Geo (Axis) vs Inno (Allies) no Bid Global 1940

  • '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor; Remaining resources: 68 PUs;
                Germans buy 1 airfield, 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Southern France to Normandy Bordeaux
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Western Germany to Holland Belgium
                1 armour and 1 mech_infantry moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour and 1 mech_infantry moved from Samara to Kazakhstan
                4 mech_infantrys moved from Bryansk to Caucasus
                1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
                1 mech_infantry moved from Volgograd to Kazakhstan
                1 armour moved from Volgograd to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 bomber moved from Novgorod to Kazakhstan
                1 fighter moved from Bryansk to Caucasus
                1 bomber moved from Western Germany to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
                2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Germans creates battle in territory 113 Sea Zone
                Battle in Kazakhstan
                    Germans attack with 1 armour, 2 bombers and 2 mech_infantrys
                    Russians defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Kazakhstan, round 2 :  3/5 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 :  0/2 hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Holland Belgium
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  0/4 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 :  1/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Caucasus
                    Germans attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber
                    British defend with 3 infantry; Americans defend with 1 armour
                        Germans roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 :  3/7 hits
                        Russians roll dice for 1 armour and 3 infantry in Caucasus, round 2 :  2/4 hits
                        2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Caucasus
                        Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 :  2/5 hits
                        Russians roll dice for 1 armour in Caucasus, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 armour owned by the Americans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 3 infantry
                    Casualties for Americans: 1 armour
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                    British defend with 1 aaGun and 3 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        AA fire in Normandy Bordeaux :  1/3 hits
                        1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  3/7 hits
                        Americans roll dice for 1 aaGun and 4 infantry in Normandy Bordeaux, round 2 :  1/4 hits
                        1 aaGun owned by the British, 1 infantry owned by the Americans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 :  2/6 hits
                        Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry and 1 tactical_bomber
                    Casualties for British: 1 aaGun and 3 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
                2 bombers moved from Kazakhstan to Volgograd
                3 armour moved from Novgorod to Bryansk
                5 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour moved from Volgograd to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                1 artillery moved from Western Germany to France
                1 mech_infantry moved from Western Germany to Southern Italy
                1 mech_infantry moved from Western Germany to Southern Italy
                2 mech_infantrys moved from Germany to Western Germany
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Germany
                2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                1 airfield placed in Volgograd
                1 armour and 2 mech_infantrys placed in Volgograd
                2 armour and 1 mech_infantry placed in Novgorod
                1 mech_infantry placed in Germany
                1 artillery and 5 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
                Germans collect 56 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 armour and 2 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
        Germany : 1 aaGun, 1 factory_major, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
        Holland Belgium : 1 infantry
        Northern Italy : 1 aaGun and 1 infantry
        Southern Italy : 2 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 aaGuns, 4 armour, 1 artillery, 2 fighters, 5 infantry, 10 mech_infantrys and 1 tactical_bomber
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 1 armour and 3 mech_infantrys
        Bessarabia : 1 flag
        Novosibirsk : 1 flag, 1 armour
        Volgograd : 1 flag, 1 airfield, 3 armour, 2 bombers, 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Caucasus : 1 flag, 1 mech_infantry
        Samara : 1 flag
        113 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Finland : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 56 / 76
        Russians : 11 / 22
        Japanese : 62 / 71
        Americans : 55 / 80
        Chinese : 6 / 8
        British : 33 / 38
        UK_Pacific : 2 / 0
        Italians : 22 / 25
        ANZAC : 13 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41379_Ger9.tsvg

  • '17 '16 '15

    You didn’t move the French troops - and so did I  :-D
    If you disagree, I can redo my move.

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 3 infantry moved from Urals to Novosibirsk
                4 infantry moved from Sikang to Kazakhstan
                1 fighter moved from Russia to Kazakhstan
                1 infantry moved from Russia to Samara
                      Russians take Samara from Germans

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Battle in Novosibirsk
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 artillery and 3 infantry in Novosibirsk, round 2 :  2/4 hits
                        Germans roll dice for 1 armour in Novosibirsk, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Novosibirsk
                    Russians win, taking Novosibirsk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Kazakhstan
                    Russians attack with 1 fighter and 4 infantry
                    Germans defend with 1 armour and 2 mech_infantrys
                        Russians roll dice for 1 fighter and 4 infantry in Kazakhstan, round 2 :  0/5 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 :  1/3 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                        Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 3 :  1/4 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 3 :  0/3 hits
                        1 mech_infantry owned by the Germans lost in Kazakhstan
                        Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 4 :  2/4 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Kazakhstan to Russia
                1 mech_infantry moved from Russia to Kazakhstan

    Place Units - Russians
                6 infantry and 1 mech_infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Trans-Jordan: 1 mech_infantry
                EDIT: Adding units owned by Russians to Persia: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 84 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 20 PUs

    Territory Summary for Russians :

    Shensi : 1 aaGun and 7 infantry
        Kazakhstan : 2 infantry and 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 2 aaGuns, 1 airfield, 10 artilleries, 1 factory_major, 1 fighter, 29 infantry and 1 mech_infantry
        Novosibirsk : 1 artillery and 3 infantry
        Samara : 1 infantry
        113 Sea Zone : 1 submarine
        84 Sea Zone : 1 submarine
        Northwest Persia : 1 flag
        Persia : 1 mech_infantry

    Production/PUs Summary :

    Germans : 53 / 76
        Russians : 14 / 20
        Japanese : 62 / 71
        Americans : 55 / 80
        Chinese : 6 / 8
        British : 33 / 38
        UK_Pacific : 2 / 0
        Italians : 22 / 25
        ANZAC : 13 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41379_Rus9.tsvg

  • '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 66 PUs;
                Japanese buy 1 artillery, 1 destroyer, 8 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Hopei to Suiyuyan
                1 armour moved from Kweichow to Sikang
                      Japanese take Szechwan from Chinese
                      Japanese take Sikang from Chinese
                1 armour and 1 mech_infantry moved from Burma to West India
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from India to West India
                3 fighters and 3 tactical_bombers moved from Volgograd to West India
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 bomber moved from Java to Borneo
                1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
                1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
                1 artillery and 1 infantry moved from 62 Sea Zone to Victoria
                1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
                1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 62 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
                2 infantry moved from 54 Sea Zone to Queensland
                3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
                1 submarine moved from 45 Sea Zone to 47 Sea Zone
                1 tactical_bomber moved from 46 Sea Zone to 47 Sea Zone
                1 destroyer moved from 54 Sea Zone to 49 Sea Zone
                1 fighter moved from 46 Sea Zone to 49 Sea Zone

    Combat - Japanese
                Battle in Victoria
                Battle in Queensland
                Battle in 49 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 fighter in 49 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 submarine in 49 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 49 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 submarine in 49 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Americans lost in 49 Sea Zone
                    Japanese win, taking Victoria from ANZAC, taking Queensland from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 3 :  2/3 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 47 Sea Zone
                    Japanese attack with 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 tactical_bomber in 47 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 47 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 47 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Borneo
                    Japanese attack with 1 bomber and 2 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Borneo, round 2 :  1/3 hits
                        ANZAC roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Borneo
                    Japanese win, taking Borneo from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in New South Wales
                    Japanese attack with 1 armour, 3 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
                    ANZAC defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
                        AA fire in New South Wales :  3/6 hits
                        2 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in New South Wales
                        Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers in New South Wales, round 2 :  7/11 hits
                        ANZAC roll dice for 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys in New South Wales, round 2 :  3/7 hits
                        2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 aaGuns owned by the ANZAC, 2 mech_infantrys owned by the ANZAC, 1 artillery owned by the ANZAC, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in New South Wales
                        Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in New South Wales, round 3 :  5/8 hits
                        ANZAC roll dice for 2 fighters in New South Wales, round 3 :  2/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the ANZAC lost in New South Wales
                    Japanese captures 17PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
                    Casualties for Japanese: 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Suiyuyan, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in West India
                    Japanese attack with 2 armour, 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers
                    British defend with 2 aaGuns, 2 armour and 7 mech_infantrys
                        AA fire in West India :  0/6 hits
                        Japanese roll dice for 2 armour, 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in West India, round 2 :  7/14 hits
                        UK_Pacific roll dice for 2 aaGuns, 2 armour and 7 mech_infantrys in West India, round 2 :  4/9 hits
                        2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 5 mech_infantrys owned by the British, 2 aaGuns owned by the British and 1 mech_infantry owned by the Japanese lost in West India
                        Japanese roll dice for 2 armour, 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers in West India, round 3 :  4/10 hits
                        UK_Pacific roll dice for 2 armour and 2 mech_infantrys in West India, round 3 :  3/4 hits
                        1 artillery owned by the Japanese, 2 mech_infantrys owned by the British, 1 armour owned by the Japanese, 2 armour owned by the British and 1 mech_infantry owned by the Japanese lost in West India
                    Japanese win, taking West India from UK_Pacific with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for British: 2 aaGuns, 2 armour and 7 mech_infantrys
                    Casualties for Japanese: 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from West India to India
                1 infantry moved from Shan State to Burma
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 armour and 1 mech_infantry moved from Kweichow to Burma
                1 mech_infantry moved from Kweichow to Sikang
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 bomber moved from Borneo to French Indo China
                1 battleship, 1 cruiser and 1 destroyer moved from 56 Sea Zone to 54 Sea Zone
                1 fighter and 2 tactical_bombers moved from New South Wales to 54 Sea Zone
                1 carrier and 1 cruiser moved from 46 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 47 Sea Zone to 35 Sea Zone
                1 fighter moved from 49 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Philippines to Japan
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                2 fighters moved from 16 Sea Zone to Japan

    Place Units - Japanese
                1 artillery and 2 infantry placed in India
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                6 infantry placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 93 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 103 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 108 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag, 1 artillery and 1 mech_infantry
        Kweichow : 1 flag, 1 armour and 5 mech_infantrys
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 armour and 1 mech_infantry
        Anhwe : 1 flag
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 2 armour, 1 infantry and 3 mech_infantrys
        India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 3 tactical_bombers
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 2 infantry
        Kwangtung : 1 flag, 1 harbour
        Queensland : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Victoria : 1 flag, 1 artillery and 1 infantry
        New South Wales : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Western Australia : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Siberia : 1 flag
        French Indo China : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag, 1 airfield
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 transport
        49 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag
        35 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer and 1 submarine
        54 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport
        62 Sea Zone : 5 transports
        West India : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 53 / 76
        Russians : 14 / 20
        Japanese : 76 / 108
        Americans : 55 / 80
        Chinese : 3 / 8
        British : 33 / 38
        UK_Pacific : 0 / 0
        Italians : 22 / 25
        ANZAC : 4 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41379_Jap9.tsvg

  • '19 '18 '17 '16 '15

    With the collapse of West India,  I think my last hope of taking India to postpone the game failed…

    Well done!  Your Japan is now an asian monster!

    If you are interested to other game please let me know.

  • '17 '16 '15

    Thanks! It’s been a fun game  :-D

    I’m sorry, but I don’t have the time to play at the moment. I just realized, that I even needed 5 days to answer to this post  :-o
    I need a break, but if you agree, I can contact you as soon as I have some free time  :-D

  • '19 '18 '17 '16 '15

    Totally!  Global is a game that takes a long time to play!

    Please ping me any time when you are ready for the next game.  we can also try a lighter one like 50 anniversary if you prefer a faster and less braining burning game…it’s great to play against you :-D.

    Cheers

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