TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 fighters and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from United Kingdom to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
Combat - Americans
Americans creates battle in territory 16 Sea Zone
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/3 hits
Bombing raid in Northern Italy rolls: 8,3,7 and causes: 18 damage to unit: factory_major
Bombing raid in Northern Italy causes 18 damage total.
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
8 carriers, 9 destroyers, 13 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
4 submarines moved from 10 Sea Zone to 30 Sea Zone
3 bombers moved from Northern Italy to Syria
4 fighters and 1 tactical_bomber moved from United Kingdom to Gibraltar
5 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
5 fighters placed in Eastern United States
5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 artillery
EDIT: Adding units owned by Americans to Libya: 1 artillery
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
4 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to Chahar
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Hunan from Japanese, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits
Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 4 infantry in Szechwan, round 3 : 2/4 hits
Japanese roll dice for 2 mech_infantrys in Szechwan, round 3 : 2/2 hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
9 infantry moved from Scotland to Eire
1 armour and 1 mech_infantry moved from United Kingdom to Eire
3 mech_infantrys moved from Eastern Persia to West India
Combat - British
Battle in Eire
British attack with 1 armour, 9 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 artillery and 4 infantry
British roll dice for 1 armour, 9 infantry and 1 mech_infantry in Eire, round 2 : 4/11 hits
Germans roll dice for 1 aaGun, 1 artillery and 4 infantry in Eire, round 2 : 2/5 hits
1 aaGun owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Eire
British roll dice for 1 armour, 7 infantry and 1 mech_infantry in Eire, round 3 : 0/9 hits
Germans roll dice for 1 artillery and 1 infantry in Eire, round 3 : 1/2 hits
1 infantry owned by the British lost in Eire
British roll dice for 1 armour, 6 infantry and 1 mech_infantry in Eire, round 4 : 3/8 hits
Germans roll dice for 1 artillery and 1 infantry in Eire, round 4 : 2/2 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Eire
British win, taking Eire from Germans with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 aaGun, 1 artillery and 4 infantry
Casualties for British: 5 infantry
Battle in West India
British attack with 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 3 mech_infantrys in West India, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 mech_infantrys moved from Eastern Persia to India
1 aaGun moved from Iraq to Syria
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Libya to Alexandria
1 mech_infantry moved from French Equatorial Africa to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Iraq to Syria
1 mech_infantry moved from Iraq to Syria
1 armour moved from Egypt to Syria
2 aaGuns and 2 infantry moved from Scotland to United Kingdom
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
Place Units - British
3 mech_infantrys placed in Union of South Africa
2 artilleries and 1 infantry placed in Egypt
3 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 2 infantry
EDIT: Adding units owned by British to Northwest Persia: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,2,3
British collect 32 PUs (6 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 infantry
triplea_41530_UK_9.tsvg