18L Axis Dominion(Allies) vs AllWeNeedIsLove (Axis +3) BM3

  • '19 '17

    @JDOW:

    Please keep in mind that UK has some options to prevent it. There must not be an allied Unit in SF to activate Vichy.

    UK could either move a fighter there in UK 1 or more e.g. inf+AA from Malta with the sz98 TT there.
    In this case Italy would need to conduct surgery there by killing all units in SF without actually taking it.

    It must be a UK ground unit that moves there, air units don’t work to prevent Vichy.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                2 fighters moved from New Zealand to Queensland
                2 aaGuns moved from New South Wales to Queensland
                1 infantry moved from Malaya to Shan State

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs

    Politics - French
                Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
                Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
                Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
                Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
                Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
                Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
                Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
                Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
                Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
                Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
                Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
                Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
                Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
                Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
                Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
                Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
                Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
                Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
                Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
                Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
                Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
                Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
                Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
                Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
                Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
                Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
                Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
                Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
                Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
                Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
                Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
                Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
                Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
                Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
                Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
                Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
                Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
                Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
                Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
                Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
                Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
                Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa

    Combat Move - French
                1 destroyer moved from 72 Sea Zone to 79 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41760_Fre1.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour and 8 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans

    Non Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 124 Sea Zone
                5 infantry moved from Bulgaria to Romania
                2 artilleries and 4 infantry moved from Yugoslavia to Romania
                1 infantry moved from Slovakia Hungary to Poland
                6 artilleries moved from Germany to Poland
                2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
                3 armour moved from Yugoslavia to Poland
                2 infantry moved from Norway to Finland
                1 artillery moved from France to Northern Italy
                6 armour and 4 mech_infantrys moved from France to Germany
                2 artilleries and 1 infantry moved from France to Western Germany

    Place Units - Germans
                6 armour and 4 mech_infantrys placed in Germany
                4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 39 PUs; end with 39 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Combat Hit Differential Summary :

    triplea_41760_Ger2.tsvg

  • '15 '14

    @Adam514:

    @JDOW:

    Please keep in mind that UK has some options to prevent it. There must not be an allied Unit in SF to activate Vichy.

    UK could either move a fighter there in UK 1 or more e.g. inf+AA from Malta with the sz98 TT there.
    In this case Italy would need to conduct surgery there by killing all units in SF without actually taking it.

    It must be a UK ground unit that moves there, air units don’t work to prevent Vichy.

    Ahh, good to know thanks. Was that revised with the later versions? I mean that in the beginning it just read “no Allied units in SF”, was the “land” added in later revisions?


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 infantry moved from Eastern Poland to Belarus
                2 artilleries and 5 infantry moved from Bryansk to Belarus
                1 aaGun moved from Bryansk to Belarus
                3 infantry moved from Ukraine to Bryansk
                2 infantry moved from Rostov to Bryansk
                6 infantry moved from Russia to Bryansk
                1 submarine moved from 112 Sea Zone to 105 Sea Zone
                1 armour moved from Bryansk to Novgorod
                1 mech_infantry moved from Bryansk to Novgorod
                1 armour and 1 mech_infantry moved from Belarus to Novgorod
                3 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus

    Place Units - Russians
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    triplea_41760_Rus2.tsvg


  • fyi in case u missed it, my dd in 106 can reach your ss in 124. feel free to change that if it’s something u missed

  • '15 '14

    Careful about giving such tiny edges away dominion. You will need every single bit you can grab to have a chance against AWNs Axis :-)


  • @JDOW:

    Careful about giving such tiny edges away dominion. You will need every single bit you can grab to have a chance against AWNs Axis :-)

    yes of course, while I haven’t ever played him in global, I know of his ability and reputation. however, I also know he’s just coming back out of a long retirement and also he’s new to BM. so I feel some mercy here and there is the kind thing to do.

  • '15 '14

    Yeah, certainly nothing wrong in what you are doing. Great sportsmanship, actually!

  • '19 '17

    @JDOW:

    @Adam514:

    @JDOW:

    Please keep in mind that UK has some options to prevent it. There must not be an allied Unit in SF to activate Vichy.

    UK could either move a fighter there in UK 1 or more e.g. inf+AA from Malta with the sz98 TT there.
    In this case Italy would need to conduct surgery there by killing all units in SF without actually taking it.

    It must be a UK ground unit that moves there, air units don’t work to prevent Vichy.

    Ahh, good to know thanks. Was that revised with the later versions? I mean that in the beginning it just read “no Allied units in SF”, was the “land” added in later revisions?

    Yeah it was changed, the initial version allowed air units as well.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 harbour and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 mech_infantry moved from Anhwe to Hunan
                1 artillery, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan
                2 infantry moved from Kwangsi to Yunnan
                1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 tactical_bomber moved from 35 Sea Zone to Yunnan
                2 fighters moved from Kwangsi to Yunnan
                2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
                3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits, 3.67 expected hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                        1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                    Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 5 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 2 artilleries, 5 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 8/18 hits, 7.83 expected hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                        1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 5 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
                1 carrier moved from 36 Sea Zone to 38 Sea Zone
                1 fighter moved from Kwangsi to 38 Sea Zone
                1 fighter moved from 36 Sea Zone to 38 Sea Zone
                1 battleship and 1 destroyer moved from 36 Sea Zone to 38 Sea Zone
                2 cruisers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 battleship, 1 carrier and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from Yunnan to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 38 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 artillery and 4 infantry moved from Japan to 6 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 carrier moved from 33 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                6 infantry moved from Jehol to Chahar
                1 artillery and 2 infantry moved from Anhwe to Hunan
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                1 armour moved from Korea to Jehol
                2 bombers, 1 fighter and 2 tactical_bombers moved from Szechwan to Kwangsi
                4 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi

    Place Units - Japanese
                1 airfield placed in Kwangsi
                1 harbour placed in Hainan
                1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 36 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs

    Combat Hit Differential Summary :

    Chinese : 0.00
        Japanese : -0.50

    triplea_41760_Jap2.tsvg

  • TripleA

    @axis-dominion:

    fyi in case u missed it, my dd in 106 can reach your ss in 124. feel free to change that if it’s something u missed

    thanks for the kind offer. i did think it was safe. i was trying to negate the uk NO. if i had of realized that it could have been attacked i would have put it in sz110. infact even if sz124 was too far for your dd, sz110 would still have been a much better spot for it. oh well.

    but you don’t need to let me edit it as it was not the new mod that i had issues with, i just plain missed a sea lane. its not the end of the world because if you attack it(i still would) your destroyer is in a slightly awkward sz.


  • you’re right about the dd being misplaced, so it’s not altogether a loss for you.

    hey, I see u left anhwe ungarrisoned… in bm, whenever you do that, the territory reverts back to Chinese and a Chinese guerrilla is spawned. I can correct it for you, tell me which inf or other land unit you want me to move to there.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Guam to 54 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 26 Sea Zone to 7 Sea Zone
                1 bomber moved from Eastern United States to Midway
                1 fighter moved from 26 Sea Zone to Midway
                3 fighters moved from Hawaiian Islands to Midway
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 101 Sea Zone to 102 Sea Zone
                1 fighter moved from Eastern United States to 102 Sea Zone
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Midway to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 submarine and 2 transports placed in 101 Sea Zone
                1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    Combat Hit Differential Summary :

    triplea_41760_Ame2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow
                2 infantry moved from Shensi to Hopei
                2 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Chinese creates battle in territory Anhwe
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                    1 infantry owned by the Chinese retreated to Shensi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                1 fighter moved from Kweichow to Kansu
                1 infantry moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Sikang
                2 infantry placed in Kansu
                Chinese undo move 2.
                1 infantry placed in Shensi
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs

    Combat Hit Differential Summary :

    Chinese : 2.17
        Japanese : 0.67

    triplea_41760_Chi2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Guam to 54 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 26 Sea Zone to 7 Sea Zone
                1 bomber moved from Eastern United States to Midway
                1 fighter moved from 26 Sea Zone to Midway
                3 fighters moved from Hawaiian Islands to Midway
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 101 Sea Zone to 102 Sea Zone
                1 fighter moved from Eastern United States to 102 Sea Zone
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Midway to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 submarine and 2 transports placed in 101 Sea Zone
                1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow
                2 infantry moved from Shensi to Hopei
                2 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Chinese creates battle in territory Anhwe
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                    1 infantry owned by the Chinese retreated to Shensi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                1 fighter moved from Kweichow to Kansu
                1 infantry moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Sikang
                2 infantry placed in Kansu
                Chinese undo move 2.
                1 infantry placed in Shensi
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs

    Purchase Units - British
                British buy 1 airfield, 1 factory_minor and 1 fighter; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 124 Sea Zone
                1 bomber moved from Iceland to 124 Sea Zone
                1 tactical_bomber moved from 81 Sea Zone to Iraq
                1 fighter moved from 81 Sea Zone to Iraq
                1 infantry moved from Persia to Iraq
                1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Egypt
                1 infantry moved from Persia to Iraq

    Combat - British
                Battle in 124 Sea Zone
                    British attack with 1 bomber and 1 destroyer
                    Germans defend with 1 submarine
                        British roll dice for 1 bomber and 1 destroyer in 124 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                        Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        British roll dice for 1 bomber and 1 destroyer in 124 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                        Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans lost in 124 Sea Zone
                    British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Iraq
                    British attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 4/7 hits, 2.83 expected hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                        3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                1 aaGun and 3 infantry moved from Burma to India
                3 infantry moved from Shan State to Burma
                1 infantry moved from Eastern Persia to West India
                1 carrier moved from 81 Sea Zone to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                1 fighter and 1 tactical_bomber moved from Iraq to Egypt
                1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 79 Sea Zone
                1 cruiser moved from 81 Sea Zone to 79 Sea Zone
                1 destroyer moved from 81 Sea Zone to 79 Sea Zone
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 artillery moved from Persia to 80 Sea Zone
                1 artillery and 1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery moved from 79 Sea Zone to West India
                1 fighter moved from Malta to Gibraltar
                3 fighters moved from United Kingdom to Gibraltar
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from 124 Sea Zone to Gibraltar
                1 tactical_bomber moved from 80 Sea Zone to Eastern Persia
                1 infantry moved from Egypt to Alexandria
                1 fighter moved from 80 Sea Zone to Eastern Persia

    Place Units - British
                1 factory_minor placed in Egypt
                1 airfield placed in Gibraltar
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 33 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 aaGun and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Some Units in India change ownership: 1 aaGun and 4 infantry

    Combat Hit Differential Summary :

    Germans : -0.33
        British : 0.17
        Chinese : 2.17
        Neutral_Axis : 0.00
        Japanese : 0.67

    triplea_41760_UK_2.tsvg


  • feel free to take my offer re anhwe (that’s probably the most common thing missed by bm newcomers)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Guam to 54 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 26 Sea Zone to 7 Sea Zone
                1 bomber moved from Eastern United States to Midway
                1 fighter moved from 26 Sea Zone to Midway
                3 fighters moved from Hawaiian Islands to Midway
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 101 Sea Zone to 102 Sea Zone
                1 fighter moved from Eastern United States to 102 Sea Zone
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Midway to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 submarine and 2 transports placed in 101 Sea Zone
                1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow
                2 infantry moved from Shensi to Hopei
                2 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Chinese creates battle in territory Anhwe
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                    1 infantry owned by the Chinese retreated to Shensi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                1 fighter moved from Kweichow to Kansu
                1 infantry moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Sikang
                2 infantry placed in Kansu
                Chinese undo move 2.
                1 infantry placed in Shensi
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs

    Purchase Units - British
                British buy 1 airfield, 1 factory_minor and 1 fighter; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 124 Sea Zone
                1 bomber moved from Iceland to 124 Sea Zone
                1 tactical_bomber moved from 81 Sea Zone to Iraq
                1 fighter moved from 81 Sea Zone to Iraq
                1 infantry moved from Persia to Iraq
                1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Egypt
                1 infantry moved from Persia to Iraq

    Combat - British
                Battle in 124 Sea Zone
                    British attack with 1 bomber and 1 destroyer
                    Germans defend with 1 submarine
                        British roll dice for 1 bomber and 1 destroyer in 124 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                        Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        British roll dice for 1 bomber and 1 destroyer in 124 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                        Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans lost in 124 Sea Zone
                    British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Iraq
                    British attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 4/7 hits, 2.83 expected hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                        3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                1 aaGun and 3 infantry moved from Burma to India
                3 infantry moved from Shan State to Burma
                1 infantry moved from Eastern Persia to West India
                1 carrier moved from 81 Sea Zone to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                1 fighter and 1 tactical_bomber moved from Iraq to Egypt
                1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 79 Sea Zone
                1 cruiser moved from 81 Sea Zone to 79 Sea Zone
                1 destroyer moved from 81 Sea Zone to 79 Sea Zone
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 artillery moved from Persia to 80 Sea Zone
                1 artillery and 1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery moved from 79 Sea Zone to West India
                1 fighter moved from Malta to Gibraltar
                3 fighters moved from United Kingdom to Gibraltar
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from 124 Sea Zone to Gibraltar
                1 tactical_bomber moved from 80 Sea Zone to Eastern Persia
                1 infantry moved from Egypt to Alexandria
                1 fighter moved from 80 Sea Zone to Eastern Persia

    Place Units - British
                1 factory_minor placed in Egypt
                1 airfield placed in Gibraltar
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 33 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 aaGun and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Some Units in India change ownership: 1 aaGun and 4 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Eastern Persia: 1 tactical_bomber
                EDIT: Adding units owned by British to 80 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : -0.33
        British : 0.17
        Chinese : 2.17
        Neutral_Axis : 0.00
        Japanese : 0.67

    triplea_41760_UK_2.tsvg

  • '15 '14

    @AWN: Just to let you know: the tripleA calculator has a bug when Japan attacks Anti air, it somehow ignores it and Japan gets better TUV outcomes than they should have.

    You can verify this by running the India attack with Japan vs UK (Not UK Pacific) and then with Italy vs UK. Italy will have a worse TUV outcome. I suppose the calculator does not count AA shots against Japan or so. I don’t exactly know what the bug is but when playing around with Japan doing air strikes against ground and AA you realize that the calculations are faulty.


  • @JDOW:

    @AWN: Just to let you know: the tripleA calculator has a bug when Japan attacks Anti air, it somehow ignores it and Japan gets better TUV outcomes than they should have.

    You can verify this by running the India attack with Japan vs UK (Not UK Pacific) and then with Italy vs UK. Italy will have a worse TUV outcome. I suppose the calculator does not count AA shots against Japan or so. I don’t exactly know what the bug is but when playing around with Japan doing air strikes against ground and AA you realize that the calculations are faulty.

    wow that is good to know! thank you for sharing

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