Trying a radical attack. Scramble from Leningrad?
8L G40 BM.3 giallo (Allies) vs VonAlba (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 33
Purchase Units - Americans
Americans buy 9 armour, 3 fighters and 3 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Korea to Amur
3 fighters moved from Philippines to Manchuria
3 fighters moved from Korea to Manchuria
1 armour, 1 artillery and 1 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 fighter moved from Korea to Amur
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to Mexico
Americans take Mexico from Germans
1 armour moved from Mexico to Southeast Mexico
Americans take Southeast Mexico from Germans
1 armour moved from Central United States to Central America
1 armour moved from Central United States to Central America
3 bombers moved from Eastern United States to Central AmericaCombat - Americans
Battle in Central America
Americans attack with 2 armour and 3 bombers
Germans defend with 1 armour and 1 infantry
Americans roll dice for 2 armour and 3 bombers in Central America, round 2 : 3/5 hits
Germans roll dice for 1 armour and 1 infantry in Central America, round 2 : 1/2 hits
1 armour owned by the Americans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Central America
Americans win, taking Central America from Germans with 1 armour and 3 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 1 armour
Battle in Manchuria
Americans attack with 1 armour, 1 artillery, 7 fighters and 1 infantry
Germans defend with 3 armour and 3 mech_infantrys; Italians defend with 1 armour
Americans roll dice for 1 armour, 1 artillery, 7 fighters and 1 infantry in Manchuria, round 2 : 4/10 hits
Italians roll dice for 4 armour and 3 mech_infantrys in Manchuria, round 2 : 3/7 hits
3 mech_infantrys owned by the Germans, 1 artillery owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Manchuria
Americans roll dice for 7 fighters in Manchuria, round 3 : 4/7 hits
Italians roll dice for 3 armour in Manchuria, round 3 : 2/3 hits
3 armour owned by the Germans and 2 fighters owned by the Americans lost in Manchuria
Americans win with 5 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 3 armour and 3 mech_infantrys
Casualties for Italians: 1 armour
Casualties for Americans: 1 armour, 1 artillery, 2 fighters and 1 infantry
Battle in Amur
Americans attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Americans roll dice for 1 fighter and 1 infantry in Amur, round 2 : 0/2 hits
Germans roll dice for 1 armour in Amur, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Amur
retreated to Amur
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantryNon Combat Move - Americans
5 fighters moved from Manchuria to Korea
1 transport moved from 7 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Amur to Korea
4 fighters moved from 123 Sea Zone to Eastern United States
3 bombers moved from Central America to Eastern United States
2 fighters moved from 123 Sea Zone to Eastern United States
3 battleships, 12 carriers, 4 cruisers, 3 destroyers, 8 fighters, 2 submarines and 10 transports moved from 123 Sea Zone to 109 Sea Zone
11 fighters moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea ZonePlace Units - Americans
3 armour placed in Korea
3 infantry placed in Japan
3 armour placed in Central United States
3 armour placed in Western United States
3 fighters placed in Eastern United States
Americans undo move 4.
3 armour placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,3,2,3,5,6,2,4,6,2,5,5,3,2,2,3,4,3,6,4,3,4,5,5,2,2,5,6,3,1,3,4,1,2,1,1,3,2,1,2,3,6,3,3,1,3,2,3,6,5,1,1,3,6,2,1,5,6,3,3,3,1,5,1,1,5,5,4,5,5,4,4,1,2,2,5,5,1,2,1,6,2,3,1,3,4,1,1,1,6,3,6,2,2,2,6,1,3,3,4,4,4
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,2,1,6,6,6
Americans collect 60 PUs (6 lost to blockades); end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 aaGun
EDIT: Adding units owned by Americans to Central United States: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 33
Purchase Units - British
British buy 1 artillery and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 123 Sea Zone to 109 Sea Zone
6 artilleries and 6 infantry moved from United Kingdom to 109 Sea Zone
2 armour and 2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from United Kingdom to 109 Sea Zone
6 fighters moved from United Kingdom to 109 Sea ZoneNon Combat Move - British
Place Units - British
2 transports placed in 109 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
British collect 15 PUs; end with 15 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 33
Purchase Units - Italians
Italians buy 2 armour, 2 destroyers, 2 fighters, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Malaya to Yunnan
3 infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Anhwe to Manchuria
3 bombers moved from Shan State to Anhwe
1 fighter moved from Shan State to 39 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 mech_infantry moved from West India to India
1 mech_infantry moved from India to Burma
1 marine moved from Burma to Shan State
1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys moved from Shan State to Yunnan
1 armour and 2 mech_infantrys moved from Yunnan to Kweichow
2 armour moved from West India to Burma
1 infantry moved from West India to India
3 mech_infantrys moved from Eastern Persia to India
1 mech_infantry moved from Persia to West India
2 artilleries moved from Iraq to Persia
1 bomber moved from Iraq to Kweichow
4 artilleries and 6 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
2 fighters moved from Southern Italy to PersiaNon Combat Move - Italians
Place Units - Italians
2 destroyers and 1 transport placed in 80 Sea Zone
2 submarines placed in 71 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Malaya
2 fighters placed in PersiaTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2,4,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
Italians collect 48 PUs (9 lost to blockades); end with 48 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 59 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 64 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 67 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 33
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 109 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 34
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 122 PUs;
Germans buy 4 artilleries, 2 destroyers, 1 factory_minor, 24 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Amur to Korea
1 armour and 4 mech_infantrys moved from Buryatia to Korea
1 armour and 2 mech_infantrys moved from Jehol to Korea
3 bombers moved from Anhwe to Korea
2 mech_infantrys moved from Yenisey to Buryatia
1 armour moved from Yenisey to Buryatia
1 bomber moved from Yenisey to Korea
1 mech_infantry moved from Anhwe to Manchuria
1 mech_infantry moved from Kweichow to Jehol
1 armour moved from Kweichow to Jehol
1 artillery moved from Hunan to Anhwe
4 artilleries moved from India to Burma
2 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Anhwe
1 armour and 2 mech_infantrys moved from Eastern Persia to India
2 armour and 1 mech_infantry moved from Russia to Urals
3 armour and 3 mech_infantrys moved from Volgograd to Tsinghai
2 mech_infantrys moved from Spain to 93 Sea Zone
2 infantry moved from Spain to 93 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 93 Sea Zone to 88 Sea Zone
1 carrier moved from 93 Sea Zone to 88 Sea Zone
2 fighters moved from Western Germany to 88 Sea Zone
1 artillery moved from Algeria to Morocco
2 infantry moved from Algeria to Morocco
2 transports moved from 88 Sea Zone to 87 Sea Zone
2 artilleries and 2 infantry moved from French West Africa to 87 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 87 Sea Zone to 88 Sea Zone
3 armour moved from Venezuela to Central America
4 transports moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from West Indies to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Southeast Mexico
6 fighters moved from 89 Sea Zone to Southeast Mexico
23 carriers, 6 destroyers, 35 fighters and 6 submarines moved from 89 Sea Zone to 88 Sea Zone
1 submarine moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Venezuela to Colombia
2 infantry moved from Venezuela to Colombia
1 armour moved from Venezuela to Ecuador
Germans take Ecuador from Neutral_True
1 armour moved from Peru to Bolivia
Germans take Bolivia from Neutral_True
1 armour moved from Bolivia to Paraguay
Germans take Paraguay from Neutral_True
1 infantry moved from Brazil to Uruguay
Germans take Uruguay from Neutral_True
3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 infantry moved from Portugal to 91 Sea Zone
1 infantry moved from Spain to 91 Sea Zone
5 infantry, 3 mech_infantrys, 4 submarines and 4 transports moved from 91 Sea Zone to 88 Sea Zone
1 destroyer moved from 88 Sea Zone to 103 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in Central America
Germans attack with 3 armour
Americans defend with 1 armour
Germans roll dice for 3 armour in Central America, round 2 : 2/3 hits
Americans roll dice for 1 armour in Central America, round 2 : 1/1 hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in Central America
Germans win, taking Central America from Americans with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Americans: 1 armour
Battle in Southeast Mexico
Germans attack with 6 fighters and 2 infantry
Americans defend with 1 armour
Germans roll dice for 6 fighters and 2 infantry in Southeast Mexico, round 2 : 3/8 hits
Americans roll dice for 1 armour in Southeast Mexico, round 2 : 0/1 hits
1 armour owned by the Americans lost in Southeast Mexico
Germans win, taking Southeast Mexico from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Korea
Germans attack with 3 armour, 4 bombers and 6 mech_infantrys
Americans defend with 1 airfield, 3 armour, 1 factory_minor, 6 fighters and 2 infantry
Germans roll dice for 3 armour, 4 bombers and 6 mech_infantrys in Korea, round 2 : 5/13 hits
Americans roll dice for 3 armour, 6 fighters and 2 infantry in Korea, round 2 : 3/11 hits
3 armour owned by the Americans, 2 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Korea
Germans roll dice for 3 armour, 4 bombers and 3 mech_infantrys in Korea, round 3 : 5/10 hits
Americans roll dice for 6 fighters in Korea, round 3 : 0/6 hits
5 fighters owned by the Americans lost in Korea
Germans roll dice for 3 armour, 4 bombers and 3 mech_infantrys in Korea, round 4 : 4/10 hits
Americans roll dice for 1 fighter in Korea, round 4 : 0/1 hits
1 fighter owned by the Americans lost in Korea
Germans win, taking Korea from Americans with 3 armour, 4 bombers and 3 mech_infantrys remaining. Battle score for attacker is 72
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 3 armour, 6 fighters and 2 infantryNon Combat Move - Germans
4 bombers moved from Korea to Manchuria
9 infantry moved from 88 Sea Zone to British Guiana
5 mech_infantrys moved from 88 Sea Zone to British Guiana
2 artilleries moved from 88 Sea Zone to British Guiana
1 mech_infantry moved from British Guiana to Venezuela
1 mech_infantry moved from Venezuela to Colombia
1 artillery moved from British Guiana to Venezuela
1 infantry moved from British Guiana to Venezuela
1 infantry moved from British Guiana to Venezuela
6 fighters moved from Southeast Mexico to 88 Sea Zone
2 fighters moved from Brazil to 88 Sea Zone
3 fighters moved from Western Germany to 88 Sea Zone
2 fighters moved from Western Germany to FrancePlace Units - Germans
1 factory_minor placed in Venezuela
1 artillery and 2 infantry placed in Brazil
3 infantry placed in Novgorod
10 infantry placed in Western Germany
2 artilleries and 1 infantry placed in France
1 artillery and 8 infantry placed in Germany
2 destroyers and 1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
Germans collect 102 PUs; end with 102 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 109 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 129 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 34
Combat Move - Japanese
Turn Complete - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 34
Purchase Units - British
British buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 5 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 109 Sea Zone to 112 Sea Zone
1 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 109 Sea Zone to 112 Sea ZoneCombat - British
Battle in Western Germany
British converts factory_major into different units
Battle in Norway
Battle in DenmarkNon Combat Move - British
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to Western Germany: 1 armour, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 artilleries and 1 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 3 fighters
EDIT: Adding units owned by British to 112 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode -
the 4 uk units shouldn’t be on the tr but i can’t remove them ill try later
-
try to edit it
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 34
Purchase Units - British
British buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 5 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 109 Sea Zone to 112 Sea Zone
1 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 109 Sea Zone to 112 Sea ZoneCombat - British
Battle in Western Germany
British converts factory_major into different units
Battle in Norway
Battle in DenmarkNon Combat Move - British
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to Western Germany: 1 armour, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 artilleries and 1 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 3 fighters
EDIT: Adding units owned by British to 112 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 2 armour, 4 infantry, 2 mech_infantrys and 1 transport
EDIT: Removing units owned by Americans from 112 Sea Zone: 4 transports
EDIT: Adding units owned by British to Norway: 1 armour, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 112 Sea Zone: 4 transports
EDIT: Adding units owned by British to 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 34
Purchase Units - British
British buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 5 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 109 Sea Zone to 112 Sea Zone
1 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 109 Sea Zone to 112 Sea ZoneCombat - British
Battle in Western Germany
British converts factory_major into different units
Battle in Norway
Battle in DenmarkNon Combat Move - British
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to Western Germany: 1 armour, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 artilleries and 1 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 3 fighters
EDIT: Adding units owned by British to 112 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 2 armour, 4 infantry, 2 mech_infantrys and 1 transport
EDIT: Removing units owned by Americans from 112 Sea Zone: 4 transports
EDIT: Adding units owned by British to Norway: 1 armour, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 112 Sea Zone: 4 transports
EDIT: Adding units owned by British to 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 1 armour, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeSummary Text: https://www.axisandallies.org/forums/index.php?topic=41556.10000
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 34
Purchase Units - Italians
Italians buy 3 armour, 3 artilleries, 1 destroyer, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Anhwe to Japan
1 mech_infantry moved from Manchuria to Siberia
Italians take Siberia from Americans
2 mech_infantrys moved from Kweichow to Kiangsi
1 armour moved from Kweichow to Kiangsi
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from 43 Sea Zone to Borneo
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 39 Sea Zone to 43 Sea Zone
Italians take 37 Sea Zone from ANZAC
1 carrier moved from 79 Sea Zone to 39 Sea Zone
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 mech_infantry moved from West India to India
3 artilleries, 2 infantry and 2 mech_infantrys moved from Yunnan to French Indo China
1 mech_infantry moved from Burma to French Indo China
2 armour moved from Burma to French Indo China
1 bomber moved from Kweichow to Russia
2 bombers moved from Anhwe to Russia
1 transport moved from 80 Sea Zone to 39 Sea Zone
2 destroyers moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from Persia to 39 Sea Zone
1 fighter moved from Persia to India
1 submarine moved from 71 Sea Zone to 79 Sea Zone
1 submarine moved from 71 Sea Zone to 79 Sea Zone
1 fighter moved from Persia to India
2 artilleries moved from Persia to Eastern Persia
1 armour, 4 artilleries and 6 infantry moved from Iraq to Persia
1 armour moved from Persia to Eastern Persia
1 armour moved from Liberia to French Central Africa
1 infantry moved from Algeria to Morocco
14 infantry moved from Spain to Southern France
1 marine moved from Shan State to MalayaCombat - Italians
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Japan causes 5 damage total.
Battle in Borneo
Battle in 42 Sea Zone
Italians attack with 1 submarine
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Italians roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Italians win, taking Borneo from UK_Pacific, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transportsNon Combat Move - Italians
1 bomber moved from Japan to KoreaPlace Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 20 Sea Zone
1 artillery and 2 infantry placed in Northern Italy
3 armour placed in Southern Italy
3 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
Italians undo move 5.
1 artillery and 2 infantry placed in Malaya
1 artillery placed in IraqTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
Italians collect 58 PUs; end with 58 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 63 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 69 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 74 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 77 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 34
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer and 5 submarines moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra -
will your sub fight?
-
yes
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 34
Combat Move - French
Non Combat Move - French
2 infantry moved from 112 Sea Zone to Western GermanyTurn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 35
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 4 armour, 1 artillery, 18 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Buryatia to Sakha
Germans take Sakha from Americans
1 bomber moved from Manchuria to Korea
1 armour moved from Jehol to Suiyuyan
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Hunan to Yunnan
2 mech_infantrys moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
3 armour moved from Tsinghai to Volgograd
3 mech_infantrys moved from Tsinghai to Volgograd
1 destroyer moved from 103 Sea Zone to 104 Sea Zone
2 destroyers moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from 88 Sea Zone to 104 Sea Zone
2 fighters moved from 88 Sea Zone to 101 Sea Zone
2 fighters moved from 88 Sea Zone to 101 Sea Zone
1 fighter moved from 88 Sea Zone to 64 Sea Zone
3 infantry and 1 mech_infantry moved from Colombia to Central America
1 armour moved from Ecuador to Central America
2 infantry moved from Venezuela to Colombia
1 artillery moved from Venezuela to Colombia
5 mech_infantrys moved from British Guiana to Colombia
2 infantry moved from Brazil to Colombia
1 artillery moved from Brazil to Colombia
1 infantry moved from Uruguay to Brazil
1 armour moved from Paraguay to Colombia
2 artilleries and 9 infantry moved from British Guiana to Brazil
47 fighters moved from 88 Sea Zone to Southern France
2 fighters moved from France to Southern France
27 carriers, 7 destroyers, 11 submarines and 8 transports moved from 88 Sea Zone to 92 Sea Zone
4 armour moved from Spain to Northern Italy
2 artilleries and 5 infantry moved from France to Northern Italy
1 artillery moved from Portugal to Spain
1 infantry moved from Gibraltar to Spain
3 infantry moved from Spain to Southern France
3 infantry moved from Spain to Normandy Bordeaux
3 infantry moved from Spain to Southern France
4 infantry moved from Spain to Southern France
1 infantry moved from Spain to Southern France
3 infantry moved from Novgorod to Karelia
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Germany to Poland
1 artillery and 6 infantry moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Korea to Jehol
1 mech_infantry moved from Jehol to SuiyuyanCombat - Germans
-
scramble from e c?
-
no
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 35
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 4 armour, 1 artillery, 18 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Buryatia to Sakha
Germans take Sakha from Americans
1 bomber moved from Manchuria to Korea
1 armour moved from Jehol to Suiyuyan
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Hunan to Yunnan
2 mech_infantrys moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
3 armour moved from Tsinghai to Volgograd
3 mech_infantrys moved from Tsinghai to Volgograd
1 destroyer moved from 103 Sea Zone to 104 Sea Zone
2 destroyers moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from 88 Sea Zone to 104 Sea Zone
2 fighters moved from 88 Sea Zone to 101 Sea Zone
2 fighters moved from 88 Sea Zone to 101 Sea Zone
1 fighter moved from 88 Sea Zone to 64 Sea Zone
3 infantry and 1 mech_infantry moved from Colombia to Central America
1 armour moved from Ecuador to Central America
2 infantry moved from Venezuela to Colombia
1 artillery moved from Venezuela to Colombia
5 mech_infantrys moved from British Guiana to Colombia
2 infantry moved from Brazil to Colombia
1 artillery moved from Brazil to Colombia
1 infantry moved from Uruguay to Brazil
1 armour moved from Paraguay to Colombia
2 artilleries and 9 infantry moved from British Guiana to Brazil
47 fighters moved from 88 Sea Zone to Southern France
2 fighters moved from France to Southern France
27 carriers, 7 destroyers, 11 submarines and 8 transports moved from 88 Sea Zone to 92 Sea Zone
4 armour moved from Spain to Northern Italy
2 artilleries and 5 infantry moved from France to Northern Italy
1 artillery moved from Portugal to Spain
1 infantry moved from Gibraltar to Spain
3 infantry moved from Spain to Southern France
3 infantry moved from Spain to Normandy Bordeaux
3 infantry moved from Spain to Southern France
4 infantry moved from Spain to Southern France
1 infantry moved from Spain to Southern France
3 infantry moved from Novgorod to Karelia
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Germany to Poland
1 artillery and 6 infantry moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Korea to Jehol
1 mech_infantry moved from Jehol to SuiyuyanCombat - Germans
Battle in 64 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 64 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Central America
Germans attack with 1 armour, 3 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Central America, round 2 : 1/5 hits
Americans roll dice for 1 infantry in Central America, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Central America
Germans win, taking Central America from Americans with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 101 Sea Zone
Germans attack with 4 fighters and 4 submarines
Americans defend with 1 destroyer
Germans roll dice for 4 submarines in 101 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 101 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 101 Sea Zone
Germans win with 4 fighters and 3 submarines remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Germans
1 fighter moved from 64 Sea Zone to Brazil
4 fighters moved from 101 Sea Zone to Venezuela
2 fighters moved from 104 Sea Zone to Southern France
2 infantry moved from Morocco to 92 Sea Zone
2 mech_infantrys moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from 92 Sea Zone to Spain
1 aaGun moved from Southern Italy to Northern Italy
3 bombers moved from Manchuria to India
4 artilleries moved from Burma to India
2 armour and 1 mech_infantry moved from Urals to ArchangelPlace Units - Germans
3 infantry placed in Brazil
3 infantry placed in Venezuela
10 infantry placed in Germany
1 artillery and 2 infantry placed in France
3 armour placed in Southern France
1 airfield placed in Southern France
3 mech_infantrys placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,6,5
Germans collect 91 PUs (1 lost to blockades); end with 91 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs