Well it appears my ruse worked! But really though I got lucky I got those 3 more hits.
Bar91 (axis) v Volde (allies) G40
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Scramble UK v. SBR?
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yes, both
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Samara
Germans take Samara from Russians
2 artilleries and 1 infantry moved from Rostov to Volgograd
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Novosibirsk to Volgograd
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 bombers moved from Germany to 112 Sea Zone
3 bombers moved from Germany to United Kingdom
1 bomber moved from Germany to 112 Sea ZonePurchase Units - Germans
Germans buy 3 armour, 1 destroyer, 3 fighters, 8 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;Combat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Attackers Fire, : 1/3 hits, 0.50 expected hits
Defenders Fire, : 1/2 hits, 0.67 expected hits
1 bomber owned by the Germans lost in United Kingdom
1 fighter owned by the British lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in 112 Sea Zone
Germans attack with 3 bombers and 1 destroyer
Americans defend with 1 destroyer
Germans roll dice for 3 bombers and 1 destroyer in 112 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Volgograd
Germans attack with 1 armour, 2 artilleries, 1 infantry and 7 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 7 mech_infantrys in Volgograd, round 2 : 3/11 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 2 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 armour moved from Tambov to Volgograd
1 aaGun moved from Tambov to Volgograd
5 infantry moved from Tambov to Volgograd
1 aaGun, 11 armour, 17 artilleries, 1 fighter, 31 infantry, 20 mech_infantrys and 2 tactical_bombers moved from Tambov to Russia
6 transports moved from 115 Sea Zone to 114 Sea Zone
7 infantry and 3 mech_infantrys moved from Germany to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
9 infantry, 3 mech_infantrys and 6 transports moved from 114 Sea Zone to 115 Sea Zone
9 infantry and 3 mech_infantrys moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Archangel
3 bombers moved from 112 Sea Zone to Western Germany
1 carrier, 1 destroyer and 2 fighters moved from 113 Sea Zone to 115 Sea Zone
1 aaGun, 1 artillery, 3 fighters and 16 infantry moved from Germany to Western Germany
4 infantry moved from Southern France to Northern Italy
1 fighter and 2 tactical_bombers moved from Southern France to Western Germany
1 fighter and 2 tactical_bombers moved from Russia to Novgorod
2 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
3 fighters placed in Novgorod
3 armour placed in Russia
8 infantry and 1 mech_infantry placed in Western Germany
1 destroyer placed in 110 Sea Zone
3 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUsCombat Hit Differential Summary :
Germans : 0.83
Defenders Fire, : : 0.33
Americans : -0.33
Attackers Fire, : : 0.50
Russians : 0.00
AA fire in United Kingdom : : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 15
Combat Move - Russians
6 armour, 18 artilleries, 35 infantry and 1 mech_infantry moved from Vologda to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 6 armour, 18 artilleries, 35 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 6 armour, 18 artilleries, 35 infantry and 1 mech_infantry in Archangel, round 2 : 17/60 hits, 18.00 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 6 armour, 18 artilleries, 35 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from West India to IndiaTurn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
Russians : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 15
Combat Move - Japanese
1 submarine moved from 76 Sea Zone to 77 Sea Zone
1 tactical_bomber moved from Tanganyika Territory to 77 Sea Zone
1 fighter moved from 80 Sea Zone to 77 Sea Zone
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
2 fighters moved from 80 Sea Zone to 79 Sea ZonePurchase Units - Japanese
Japanese buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 79 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 79 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Battle in 77 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 77 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 77 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Japanese
1 tactical_bomber moved from 77 Sea Zone to Persia
2 fighters moved from 79 Sea Zone to 80 Sea Zone
1 fighter moved from 77 Sea Zone to 80 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 artillery and 3 infantry moved from Persia to Eastern Persia
2 armour moved from Persia to Eastern Persia
1 artillery and 4 infantry moved from Iraq to Persia
1 battleship, 2 carriers and 4 fighters moved from 92 Sea Zone to 95 Sea ZonePlace Units - Japanese
1 armour and 2 infantry placed in Union of South Africa
2 artilleries placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,6,3,3,5,6,3,3,2,4,2,3,5,1,1,1,5,5,3,3,1,3,6,1,1,5,5,1
Japanese collect 17 PUs (8 lost to blockades); end with 17 PUsCombat Hit Differential Summary :
British : 0.33
Japanese : -0.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 15
Combat Move - Americans
4 bombers moved from British Guiana to 94 Sea Zone
1 bomber moved from British Guiana to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from United Kingdom to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 124 Sea Zone to 110 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
2 armour and 2 infantry moved from 87 Sea Zone to French West Africa
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
6 fighters moved from 6 Sea Zone to Iwo Jima
1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
2 armour, 1 infantry and 2 mech_infantrys moved from Yenisey to TimguskaPurchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 4 destroyers, 6 infantry and 2 transports; Remaining resources: 1 PUs;Combat - Americans
Battle in French West Africa
Battle in 93 Sea Zone
Americans attack with 2 bombers and 1 fighter
Germans defend with 3 submarines; Italians defend with 1 destroyer
3 submarines owned by the Germans Submerged
Americans roll dice for 2 bombers and 1 fighter in 93 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking French West Africa from Japanese with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 3 destroyers and 1 submarine
Italians defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 destroyers in 92 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 3 destroyers in 92 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Americans roll dice for 2 destroyers in 92 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -24
Casualties for Americans: 3 destroyers and 1 submarine
Casualties for Italians: 1 submarine
Battle in 110 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 4 bombers and 1 fighter
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 4 bombers and 1 fighter in 94 Sea Zone, round 2 : 3/5 hits, 3.17 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Timguska
Americans attack with 2 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
Americans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Timguska, round 2 : 0/5 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Timguska
Americans roll dice for 2 armour and 2 mech_infantrys in Timguska, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Timguska
Americans win, taking Timguska from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Iwo Jima
Americans attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 7/9 hits, 4.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
6 fighters moved from Iwo Jima to 6 Sea Zone
1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
4 bombers moved from 94 Sea Zone to Gibraltar
2 bombers moved from 93 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
4 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries, 1 bomber and 7 infantry placed in Eastern United States
1 artillery placed in Central United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 41 PUs;Turn Complete - Chinese
Chinese collect 23 PUs; end with 64 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 70 PUsCombat Move - British
1 mech_infantry moved from Evenkiyskiy to Urals
6 fighters moved from Vologda to Urals
1 armour moved from Vologda to Nenetsia
British take Nenetsia from Germans
1 armour moved from Nenetsia to ArchangelPurchase Units - British
British repair damage of 1x factory_major; Remaining resources: 16 PUs;
British buy 2 artilleries and 1 infantry; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 28 PUs;
UK_Pacific buy 3 destroyers; Remaining resources: 4 PUs;Combat - British
Battle in Urals
British attack with 6 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 6 fighters and 1 mech_infantry in Urals, round 2 : 4/7 hits, 3.17 expected hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Urals
British win, taking Urals from Germans with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
6 fighters moved from Urals to Archangel
5 mech_infantrys moved from Vologda to Archangel
3 aaGuns, 3 armour, 3 infantry and 2 mech_infantrys moved from West India to India
1 fighter moved from Gibraltar to Morocco
1 fighter moved from 91 Sea Zone to Morocco
3 fighters moved from 91 Sea Zone to GibraltarPlace Units - British
2 artilleries and 1 infantry placed in Quebec
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 transports
EDIT: Adding units owned by British to 106 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - British
British collect 18 PUs; end with 23 PUsPlace Units - UK_Pacific
3 destroyers placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in 39 Sea Zone change ownership: 3 destroyersCombat Hit Differential Summary :
Germans : 0.00
Italians : 1.83
British : 0.83
Americans : -0.50
Japanese : 0.67 -
Insane def in 92 probably sealed the deal for you. I’m much less optimistic now than before that battle.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 15
Combat Move - Italians
1 infantry moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 mech_infantry moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Egypt to French Equatorial AfricaPurchase Units - Italians
Italians buy 3 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
8 mech_infantrys moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 aaGun moved from Ukraine to BryanskPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 mech_infantry placed in Egypt
2 destroyers placed in 81 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
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Insane def in 92 probably sealed the deal for you. I’m much less optimistic now than before that battle.
That’s crazy…although I say about time! Your destroyers and AA have been snipers all game.
I think this is the last turn yeah? At the end of this one I will have held 8 victory cities for a whole turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 15
Combat Move - ANZAC
1 destroyer moved from 39 Sea Zone to 77 Sea Zone
2 bombers moved from India to 77 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 77 Sea Zone
ANZAC attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 2 bombers and 1 destroyer in 77 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 77 Sea Zone
ANZAC win with 2 bombers remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 bombers moved from 77 Sea Zone to India
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 39 Sea Zone to 77 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
3 destroyers moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from New South Wales to Western Australia
1 infantry moved from Burma to IndiaPlace Units - ANZAC
2 fighters placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 56 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Morocco to 91 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 0.83 -
Yea, what goes around comes around. You got it when it counted.
Actually it didn’t matter, I couldn’t have stopped your VC win - I thought I had one more turn but was mistaken.
Congratz on the win!
Another one?
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Yea, what goes around comes around. You got it when it counted.
Actually it didn’t matter, I couldn’t have stopped your VC win - I thought I had one more turn but was mistaken.
Congratz on the win!
Another one?
I was afraid you were going to go to Novgorod instead of going to Gib. You would have had me in a world of hurt. If you piled the US, UK and russians in there and started cranking out US troops!
Yeah, lets do it. Flip the board and I’ll take the same ANZAC guy you did. Do you mind editing him in for me during G1?
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I considered Novo but thought I could get to either Italy or Egypt quicker, and that I had the turns for Russia to get there and reset the VC clock.
I just miscalculated.
Plus I would have my whole fleet up there and no more backup from US. 3 units a turn doesn’t go far…
Setting it up now
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Your little Samara skip was nicely done. Could never catch that damn army