Forgot to click post on that one!
8L G40 BM.3 giallo (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 2 destroyers, 4 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
2 submarines moved from 112 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Persia to Trans-Jordan
4 armour moved from Persia to Trans-Jordan
4 artilleries and 6 infantry moved from Persia to Iraq
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 armour moved from Northwest Persia to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to French Central Africa
Germans take French Equatorial Africa from French
Germans take French Central Africa from French
1 armour moved from Anglo Egyptian Sudan to Nigeria
Germans take Nigeria from British
1 armour moved from Anglo Egyptian Sudan to British Somaliland
Italians take Ethiopia from British
Germans take British Somaliland from British
1 armour moved from Anglo Egyptian Sudan to Italian Somaliland
Germans take Kenya from British
Italians take Italian Somaliland from British
1 armour moved from Anglo Egyptian Sudan to Tanganyika Territory
Germans take Belgian Congo from British
Germans take Tanganyika Territory from British
1 armour moved from Anglo Egyptian Sudan to Rhodesia
Germans take Rhodesia from British
8 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Alexandria to Libya
Italians take Tobruk from British
Italians take Libya from Americans
1 mech_infantry moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
6 armour and 19 mech_infantrys moved from Alexandria to Egypt
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Americans
1 armour moved from Evenkiyskiy to Timguska
2 mech_infantrys moved from Urals to Timguska
3 armour, 15 artilleries and 1 mech_infantry moved from Novgorod to Baltic States
3 armour moved from Baltic States to Poland
1 mech_infantry moved from Baltic States to Poland
2 bombers moved from Archangel to Iraq
2 bombers moved from Germany to Iraq
5 armour, 1 artillery and 3 infantry moved from Germany to Western Germany
1 armour moved from Caucasus to Iraq
2 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Northwest Persia to Trans-Jordan
1 artillery and 2 infantry moved from Rostov to Volgograd
3 infantry moved from Tambov to Volgograd
2 armour moved from Western Germany to Poland
6 mech_infantrys moved from Western Germany to PolandCombat - Germans
Battle in Timguska
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Timguska, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Timguska, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Timguska
Germans win, taking Timguska from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Egypt
Germans attack with 6 armour and 22 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 3 infantry; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 6 armour and 22 mech_infantrys in Egypt, round 2 : 9/28 hits
British roll dice for 1 artillery and 4 infantry in Egypt, round 2 : 2/5 hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 6 armour and 20 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
Place Units - Germans
2 carriers, 2 destroyers and 1 submarine placed in 112 Sea Zone
4 fighters placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 73 PUs; end with 74 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Combat Move - Russians
1 submarine moved from 113 Sea Zone to 114 Sea ZoneNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Sikang
1 artillery and 2 infantry moved from Shan State to Yunnan
3 armour and 3 mech_infantrys moved from India to Yunnan
3 armour and 4 mech_infantrys moved from West India to Eastern Persia
6 artilleries, 15 infantry and 1 marine moved from West India to Eastern Persia
6 fighters moved from India to French Indo China
1 bomber moved from India to French Indo China
3 fighters moved from Hunan to French Indo China
1 armour moved from Shantung to Anhwe
1 armour moved from Kiangsu to Anhwe
1 armour moved from Jehol to Anhwe
1 artillery moved from Novosibirsk to Kansu
1 infantry moved from Vologda to Samara
1 infantry moved from Urals to NovosibirskNon Combat Move - Japanese
Place Units - Japanese
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in French Indo China
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,5,2,6,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,4,3,5,5,5,1,2,3,6,1,3,6,2,5
Japanese collect 38 PUs (17 lost to blockades); end with 38 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 4 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from Amur to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 6 Sea Zone to Japan
3 transports moved from 6 Sea Zone to 25 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
3 bombers, 5 fighters and 5 tactical_bombers moved from Korea to Japan
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Northern Italy
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Northern Italy -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 4 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from Amur to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 6 Sea Zone to Japan
3 transports moved from 6 Sea Zone to 25 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
3 bombers, 5 fighters and 5 tactical_bombers moved from Korea to Japan
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Northern Italy
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from Malta to 95 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 95 Sea Zone -
scramble sz 6 or at italy
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NO SCRAMBLE FOR ITALY AND JAP
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 4 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from Amur to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 6 Sea Zone to Japan
3 transports moved from 6 Sea Zone to 25 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
3 bombers, 5 fighters and 5 tactical_bombers moved from Korea to Japan
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Northern Italy
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from Malta to 95 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in Southern France
Battle in Northern Italy
Americans attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
Germans defend with 4 infantry; Italians defend with 1 factory_major
Americans roll dice for 2 battleships in Northern Italy, round 2 : 2/2 hits
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Northern Italy, round 2 : 6/10 hits
Italians roll dice for 4 infantry in Northern Italy, round 2 : 1/4 hits
1 infantry owned by the Americans and 4 infantry owned by the Germans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Southern France from Germans, taking Northern Italy from Italians with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Americans: 1 infantry
Battle in Japan
Americans attack with 1 armour, 3 artilleries, 3 bombers, 5 fighters, 4 infantry and 5 tactical_bombers
Japanese defend with 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 19 infantry and 1 marine
Americans roll dice for 1 armour, 3 artilleries, 3 bombers, 5 fighters, 4 infantry and 5 tactical_bombers in Japan, round 2 : 9/21 hits
Japanese roll dice for 3 artilleries, 1 fighter, 19 infantry and 1 marine in Japan, round 2 : 6/24 hits
9 infantry owned by the Japanese, 2 artilleries owned by the Americans and 4 infantry owned by the Americans lost in Japan
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 5 fighters and 5 tactical_bombers in Japan, round 3 : 11/15 hits
Japanese roll dice for 3 artilleries, 1 fighter, 10 infantry and 1 marine in Japan, round 3 : 6/15 hits
10 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 artillery owned by the Americans and 3 fighters owned by the Americans lost in Japan
Americans roll dice for 1 armour, 3 bombers, 2 fighters and 3 tactical_bombers in Japan, round 4 : 7/9 hits
Japanese roll dice for 2 artilleries, 1 fighter and 1 marine in Japan, round 4 : 1/4 hits
2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in Japan
Americans captures 43PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Americans: 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers
Casualties for Japanese: 3 artilleries, 1 fighter, 19 infantry and 1 marine
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to JapaneseNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Japan to 25 Sea Zone
2 carriers moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Japan to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to Korea
1 mech_infantry moved from Algeria to Morocco
2 artilleries and 2 infantry moved from Malta to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
3 fighters moved from Gibraltar to United Kingdom
1 submarine moved from 20 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
2 aaGuns moved from Western United States to Central United States
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from Northern Italy to 95 Sea Zone
2 fighters and 2 tactical_bombers moved from Northern Italy to SardiniaPlace Units - Americans
4 fighters and 1 tactical_bomber placed in Eastern United States
1 destroyer and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 77 PUs; end with 120 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 130 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 135 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 140 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 145 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 155 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
6 infantry moved from Manchuria to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Jehol, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 5 infantry in Jehol, round 3 : 0/5 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 4 infantry in Jehol, round 4 : 1/4 hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 4 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - British
British repair damage of 14x factory_major; Remaining resources: 30 PUs;
British buy 3 fighters; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
4 infantry moved from Scotland to Eire
4 fighters moved from United Kingdom to Eire
1 destroyer moved from 109 Sea Zone to 88 Sea Zone
1 carrier, 1 destroyer, 1 infantry and 5 transports moved from 96 Sea Zone to 95 Sea Zone
2 fighters moved from Sicily to 95 Sea Zone
7 fighters moved from Sicily to Gibraltar
9 artilleries and 16 infantry moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Japanese
1 carrier, 1 cruiser and 2 fighters moved from 19 Sea Zone to 22 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Rhodesia
British attack with 1 armour and 2 infantry
Germans defend with 1 armour
British roll dice for 1 armour and 2 infantry in Rhodesia, round 2 : 1/3 hits
Germans roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Rhodesia
British win, taking Rhodesia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Eire
British attack with 4 fighters and 4 infantry
Germans defend with 2 artilleries and 1 infantry
British roll dice for 4 fighters and 4 infantry in Eire, round 2 : 4/8 hits
Germans roll dice for 2 artilleries and 1 infantry in Eire, round 2 : 2/3 hits
1 infantry owned by the Germans, 2 infantry owned by the British and 2 artilleries owned by the Germans lost in Eire
British win, taking Eire from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
4 fighters moved from Eire to United Kingdom
1 aaGun moved from Scotland to United Kingdom
4 aaGuns moved from Turkmenistan to Kazakhstan
1 infantry and 1 mech_infantry moved from Union of South Africa to RhodesiaPlace Units - British
3 fighters placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 21 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 24 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUsTurn Complete - UK_Pacific
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Im out for a week on holiday, be back around the 16th
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Iraq to Southern Italy
4 artilleries and 9 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Eastern Persia to Turkmenistan
Italians take Turkmenistan from British
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 armour and 2 mech_infantrys moved from Persia to Turkmenistan
1 infantry moved from Eastern Persia to Turkmenistan
1 artillery moved from Eastern Persia to Turkmenistan
1 artillery and 1 infantry moved from Eastern Persia to Persia
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 1/3 hits
Americans roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 fighters placed in IraqTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Combat Move - French
1 infantry moved from Scotland to United KingdomCombat - French
Non Combat Move - French
Turn Complete - French
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triple a say me i’ve win because i’ve taken 8 vc in europe
i’don’t know if it’s true because i’ve lost jap ,so i need 9 vc in europe… or you take jap too late?
i don’t know, you know that?
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You need 9 vc now ive taken Japan
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 carriers, 4 fighters and 2 transports; Remaining resources: 2 PUs;Combat Move - Germans
9 mech_infantrys moved from Belgian Congo to Rhodesia
1 armour moved from Tanganyika Territory to Rhodesia
1 armour moved from Italian Somaliland to Tanganyika Territory
1 armour moved from British Somaliland to Anglo Egyptian Sudan
1 armour moved from French Central Africa to Gold Coast
Germans take French West Africa from French
Germans take Gold Coast from British
1 armour moved from Nigeria to Anglo Egyptian Sudan
1 armour moved from Libya to Algeria
Germans take Tunisia from French
Germans take Algeria from French
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 armour and 1 mech_infantry moved from Alexandria to Libya
2 mech_infantrys moved from Egypt to Tobruk
1 armour moved from Egypt to Tobruk
2 mech_infantrys moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Tobruk
1 armour moved from Egypt to Alexandria
1 fighter moved from Western Germany to 93 Sea Zone
1 fighter moved from Western Germany to 96 Sea Zone
3 artilleries and 8 infantry moved from Southern Italy to Northern Italy
1 infantry moved from France to Southern France
2 artilleries moved from France to Southern France
1 infantry moved from France to Southern France
2 infantry moved from France to Southern France
5 armour and 7 mech_infantrys moved from Poland to Western Germany
2 submarines moved from 113 Sea Zone to 112 Sea Zone
15 artilleries moved from Baltic States to Poland
1 artillery and 5 infantry moved from Volgograd to Rostov
1 armour moved from Timguska to Yakut S.S.R.
Germans take Yenisey from Americans
Germans take Yakut S.S.R. from Americans
1 mech_infantry moved from Timguska to Yenisey
4 armour and 9 mech_infantrys moved from Egypt to Iraq
6 armour and 3 mech_infantrys moved from Trans-Jordan to Northwest Persia
3 armour, 4 artilleries, 6 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
4 bombers moved from Iraq to RhodesiaCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rhodesia
Germans attack with 1 armour, 4 bombers and 9 mech_infantrys
British defend with 1 armour, 3 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 4 bombers and 9 mech_infantrys in Rhodesia, round 2 : 6/14 hits
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Rhodesia, round 2 : 3/5 hits
1 mech_infantry owned by the British, 3 mech_infantrys owned by the Germans, 3 infantry owned by the British and 1 armour owned by the British lost in Rhodesia
Germans win, taking Rhodesia from British with 1 armour, 4 bombers and 6 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 armour, 3 infantry and 1 mech_infantry
Battle in Southern France
Germans attack with 2 artilleries and 4 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries and 4 infantry in Southern France, round 2 : 1/6 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 2 artilleries and 4 infantry in Southern France, round 3 : 2/6 hits
Americans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
4 bombers moved from Rhodesia to Tanganyika TerritoryPlace Units - Germans
3 carriers, 4 fighters and 2 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 79 PUs; end with 81 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs -
russia is out pls continue each turn.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Combat Move - Japanese
1 fighter moved from French Indo China to 41 Sea Zone
1 bomber moved from French Indo China to 21 Sea Zone
3 armour, 6 artilleries, 15 infantry, 1 marine and 4 mech_infantrys moved from Eastern Persia to Turkmenistan
1 infantry moved from Sikang to Shensi
1 artillery moved from Kansu to Shensi
1 infantry moved from Szechwan to Shensi
3 armour moved from Yunnan to Hopei
3 mech_infantrys moved from Yunnan to Hopei
10 fighters moved from French Indo China to Jehol
1 infantry moved from Anhwe to Jehol
1 artillery moved from Chahar to Jehol
1 armour moved from Anhwe to Chahar
1 armour moved from Anhwe to Jehol
1 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Yunnan to KweichowCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Jehol
Japanese attack with 1 armour, 1 artillery, 10 fighters and 1 infantry
Chinese defend with 5 infantry
Japanese roll dice for 1 armour, 1 artillery, 10 fighters and 1 infantry in Jehol, round 2 : 6/13 hits
Chinese roll dice for 5 infantry in Jehol, round 2 : 3/5 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Chinese lost in Jehol
Japanese win with 10 fighters remaining. Battle score for attacker is 2
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantryNon Combat Move - Japanese
10 fighters moved from Jehol to Anhwe
1 fighter moved from 41 Sea Zone to Shan State
1 bomber moved from 21 Sea Zone to AnhweTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 armour, 2 carriers, 2 cruisers, 7 fighters and 2 marines; Remaining resources: 1 PUs;Combat Move - Americans
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 fighters and 2 tactical_bombers moved from Sardinia to Algeria
2 fighters and 2 tactical_bombers moved from 95 Sea Zone to Gibraltar
2 fighters moved from Gibraltar to United Kingdom
4 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
2 bombers moved from Hawaiian Islands to French Guiana
2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports moved from 25 Sea Zone to 27 Sea Zone
3 transports moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in Algeria
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 armour
Americans roll dice for 2 battleships in Algeria, round 2 : 2/2 hits
Germans roll dice for 1 armour in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in Algeria
Americans win, taking Algeria from Germans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Algeria to 92 Sea Zone
2 tactical_bombers moved from Algeria to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from 89 Sea Zone to Southeast Mexico
3 artilleries and 3 infantry moved from Central United States to Southeast Mexico
3 transports moved from 101 Sea Zone to 89 Sea ZonePlace Units - Americans
3 armour placed in Korea
7 fighters and 2 marines placed in Eastern United States
2 carriers and 2 cruisers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 69 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs