 4 infantry in Morocco, round 3 : 0/5 hits, 1.17 expected hits
                        Americans roll dice for 2 artilleries in Morocco, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 fighter and 3 infantry in Morocco, round 4 : 1/4 hits, 1.00 expected hits
                        Americans roll dice for 2 artilleries in Morocco, round 4 : 0/2 hits, 0.67 expected hits
                        1 artillery owned by the Americans lost in Morocco
                        Italians roll dice for 1 fighter and 3 infantry in Morocco, round 5 : 2/4 hits, 1.00 expected hits
                        Americans roll dice for 1 artillery in Morocco, round 5 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Americans lost in Morocco
                    Italians win, taking Morocco from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 2 artilleries and 2 infantry
                Battle in 91 Sea Zone
                    Italians attack with 1 fighter and 2 submarines
                    Americans defend with 1 destroyer
                        Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 91 Sea Zone
                    Italians win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer moved from 94 Sea Zone to 91 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 fighter moved from Morocco to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                3 armour, 1 artillery and 8 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Egypt to Trans-Jordan

    Place Units - Italians
                1 bomber and 4 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs

    Combat Hit Differential Summary :

    Italians : 0.67
        Americans : -0.33

    triplea_41975_Ita11.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 11

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 3 PUs;

    Combat - ANZAC
                ANZAC creates battle in territory 42 Sea Zone
                Battle in 46 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 46 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 destroyers moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser, 2 destroyers and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 0.33
        Japanese : -0.33

    triplea_41975_Fre11.tsvg

  • '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Combat Move - Germans
                1 mech_infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Vologda to Urals
                1 mech_infantry moved from Urals to Timguska
                      Germans take Timguska from Russians
                3 infantry moved from Smolensk to Russia
                2 infantry moved from Vologda to Russia
                8 mech_infantrys moved from Bryansk to Caucasus
                11 mech_infantrys moved from Rostov to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                2 mech_infantrys moved from Ukraine to Caucasus
                1 infantry moved from Rostov to Volgograd
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                2 bombers moved from Western Germany to Volgograd
                1 infantry moved from Tambov to Russia
                4 infantry moved from Tambov to Volgograd
                1 infantry moved from Rostov to Caucasus
                1 artillery moved from Rostov to Volgograd
                1 artillery moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                1 armour moved from Rostov to Russia
                1 infantry moved from Bryansk to Russia
                1 artillery moved from Bryansk to Russia
                1 infantry moved from Bryansk to Russia
                4 bombers and 3 fighters moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Gibraltar to 110 Sea Zone
                1 armour moved from Rostov to Volgograd
                9 armour moved from Rostov to Caucasus

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 72 PUs;

    Combat Hit Differential Summary :

    triplea_41975_Ger12.tsvg

  • '13

    Scramble 110?

  • '13

    no scramble

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Combat Move - Germans
                1 mech_infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Vologda to Urals
                1 mech_infantry moved from Urals to Timguska
                      Germans take Timguska from Russians
                3 infantry moved from Smolensk to Russia
                2 infantry moved from Vologda to Russia
                8 mech_infantrys moved from Bryansk to Caucasus
                11 mech_infantrys moved from Rostov to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                2 mech_infantrys moved from Ukraine to Caucasus
                1 infantry moved from Rostov to Volgograd
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                2 bombers moved from Western Germany to Volgograd
                1 infantry moved from Tambov to Russia
                4 infantry moved from Tambov to Volgograd
                1 infantry moved from Rostov to Caucasus
                1 artillery moved from Rostov to Volgograd
                1 artillery moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                1 armour moved from Rostov to Russia
                1 infantry moved from Bryansk to Russia
                1 artillery moved from Bryansk to Russia
                1 infantry moved from Bryansk to Russia
                4 bombers and 3 fighters moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Gibraltar to 110 Sea Zone
                1 armour moved from Rostov to Volgograd
                9 armour moved from Rostov to Caucasus

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
                Germans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 4 bombers, 3 fighters, 2 submarines and 1 tactical_bomber
                    British defend with 2 destroyers
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits
                        British roll dice for 2 destroyers in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        2 destroyers owned by the British lost in 110 Sea Zone
                    Germans win with 4 bombers, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for British: 2 destroyers
                Battle in Volgograd
                    Germans attack with 1 armour, 1 artillery, 2 bombers and 5 infantry
                    Russians defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 1 armour, 1 artillery, 2 bombers and 5 infantry in Volgograd, round 2 : 4/9 hits, 3.17 expected hits
                        Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour, 1 artillery, 2 bombers and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Caucasus
                    Germans attack with 9 armour, 1 infantry and 22 mech_infantrys
                    British defend with 3 armour and 6 mech_infantrys
                        Germans roll dice for 9 armour, 1 infantry and 22 mech_infantrys in Caucasus, round 2 : 7/32 hits, 8.33 expected hits
                        Russians roll dice for 3 armour and 6 mech_infantrys in Caucasus, round 2 : 2/9 hits, 3.50 expected hits
                        6 mech_infantrys owned by the British, 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
                        Germans roll dice for 9 armour and 21 mech_infantrys in Caucasus, round 3 : 5/30 hits, 8.00 expected hits
                        Russians roll dice for 2 armour in Caucasus, round 3 : 2/2 hits, 1.00 expected hits
                        2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 9 armour and 19 mech_infantrys remaining. Battle score for attacker is 27
                    Casualties for Germans: 1 infantry and 3 mech_infantrys
                    Casualties for British: 3 armour and 6 mech_infantrys
                Battle in Russia
                    Germans attack with 1 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
                    ANZAC defend with 2 fighters; Russians defend with 1 airfield, 1 factory_major and 5 infantry
                        Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Russia, round 2 : 4/13 hits, 4.00 expected hits
                        Russians roll dice for 2 fighters and 5 infantry in Russia, round 2 : 3/7 hits, 3.00 expected hits
                        4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
                        Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Russia, round 3 : 7/10 hits, 3.50 expected hits
                        Russians roll dice for 2 fighters and 1 infantry in Russia, round 3 : 2/3 hits, 1.67 expected hits
                        1 infantry owned by the Russians, 2 fighters owned by the ANZAC and 2 infantry owned by the Germans lost in Russia
                    Germans captures 18PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 5 infantry
                    Casualties for ANZAC: 2 fighters

    Non Combat Move - Germans
                1 aaGun moved from Rostov to Caucasus
                2 bombers moved from Volgograd to Rostov
                1 artillery moved from Ukraine to Rostov
                3 infantry moved from Bryansk to Tambov
                1 fighter and 1 tactical_bomber moved from Russia to Rostov
                8 infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Vologda to Urals
                1 mech_infantry moved from Vologda to Evenkiyskiy
                2 mech_infantrys moved from Eastern Poland to Bryansk
                6 infantry moved from Belarus to Bryansk
                3 artilleries moved from Bryansk to Rostov
                2 artilleries moved from Bryansk to Rostov
                1 mech_infantry moved from Novgorod to Vologda
                4 bombers, 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
                2 mech_infantrys moved from Novgorod to Archangel
                1 mech_infantry moved from Western Germany to France
                3 infantry moved from Western Germany to France
                1 submarine moved from 92 Sea Zone to 108 Sea Zone
                1 submarine moved from 92 Sea Zone to 107 Sea Zone
                1 submarine moved from 92 Sea Zone to 103 Sea Zone

    Place Units - Germans
                1 armour and 2 artilleries placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                8 infantry placed in Western Germany
                1 cruiser and 1 destroyer placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 71 PUs; end with 89 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 119 PUs

    Combat Hit Differential Summary :

    Germans : 0.50
        British : -0.67
        Russians : -0.17

    triplea_41975_Ger12.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 12

    Combat Move - Russians
                6 armour, 19 artilleries, 1 fighter, 44 infantry, 1 mech_infantry and 1 tactical_bomber moved from Samara to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 6 armour, 19 artilleries, 1 fighter, 44 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour, 1 artillery, 1 factory_minor and 4 infantry
                        Russians roll dice for 6 armour, 19 artilleries, 1 fighter, 44 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 20/72 hits, 21.17 expected hits
                        Germans roll dice for 1 armour, 1 artillery and 4 infantry in Volgograd, round 2 : 5/6 hits, 2.17 expected hits
                        5 infantry owned by the Russians, 1 artillery owned by the Germans, 4 infantry owned by the Germans and 1 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 6 armour, 19 artilleries, 1 fighter, 39 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 5 infantry
                    Casualties for Germans: 1 armour, 1 artillery and 4 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai
                1 infantry moved from Novosibirsk to Kazakhstan

    Turn Complete - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Samara: 1 infantry
                EDIT: Adding units owned by Russians to Volgograd: 1 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 2.83
        Russians : -1.17

    triplea_41975_Rus12.tsvg

  • '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 12

    Combat Move - Japanese
                1 unit repaired.
                1 armour moved from Buryatia to Yenisey
                1 bomber, 2 fighters and 3 tactical_bombers moved from Yakut S.S.R. to Yenisey
                4 mech_infantrys moved from Trans-Jordan to Persia
                1 mech_infantry moved from Syria to Persia
                1 bomber moved from Egypt to Persia
                1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Persia

    Purchase Units - Japanese
                Japanese buy 1 armour and 2 infantry; Remaining resources: 32 PUs; 6 SuicideAttackTokens;

    Combat - Japanese
                Battle in Yenisey
                    Japanese attack with 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers in Yenisey, round 2 : 6/7 hits, 4.17 expected hits
                        Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
                    Japanese win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Persia
                    Japanese attack with 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
                    British defend with 2 artilleries and 2 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/8 hits, 2.67 expected hits
                        British roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 4/4 hits, 1.33 expected hits
                        4 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Persia
                        Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 2/4 hits, 2.00 expected hits
                        British roll dice for 2 artilleries in Persia, round 3 : 0/2 hits, 0.67 expected hits
                        2 artilleries owned by the British lost in Persia
                    Japanese win, taking Persia from British with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 4 mech_infantrys
                    Casualties for British: 2 artilleries and 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Persia to Iraq
                1 tactical_bomber moved from Persia to Iraq
                1 bomber moved from Persia to Iraq
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 fighter moved from Southern Italy to 95 Sea Zone
                3 transports moved from 81 Sea Zone to 71 Sea Zone
                2 fighters and 3 tactical_bombers moved from Yenisey to Nenetsia
                1 bomber moved from Yenisey to Bryansk
                1 battleship moved from 81 Sea Zone to 95 Sea Zone
                1 carrier moved from 81 Sea Zone to 95 Sea Zone
                2 fighters moved from 81 Sea Zone to 95 Sea Zone
                1 carrier moved from 81 Sea Zone to 95 Sea Zone
                1 fighter moved from 81 Sea Zone to 95 Sea Zone
                1 armour moved from French Central Africa to Anglo Egyptian Sudan

    Place Units - Japanese
                1 armour and 2 infantry placed in Union of South Africa

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2,2,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,1,1,5,6,2,1,5,1,6,3,3,3,1,3,6,5,5,4,6,2,1,5,1,3,2,1,3
                Japanese collect 19 PUs (12 lost to blockades); end with 51 PUs

    Combat Hit Differential Summary :

    British : 2.00
        Russians : 0.67
        Japanese : 1.17

    triplea_41975_Jap12.tsvg

  • '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 12

    Combat Move - Americans
                1 destroyer moved from 104 Sea Zone to 103 Sea Zone
                1 destroyer moved from 104 Sea Zone to 108 Sea Zone
                1 destroyer moved from 104 Sea Zone to 107 Sea Zone
                1 fighter moved from 104 Sea Zone to 103 Sea Zone
                1 fighter moved from 104 Sea Zone to 108 Sea Zone
                1 submarine moved from 104 Sea Zone to 107 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 104 Sea Zone to 91 Sea Zone
                2 artilleries, 3 carriers, 1 cruiser, 7 destroyers, 4 fighters, 5 infantry, 3 mech_infantrys, 2 submarines and 5 transports moved from 104 Sea Zone to 110 Sea Zone
                2 artilleries, 5 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                6 bombers moved from United Kingdom to 91 Sea Zone
                1 infantry moved from Amur to Buryatia
                      Americans take Buryatia from Japanese
                2 armour and 1 mech_infantry moved from Korea to Buryatia

    triplea_41975_Ame12.tsvg

Suggested Topics

  • 38
  • 133
  • 39
  • 4
  • 24
  • 56
  • 123
  • 100
Axis & Allies Boardgaming Custom Painted Miniatures

52

Online

17.4k

Users

39.9k

Topics

1.7m

Posts