This version of Triple-A has annoying features in the battle calculator, like changing the nation when you add attackers.
L18 G40 BM3 Ferrousgryphon(X+3) vs. BSD (L)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - British
British buy 2 destroyers, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from India to Burma
1 infantry moved from India to Burma
2 infantry moved from Iraq to Syria
3 fighters moved from Egypt to Syria
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to SyriaCombat - British
Battle in Syria
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Syria, round 2 : 2/7 hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Syria
British win, taking Syria from Neutral_Axis with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Burma
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry and 2 mech_infantrys
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/7 hits
Japanese roll dice for 2 infantry and 2 mech_infantrys in Burma, round 2 : 0/4 hits
2 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 3 : 4/7 hits
Japanese roll dice for 2 mech_infantrys in Burma, round 3 : 1/2 hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry and 2 mech_infantrysNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 aaGun moved from India to Burma
1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 aaGun, 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Egypt to Alexandria
3 fighters moved from Syria to Egypt
1 fighter and 1 tactical_bomber moved from Syria to 98 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Rhodesia to Belgian CongoPlace Units - British
1 submarine placed in 98 Sea Zone
2 infantry placed in Egypt
1 destroyer placed in 71 Sea Zone
1 destroyer placed in 106 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
British collect 30 PUs (5 lost to blockades); end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - British
British buy 2 destroyers, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from India to Burma
1 infantry moved from India to Burma
2 infantry moved from Iraq to Syria
3 fighters moved from Egypt to Syria
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to SyriaCombat - British
Battle in Syria
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Syria, round 2 : 2/7 hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Syria
British win, taking Syria from Neutral_Axis with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Burma
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry and 2 mech_infantrys
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/7 hits
Japanese roll dice for 2 infantry and 2 mech_infantrys in Burma, round 2 : 0/4 hits
2 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 3 : 4/7 hits
Japanese roll dice for 2 mech_infantrys in Burma, round 3 : 1/2 hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry and 2 mech_infantrysNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 aaGun moved from India to Burma
1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 aaGun, 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Egypt to Alexandria
3 fighters moved from Syria to Egypt
1 fighter and 1 tactical_bomber moved from Syria to 98 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Rhodesia to Belgian CongoPlace Units - British
1 submarine placed in 98 Sea Zone
2 infantry placed in Egypt
1 destroyer placed in 71 Sea Zone
1 destroyer placed in 106 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
British collect 30 PUs (5 lost to blockades); end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Queensland: 1 bomber
EDIT: Adding units owned by British to India: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
1 artillery and 2 infantry moved from Morocco to Algeria
2 armour moved from Northern Italy to RomaniaPlace Units - Italians
1 infantry placed in Southern Italy
3 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 factory_minor; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - ANZAC
1 factory_minor placed in Queensland
2 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
2 artilleries and 3 infantry moved from Ukraine to Rostov
3 infantry moved from Archangel to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
4 infantry moved from Archangel to Vologda
3 mech_infantrys moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Vologda
2 bombers and 1 tactical_bomber moved from Novgorod to RussiaCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 tactical_bomber killed by AA
Bombing raid in Russia rolls: 6,6 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 6 damage total.
Battle in Rostov
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 3/5 hits
Russians roll dice for 1 aaGun and 2 infantry in Rostov, round 2 : 0/2 hits
2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Western Ukraine
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 4 : 2/3 hits
Russians roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 2/8 hits
Russians roll dice for 4 infantry in Vologda, round 2 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans roll dice for 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Vologda, round 3 : 2/7 hits
Russians roll dice for 2 infantry in Vologda, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
1 tactical_bomber moved from Western Ukraine to Ukraine
2 bombers moved from Russia to Novgorod
1 tactical_bomber moved from Smolensk to Ukraine
1 tactical_bomber moved from Vologda to Novgorod
1 aaGun moved from Eastern Poland to Bessarabia
2 armour and 11 mech_infantrys moved from Eastern Poland to Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea ZonePlace Units - Germans
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
6 mech_infantrys placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
I’m not sure what happened but my strategic bombers were supposed to be running on your complex not your air base. The game never gave me a choice on what I was bombing and it automatically put the 12 damage I rolled on the air base. I have taken a hiatus from playing for about a half year but it always used to let you choose what you were bombing.
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I’ve simulated multiple times locally with this game thread and it will not give me a choice. If I start a fresh game and bomb UK I get the choice every time. There might be a glitch here.
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Tried bombing Moscow with a different game and the choice was given on that one as well.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 artillery moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 artillery, 1 fighter and 1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Rostov
Russians attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 3 infantry
Russians roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 4/8 hits
Germans roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 0/5 hits
3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Rostov
Russians roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Rostov, round 3 : 1/8 hits
Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 2 artilleries and 3 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 4 : 3/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
3 aaGuns, 2 armour, 1 artillery, 49 infantry and 9 mech_infantrys moved from Bryansk to Russia
2 aaGuns and 11 infantry moved from Siberia to Sakha
1 submarine moved from 117 Sea Zone to 109 Sea ZonePlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 mech_infantry moved from Sikang to Samara
Japanese take Samara from Russians
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
2 bombers, 2 fighters and 1 tactical_bomber moved from Kwangsi to Shensi
1 artillery and 1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Burma
1 armour moved from Szechwan to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to Guam
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Guam
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Guam, round 2 : 5/7 hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 1 artillery and 2 infantry
AA fire in Burma : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 2/6 hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the British and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Burma, round 4 : 2/3 hits
UK_Pacific roll dice for 1 artillery in Burma, round 4 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 aaGun, 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Shensi
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 3/7 hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits
3 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Shensi, round 3 : 2/7 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 armour moved from Kweichow to Szechwan
1 armour moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Sikang
2 fighters and 1 tactical_bomber moved from Shensi to Kweichow
2 bombers moved from Shensi to Kweichow
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
2 mech_infantrys moved from Shantung to Kweichow
2 carriers, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from Guam to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 6 Sea Zone
1 fighter moved from Japan to Philippines
1 fighter moved from 16 Sea Zone to Japan
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Burma to KweichowPlace Units - Japanese
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
2 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Shantung
1 infantry and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 mech_infantry moved from Sikang to Samara
Japanese take Samara from Russians
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
2 bombers, 2 fighters and 1 tactical_bomber moved from Kwangsi to Shensi
1 artillery and 1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Burma
1 armour moved from Szechwan to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to Guam
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Guam
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Guam, round 2 : 5/7 hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 1 artillery and 2 infantry
AA fire in Burma : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 2/6 hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the British and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Burma, round 4 : 2/3 hits
UK_Pacific roll dice for 1 artillery in Burma, round 4 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 aaGun, 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Shensi
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 3/7 hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits
3 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Shensi, round 3 : 2/7 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 armour moved from Kweichow to Szechwan
1 armour moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Sikang
2 fighters and 1 tactical_bomber moved from Shensi to Kweichow
2 bombers moved from Shensi to Kweichow
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
2 mech_infantrys moved from Shantung to Kweichow
2 carriers, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from Guam to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 6 Sea Zone
1 fighter moved from Japan to Philippines
1 fighter moved from 16 Sea Zone to Japan
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Burma to KweichowPlace Units - Japanese
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
2 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Shantung
1 infantry and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 58 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
Forgot a non-combat
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 3 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 5 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 54 Sea Zone to 21 Sea ZoneCombat - Americans
Battle in Borneo
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Americans win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 5 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
4 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 5 Sea Zone to SiberiaPlace Units - Americans
1 submarine placed in 10 Sea Zone
6 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - British
British buy 2 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;Combat Move - British
5 artilleries and 12 infantry moved from India to Burma
1 armour moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Tobruk to Alexandria
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea ZoneCombat - British
Battle in 109 Sea Zone
Russians loiter and taunt; British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Burma
British attack with 5 artilleries and 12 infantry
Japanese defend with 1 armour and 1 artillery
British roll dice for 5 artilleries and 12 infantry in Burma, round 2 : 2/17 hits
Japanese roll dice for 1 armour and 1 artillery in Burma, round 2 : 2/2 hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 5 artilleries and 10 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour and 1 artilleryNon Combat Move - British
2 aaGuns moved from India to Burma
2 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to Iraq
1 mech_infantry moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 fighter moved from 109 Sea Zone to United KingdomPlace Units - British
1 destroyer placed in 106 Sea Zone
1 destroyer placed in 106 Sea Zone
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 10 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Romania to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
1 armour moved from Libya to Tobruk
Italians take Tobruk from British
1 armour moved from Tobruk to LibyaCombat - Italians
Battle in Western Ukraine
Italians attack with 2 armour and 1 bomber
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour and 1 bomber in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 2/2 hits
1 infantry owned by the Russians and 2 armour owned by the Italians lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Italians: 2 armour
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to Ukraine
1 artillery and 2 infantry moved from Algeria to TunisiaPlace Units - Italians
1 infantry placed in Northern Italy
3 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 artilleries moved from New South Wales to Queensland
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to EgyptPlace Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Vologda to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Vologda to Tambov
Germans take Tambov from Russians
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
2 mech_infantrys moved from Poland to Western Ukraine
2 tactical_bombers moved from Ukraine to Western Ukraine
2 bombers and 1 tactical_bomber moved from Novgorod to Rostov
1 bomber moved from Western Germany to Rostov
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
3 infantry and 5 mech_infantrys moved from Ukraine to RostovCombat - Germans
Battle in Western Ukraine
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 3/4 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Rostov
Germans attack with 3 bombers, 3 infantry, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 4 infantry
Germans roll dice for 3 bombers, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/12 hits
Russians roll dice for 2 artilleries and 4 infantry in Rostov, round 2 : 2/6 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans roll dice for 3 bombers, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 4/10 hits
Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 1/3 hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 3 bombers, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 4 infantryNon Combat Move - Germans
1 mech_infantry moved from Vologda to Bryansk
2 aaGuns, 13 armour, 6 artilleries, 12 infantry and 31 mech_infantrys moved from Ukraine to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
3 bombers and 1 tactical_bomber moved from Rostov to Ukraine
2 tactical_bombers moved from Western Ukraine to Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
6 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Western Germany to Northern Italy
1 submarine moved from 91 Sea Zone to 82 Sea ZonePlace Units - Germans
2 infantry placed in Western Germany
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs