@axis-dominion Light game? I think you should be concerned about posting your first loss against me that wasn’t strongly dice assisted. Or am I getting over confident again?
BSD (Axis+4) Vs Axisdom (Allies)
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Test summary from TripleA, engine version: 1.9, time: 12:29:19 PM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Samara
2 fighters moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 infantry moved from Russia to Samara
3 infantry moved from Nenetsia to Vologda
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 armour moved from Slovakia Hungary to Yugoslavia
Russians take Yugoslavia from Germans
1 armour moved from Yugoslavia to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Slovakia Hungary to Albania
Russians take Albania from Italians
1 infantry moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to RomaniaCombat - Russians
Battle in Romania
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Romania, round 2 : 3/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry; Japanese defend with 1 mech_infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Samara, round 2 : 3/7 hits, 2.33 expected hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Samara, round 2 : 0/4 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Germans lost in Samara
4 infantry owned by the Russians retreated to Russia
Japanese win with 1 artillery remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Vologda
Russians attack with 3 infantry
Italians defend with 1 infantry
Russians roll dice for 3 infantry in Vologda, round 2 : 1/3 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Vologda
Russians win, taking Vologda from Italians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to Russia
2 aaGuns and 17 infantry moved from Ulaanbaatar to Central Mongolia
4 armour, 1 infantry and 14 mech_infantrys moved from Slovakia Hungary to Yugoslavia
1 cruiser moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea ZonePlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
Russians : 3.33
Japanese : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 bomber, 1 destroyer, 3 fighters, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Amur
1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Novosibirsk to Kazakhstan
1 bomber moved from French Indo China to Kazakhstan
1 armour and 5 mech_infantrys moved from Eastern Persia to Kazakhstan
4 infantry moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Szechwan to Kazakhstan
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 destroyer moved from 31 Sea Zone to 30 Sea Zone
4 fighters moved from 31 Sea Zone to 30 Sea Zone
4 tactical_bombers moved from 31 Sea Zone to 30 Sea ZoneCombat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 30 Sea Zone, round 2 : 4/9 hits
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 30 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Japanese attack with 1 armour, 1 bomber, 1 fighter, 7 infantry, 9 mech_infantrys and 1 tactical_bomber
British defend with 5 armour, 2 artilleries, 4 infantry and 5 mech_infantrys
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 7 infantry, 9 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/20 hits
Russians roll dice for 5 armour, 2 artilleries, 4 infantry and 5 mech_infantrys in Kazakhstan, round 2 : 6/16 hits
6 infantry owned by the Japanese and 2 infantry owned by the British lost in Kazakhstan
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 9 mech_infantrys owned by the Japanese retreated to Novosibirsk
Russians win with 5 armour, 2 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is -12
Casualties for British: 2 infantry
Casualties for Japanese: 6 infantry
Battle in Amur
Japanese attack with 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 1 infantry
EDIT: Changing ownership of Amur from Russians to Japanese
EDIT: Turning off Edit Mode
1 armour and 5 mech_infantrys moved from Yenisey to Novosibirsk
1 bomber, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Novosibirsk
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
2 artilleries and 5 infantry moved from West India to Eastern Persia
1 infantry moved from Eastern Persia to Turkmenistan
2 armour and 1 mech_infantry moved from India to Eastern Persia
2 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
3 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from French Indo China to Szechwan
1 infantry moved from Buryatia to Amur
1 armour and 2 mech_infantrys moved from Manchuria to Amur
2 armour moved from Buryatia to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
4 mech_infantrys moved from Buryatia to Yenisey
1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R.
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 31 Sea Zone
4 fighters and 4 tactical_bombers moved from 30 Sea Zone to 31 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to Wake Island
9 fighters and 2 tactical_bombers moved from New Guinea to 31 Sea Zone
10 fighters moved from 31 Sea Zone to Wake Island
1 tactical_bomber moved from 31 Sea Zone to Wake Island
1 fighter moved from Japan to Wake IslandPlace Units - Japanese
1 destroyer and 1 submarine placed in 39 Sea Zone
1 fighter placed in India
1 armour and 2 mech_infantrys placed in Manchuria
Japanese undo move 3.
1 infantry and 2 mech_infantrys placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
Japanese undo move 3.
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 4.
1 infantry and 2 mech_infantrys placed in French Indo China
4 artilleries, 1 bomber, 2 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
Japanese collect 81 PUs (1 lost to blockades); end with 81 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 104 PUs -
As you’ve probably noticed i subscribe to a liberal school of thought (I give them easy as long as I can tell it’s what the player meant to do) in regards to edits as long as both parties engage in it in good faith. So what I did with Amur was accidentally “walk in” forgetting the inf there, so I battle calcd the battle with the force I wanted to would have sent (the ground that is there plus the 2 air in Manch) and gave you the hit that you scored on round one of the initial defense. If you choose to not allow this type of edit you are of course allowed to hold me to a strict standard, and if you choose this route please move my ground that is in Amur back into Mach and replace your Russian inf in Amur. Thanks.
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@BSD:
As you’ve probably noticed i subscribe to a liberal school of thought (I give them easy as long as I can tell it’s what the player meant to do) in regards to edits as long as both parties engage in it in good faith. So what I did with Amur was accidentally “walk in” forgetting the inf there, so I battle calcd the battle with the force I wanted to would have sent (the ground that is there plus the 2 air in Manch) and gave you the hit that you scored on round one of the initial defense. If you choose to not allow this type of edit you are of course allowed to hold me to a strict standard, and if you choose this route please move my ground that is in Amur back into Mach and replace your Russian inf in Amur. Thanks.
no problem
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 5 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
4 bombers moved from Slovakia Hungary to Northern Italy
1 infantry moved from Slovakia Hungary to Greater Southern Germany
5 fighters and 4 tactical_bombers moved from Slovakia Hungary to Greater Southern Germany
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to MidwayCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy rolls: 5,6,5 and causes: 16 damage to unit: factory_major
Bombing raid in Northern Italy causes 16 damage total.
Battle in Morocco
Battle in Midway
Battle in Greater Southern Germany
Americans attack with 5 fighters, 1 infantry and 4 tactical_bombers
Germans defend with 1 infantry
Americans roll dice for 5 fighters, 1 infantry and 4 tactical_bombers in Greater Southern Germany, round 2 : 8/10 hits, 5.33 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Greater Southern Germany
Americans win, taking Morocco from Italians, taking Midway from Japanese, taking Greater Southern Germany from Germans with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 aaGuns moved from Slovakia Hungary to Yugoslavia
7 armour, 5 infantry and 6 mech_infantrys moved from Slovakia Hungary to Yugoslavia
3 bombers moved from Northern Italy to Yugoslavia
5 fighters and 4 tactical_bombers moved from Greater Southern Germany to Yugoslavia
6 fighters moved from Slovakia Hungary to Yugoslavia
2 armour and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 armour, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
2 armour and 2 infantry moved from 92 Sea Zone to Morocco
11 artilleries and 10 infantry moved from Normandy Bordeaux to Southern France
3 carriers, 1 destroyer and 10 transports moved from 110 Sea Zone to 92 Sea Zone
3 tactical_bombers moved from Norway to 92 Sea Zone
2 artilleries and 3 infantry moved from Norway to Finland
4 fighters moved from Russia to Yugoslavia
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
7 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from British Columbia to Western United StatesPlace Units - Americans
1 fighter and 2 tactical_bombers placed in 110 Sea Zone
3 infantry placed in Finland
4 fighters placed in Western United States
Americans undo move 3.
2 fighters placed in Western United States
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Germans : -0.33
Americans : 2.67
AA fire in Northern Italy : : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 5 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
4 bombers moved from Slovakia Hungary to Northern Italy
1 infantry moved from Slovakia Hungary to Greater Southern Germany
5 fighters and 4 tactical_bombers moved from Slovakia Hungary to Greater Southern Germany
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to MidwayCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy rolls: 5,6,5 and causes: 16 damage to unit: factory_major
Bombing raid in Northern Italy causes 16 damage total.
Battle in Morocco
Battle in Midway
Battle in Greater Southern Germany
Americans attack with 5 fighters, 1 infantry and 4 tactical_bombers
Germans defend with 1 infantry
Americans roll dice for 5 fighters, 1 infantry and 4 tactical_bombers in Greater Southern Germany, round 2 : 8/10 hits, 5.33 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Greater Southern Germany
Americans win, taking Morocco from Italians, taking Midway from Japanese, taking Greater Southern Germany from Germans with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 aaGuns moved from Slovakia Hungary to Yugoslavia
7 armour, 5 infantry and 6 mech_infantrys moved from Slovakia Hungary to Yugoslavia
3 bombers moved from Northern Italy to Yugoslavia
5 fighters and 4 tactical_bombers moved from Greater Southern Germany to Yugoslavia
6 fighters moved from Slovakia Hungary to Yugoslavia
2 armour and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 armour, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
2 armour and 2 infantry moved from 92 Sea Zone to Morocco
11 artilleries and 10 infantry moved from Normandy Bordeaux to Southern France
3 carriers, 1 destroyer and 10 transports moved from 110 Sea Zone to 92 Sea Zone
3 tactical_bombers moved from Norway to 92 Sea Zone
2 artilleries and 3 infantry moved from Norway to Finland
4 fighters moved from Russia to Yugoslavia
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
7 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from British Columbia to Western United StatesPlace Units - Americans
1 fighter and 2 tactical_bombers placed in 110 Sea Zone
3 infantry placed in Finland
4 fighters placed in Western United States
Americans undo move 3.
2 fighters placed in Western United States
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Slovakia Hungary to Eastern Poland
5 fighters and 2 tactical_bombers moved from Slovakia Hungary to Eastern Poland
2 fighters moved from Slovakia Hungary to Eastern Poland
5 armour, 2 artilleries, 2 infantry and 5 mech_infantrys moved from Kazakhstan to Sikang
1 submarine moved from 39 Sea Zone to 42 Sea Zone
UK_Pacific take 41 Sea Zone from JapaneseCombat - British
Battle in Sikang
British attack with 5 armour, 2 artilleries, 2 infantry and 5 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 5 armour, 2 artilleries, 2 infantry and 5 mech_infantrys in Sikang, round 2 : 4/14 hits, 4.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 5 armour, 2 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
British attack with 7 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 1 mech_infantry
British roll dice for 7 fighters, 1 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 4/10 hits, 5.00 expected hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Eastern Poland
British win, taking Eastern Poland from Germans with 7 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
2 aaGuns, 4 fighters and 5 infantry moved from Slovakia Hungary to Yugoslavia
7 fighters and 2 tactical_bombers moved from Eastern Poland to Yugoslavia
9 artilleries and 9 infantry moved from Normandy Bordeaux to Southern France
18 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 18 infantry, 2 tactical_bombers and 12 transports moved from 110 Sea Zone to 92 Sea Zone
18 infantry moved from 92 Sea Zone to Morocco
1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 aaGun, 1 artillery and 1 infantry moved from Norway to Finland
3 fighters moved from Yugoslavia to Southern France
1 fighter moved from Yugoslavia to Southern FrancePlace Units - British
6 infantry placed in United KingdomTurn Complete - British
British collect 15 PUs; end with 15 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 18 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67
British : -1.67
Americans : 2.67
AA fire in Northern Italy : : 0.33
Japanese : -0.33 -
@BSD:
As you’ve probably noticed i subscribe to a liberal school of thought (I give them easy as long as I can tell it’s what the player meant to do) in regards to edits as long as both parties engage in it in good faith. So what I did with Amur was accidentally “walk in” forgetting the inf there, so I battle calcd the battle with the force I wanted to would have sent (the ground that is there plus the 2 air in Manch) and gave you the hit that you scored on round one of the initial defense. If you choose to not allow this type of edit you are of course allowed to hold me to a strict standard, and if you choose this route please move my ground that is in Amur back into Mach and replace your Russian inf in Amur. Thanks.
no problem
Thanks
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Is building new fighters onto pre-existing carriers a legal move? I could have sworn that it wasn’t.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Italians
Italians repair damage of 17x factory_major; Remaining resources: 47 PUs;
Italians buy 1 aaGun and 14 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Poland to Slovakia Hungary
Germans take Slovakia Hungary from Russians
2 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Holland Belgium to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
1 bomber moved from Bryansk to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Turkmenistan to Kazakhstan
Italians take Kazakhstan from Russians
6 fighters moved from Western Germany to Greater Southern Germany
1 fighter moved from Bryansk to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Eastern Poland, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the British lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Greater Southern Germany
Italians attack with 6 fighters and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 6 fighters and 2 infantry in Greater Southern Germany, round 2 : 6/8 hits
Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Greater Southern Germany
Italians win, taking Greater Southern Germany from Americans with 6 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
6 fighters moved from Greater Southern Germany to Southern Italy
12 infantry moved from Northern Italy to Southern Italy
1 armour and 14 mech_infantrys moved from Western Germany to Southern Italy
2 aaGuns and 13 infantry moved from Western Germany to Northern Italy
1 bomber moved from Eastern Poland to Southern Italy
1 fighter moved from Eastern Poland to Bryansk
1 mech_infantry moved from Iraq to Egypt
3 mech_infantrys moved from Caucasus to Iraq
2 armour and 1 mech_infantry moved from Turkmenistan to Persia
3 infantry moved from Caucasus to Kazakhstan
2 transports moved from 98 Sea Zone to 80 Sea Zone
1 infantry and 1 marine moved from Turkmenistan to Eastern Persia
1 infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from Turkmenistan to Eastern Persia
1 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Western Germany to 95 Sea Zone
1 infantry moved from Holland Belgium to France
1 infantry moved from Denmark to Western GermanyPlace Units - Italians
1 aaGun and 2 infantry placed in Southern Italy
10 infantry placed in Northern Italy
2 infantry placed in EgyptTurn Complete - Italians
Italians collect 38 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Germany: 1 artillery and 32 infantry
EDIT: Adding units owned by Italians to Greater Southern Germany: 1 artillery and 32 infantry
EDIT: Turning off Edit Mode -
@BSD:
Is building new fighters onto pre-existing carriers a legal move? I could have sworn that it wasn’t.
yep it’s legal
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
4 fighters moved from Hawaiian Islands to 30 Sea Zone
1 submarine moved from 63 Sea Zone to 30 Sea ZoneCombat - ANZAC
Battle in 30 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 4 fighters in 30 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 30 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
4 fighters moved from 30 Sea Zone to 10 Sea Zone
1 fighter moved from Gilbert Islands to Queensland
1 fighter and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
2 infantry moved from Gibraltar to 92 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.33
Japanese : 0.67 -
@BSD:
Is building new fighters onto pre-existing carriers a legal move? I could have sworn that it wasn’t.
yep it’s legal
yep, I can support this, 100% legal move.
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Italians 178 units and 860 TUV. LOL, I guess I have never seen this b4:D
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@BSD:
Is building new fighters onto pre-existing carriers a legal move? I could have sworn that it wasn’t.
yep it’s legal
yep, I can support this, 100% legal move.
OK, thanks for the clarification.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Samara to Vologda
1 mech_infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
2 fighters and 1 tactical_bomber moved from Bryansk to Vologda
1 mech_infantry moved from Archangel to VologdaCombat - Germans
Battle in Vologda
Germans attack with 1 artillery, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Vologda, round 2 : 3/8 hits
Russians roll dice for 3 infantry in Vologda, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Vologda to Bryansk
2 armour and 4 mech_infantrys moved from Archangel to Bryansk
1 infantry moved from Volgograd to Samara
8 armour and 16 mech_infantrys moved from Caucasus to Bryansk
3 infantry moved from Caucasus to Rostov
6 armour, 6 infantry and 17 mech_infantrys moved from Northern Italy to Southern Italy
2 artilleries and 40 infantry moved from Western Germany to Northern Italy
40 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun and 20 infantry moved from Germany to Greater Southern Germany
3 fighters moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
1 bomber moved from French Indo China to Volgograd
1 aaGun moved from Tambov to Volgograd
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to RostovPlace Units - Germans
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 infantry
EDIT: Adding units owned by Germans to Archangel: 1 infantry
EDIT: Adding units owned by Germans to Belarus: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 9 infantry placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greater Southern Germany: 5 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 5 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
17 infantry moved from Central Mongolia to Chahar
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Chahar
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 17 infantry in Chahar, round 2 : 3/17 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 mech_infantrys
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 1/6 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Vologda, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Russia
2 aaGuns moved from Central Mongolia to Chahar
1 armour moved from Romania to Albania
1 armour moved from Bulgaria to Albania
2 infantry moved from Romania to Bulgaria
4 armour, 1 infantry and 14 mech_infantrys moved from Yugoslavia to Albania
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea ZonePlace Units - Russians
1 armour and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans : -0.67
Russians : -1.00
Japanese : -0.33 -
stubborn allies :lol:
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you don’t even know how badly I’ve been waiting for this golden chance to finally, completely, utterly blow out that Italian navy, the source of so much of my misery :lol:
if I lose and accomplish nothing else, that will be the one truly satisfying experience haha
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you don’t even know how badly I’ve been waiting for this golden chance to finally, completely, utterly blow out that Italian navy, the source of so much of my misery :lol:
if I lose and accomplish nothing else, that will be the one truly satisfying experience haha
Haha, yeah, they’ve been a pain for sure.