@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
Keep the DD.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 destroyer, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 2 infantry, 2 tactical_bombers and 2 transports moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
2 artilleries moved from 109 Sea Zone to Eire
3 bombers moved from Western Germany to 97 Sea Zone
10 armour and 36 mech_infantrys moved from Iraq to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
5 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
4 artilleries and 5 infantry moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 artillery moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Russia to Tambov
2 armour, 25 artilleries and 49 infantry moved from Smolensk to Belarus
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Baltic States to Belarus
1 artillery moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 119 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
British launches 6 interceptors out of United Kingdom
Attackers Fire, : 1/6 hits
Defenders Fire, : 4/6 hits
4 fighters owned by the Germans lost in United Kingdom
1 fighter owned by the Americans lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 8,8 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in Eire
Battle in 97 Sea Zone
Germans attack with 3 bombers
Americans defend with 1 destroyer
Germans roll dice for 3 bombers in 97 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 97 Sea Zone
Germans win, taking Eire from British with 2 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Trans-Jordan
Germans attack with 15 armour and 39 mech_infantrys
British defend with 1 armour, 6 artilleries, 4 infantry and 8 mech_infantrys
Germans roll dice for 15 armour and 39 mech_infantrys in Trans-Jordan, round 2 : 15/54 hits
British roll dice for 1 armour, 6 artilleries, 4 infantry and 8 mech_infantrys in Trans-Jordan, round 2 : 5/19 hits
8 mech_infantrys owned by the British, 3 artilleries owned by the British, 5 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Trans-Jordan
Germans roll dice for 15 armour and 34 mech_infantrys in Trans-Jordan, round 3 : 13/49 hits
British roll dice for 1 armour and 3 artilleries in Trans-Jordan, round 3 : 1/4 hits
3 artilleries owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 15 armour and 33 mech_infantrys remaining. Battle score for attacker is 50
Casualties for Germans: 6 mech_infantrys
Casualties for British: 1 armour, 6 artilleries, 4 infantry and 8 mech_infantrys
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun moved from Iraq to Trans-Jordan
2 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from Western Germany to 109 Sea Zone
2 bombers moved from 97 Sea Zone to Southern Italy
Place Units - Germans
1 destroyer and 2 transports placed in 113 Sea Zone
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
3 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,2,4,3,3
Germans collect 59 PUs (1 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
i’ve take 1 usa plane, if you want edit it for a gb ones
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - Russians
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 2 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer and 2 transports in 113 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 113 Sea Zone
2 transports owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer and 2 transports
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - Russians
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 2 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer and 2 transports in 113 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 113 Sea Zone
2 transports owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer and 2 transports
Non Combat Move - Russians
Turn Complete - Russians
Turning on Edit Mode
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery and 14 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Chahar to Anhwe
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 infantry moved from Burma to Yunnan
6 artilleries, 15 infantry and 1 marine moved from Burma to India
4 mech_infantrys moved from Burma to India
1 armour moved from Malaya to Burma
2 mech_infantrys moved from Malaya to Burma
3 armour moved from Burma to India
3 armour moved from Burma to Hunan
13 fighters moved from French Indo China to Kiangsu
3 fighters moved from Malaya to 36 Sea Zone
2 submarines moved from 80 Sea Zone to 81 Sea Zone
Combat - Japanese
Battle in Kiangsu
Japanese attack with 13 fighters and 1 infantry
British defend with 3 fighters; Americans defend with 2 artilleries and 2 infantry; Chinese defend with 1 infantry
Japanese roll dice for 13 fighters and 1 infantry in Kiangsu, round 2 : 6/14 hits
Chinese roll dice for 2 artilleries, 3 fighters and 3 infantry in Kiangsu, round 2 : 4/8 hits
3 fighters owned by the Japanese, 1 infantry owned by the Japanese, 2 infantry owned by the Americans, 2 artilleries owned by the Americans, 1 infantry owned by the Chinese and 1 fighter owned by the British lost in Kiangsu
Japanese roll dice for 10 fighters in Kiangsu, round 3 : 6/10 hits
Chinese roll dice for 2 fighters in Kiangsu, round 3 : 1/2 hits
1 fighter owned by the Japanese and 2 fighters owned by the British lost in Kiangsu
Japanese win with 9 fighters remaining. Battle score for attacker is 4
Casualties for British: 3 fighters
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 4 fighters and 1 infantry
Battle in 81 Sea Zone
Japanese attack with 2 submarines
British defend with 1 transport; Americans defend with 1 destroyer and 3 transports
Japanese roll dice for 2 submarines in 81 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 4 transports in 81 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 81 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer and 4 transports in 81 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 81 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 destroyer and 4 transports in 81 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 81 Sea Zone
1 transport owned by the British and 3 transports owned by the Americans lost in 81 Sea Zone
Japanese roll dice for 2 submarines in 81 Sea Zone, round 5 : 0/2 hits
Japanese win with 2 submarines remaining. Battle score for attacker is 36
Casualties for British: 1 transport
Casualties for Americans: 1 destroyer and 3 transports
Battle in India
Japanese attack with 3 armour, 6 artilleries, 15 infantry, 1 marine and 4 mech_infantrys
British defend with 2 artilleries and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 3 armour, 6 artilleries, 15 infantry, 1 marine and 4 mech_infantrys in India, round 2 : 13/29 hits
UK_Pacific roll dice for 2 artilleries and 1 infantry in India, round 2 : 0/3 hits
2 artilleries owned by the British and 1 infantry owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 6 artilleries, 15 infantry, 1 marine and 4 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 1 infantry
Battle in 36 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters in 36 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 2 fighters in 36 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 fighters moved from 36 Sea Zone to French Indo China
9 fighters moved from Kiangsu to Anhwe
Place Units - Japanese
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,2,6,2,1,2,1,2,2,3,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,3,4,6,3,4,3,4,5,2,2,2,4
Japanese collect 34 PUs (17 lost to blockades); end with 43 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 3 tactical_bombers and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters moved from Eastern United States to 109 Sea Zone
3 carriers, 2 destroyers and 2 fighters moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
1 armour moved from Korea to Jehol
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from Korea to Manchuria
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 armour moved from Korea to Manchuria
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 3 carriers, 2 destroyers and 9 fighters
Germans defend with 2 carriers, 2 destroyers, 5 submarines, 3 tactical_bombers and 2 transports
Americans roll dice for 3 carriers, 2 destroyers and 9 fighters in 109 Sea Zone, round 2 : 5/11 hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 2/5 hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 2 carriers, 2 destroyers, 3 tactical_bombers and 2 transports in 109 Sea Zone, round 2 : 5/7 hits
3 carriers owned by the Americans, 3 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone
Americans roll dice for 1 destroyer and 9 fighters in 109 Sea Zone, round 3 : 5/10 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 2 carriers, 2 destroyers, 3 tactical_bombers and 2 transports in 109 Sea Zone, round 3 : 3/7 hits
1 carrier owned by the Germans, 2 submarines owned by the Germans, 1 destroyer owned by the Americans, 2 destroyers owned by the Germans and 2 fighters owned by the Americans lost in 109 Sea Zone
Americans roll dice for 7 fighters in 109 Sea Zone, round 4 : 6/7 hits
Germans roll dice for 1 carrier, 3 tactical_bombers and 2 transports in 109 Sea Zone, round 4 : 1/4 hits
3 tactical_bombers owned by the Germans, 1 carrier owned by the Germans, 2 transports owned by the Germans and 1 fighter owned by the Americans lost in 109 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 31
Casualties for Germans: 2 carriers, 2 destroyers, 5 submarines, 3 tactical_bombers and 2 transports
Casualties for Americans: 3 carriers, 2 destroyers and 3 fighters
Non Combat Move - Americans
3 fighters could not land in 109 Sea Zone and were removed
3 fighters moved from 109 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to Gibraltar
4 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
4 artilleries, 3 infantry, 1 mech_infantry and 5 transports moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
1 infantry moved from Tobruk to Libya
4 artilleries, 3 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 bombers moved from Yakut S.S.R. to Manchuria
3 destroyers moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 3 tactical_bombers moved from Egypt to 96 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
2 fighters and 2 tactical_bombers moved from Egypt to Libya
Place Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
1 bomber placed in Western United States
3 tactical_bombers placed in Korea
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
9 fighters moved from Egypt to Sicily
1 infantry moved from Egypt to 98 Sea Zone
1 carrier, 1 destroyer, 1 infantry and 5 transports moved from 98 Sea Zone to 96 Sea Zone
9 artilleries and 16 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
Combat - British
Non Combat Move - British
4 aaGuns moved from West India to Eastern Persia
Place Units - British
2 destroyers placed in 106 Sea Zone
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6,1,5
British collect 27 PUs (1 lost to blockades); end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Egypt
2 mech_infantrys moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
3 artilleries and 4 infantry moved from Iraq to Persia
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
British defend with 1 factory_minor and 1 harbour; French defend with 3 infantry
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Egypt, round 2 : 2/4 hits
British roll dice for 3 infantry in Egypt, round 2 : 2/3 hits
2 mech_infantrys owned by the Italians and 2 infantry owned by the French lost in Egypt
Italians roll dice for 1 armour and 1 fighter in Egypt, round 3 : 1/2 hits
British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
1 infantry owned by the French lost in Egypt
Italians win, taking Egypt from British with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 2 mech_infantrys
Casualties for French: 3 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Iraq
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in Persia
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 armour, 26 artilleries, 51 infantry and 1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Baltic States to Novgorod
2 bombers moved from Western Germany to Novgorod
2 bombers moved from Southern Italy to Novgorod
2 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Northwest Persia to Persia
2 armour and 1 mech_infantry moved from Caucasus to Persia
1 infantry moved from Iraq to Persia
4 infantry moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from Normandy Bordeaux to France
6 armour moved from Trans-Jordan to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
12 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
9 armour and 21 mech_infantrys moved from Trans-Jordan to Alexandria
Germans take Alexandria from British
1 armour and 2 mech_infantrys moved from Russia to Urals
2 submarines moved from 119 Sea Zone to 112 Sea Zone
1 infantry moved from Eire to Scotland
Germans take Scotland from British
Combat - Germans
Battle in Novgorod
Germans attack with 3 armour, 26 artilleries, 4 bombers, 52 infantry and 1 mech_infantry
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 72 infantry and 1 mech_infantry
AA fire in Novgorod : 0/4 hits
Germans roll dice for 3 armour, 26 artilleries, 4 bombers, 52 infantry and 1 mech_infantry in Novgorod, round 2 : 28/86 hits
Russians roll dice for 4 aaGuns, 1 armour, 2 artilleries, 72 infantry and 1 mech_infantry in Novgorod, round 2 : 27/76 hits
24 infantry owned by the Russians, 27 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 3 armour, 26 artilleries, 4 bombers, 25 infantry and 1 mech_infantry in Novgorod, round 3 : 26/59 hits
Russians roll dice for 1 armour, 2 artilleries, 48 infantry and 1 mech_infantry in Novgorod, round 3 : 21/52 hits
26 infantry owned by the Russians and 21 infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 armour, 26 artilleries, 4 bombers, 4 infantry and 1 mech_infantry in Novgorod, round 4 : 17/38 hits
Russians roll dice for 1 armour, 2 artilleries, 22 infantry and 1 mech_infantry in Novgorod, round 4 : 12/26 hits
17 infantry owned by the Russians, 8 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 armour, 18 artilleries, 4 bombers and 1 mech_infantry in Novgorod, round 5 : 12/26 hits
Russians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Novgorod, round 5 : 3/9 hits
1 mech_infantry owned by the Russians, 5 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 15 artilleries, 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 54
Casualties for Germans: 11 artilleries and 52 infantry
Casualties for Russians: 4 aaGuns, 1 armour, 2 artilleries, 72 infantry and 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Novgorod to Germany
1 bomber moved from Novgorod to Archangel
2 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
3 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 aaGun moved from Trans-Jordan to Egypt
1 bomber moved from Novgorod to Archangel
Place Units - Germans
1 artillery and 2 infantry placed in France
2 armour and 6 mech_infantrys placed in Western Germany
2 fighters placed in Western Germany
2 armour placed in Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 65 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 0 SuicideAttackTokens; 45 PUs;
Japanese buy 2 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Hunan to Jehol
1 infantry moved from Anhwe to Jehol
1 armour moved from Hunan to Shantung
Japanese take Shantung from Chinese
1 armour moved from Hunan to Kiangsu
Japanese take Kiangsu from Chinese
3 fighters moved from Anhwe to Jehol
6 fighters moved from Anhwe to India
1 artillery moved from Malaya to Shan State
2 infantry moved from Malaya to Shan State
3 armour, 6 artilleries, 15 infantry, 1 marine and 4 mech_infantrys moved from India to West India
Japanese take West India from UK_Pacific
2 mech_infantrys moved from Burma to India
1 armour moved from Burma to India
1 infantry moved from Nenetsia to Urals
1 infantry moved from Archangel to Vologda
1 artillery moved from Samara to Novosibirsk
1 bomber moved from Volgograd to India
2 submarines moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from French Indo China to Yunnan
Combat - Japanese
Battle in Jehol
Japanese attack with 1 armour, 3 fighters and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 1 armour, 3 fighters and 1 infantry in Jehol, round 2 : 4/5 hits
Chinese roll dice for 1 armour in Jehol, round 2 : 0/1 hits
1 armour owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Japanese
3 fighters moved from Jehol to Hunan
Place Units - Japanese
2 armour and 1 mech_infantry placed in India
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,4,3,3,6,5,2,6,2,6,6,1,4,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,4,1,1,5,1,2,2,3
Japanese collect 35 PUs (21 lost to blockades); end with 35 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 artilleries, 4 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 bombers moved from Manchuria to Japan
3 fighters and 3 tactical_bombers moved from Korea to Japan
3 artilleries and 3 infantry moved from Manchuria to 19 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 armour moved from Manchuria to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 19 Sea Zone to Japan
2 carriers and 3 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 infantry moved from Sakha to Amur
1 infantry moved from Evenkiyskiy to Timguska
Americans take Timguska from Japanese
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
scramble?
no thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 artilleries, 4 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 bombers moved from Manchuria to Japan
3 fighters and 3 tactical_bombers moved from Korea to Japan
3 artilleries and 3 infantry moved from Manchuria to 19 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 armour moved from Manchuria to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 19 Sea Zone to Japan
2 carriers and 3 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 infantry moved from Sakha to Amur
1 infantry moved from Evenkiyskiy to Timguska
Americans take Timguska from Japanese
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
Combat - Americans
Battle in Egypt
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 aaGun; Italians defend with 1 armour, 1 factory_minor and 1 harbour
AA fire in Egypt : 0/3 hits
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Egypt, round 2 : 3/6 hits
Italians roll dice for 1 aaGun and 1 armour in Egypt, round 2 : 0/1 hits
1 aaGun owned by the Germans and 1 armour owned by the Italians lost in Egypt
Americans win, taking Egypt from Italians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 armour
Battle in Japan
Americans attack with 1 armour, 6 artilleries, 2 bombers, 3 fighters, 6 infantry and 4 tactical_bombers
Japanese defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 30 infantry and 1 marine
AA fire in Japan : 0/6 hits
Americans roll dice for 1 armour, 6 artilleries, 2 bombers, 3 fighters, 6 infantry and 4 tactical_bombers in Japan, round 2 : 12/22 hits
Japanese roll dice for 2 aaGuns, 3 artilleries, 1 fighter, 30 infantry and 1 marine in Japan, round 2 : 11/35 hits
10 infantry owned by the Japanese, 5 artilleries owned by the Americans, 2 aaGuns owned by the Japanese and 6 infantry owned by the Americans lost in Japan
2 bombers owned by the Americans, 4 tactical_bombers owned by the Americans and 3 fighters owned by the Americans retreated
Americans roll dice for 1 armour and 1 artillery in Japan, round 3 : 1/2 hits
Japanese roll dice for 3 artilleries, 1 fighter, 20 infantry and 1 marine in Japan, round 3 : 10/25 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 armour owned by the Americans lost in Japan
Japanese win with 3 artilleries, 1 fighter, 19 infantry and 1 marine remaining. Battle score for attacker is -5
Casualties for Americans: 1 armour, 6 artilleries and 6 infantry
Casualties for Japanese: 2 aaGuns and 11 infantry
Non Combat Move - Americans
2 bombers, 3 fighters and 4 tactical_bombers moved from Japan to Korea
1 armour moved from Manchuria to Amur
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to Gibraltar
2 fighters and 2 tactical_bombers moved from Egypt to 96 Sea Zone
4 artilleries and 4 infantry moved from Libya to 96 Sea Zone
1 mech_infantry moved from Libya to Algeria
4 artilleries and 4 infantry moved from 96 Sea Zone to Malta
1 fighter and 1 tactical_bomber moved from Libya to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Libya to Malta
1 bomber moved from 6 Sea Zone to Korea
Place Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
2 fighters and 1 tactical_bomber placed in Korea
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - British
British buy 6 infantry; Remaining resources: 13 PUs;
Combat Move - British
9 artilleries and 16 infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Japanese
4 infantry moved from United Kingdom to Scotland
4 fighters moved from United Kingdom to Scotland
Combat - British
Battle in Scotland
British attack with 4 fighters and 4 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 4 fighters and 4 infantry in Scotland, round 2 : 4/8 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 4 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
4 fighters moved from Scotland to United Kingdom
1 aaGun moved from United Kingdom to Scotland
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5,3,6
British collect 25 PUs (2 lost to blockades); end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 artillery and 9 infantry moved from Persia to Iraq
Combat - Italians
Battle in Eastern Persia
Italians attack with 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 4 aaGuns; ANZAC defend with 1 infantry
Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Eastern Persia, round 2 : 4/6 hits
British roll dice for 4 aaGuns and 1 infantry in Eastern Persia, round 2 : 0/1 hits
4 aaGuns owned by the British lost in Eastern Persia
Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Eastern Persia, round 3 : 0/6 hits
British roll dice for 1 infantry in Eastern Persia, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Eastern Persia
Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Eastern Persia, round 4 : 2/5 hits
British roll dice for 1 infantry in Eastern Persia, round 4 : 0/1 hits
1 infantry owned by the ANZAC lost in Eastern Persia
Italians win, taking Eastern Persia from British with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for British: 4 aaGuns
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 artilleries placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs