18L Shin Ji(Axis+9) vs Giallo

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer and 3 submarines moved from 54 Sea Zone to 62 Sea Zone

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer and 3 submarines
                EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 destroyer and 3 submarines
                EDIT: Turning off Edit Mode
                1 transport placed in 62 Sea Zone
                2 infantry and 1 mech_infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    triplea_41578_ANZ11.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Germans
                Germans repair damage of 3x factory_minor; Remaining resources: 137 PUs;
                Germans buy 3 carriers, 8 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 mech_infantry moved from 109 Sea Zone to Eire
                1 infantry moved from 109 Sea Zone to Eire
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 infantry moved from 111 Sea Zone to Scotland
                1 mech_infantry moved from 111 Sea Zone to Scotland
                9 transports moved from 110 Sea Zone to 112 Sea Zone
                7 armour, 9 infantry and 2 mech_infantrys moved from Western Germany to 112 Sea Zone
                7 armour, 9 infantry, 2 mech_infantrys and 9 transports moved from 112 Sea Zone to 110 Sea Zone
                7 armour, 9 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                1 fighter moved from 110 Sea Zone to 109 Sea Zone
                5 fighters moved from 110 Sea Zone to 104 Sea Zone
                5 fighters moved from Normandy Bordeaux to 104 Sea Zone
                8 mech_infantrys moved from Bessarabia to Rostov
                3 armour moved from Caucasus to Persia
                      Germans take Persia from British
                23 armour and 12 mech_infantrys moved from Northwest Persia to Persia
                1 mech_infantry moved from Greece to Romania
                4 mech_infantrys moved from Western Germany to Southern Italy
                1 fighter moved from Germany to Southern Italy
                2 fighters moved from Germany to Southern Italy
                2 infantry moved from Germany to Western Germany

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 1 fighter and 1 transport
                    Americans defend with 3 transports
                        3 transports owned by the Americans lost in 109 Sea Zone
                    Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports
                Battle in Eire
                Battle in Scotland
                Battle in United Kingdom
                    Germans attack with 7 armour, 2 bombers, 9 infantry and 2 mech_infantrys
                    British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 3 artilleries and 2 infantry
                        Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits
                        Germans roll dice for 7 armour, 2 bombers, 9 infantry and 2 mech_infantrys in United Kingdom, round 2 : 5/20 hits, 6.67 expected hits
                        British roll dice for 3 artilleries and 2 infantry in United Kingdom, round 2 : 2/5 hits, 1.67 expected hits
                        2 infantry owned by the Germans, 2 infantry owned by the Americans and 3 artilleries owned by the Americans lost in United Kingdom
                    Germans destroys 38PUs while taking British capital
                    Germans win, taking Eire from British, taking Scotland from British, taking United Kingdom from British with 7 armour, 2 bombers, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 3 artilleries and 2 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer and 10 fighters
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 destroyer and 10 fighters in 104 Sea Zone, round 2 : 3/11 hits, 5.33 expected hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer and 10 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                2 bombers could not land in United Kingdom and were removed
                10 fighters moved from 104 Sea Zone to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 109 Sea Zone to 110 Sea Zone

    Place Units - Germans
                3 carriers placed in 110 Sea Zone
                8 fighters and 2 infantry placed in Western Germany
                1 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Western Germany: 2 bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,3,5,2,5,5
                Germans collect 77 PUs (2 lost to blockades); end with 77 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 91 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs

    Combat Hit Differential Summary :

    Germans : -3.17
        British : 0.33
        Americans : -0.33

    triplea_41578_Ger12.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Combat Move - Russians
                1 armour moved from Eastern Persia to India
                1 mech_infantry moved from Malaya to Burma

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_41578_Rus12.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 1 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Siam to Yunnan
                1 mech_infantry moved from Shensi to Yunnan
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Manchuria to Anhwe
                1 infantry moved from Manchuria to Korea
                1 artillery moved from Manchuria to Korea
                1 infantry moved from Manchuria to Amur
                1 armour moved from Manchuria to Amur
                1 artillery moved from Kweichow to Yunnan
                3 mech_infantrys moved from Shantung to Kweichow
                1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
                1 fighter moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra
                1 infantry moved from 41 Sea Zone to Sumatra
                2 fighters moved from Manchuria to Korea
                1 fighter moved from Manchuria to Amur
                1 armour moved from Manchuria to Amur

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 43 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 2 transports
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win with 1 battleship, 2 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Sumatra
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Korea
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 2 : 3/4 hits, 1.67 expected hits
                        Americans roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Japanese win, taking Korea from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Amur
                    Japanese attack with 2 armour, 1 fighter and 1 infantry
                    Americans defend with 1 mech_infantry
                        Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Amur, round 2 : 3/4 hits, 1.67 expected hits
                        Americans roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Amur
                    Japanese win, taking Amur from Americans with 2 armour and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
                1 fighter moved from 44 Sea Zone to 41 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 carriers and 4 fighters moved from 6 Sea Zone to 35 Sea Zone
                3 fighters moved from Japan to Philippines
                2 fighters moved from Korea to 6 Sea Zone
                1 fighter moved from Amur to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone

    Place Units - Japanese
                1 infantry placed in Japan
                2 infantry and 1 mech_infantry placed in Shantung
                2 infantry and 1 mech_infantry placed in Manchuria
                1 carrier, 2 destroyers and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
                Japanese collect 59 PUs (2 lost to blockades); end with 59 PUs

    Combat Hit Differential Summary :

    Americans : 1.33
        UK_Pacific : -0.33
        Japanese : 4.00

    triplea_41578_Jap12.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 1 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Siam to Yunnan
                1 mech_infantry moved from Shensi to Yunnan
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Manchuria to Anhwe
                1 infantry moved from Manchuria to Korea
                1 artillery moved from Manchuria to Korea
                1 infantry moved from Manchuria to Amur
                1 armour moved from Manchuria to Amur
                1 artillery moved from Kweichow to Yunnan
                3 mech_infantrys moved from Shantung to Kweichow
                1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
                1 fighter moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra
                1 infantry moved from 41 Sea Zone to Sumatra
                2 fighters moved from Manchuria to Korea
                1 fighter moved from Manchuria to Amur
                1 armour moved from Manchuria to Amur

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 43 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 2 transports
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win with 1 battleship, 2 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Sumatra
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Korea
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 2 : 3/4 hits, 1.67 expected hits
                        Americans roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Japanese win, taking Korea from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Amur
                    Japanese attack with 2 armour, 1 fighter and 1 infantry
                    Americans defend with 1 mech_infantry
                        Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Amur, round 2 : 3/4 hits, 1.67 expected hits
                        Americans roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Amur
                    Japanese win, taking Amur from Americans with 2 armour and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
                1 fighter moved from 44 Sea Zone to 41 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 carriers and 4 fighters moved from 6 Sea Zone to 35 Sea Zone
                3 fighters moved from Japan to Philippines
                2 fighters moved from Korea to 6 Sea Zone
                1 fighter moved from Amur to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone

    Place Units - Japanese
                1 infantry placed in Japan
                2 infantry and 1 mech_infantry placed in Shantung
                2 infantry and 1 mech_infantry placed in Manchuria
                1 carrier, 2 destroyers and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
                Japanese collect 59 PUs (2 lost to blockades); end with 59 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to Philippines: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Americans : 1.33
        UK_Pacific : -0.33
        Japanese : 4.00

    triplea_41578_Jap12.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 1 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 armour, 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                1 armour, 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
                10 bombers moved from Eastern United States to Spain
                11 bombers moved from Gibraltar to Normandy Bordeaux
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                3 fighters moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to Spain
                1 infantry moved from Siberia to Sakha
                      Americans take Sakha from Japanese
                1 mech_infantry moved from Siberia to Sakha
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 transport moved from 9 Sea Zone to 10 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 :  2/4 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Normandy Bordeaux
                    Americans attack with 11 bombers
                    Germans defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour; Italians defend with 2 fighters
                        Americans roll dice for 11 bombers in Normandy Bordeaux, round 2 :  8/11 hits
                        Germans roll dice for 3 fighters in Normandy Bordeaux, round 2 :  2/3 hits
                        2 bombers owned by the Americans, 1 fighter owned by the Germans and 2 fighters owned by the Italians lost in Normandy Bordeaux
                    Americans win with 9 bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 fighter
                    Casualties for Italians: 2 fighters
                    Casualties for Americans: 2 bombers
                Battle in Spain
                    Americans attack with 1 armour, 2 artilleries, 10 bombers, 2 fighters and 3 infantry
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Spain, round 2 :  1/3 hits
                        Americans roll dice for 1 armour, 2 artilleries, 10 bombers, 2 fighters and 3 infantry in Spain, round 2 :  9/18 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  2/6 hits
                        6 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
                    Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 10 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Northwest Persia from Germans to Americans
                EDIT: Turning off Edit Mode
                10 bombers moved from Spain to Gibraltar
                9 bombers moved from Normandy Bordeaux to Gibraltar
                3 fighters moved from 104 Sea Zone to 91 Sea Zone
                2 fighters moved from Spain to 91 Sea Zone
                1 carrier moved from 12 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 artillery, 1 infantry and 3 tactical_bombers placed in Eastern United States
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    triplea_41578_Ame12.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Brazil to 86 Sea Zone
                1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 bomber moved from Gibraltar to 109 Sea Zone
                1 bomber moved from Gibraltar to Northern Italy
                2 battleships, 2 carriers and 2 cruisers moved from 92 Sea Zone to 91 Sea Zone
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Burma to Shan State
                2 artilleries moved from India to Burma
                2 infantry moved from India to Burma

    Combat - British
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Northern Italy causes 0 damage total.
                Battle in 109 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 109 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from 109 Sea Zone to Gibraltar
                1 armour and 2 infantry moved from 91 Sea Zone to Spain
                1 infantry moved from Gibraltar to Spain

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Gibraltar: 1 aaGun
                EDIT: Adding units owned by Americans to Spain: 1 aaGun
                EDIT: Turning off Edit Mode
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
                Some Units in India change ownership: 7 infantry

    triplea_41578_UK_12.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Italians
                1 mech_infantry moved from Bessarabia to Rostov

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,4,1,3,2,2
                Italians collect 1 PU (10 lost to blockades); end with 1 PU
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 6 PUs

    Combat Hit Differential Summary :

    triplea_41578_Ita12.tsvg

  • '15

    So, that’s a win!

  • '15

    I mean, unless ANZAC can take Volgograd or something.  Nice game!  I’ll catch you again after I’ve hit ten.

  • '21 '20 '19 '18 '17 '16

    GG Shin Ji! Well played you devil :wink:

    Catch you later

  • '15

    :evil: :evil: :evil:

Suggested Topics

  • 10
  • 20
  • 58
  • 66
  • 40
  • 65
  • 35
  • 101
Axis & Allies Boardgaming Custom Painted Miniatures

90

Online

17.2k

Users

39.6k

Topics

1.7m

Posts