Forgot to click post on that one!
8L G40 BM.3 giallo (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 21 PUs;
British buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Eire to Scotland
1 destroyer moved from 88 Sea Zone to 92 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from 95 Sea Zone to Tunisia
1 carrier, 1 destroyer and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Kazakhstan to Caucasus
British take Caucasus from Italians
1 infantry moved from Kazakhstan to Volgograd
British take Volgograd from Germans
9 artilleries and 13 infantry moved from Kazakhstan to Samara
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 64 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 22 Sea Zone to 31 Sea ZoneCombat - British
Battle in Tunisia
British attack with 2 fighters and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 2 fighters and 1 infantry in Tunisia, round 2 : 3/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Tunisia
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Samara
British attack with 9 artilleries and 13 infantry
Japanese defend with 1 infantry
British roll dice for 9 artilleries and 13 infantry in Samara, round 2 : 7/22 hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Samara
British win, taking Samara from Japanese with 9 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
4 aaGuns moved from Kazakhstan to Samara
2 fighters moved from Tunisia to 92 Sea Zone
7 fighters moved from Gibraltar to United Kingdom
2 fighters moved from 31 Sea Zone to Hawaiian IslandsPlace Units - British
7 infantry placed in United KingdomTurn Complete - British
British collect 24 PUs; end with 24 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea Zone
2 fighters moved from Iraq to Southern Italy
4 artilleries and 9 infantry moved from Trans-Jordan to Iraq
1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Turkmenistan to Kazakhstan
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 infantry moved from Northern Italy to Western Germany
3 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kazakhstan
Italians attack with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 2/7 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from British with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer and 7 fighters; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Yakut S.S.R. to Sakha
Germans take Buryatia from Russians
Germans take Sakha from Americans
1 mech_infantry moved from Yenisey to Buryatia
2 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
3 infantry moved from Rostov to Bryansk
9 armour, 4 artilleries, 6 infantry and 5 mech_infantrys moved from Northwest Persia to Caucasus
1 mech_infantry moved from Libya to Algeria
1 armour moved from Libya to Algeria
1 mech_infantry moved from Tobruk to Tunisia
1 armour moved from Tobruk to Tunisia
1 mech_infantry moved from Tobruk to Libya
1 mech_infantry moved from Tobruk to Libya
1 armour moved from Alexandria to Libya
2 mech_infantrys moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
2 mech_infantrys moved from Egypt to Alexandria
2 armour moved from Iraq to Egypt
3 mech_infantrys moved from Egypt to Iraq
2 armour moved from Anglo Egyptian Sudan to Alexandria
1 armour moved from Gold Coast to French Central Africa
1 armour moved from Rhodesia to South West Africa
Germans take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
Germans take Union of South Africa from British
6 mech_infantrys moved from Rhodesia to Anglo Egyptian Sudan
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
4 bombers moved from Tanganyika Territory to Iraq
2 mech_infantrys moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 3 infantry moved from Southern France to France
3 artilleries and 8 infantry moved from Northern Italy to Western Germany
2 fighters moved from Southern Italy to 111 Sea Zone
5 carriers, 2 destroyers, 8 fighters, 2 infantry, 2 mech_infantrys, 3 submarines and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 infantry and 2 mech_infantrys moved from 111 Sea Zone to Scotland
15 artilleries moved from Poland to Germany
2 mech_infantrys moved from Iraq to Egypt
2 armour and 7 mech_infantrys moved from Iraq to CaucasusCombat - Germans
Battle in Volgograd
Germans attack with 1 artillery and 2 infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits
British roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Scotland
Germans attack with 2 infantry and 2 mech_infantrys
British defend with 1 airfield and 2 infantry
Germans roll dice for 2 infantry and 2 mech_infantrys in Scotland, round 2 : 2/4 hits
British roll dice for 2 infantry in Scotland, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Algeria
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Algeria, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Algeria, round 3 : 2/2 hits
Americans roll dice for 1 artillery in Algeria, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Algeria
Germans win, taking Algeria from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery
Battle in Caucasus
Germans attack with 11 armour, 4 artilleries, 6 infantry and 12 mech_infantrys
British defend with 1 infantry
Germans roll dice for 11 armour, 4 artilleries, 6 infantry and 12 mech_infantrys in Caucasus, round 2 : 9/33 hits
British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 11 armour, 4 artilleries, 5 infantry and 12 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
Place Units - Germans
2 carriers and 1 destroyer placed in 113 Sea Zone
4 fighters placed in 113 Sea Zone
