bloody G1!
8L G40 BM.3 giallo (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
3 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 88 PUs;
Germans buy 4 armour, 1 artillery, 1 carrier, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 112 Sea Zone to 124 Sea Zone
2 fighters moved from 112 Sea Zone to 124 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
4 submarines moved from 112 Sea Zone to 109 Sea Zone
1 carrier and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
2 artilleries and 7 infantry moved from Belarus to Smolensk
2 armour, 23 artilleries and 43 infantry moved from Russia to Smolensk
4 artilleries and 3 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Caucasus to Northwest Persia
10 armour and 36 mech_infantrys moved from Caucasus to Iraq
2 mech_infantrys moved from Volgograd to Northwest Persia
2 armour moved from Volgograd to Northwest Persia
2 armour moved from Volgograd to Northwest Persia
3 artilleries and 3 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Rostov to Northwest Persia
1 armour moved from Rostov to Northwest Persia
1 artillery and 2 infantry moved from Rostov to Caucasus
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 armour moved from Romania to Baltic States
1 mech_infantry moved from Romania to Baltic States
1 mech_infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to RomaniaCombat - Germans
Battle in 124 Sea Zone
Germans attack with 2 fighters and 2 submarines
British defend with 1 destroyer
Germans roll dice for 2 submarines in 124 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 124 Sea Zone
Germans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Smolensk
Germans attack with 2 armour, 25 artilleries and 50 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 25 artilleries and 50 infantry in Smolensk, round 2 : 17/77 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour, 25 artilleries and 49 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from 124 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans
1 carrier and 2 transports placed in 110 Sea Zone
1 transport placed in 113 Sea Zone
1 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
1 armour placed in Volgograd
3 infantry placed in Russia
1 artillery and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 armour, 2 artilleries, 71 infantry and 1 mech_infantry moved from Archangel to Novgorod
1 submarine moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Russians
4 aaGuns moved from Archangel to NovgorodTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 13 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 artillery and 7 infantry moved from Shan State to Burma
1 armour moved from Malaya to Burma
2 mech_infantrys moved from Malaya to Burma
2 fighters moved from Yunnan to French Indo China
2 armour and 1 mech_infantry moved from French Indo China to Burma
3 fighters moved from Malaya to French Indo China
3 armour, 5 artilleries, 10 infantry, 1 marine and 1 mech_infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Timguska to Yenisey
1 infantry moved from Vologda to Archangel
Japanese take Archangel from Russians
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 artillery moved from Kansu to Suiyuyan
11 fighters moved from Japan to French Indo China
3 fighters moved from French Indo China to Malaya
2 submarines moved from 39 Sea Zone to 80 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 6 armour, 6 artilleries, 17 infantry, 1 marine and 4 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 6 armour, 6 artilleries, 17 infantry, 1 marine and 4 mech_infantrys in Burma, round 2 : 11/34 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 6 armour, 6 artilleries, 16 infantry, 1 marine and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
3 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Malaya
10 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,3,6,5,6,5,4,5,1,6,5,4,2,2,3
Japanese collect 44 PUs (13 lost to blockades); end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour and 8 fighters; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 94 Sea Zone to Trans-Jordan
3 fighters and 3 tactical_bombers moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Crete to 99 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 marine moved from Egypt to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
2 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from Soviet Far East to Siberia
2 bombers moved from Korea to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
2 artilleries and 2 infantry moved from Korea to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 carriers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Kiangsu
Battle in Shantung
Battle in Yenisey
Americans attack with 2 bombers and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 bombers and 1 infantry in Yenisey, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Yenisey, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yenisey
