Game History
Round: 4 Purchase Units - Americans Americans buy 6 artilleries and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Morocco to South Atlantic Sea Zone 2 artilleries, 2 infantry and 2 transports moved from South Atlantic Sea Zone to Bay of Biscay Sea Zone 2 artilleries and 2 infantry moved from Bay of Biscay Sea Zone to France Americans take France from Germans 1 destroyer moved from South Atlantic Sea Zone to Bay of Biscay Sea Zone 6 infantry moved from United States to U.S. Eastern Coast Sea Zone 6 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 6 infantry moved from Celtic Sea Sea Zone to United Kingdom 1 transport moved from South Atlantic Sea Zone to U.S. Eastern Coast Sea Zone 1 bomber moved from Tunisia to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy Bombing raid in Northern Italy rolls: 6 and costs: 6 PUs. Bombing raid costs 6 PUs Non Combat Move - Americans 1 bomber moved from Northern Italy to Libya Place Units - Americans 6 artilleries placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 44 PUs; end with 45 PUsBar91 (axis) v Volde (allies) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Japanese
2 armour and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 armour, 1 destroyer, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
2 armour and 2 infantry moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from Southern Italy to Iraq
1 bomber moved from Ukraine to Iraq
2 battleships, 4 carriers and 5 fighters moved from 39 Sea Zone to 80 Sea Zone
5 fighters moved from 80 Sea Zone to Iraq
1 armour moved from Nigeria to Gold Coast
Japanese take French West Africa from French
Japanese take Gold Coast from British
1 bomber moved from Japan to KoreaPurchase Units - Japanese
Japanese buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 14 PUs; 6 SuicideAttackTokens;Combat - Japanese
Strategic bombing raid in Korea
AA fire in Korea : 0/1 hits, 0.17 expected hits
Bombing raid in Korea rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Korea causes 6 damage total.
Battle in Iraq
Japanese attack with 2 armour, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 6 mech_infantrys
Japanese roll dice for 2 battleships in Iraq, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 2 armour, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 5/11 hits, 5.17 expected hits
Russians roll dice for 1 armour and 6 mech_infantrys in Iraq, round 2 : 4/7 hits, 2.50 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 6 mech_infantrys owned by the British, 1 armour owned by the Japanese and 1 armour owned by the British lost in Iraq
Japanese win, taking Iraq from Russians with 1 armour, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour, 1 fighter and 2 infantry
Casualties for British: 1 armour and 6 mech_infantrysNon Combat Move - Japanese
1 bomber moved from Iraq to Egypt
4 fighters and 1 tactical_bomber moved from Iraq to 80 Sea Zone
1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 bomber moved from Korea to Yakut S.S.R.
1 armour, 1 artillery and 2 infantry moved from Yenisey to Yakut S.S.R.Place Units - Japanese
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,1,6,2,2,6,6,6,3,1,5,2,5,1,6,6,2,3,4,5,1,1,4,3,3,6,5,1
Japanese collect 23 PUs (8 lost to blockades); end with 37 PUsCombat Hit Differential Summary :
AA fire in Korea : : -0.17
Russians : 1.50
Japanese : 0.50 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 bombers moved from United Kingdom to 92 Sea Zone
2 bombers moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Southern France -
Scramble 92?
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No scramnlr
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 bombers moved from United Kingdom to 92 Sea Zone
2 bombers moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Southern FrancePurchase Units - Americans
Americans buy 2 carriers, 1 cruiser and 5 destroyers; Remaining resources: 1 PUs;Combat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/2 hits, 0.33 expected hits
Bombing raid in Normandy Bordeaux rolls: 7,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 0/2 hits, 0.33 expected hits
Bombing raid in Southern France rolls: 6,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 94 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 92 Sea Zone
Americans attack with 3 bombers and 3 submarines
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 3 bombers in 92 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 3 bombers and 3 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
3 bombers moved from 92 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 bombers moved from Southern France to United Kingdom
2 bombers moved from Normandy Bordeaux to United Kingdom
3 mech_infantrys moved from Central United States to 101 Sea Zone
2 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 6 destroyers, 2 fighters, 5 infantry, 3 mech_infantrys, 1 submarine and 5 transports moved from 101 Sea Zone to 106 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from 106 Sea Zone to Quebec
1 mech_infantry moved from Western United States to Central United States
2 artilleries and 1 infantry moved from Manchuria to KoreaPlace Units - Americans
2 carriers, 1 cruiser and 5 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 13 artilleries and 2 infantry; Remaining resources: 0 PUs;Non Combat Move - Chinese
5 infantry moved from Kansu to Shensi
1 fighter moved from Manchuria to Shensi
3 artilleries and 4 infantry moved from Shantung to Jehol
2 infantry moved from Chahar to SuiyuyanPlace Units - Chinese
13 artilleries and 2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsCombat Move - British
1 mech_infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
2 mech_infantrys moved from Eastern Persia to Iraq
1 artillery moved from Trans-Jordan to Iraq
3 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Trans-Jordan to IraqPurchase Units - British
British buy 2 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 5 PUs;Combat - British
Battle in Iraq
British attack with 3 armour, 2 artilleries, 2 infantry and 6 mech_infantrys
Japanese defend with 1 armour
British roll dice for 3 armour, 2 artilleries, 2 infantry and 6 mech_infantrys in Iraq, round 2 : 4/13 hits, 3.83 expected hits
Japanese roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Iraq
British win, taking Iraq from Japanese with 3 armour, 2 artilleries, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 armour and 1 mech_infantry moved from Siberia to Buryatia
1 armour and 5 mech_infantrys moved from India to Eastern PersiaPlace Units - British
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,4,2,2,2,3,6,5,1,4,2,3,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
British collect 15 PUs (6 lost to blockades); end with 16 PUsPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 2 fightersCombat Hit Differential Summary :
Italians : -0.33
British : 0.17
Americans : -2.33
AA fire in Southern France : : -0.33
AA fire in Normandy Bordeaux : : -0.33
Japanese : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Italians
1 bomber moved from Ukraine to Rostov
2 fighters moved from Southern Italy to Rostov
4 armour, 1 artillery and 10 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 93 Sea ZonePurchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in 93 Sea Zone
Germans loiter and taunt; Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 94 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Trans-Jordan
Italians attack with 4 armour, 1 artillery and 10 infantry
Russians defend with 2 armour, 2 infantry and 2 mech_infantrys
Italians roll dice for 4 armour, 1 artillery and 10 infantry in Trans-Jordan, round 2 : 5/15 hits, 4.17 expected hits
British roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 1/6 hits, 2.33 expected hits
2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 4 armour, 1 artillery and 9 infantry in Trans-Jordan, round 3 : 3/14 hits, 4.00 expected hits
British roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 4 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 23
Casualties for Italians: 1 infantry
Casualties for Russians: 2 armour, 2 infantry and 2 mech_infantrys
Battle in Rostov
Italians attack with 1 bomber and 2 fighters
Russians defend with 1 armour and 1 infantry
Italians roll dice for 1 bomber and 2 fighters in Rostov, round 2 : 0/3 hits, 1.67 expected hits
Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Italians lost in Rostov
Italians roll dice for 1 bomber and 1 fighter in Rostov, round 3 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 armour and 1 infantry in Rostov, round 3 : 2/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 bomber owned by the Italians and 1 fighter owned by the Italians lost in Rostov
Russians win with 1 armour remaining. Battle score for attacker is -29
Casualties for Italians: 1 bomber and 2 fighters
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 aaGun moved from Western Ukraine to Ukraine
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Italians
1 fighter placed in Southern Italy
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
Italians undo move 2.
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : -2.67
British : -1.83
Americans : -0.50
Russians : 1.33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Italians
1 bomber moved from Ukraine to Rostov
2 fighters moved from Southern Italy to Rostov
4 armour, 1 artillery and 10 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 93 Sea ZonePurchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in 93 Sea Zone
Germans loiter and taunt; Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 94 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Trans-Jordan
Italians attack with 4 armour, 1 artillery and 10 infantry
Russians defend with 2 armour, 2 infantry and 2 mech_infantrys
Italians roll dice for 4 armour, 1 artillery and 10 infantry in Trans-Jordan, round 2 : 5/15 hits, 4.17 expected hits
British roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 1/6 hits, 2.33 expected hits
2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 4 armour, 1 artillery and 9 infantry in Trans-Jordan, round 3 : 3/14 hits, 4.00 expected hits
British roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 4 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 23
Casualties for Italians: 1 infantry
Casualties for Russians: 2 armour, 2 infantry and 2 mech_infantrys
Battle in Rostov
Italians attack with 1 bomber and 2 fighters
Russians defend with 1 armour and 1 infantry
Italians roll dice for 1 bomber and 2 fighters in Rostov, round 2 : 0/3 hits, 1.67 expected hits
Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Italians lost in Rostov
Italians roll dice for 1 bomber and 1 fighter in Rostov, round 3 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 armour and 1 infantry in Rostov, round 3 : 2/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 bomber owned by the Italians and 1 fighter owned by the Italians lost in Rostov
Russians win with 1 armour remaining. Battle score for attacker is -29
Casualties for Italians: 1 bomber and 2 fighters
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 aaGun moved from Western Ukraine to Ukraine
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Italians
1 fighter placed in Southern Italy
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
Italians undo move 2.
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Egypt: 3 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -2.67
British : -1.83
Americans : -0.50
Russians : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea ZonePurchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 3 PUs;Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 cruiser and 3 submarines moved from 56 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to India
2 destroyers moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.33
Japanese : 0.33 -
Hey man, sorry for taking so long to do Germany. I’m not going to have time to play this week. I’ve got stuff going on the next couple of nights and then Rhiannon is coming down to visit starting Wednesday. Life will return to normal next Monday.
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No worries. It’s the end of my vacation and I don’t have an internet connection for a few days.
I get home Monday.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
3 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
11 armour, 1 artillery, 2 infantry and 11 mech_infantrys moved from Ukraine to Rostov
2 infantry moved from Smolensk to Vologda
1 infantry moved from Nenetsia to Vologda
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
2 mech_infantrys moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
2 bombers moved from Western Germany to 114 Sea Zone
2 bombers moved from Western Germany to 114 Sea ZonePurchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs;
Germans buy 1 artillery, 2 bombers, 1 destroyer, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat - Germans
Battle in 114 Sea Zone
Germans attack with 4 bombers and 1 destroyer
Russians defend with 1 cruiser
Germans roll dice for 4 bombers and 1 destroyer in 114 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 4 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Battle in Tambov
Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Tambov, round 2 : 1/7 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Tambov, round 3 : 1/7 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 11 armour, 1 artillery, 2 infantry and 11 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 11 armour, 1 artillery, 2 infantry and 11 mech_infantrys in Rostov, round 2 : 4/25 hits, 8.17 expected hits
Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 11 armour, 1 artillery, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Vologda
Germans attack with 3 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 infantry and 3 mech_infantrys in Vologda, round 2 : 1/6 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 3 infantry and 3 mech_infantrys in Vologda, round 3 : 2/6 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Germans
3 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Bryansk
1 aaGun moved from Ukraine to Rostov
6 infantry moved from Eastern Poland to Belarus
2 artilleries moved from Belarus to Bryansk
1 aaGun, 12 artilleries and 31 infantry moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
1 fighter moved from Tambov to Bryansk
4 mech_infantrys moved from Archangel to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
4 bombers moved from 114 Sea Zone to Western Germany
2 mech_infantrys moved from Germany to Eastern Poland
3 submarines moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Germans
1 destroyer placed in 113 Sea Zone
1 submarine placed in 112 Sea Zone
2 bombers placed in Western Germany
1 artillery and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 63 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -5.17
Russians : -1.00 -
No worries. It’s the end of my vacation and I don’t have an internet connection for a few days.
I get home Monday.
Went to Alabama yeah? That was a long time to spend in a third world country.
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been slammed. probably hit it tonight.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 submarine moved from 115 Sea Zone to 113 Sea ZonePurchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 3 fighters and 6 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 3 fighters and 6 transports in 113 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 3 fighters and 6 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 aaGun, 14 artilleries, 1 fighter, 40 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Samara
3 armour moved from Novosibirsk to Samara
1 infantry moved from Timguska to NovosibirskPlace Units - Russians
5 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Germans : 0.67
Russians : -0.33 -
you had no risk so I just scrambled GER for you
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - Japanese
1 mech_infantry moved from Egypt to Syria
Japanese take Syria from British
1 armour, 1 artillery, 1 bomber and 2 infantry moved from Yakut S.S.R. to Buryatia
3 fighters and 3 tactical_bombers moved from Japan to BuryatiaPurchase Units - Japanese
Japanese buy 1 artillery and 2 infantry; Remaining resources: 27 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in Buryatia
Japanese attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 armour and 3 mech_infantrys; Americans defend with 1 armour
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Buryatia, round 2 : 4/11 hits, 5.50 expected hits
Russians roll dice for 2 armour and 3 mech_infantrys in Buryatia, round 2 : 4/5 hits, 2.00 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the Americans lost in Buryatia
Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers in Buryatia, round 3 : 7/7 hits, 4.17 expected hits
Russians roll dice for 1 armour in Buryatia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Casualties for Americans: 1 armour
Casualties for British: 1 armour and 3 mech_infantrysNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Buryatia to Yakut S.S.R.
2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 battleships, 4 carriers, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Gold Coast to French Central Africa
1 bomber moved from Buryatia to Yakut S.S.R.Place Units - Japanese
1 artillery and 2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1,3,2,2,3,6,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,3,4,5,6,3,4,1,2,4,4,4,5,6,3,1,1,2,1,6,4,1,4,2,4,1,5,5
Japanese collect 17 PUs (12 lost to blockades); end with 44 PUsCombat Hit Differential Summary :
Russians : 1.50
Japanese : 1.33 -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - Americans
3 submarines moved from 92 Sea Zone to 104 Sea Zone
2 bombers moved from United Kingdom to France
2 bombers moved from Morocco to Southern FrancePurchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs;
Americans buy 2 armour, 3 artilleries, 2 destroyers, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs;Combat - Americans
Strategic bombing raid in France
AA fire in France : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 0/2 hits, 0.33 expected hits
Bombing raid in Southern France rolls: 7,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.Non Combat Move - Americans
2 bombers moved from Southern France to United Kingdom
1 bomber moved from France to United Kingdom
1 bomber moved from Morocco to United Kingdom
2 artilleries, 5 infantry and 3 mech_infantrys moved from Quebec to 106 Sea Zone
2 artilleries, 1 carrier, 6 destroyers, 2 fighters, 5 infantry, 3 mech_infantrys, 1 submarine and 5 transports moved from 106 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser and 4 destroyers moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from Korea to Amur
2 transports moved from 6 Sea Zone to 8 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea ZonePlace Units - Americans
2 armour and 1 mech_infantry placed in Korea
3 artilleries placed in Eastern United States
2 destroyers and 5 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Place Units - Chinese
2 artilleries and 7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsCombat Move - British
Purchase Units - British
British buy 2 destroyers; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Non Combat Move - British
1 armour and 5 mech_infantrys moved from Eastern Persia to Kazakhstan
3 armour and 6 mech_infantrys moved from Iraq to Caucasus
2 fighters moved from India to Samara
2 artilleries and 2 infantry moved from Iraq to Persia
3 fighters moved from Morocco to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 mech_infantry moved from Soviet Far East to Amur
2 fighters moved from Russia to Samara
2 fighters moved from Novosibirsk to SamaraPlace Units - British
2 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 19 PUs; end with 19 PUsPlace Units - UK_Pacific
4 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 4 armour and 2 mech_infantrysCombat Hit Differential Summary :
AA fire in France : : 0.67
AA fire in Southern France : : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 fighter moved from Southern Italy to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from Algeria to Morocco
1 fighter moved from Gibraltar to Morocco
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 armour moved from Trans-Jordan to Northwest Persia
Italians take Northwest Persia from RussiansPurchase Units - Italians
Italians buy 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs;Combat - Italians
Battle in Morocco
Italians attack with 1 fighter and 6 infantry
Americans defend with 1 airfield, 2 artilleries and 2 infantry
Italians roll dice for 1 fighter and 6 infantry in Morocco, round 2 : 2/7 hits, 1.50 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 fighter and 4 infantry in Morocco, round 3 : 0/5 hits, 1.17 expected hits
Americans roll dice for 2 artilleries in Morocco, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 fighter and 3 infantry in Morocco, round 4 : 1/4 hits, 1.00 expected hits
Americans roll dice for 2 artilleries in Morocco, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Morocco
Italians roll dice for 1 fighter and 3 infantry in Morocco, round 5 : 2/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Morocco, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 3 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in 91 Sea Zone
Italians attack with 1 fighter and 2 submarines
Americans defend with 1 destroyer
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Morocco to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
3 armour, 1 artillery and 8 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-JordanPlace Units - Italians
1 bomber and 4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Italians : 0.67
Americans : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea ZonePurchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 3 PUs;Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea ZonePlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33