3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 88 PUs; end with 89 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 119 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Combat Move - Japanese
3 armour, 6 artilleries, 15 infantry, 1 marine and 4 mech_infantrys moved from Turkmenistan to Kazakhstan
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
3 armour moved from Kazakhstan to Tsinghai
4 mech_infantrys moved from Kazakhstan to Tsinghai
1 fighter moved from Shan State to Anhwe
1 artillery and 6 infantry moved from Yunnan to Shan State
1 armour moved from Chahar to Jehol
3 armour, 1 infantry and 3 mech_infantrys moved from Hopei to Chahar
1 artillery and 3 infantry moved from Shensi to Hopei
1 infantry moved from Tsinghai to Shensi
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Kweichow to Anhwe
1 bomber moved from Anhwe to Korea
10 fighters moved from Anhwe to JeholCombat - Japanese
Strategic bombing raid in Korea
AA fire in Korea : 1/1 hits
1 bomber killed by AA
Bombing raid in Korea causes 0 damage total.
Battle in Jehol
Japanese attack with 1 armour and 10 fighters
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 10 fighters in Jehol, round 2 : 8/11 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 10 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
10 fighters moved from Jehol to Anhwe
1 aaGun moved from Urals to NovosibirskTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 4 armour, 1 battleship, 7 destroyers and 1 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Korea to Jehol
1 tactical_bomber moved from Korea to Jehol
2 armour moved from Korea to Sakha
6 artilleries and 6 infantry moved from Southeast Mexico to 89 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 89 Sea Zone to 91 Sea Zone
2 marines moved from Eastern United States to 101 Sea Zone
2 carriers, 2 cruisers, 1 destroyer and 2 marines moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Morocco to Algeria
3 fighters and 3 tactical_bombers moved from 92 Sea Zone to Algeria
2 bombers moved from French Guiana to United Kingdom
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 3 transports moved from 92 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Sakha
Americans attack with 2 armour
Germans defend with 1 armour
Americans roll dice for 2 armour in Sakha, round 2 : 1/2 hits
Germans roll dice for 1 armour in Sakha, round 2 : 1/1 hits
1 armour owned by the Americans and 1 armour owned by the Germans lost in Sakha
Americans win, taking Sakha from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Americans: 1 armour
Battle in Jehol
Americans attack with 1 armour and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 armour and 1 tactical_bomber in Jehol, round 2 : 2/2 hits
Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Algeria
Americans attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
Germans defend with 1 armour
Americans roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Algeria, round 2 : 6/7 hits
Germans roll dice for 1 armour in Algeria, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Algeria
Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
3 fighters and 3 tactical_bombers moved from Algeria to 91 Sea Zone
3 tactical_bombers moved from Gibraltar to United Kingdom
7 fighters moved from Eastern United States to 91 Sea Zone
6 fighters moved from Gibraltar to United Kingdom
6 artilleries, 6 infantry and 2 marines moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 tactical_bombers moved from 91 Sea Zone to Gibraltar
2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports moved from 27 Sea Zone to 64 Sea Zone
1 fighter moved from 64 Sea Zone to West Indies
1 fighter and 2 tactical_bombers moved from 64 Sea Zone to West Indies
3 transports moved from 26 Sea Zone to 64 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Jehol to Korea
1 submarine moved from 39 Sea Zone to 80 Sea ZonePlace Units - Americans
1 armour and 1 infantry placed in Japan
3 armour placed in Korea
1 battleship and 7 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 68 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - British
British buy 2 tactical_bombers; Remaining resources: 8 PUs;Combat Move - British
1 carrier, 2 fighters and 4 transports moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
14 fighters moved from United Kingdom to Scotland
1 carrier and 1 cruiser moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Central United States
1 fighter and 1 tactical_bomber moved from 64 Sea Zone to Gibraltar
1 infantry moved from Samara to Tambov
British take Tambov from Germans
1 infantry moved from Samara to Vologda
British take Vologda from Japanese
1 artillery and 1 infantry moved from Samara to Novosibirsk
8 artilleries and 9 infantry moved from Samara to VologdaCombat - British
Battle in Scotland
British attack with 14 fighters and 3 infantry
Germans defend with 1 airfield, 1 infantry and 2 mech_infantrys
British roll dice for 14 fighters and 3 infantry in Scotland, round 2 : 6/17 hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Scotland, round 2 : 1/3 hits
2 mech_infantrys owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 14 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Novosibirsk
British attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits
Japanese roll dice for 1 aaGun and 1 infantry in Novosibirsk, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 : 0/2 hits
Japanese roll dice for 1 aaGun and 1 infantry in Novosibirsk, round 3 : 1/1 hits
1 infantry owned by the British lost in Novosibirsk
British roll dice for 1 artillery in Novosibirsk, round 4 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Novosibirsk, round 4 : 1/1 hits
1 artillery owned by the British lost in Novosibirsk
Japanese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
4 aaGuns moved from Samara to Vologda
14 fighters moved from Scotland to United KingdomPlace Units - British
2 tactical_bombers placed in United KingdomTurn Complete - British
British collect 18 PUs; end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUsTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
4 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Kazakhstan to Tambov
1 armour moved from Kazakhstan to Tambov
1 artillery and 2 infantry moved from Kazakhstan to Samara
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
4 artilleries and 9 infantry moved from Iraq to PersiaCombat - Italians
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intercept from gibrailtair?
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yes uk fig uk tac and us tac
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
4 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Kazakhstan to Tambov
1 armour moved from Kazakhstan to Tambov
1 artillery and 2 infantry moved from Kazakhstan to Samara
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
4 artilleries and 9 infantry moved from Iraq to PersiaCombat - Italians
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 4 fighters
British defend with 2 destroyers, 1 fighter and 1 tactical_bomber; Americans defend with 1 tactical_bomber
Italians roll dice for 1 bomber, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 4/6 hits
British roll dice for 2 destroyers, 1 fighter and 2 tactical_bombers in 92 Sea Zone, round 2 : 1/5 hits
1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 2 destroyers owned by the British and 1 tactical_bomber owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 bomber and 4 fighters in 92 Sea Zone, round 3 : 2/5 hits
British roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the British lost in 92 Sea Zone
Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 40
Casualties for Italians: 1 destroyer
Casualties for British: 2 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 tactical_bomber
Battle in Tambov
Italians attack with 1 armour and 3 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour and 3 mech_infantrys in Tambov, round 2 : 1/4 hits
British roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Tambov
Italians win, taking Tambov from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Samara
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits
British roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the British lost in Samara
Italians win, taking Samara from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
4 fighters moved from 92 Sea Zone to Southern France
3 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
1 fighter placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,4,1
Italians collect 20 PUs (4 lost to blockades); end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to Shan State
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from Philippines to Shan State
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 battleship, 3 carriers and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Malaya
Battle in Shan State
ANZAC attack with 3 artilleries, 6 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 9 infantry
ANZAC roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits
ANZAC roll dice for 3 artilleries, 6 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 5/13 hits
Japanese roll dice for 1 artillery and 9 infantry in Shan State, round 2 : 2/10 hits
7 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Shan State
ANZAC roll dice for 3 artilleries, 6 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 6/11 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 2/3 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 artilleries owned by the ANZAC lost in Shan State
ANZAC win, taking Malaya from Japanese, taking Shan State from Japanese with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for ANZAC: 2 artilleries and 2 infantry
Casualties for Japanese: 1 artillery and 9 infantryNon Combat Move - ANZAC
6 fighters and 1 tactical_bomber moved from Shan State to 37 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 31 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 carriers, 1 destroyer and 6 fighters; Remaining resources: 3 PUs;Combat Move - Germans
2 artilleries and 3 infantry moved from France to Southern France
5 mech_infantrys moved from Western Germany to Southern France
5 armour moved from Western Germany to Southern Italy
3 mech_infantrys moved from Tobruk to Tunisia
1 armour and 2 mech_infantrys moved from Libya to Tunisia
2 armour and 2 mech_infantrys moved from Alexandria to Libya
2 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
1 armour moved from Union of South Africa to Belgian Congo
1 armour and 5 mech_infantrys moved from Anglo Egyptian Sudan to Alexandria
2 carriers, 1 destroyer and 4 fighters moved from 113 Sea Zone to 112 Sea Zone
15 artilleries moved from Germany to Western Germany
4 bombers moved from Iraq to Western Germany
3 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Volgograd to Tambov
5 infantry moved from Caucasus to Rostov
4 artilleries moved from Caucasus to Rostov
11 armour and 12 mech_infantrys moved from Caucasus to Tambov
1 mech_infantry moved from Buryatia to Yakut S.S.R.
10 fighters moved from 111 Sea Zone to Scotland
5 carriers, 2 destroyers, 3 submarines and 2 transports moved from 111 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in Scotland
Germans attack with 10 fighters
British defend with 1 airfield and 2 infantry
Germans roll dice for 10 fighters in Scotland, round 2 : 8/10 hits
British roll dice for 2 infantry in Scotland, round 2 : 1/2 hits
1 fighter owned by the Germans and 2 infantry owned by the British lost in Scotland
Germans win with 9 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for British: 2 infantryNon Combat Move - Germans
9 fighters moved from Scotland to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea ZonePlace Units - Germans
1 destroyer placed in 110 Sea Zone
3 carriers and 6 fighters placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 84 PUs; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Combat Move - Japanese
1 infantry moved from Yunnan to Shan State
2 fighters moved from Anhwe to Shan State
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
3 armour and 4 mech_infantrys moved from Tsinghai to Szechwan
2 mech_infantrys moved from Kazakhstan to Eastern Persia
1 armour moved from Kazakhstan to Eastern Persia
1 infantry moved from Kazakhstan to Tsinghai
6 artilleries, 14 infantry and 1 marine moved from Kazakhstan to Sikang
1 infantry moved from Sikang to Szechwan
1 infantry moved from Szechwan to Yunnan
3 armour, 1 infantry and 2 mech_infantrys moved from Chahar to Jehol
2 infantry moved from Hopei to Chahar
1 mech_infantry moved from Chahar to Jehol
1 artillery moved from Hopei to Kweichow
2 armour moved from Anhwe to Jehol
2 mech_infantrys moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
2 fighters moved from Anhwe to Shan State
7 fighters moved from Anhwe to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 7 fighters
Chinese defend with 2 infantry
Japanese roll dice for 7 fighters in Manchuria, round 2 : 4/7 hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits
1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Japanese win with 6 fighters remaining. Battle score for attacker is -4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 fighter
Battle in Jehol
Japanese attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys
Americans defend with 1 armour
Japanese roll dice for 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys in Jehol, round 2 : 6/12 hits
Chinese roll dice for 1 armour in Jehol, round 2 : 0/1 hits
1 armour owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Shan State
Japanese attack with 4 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 4 fighters and 1 infantry in Shan State, round 2 : 1/5 hits
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
Japanese roll dice for 3 fighters in Shan State, round 3 : 2/3 hits
ANZAC roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Shan State
Japanese win with 2 fighters remaining. Battle score for attacker is -16
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 fighters and 1 infantryNon Combat Move - Japanese
2 fighters moved from Shan State to Yunnan
6 fighters moved from Manchuria to AnhweTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 armour, 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Sakha to Buryatia
Americans take Buryatia from Germans
1 armour moved from Buryatia to Yakut S.S.R.
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 fighters and 3 tactical_bombers moved from United Kingdom to 110 Sea Zone
4 fighters moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Gold Coast
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 82 Sea Zone
1 marine moved from 82 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 82 Sea Zone
1 marine moved from 82 Sea Zone to French Equatorial Africa
1 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
1 bomber moved from United Kingdom to FranceCombat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Gold Coast
Battle in French West Africa
Battle in French Equatorial Africa
Battle in Nigeria
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 3 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 7 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/11 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Gold Coast from Germans, taking French West Africa from Germans, taking French Equatorial Africa from Germans, taking Nigeria from Germans with 1 destroyer, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Yakut S.S.R.
Americans attack with 1 armour
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits
Americans roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits
Germans roll dice for 1 mech_infantry in Yakut S.S.R., round 3 : 0/1 hits
Americans roll dice for 1 armour in Yakut S.S.R., round 4 : 0/1 hits
Germans roll dice for 1 mech_infantry in Yakut S.S.R., round 4 : 0/1 hits
Americans roll dice for 1 armour in Yakut S.S.R., round 5 : 1/1 hits
Germans roll dice for 1 mech_infantry in Yakut S.S.R., round 5 : 0/1 hits
1 mech_infantry owned by the Germans lost in Yakut S.S.R.
Americans win, taking Yakut S.S.R. from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
1 armour moved from Korea to Manchuria
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 carriers, 3 destroyers and 9 transports moved from 64 Sea Zone to 101 Sea Zone
1 battleship and 7 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from West Indies to Gibraltar
7 fighters and 3 tactical_bombers moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 carrier and 1 fighter moved from 91 Sea Zone to 82 Sea Zone
1 tactical_bomber moved from Gibraltar to 82 Sea Zone
1 bomber moved from France to United Kingdom
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 64 Sea ZonePlace Units - Americans
3 armour placed in Korea
1 armour placed in Japan
7 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Purchase Units - British
British buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 battleship and 1 carrier moved from 64 Sea Zone to 101 Sea Zone
2 fighters moved from Central United States to 101 Sea Zone
1 infantry moved from Vologda to Archangel
British take Archangel from Japanese
8 artilleries and 9 infantry moved from Vologda to Urals
British take Urals from Japanese
1 carrier and 1 cruiser moved from 26 Sea Zone to 64 Sea ZoneCombat - British
Non Combat Move - British
4 aaGuns moved from Vologda to UralsPlace Units - British
5 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 20 PUs; end with 20 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 23 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 26 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 carrier moved from 97 Sea Zone to 99 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Southern Italy to Algeria
4 fighters moved from Southern France to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
2 infantry moved from 94 Sea Zone to Algeria
3 infantry moved from Southern France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
4 artilleries and 9 infantry moved from Persia to Eastern Persia
1 infantry moved from Samara to Vologda
Italians take Vologda from British
1 infantry moved from Samara to Novosibirsk
1 artillery moved from Samara to Novosibirsk
1 armour and 2 mech_infantrys moved from Tambov to Novosibirsk
1 artillery moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest PersiaCombat - Italians
Battle in Crete
Battle in Algeria
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Algeria, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Crete from Americans, taking Algeria from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
2 fighters moved from Southern Italy to 99 Sea ZonePlace Units - Italians
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,4,2
Italians collect 23 PUs (3 lost to blockades); end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 3 artilleries and 3 infantry; Remaining resources: 19 PUs;Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
6 fighters and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 battleship, 4 carriers and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea ZoneCombat - ANZAC
Battle in Siam
Battle in French Indo China
Battle in Hainan
Battle in Yunnan
ANZAC attack with 6 fighters and 1 tactical_bomber
Japanese defend with 2 fighters and 2 infantry
ANZAC roll dice for 6 fighters and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits
Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 3/4 hits
2 infantry owned by the Japanese, 2 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in Yunnan
ANZAC win, taking Siam from Japanese, taking French Indo China from Japanese, taking Hainan from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 2 fighters and 2 infantryNon Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from Yunnan to 36 Sea ZonePlace Units - ANZAC
2 artilleries and 1 infantry placed in Queensland
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 29 PUs; end with 48 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 51 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 54 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 57 PUs