Americans win, taking Kiangsu from Japanese, taking Shantung from Japanese, taking Yenisey from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Trans-Jordan
Americans attack with 6 artilleries, 6 fighters, 3 infantry, 1 marine, 2 mech_infantrys and 4 tactical_bombers
Germans defend with 4 artilleries and 3 infantry; Italians defend with 1 aaGun, 2 armour, 6 artilleries and 14 infantry
AA fire in Trans-Jordan : 1/3 hits
1 fighter owned by the Americans lost in Trans-Jordan
Americans roll dice for 2 battleships and 2 cruisers in Trans-Jordan, round 2 : 2/4 hits
Americans roll dice for 6 artilleries, 5 fighters, 3 infantry, 1 marine, 2 mech_infantrys and 4 tactical_bombers in Trans-Jordan, round 2 : 10/21 hits
Italians roll dice for 1 aaGun, 2 armour, 10 artilleries and 17 infantry in Trans-Jordan, round 2 : 10/29 hits
2 mech_infantrys owned by the Americans, 1 aaGun owned by the Italians, 5 artilleries owned by the Americans, 3 infantry owned by the Americans and 11 infantry owned by the Italians lost in Trans-Jordan
1 artillery retreated to Egypt
Americans roll dice for 1 marine in Trans-Jordan, round 3 : 0/1 hits
Italians roll dice for 2 armour, 10 artilleries and 6 infantry in Trans-Jordan, round 3 : 6/18 hits
1 marine owned by the Americans lost in Trans-Jordan
Italians win with 2 armour, 10 artilleries and 6 infantry remaining. Battle score for attacker is -14
Casualties for Italians: 1 aaGun and 11 infantry
Casualties for Americans: 5 artilleries, 1 fighter, 3 infantry, 1 marine and 2 mech_infantrysNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 fighters and 4 tactical_bombers moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Gibraltar to Egypt
3 artilleries and 3 infantry moved from Union of South Africa to 71 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 71 Sea Zone to 81 Sea Zone
3 artilleries and 3 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
2 fighters moved from Eastern United States to 92 Sea Zone
1 carrier moved from 94 Sea Zone to 92 Sea Zone
1 carrier moved from 94 Sea Zone to 92 Sea Zone
1 carrier and 1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 94 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Yenisey to Yakut S.S.R.Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 19 Sea Zone: 2 carriers and 1 tactical_bomber
EDIT: Removing units owned by Americans from 6 Sea Zone: 2 carriers and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 armour placed in Korea
8 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs -
Rolls: 7@1 18@2; Total Hits: 67@1: (1, 4, 2, 6, 3, 5, 2)18@2: (4, 5, 6, 2, 5, 1, 6, 4, 4, 5, 1, 1, 4, 4, 4, 5, 3, 1)
Rolls: 1@2; Total Hits: 11@2: (2)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 33 PUs;
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Union of South Africa to Egypt
1 carrier and 2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
6 artilleries, 5 fighters, 12 infantry and 8 mech_infantrys moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 1 armour, 6 artilleries, 5 fighters, 13 infantry and 8 mech_infantrys
Germans defend with 4 artilleries and 3 infantry; Italians defend with 2 armour, 6 artilleries and 3 infantry
British roll dice for 1 armour, 6 artilleries, 5 fighters, 13 infantry and 8 mech_infantrys in Trans-Jordan, round 2 : 9/33 hits
Italians roll dice for 2 armour, 10 artilleries and 6 infantry in Trans-Jordan, round 2 : 5/18 hits
3 infantry owned by the Germans, 3 artilleries owned by the Italians, 5 infantry owned by the British and 3 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 armour, 6 artilleries, 5 fighters, 8 infantry and 8 mech_infantrys in Trans-Jordan, round 3 : 10/28 hits
Italians roll dice for 2 armour and 7 artilleries in Trans-Jordan, round 3 : 4/9 hits
2 armour owned by the Italians, 3 artilleries owned by the Italians, 4 infantry owned by the British and 4 artilleries owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 6 artilleries, 5 fighters, 4 infantry and 8 mech_infantrys remaining. Battle score for attacker is 43
Casualties for Germans: 4 artilleries and 3 infantry
Casualties for British: 9 infantry
Casualties for Italians: 2 armour, 6 artilleries and 3 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from West India: 1 artillery
EDIT: Changing ownership of West India from Italians to UK_Pacific
EDIT: Turning off Edit Mode
5 fighters moved from Trans-Jordan to Egypt
3 fighters moved from India to Kiangsu
4 aaGuns, 9 artilleries and 16 infantry moved from India to West IndiaPlace Units - British
2 fighters and 1 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,6,5,2,4,2,4
British collect 21 PUs (8 lost to blockades); end with 21 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 24 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 27 PUsPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry -
forgot to attack wi
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
4 infantry moved from Persia to Iraq
3 infantry moved from Eastern Persia to Persia
1 fighter moved from Eastern Persia to Iraq
1 fighter moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 fighter in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 97 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 fighter in 97 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 fighter in 97 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Italians lost in 97 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighterNon Combat Move - Italians
Place Units - Italians
3 artilleries placed in Iraq
3 infantry placed in Persia
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,3,2,2,6
Italians collect 19 PUs (2 lost to blockades); end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 carrier moved from 42 Sea Zone to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 carrier moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 42 Sea Zone to 19 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 infantry moved from India to West IndiaCombat - ANZAC
Battle in Paulau IslandNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Paulau Island from ANZAC to Japanese
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Caroline Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Paulau Island: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from 34 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Combat Move - French
3 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 destroyer, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 2 infantry, 2 tactical_bombers and 2 transports moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
2 artilleries moved from 109 Sea Zone to Eire
3 bombers moved from Western Germany to 97 Sea Zone
10 armour and 36 mech_infantrys moved from Iraq to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
5 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
4 artilleries and 5 infantry moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 artillery moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Russia to Tambov
2 armour, 25 artilleries and 49 infantry moved from Smolensk to Belarus
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Baltic States to Belarus
1 artillery moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 119 Sea ZoneCombat - Germans
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intercept from london?
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yes
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 destroyer, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 2 infantry, 2 tactical_bombers and 2 transports moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
2 artilleries moved from 109 Sea Zone to Eire
3 bombers moved from Western Germany to 97 Sea Zone
10 armour and 36 mech_infantrys moved from Iraq to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
5 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
4 artilleries and 5 infantry moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 artillery moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Russia to Tambov
2 armour, 25 artilleries and 49 infantry moved from Smolensk to Belarus
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Baltic States to Belarus
1 artillery moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 119 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
British launches 6 interceptors out of United Kingdom
Attackers Fire, : 1/6 hits
Defenders Fire, : 4/6 hits
4 fighters owned by the Germans lost in United Kingdom
1 fighter owned by the Americans lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 8,8 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in Eire
Battle in 97 Sea Zone
Germans attack with 3 bombers
Americans defend with 1 destroyer
Germans roll dice for 3 bombers in 97 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 97 Sea Zone
Germans win, taking Eire from British with 2 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Trans-Jordan
Germans attack with 15 armour and 39 mech_infantrys
British defend with 1 armour, 6 artilleries, 4 infantry and 8 mech_infantrys
Germans roll dice for 15 armour and 39 mech_infantrys in Trans-Jordan, round 2 : 15/54 hits
British roll dice for 1 armour, 6 artilleries, 4 infantry and 8 mech_infantrys in Trans-Jordan, round 2 : 5/19 hits
8 mech_infantrys owned by the British, 3 artilleries owned by the British, 5 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Trans-Jordan
Germans roll dice for 15 armour and 34 mech_infantrys in Trans-Jordan, round 3 : 13/49 hits
British roll dice for 1 armour and 3 artilleries in Trans-Jordan, round 3 : 1/4 hits
3 artilleries owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 15 armour and 33 mech_infantrys remaining. Battle score for attacker is 50
Casualties for Germans: 6 mech_infantrys
Casualties for British: 1 armour, 6 artilleries, 4 infantry and 8 mech_infantrys
Cleaning up after air battlesNon Combat Move - Germans
1 aaGun moved from Iraq to Trans-Jordan
2 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from Western Germany to 109 Sea Zone
2 bombers moved from 97 Sea Zone to Southern ItalyPlace Units - Germans
1 destroyer and 2 transports placed in 113 Sea Zone
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
3 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,2,4,3,3
Germans collect 59 PUs (1 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
i’ve take 1 usa plane, if you want edit it for a gb ones
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - Russians
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 2 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer and 2 transports in 113 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 113 Sea Zone
2 transports owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer and 2 transportsNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - Russians
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 2 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer and 2 transports in 113 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 113 Sea Zone
2 transports owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer and 2 transportsNon Combat Move - Russians
Turn Complete - Russians
Turning on Edit Mode
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery and 14 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Chahar to Anhwe
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 infantry moved from Burma to Yunnan
6 artilleries, 15 infantry and 1 marine moved from Burma to India
4 mech_infantrys moved from Burma to India
1 armour moved from Malaya to Burma
2 mech_infantrys moved from Malaya to Burma
3 armour moved from Burma to India
3 armour moved from Burma to Hunan
13 fighters moved from French Indo China to Kiangsu
3 fighters moved from Malaya to 36 Sea Zone
2 submarines moved from 80 Sea Zone to 81 Sea ZoneCombat - Japanese
Battle in Kiangsu
Japanese attack with 13 fighters and 1 infantry
British defend with 3 fighters; Americans defend with 2 artilleries and 2 infantry; Chinese defend with 1 infantry
Japanese roll dice for 13 fighters and 1 infantry in Kiangsu, round 2 : 6/14 hits
Chinese roll dice for 2 artilleries, 3 fighters and 3 infantry in Kiangsu, round 2 : 4/8 hits
3 fighters owned by the Japanese, 1 infantry owned by the Japanese, 2 infantry owned by the Americans, 2 artilleries owned by the Americans, 1 infantry owned by the Chinese and 1 fighter owned by the British lost in Kiangsu
Japanese roll dice for 10 fighters in Kiangsu, round 3 : 6/10 hits
Chinese roll dice for 2 fighters in Kiangsu, round 3 : 1/2 hits
1 fighter owned by the Japanese and 2 fighters owned by the British lost in Kiangsu
Japanese win with 9 fighters remaining. Battle score for attacker is 4
Casualties for British: 3 fighters
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 4 fighters and 1 infantry
Battle in 81 Sea Zone
Japanese attack with 2 submarines
British defend with 1 transport; Americans defend with 1 destroyer and 3 transports
Japanese roll dice for 2 submarines in 81 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 4 transports in 81 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 81 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer and 4 transports in 81 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 81 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 destroyer and 4 transports in 81 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 81 Sea Zone
1 transport owned by the British and 3 transports owned by the Americans lost in 81 Sea Zone
Japanese roll dice for 2 submarines in 81 Sea Zone, round 5 : 0/2 hits
Japanese win with 2 submarines remaining. Battle score for attacker is 36
Casualties for British: 1 transport
Casualties for Americans: 1 destroyer and 3 transports
Battle in India
Japanese attack with 3 armour, 6 artilleries, 15 infantry, 1 marine and 4 mech_infantrys
British defend with 2 artilleries and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 3 armour, 6 artilleries, 15 infantry, 1 marine and 4 mech_infantrys in India, round 2 : 13/29 hits
UK_Pacific roll dice for 2 artilleries and 1 infantry in India, round 2 : 0/3 hits
2 artilleries owned by the British and 1 infantry owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 6 artilleries, 15 infantry, 1 marine and 4 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 1 infantry
Battle in 36 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters in 36 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 2 fighters in 36 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
2 fighters moved from 36 Sea Zone to French Indo China
9 fighters moved from Kiangsu to AnhwePlace Units - Japanese
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
9 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,2,6,2,1,2,1,2,2,3,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,3,4,6,3,4,3,4,5,2,2,2,4
Japanese collect 34 PUs (17 lost to blockades); end with 43 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs