G18L variance vs Caesar's Gaul (allies +20)

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Persia to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 2 fighters and 2 infantry
                    Americans defend with 1 artillery and 1 mech_infantry
                        Italians roll dice for 2 fighters and 2 infantry in Trans-Jordan, round 2 :  2/4 hits
                        British roll dice for 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Trans-Jordan to Egypt

    Place Units - Italians
                3 infantry placed in Egypt
                1 factory_minor placed in Persia
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
                EDIT: Adding units owned by Italians to Southern Italy: 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,3,5,4,4,6
                Italians collect 10 PUs (5 lost to blockades); end with 10 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs

    triplea_40945_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Combat - ANZAC
                Battle in Philippines

    Non Combat Move - ANZAC
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 cruiser and 3 destroyers moved from 33 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to Korea
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 armour placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40945_Fre9.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 destroyer and 8 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 bomber moved from Persia to Western Ukraine
                1 bomber moved from Persia to Ukraine
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 bomber and 1 fighter moved from Persia to Syria
                3 fighters moved from Persia to Syria
                1 bomber moved from Syria to Greece
                1 armour moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Belarus to Eastern Poland
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians

    Combat - Germans
                Battle in Syria
                    Germans attack with 4 fighters
                    Americans defend with 1 fighter and 1 tactical_bomber
                        Germans roll dice for 4 fighters in Syria, round 2 :  2/4 hits
                        British roll dice for 1 fighter and 1 tactical_bomber in Syria, round 2 :  1/2 hits
                        1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Syria
                    Germans win with 3 fighters remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 fighter and 1 tactical_bomber
                Battle in Western Ukraine
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 factory_minor
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Western Ukraine, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Western Ukraine, round 3 :  0/3 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 4 :  1/2 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 4 :  0/1 hits
                        1 artillery owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery
                Battle in Ukraine
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Ukraine, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Greece
                    Germans attack with 1 bomber
                    British defend with 1 artillery
                        Germans roll dice for 1 bomber in Greece, round 2 :  1/1 hits
                        British roll dice for 1 artillery in Greece, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Greece
                    Germans win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Germans
                1 bomber moved from Greece to Southern Italy
                3 fighters moved from Syria to Egypt
                1 aaGun moved from Bessarabia to Eastern Poland
                1 aaGun moved from Eastern Poland to Belarus
                7 infantry moved from Vyborg to Novgorod
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 bomber moved from Ukraine to Eastern Poland
                1 bomber moved from Western Ukraine to Eastern Poland
                3 armour moved from Germany to Eastern Poland
                2 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                3 artilleries placed in Novgorod
                2 armour and 8 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Northern Italy: 2 aaGuns
                EDIT: Adding units owned by Germans to Southern Italy: 2 aaGuns
                EDIT: Removing units owned by Germans from Northern Italy: 4 artilleries and 8 infantry
                EDIT: Adding units owned by Germans to France: 4 artilleries and 8 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,4,2,4,2,1
                Germans collect 50 PUs (4 lost to blockades); end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    triplea_40945_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 8 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Yenisey to Buryatia
                      Russians take Yakut S.S.R. from Japanese
                      Russians take Buryatia from Japanese
                1 mech_infantry moved from Russia to Archangel
                1 mech_infantry moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
                1 armour and 2 mech_infantrys moved from Bryansk to Ukraine
                1 mech_infantry moved from Russia to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 mech_infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Archangel
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                        Russians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 :  0/3 hits
                        Germans roll dice for 2 mech_infantrys in Ukraine, round 2 :  0/2 hits
                        Russians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 3 :  1/3 hits
                        Germans roll dice for 2 mech_infantrys in Ukraine, round 3 :  0/2 hits
                        1 mech_infantry owned by the Germans lost in Ukraine
                        Russians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 4 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 4 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 armour and 1 mech_infantry moved from Yenisey to Buryatia
                1 armour moved from Volgograd to Bryansk
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Archangel to Russia
                2 mech_infantrys moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Volgograd
                1 armour moved from Northwest Persia to Volgograd

    Place Units - Russians
                8 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 29 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs

    triplea_40945_Rus10.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 bombers and 10 infantry; Remaining resources: 5 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Kwangsi to Szechwan
                1 armour moved from French Indo China to Szechwan
                1 mech_infantry moved from Malaya to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Persia to Caucasus
                      Japanese take Northwest Persia from Russians
                      Japanese take Caucasus from Russians
                1 infantry moved from Persia to Iraq
                2 fighters moved from Persia to Iraq
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 80 Sea Zone to 81 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                3 fighters moved from French Indo China to India
                1 armour, 2 artilleries and 3 infantry moved from 39 Sea Zone to India
                2 fighters moved from 58 Sea Zone to India
                5 tactical_bombers moved from Persia to India
                6 bombers moved from Persia to India
                1 submarine moved from 39 Sea Zone to 41 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                1 submarine moved from 37 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 armour, 2 artilleries, 6 bombers, 5 fighters, 3 infantry and 5 tactical_bombers
                    British defend with 2 aaGuns, 2 armour, 16 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        AA fire in India :  2/6 hits
                        1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in India
                        Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour, 2 artilleries, 6 bombers, 4 fighters, 3 infantry and 4 tactical_bombers in India, round 2 :  11/20 hits
                        UK_Pacific roll dice for 2 aaGuns, 2 armour, 16 infantry and 2 mech_infantrys in India, round 2 :  7/20 hits
                        3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 fighter owned by the Japanese, 2 aaGuns owned by the British, 1 tactical_bomber owned by the Japanese and 10 infantry owned by the British lost in India
                        Japanese roll dice for 1 armour, 6 bombers, 3 fighters and 3 tactical_bombers in India, round 3 :  10/13 hits
                        UK_Pacific roll dice for 2 armour, 6 infantry and 2 mech_infantrys in India, round 3 :  4/10 hits
                        2 mech_infantrys owned by the British, 1 fighter owned by the Japanese, 3 tactical_bombers owned by the Japanese, 2 armour owned by the British and 6 infantry owned by the British lost in India
                    Japanese captures 7PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 6 bombers and 2 fighters remaining. Battle score for attacker is -24
                    Casualties for British: 2 aaGuns, 2 armour, 16 infantry and 2 mech_infantrys
                    Casualties for Japanese: 2 artilleries, 3 fighters, 3 infantry and 5 tactical_bombers
                Battle in Iraq
                    Japanese attack with 1 artillery, 2 fighters and 2 infantry
                    British defend with 1 infantry; Americans defend with 1 factory_minor
                        Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Iraq, round 2 :  2/5 hits
                        Americans roll dice for 1 infantry in Iraq, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Iraq
                    Japanese win, taking Iraq from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Szechwan, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 artillery moved from Kwangsi to French Indo China
                3 mech_infantrys moved from Kiangsu to Jehol
                1 infantry moved from Sakha to Amur
                2 fighters moved from Iraq to Egypt
                2 fighters moved from India to 39 Sea Zone
                2 carriers moved from 58 Sea Zone to 39 Sea Zone
                6 bombers moved from India to French Indo China

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 infantry placed in Kiangsu
                2 bombers and 4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,5,3,2,3
                Japanese collect 38 PUs (11 lost to blockades); end with 45 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs

    triplea_40945_Jap10.tsvg

  • '17 '16 '15 '14 '12

    Sub blocks save the day  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 artilleries, 3 destroyers, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from Anglo Egyptian Sudan to 80 Sea Zone
                1 mech_infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                2 fighters moved from 35 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in Shantung
                Battle in 80 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        1 transport owned by the Japanese lost in 80 Sea Zone
                    Americans win, taking Shantung from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 110 Sea Zone
                    British loiter and taunt; Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 4 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                1 battleship and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                8 transports moved from 97 Sea Zone to 93 Sea Zone
                5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
                5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from 80 Sea Zone to Anglo Egyptian Sudan
                1 carrier moved from 97 Sea Zone to 93 Sea Zone
                1 carrier moved from 97 Sea Zone to 93 Sea Zone
                5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 35 Sea Zone to Philippines
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 24 Sea Zone

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                3 artilleries and 3 infantry placed in Central United States
                3 destroyers placed in 10 Sea Zone
                1 factory_minor placed in Korea

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,2
                Americans collect 55 PUs (5 lost to blockades); end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter and 5 infantry moved from Kansu to Shensi
                2 artilleries and 9 infantry moved from Hopei to Shensi
                1 artillery moved from Suiyuyan to Shensi

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 17 PUs

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                British creates battle in territory 125 Sea Zone
                Battle in Holland Belgium
                Battle in Normandy Bordeaux

    Non Combat Move - British
                2 transports moved from 97 Sea Zone to 93 Sea Zone
                1 armour moved from Union of South Africa to Belgian Congo
                1 transport moved from 71 Sea Zone to 83 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,4
                British collect 34 PUs; end with 34 PUs

    Turn Complete - UK_Pacific

    triplea_40945_UK_10.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour moved from Egypt to Iraq
                3 mech_infantrys moved from Egypt to Iraq

    Place Units - Italians
                3 infantry placed in Egypt
                1 infantry placed in Persia

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,4,4,6,6,6
                Italians collect 10 PUs (5 lost to blockades); end with 10 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs

    triplea_40945_Ita10.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour moved from Egypt to Iraq
                3 mech_infantrys moved from Egypt to Iraq

    Place Units - Italians
                3 infantry placed in Egypt
                1 infantry placed in Persia

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,4,4,6,6,6
                Italians collect 10 PUs (5 lost to blockades); end with 10 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Trans-Jordan: 1 infantry
                EDIT: Adding units owned by Italians to Egypt: 1 infantry
                EDIT: Removing units owned by Italians from Egypt: 1 armour
                EDIT: Adding units owned by Italians to Iraq: 1 armour
                EDIT: Turning off Edit Mode

    triplea_40945_Ita10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                2 fighters moved from Caroline Islands to 44 Sea Zone
                1 fighter moved from Korea to Kiangsu

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Kiangsu
                    ANZAC attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 factory_minor and 3 infantry
                        ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Kiangsu, round 2 :  3/5 hits
                        Japanese roll dice for 3 infantry in Kiangsu, round 2 :  0/3 hits
                        3 infantry owned by the Japanese lost in Kiangsu
                    ANZAC win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 infantry
                Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - ANZAC
                2 fighters moved from 44 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from New South Wales to Queensland
                1 infantry moved from South Australia to Queensland
                1 fighter moved from Kiangsu to Shantung

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
                ANZAC collect 15 PUs (3 lost to blockades); end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40945_Fre10.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 tactical_bomber moved from Germany to Belarus
                1 tactical_bomber moved from Germany to Western Ukraine
                1 bomber moved from Southern Italy to Ukraine
                1 tactical_bomber moved from Germany to Western Ukraine
                3 mech_infantrys moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Eastern Poland to Archangel
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 artillery and 1 infantry moved from France to Holland Belgium

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 :  1/1 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  2/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Archangel
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Belarus
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 :  0/3 hits
                        Russians roll dice for 1 mech_infantry in Belarus, round 2 :  0/1 hits
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 3 :  0/3 hits
                        Russians roll dice for 1 mech_infantry in Belarus, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 4 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Belarus, round 4 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Western Ukraine
                    Germans attack with 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 :  1/4 hits
                        Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Ukraine
                    Germans attack with 2 bombers and 4 mech_infantrys
                    Russians defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                        Germans roll dice for 2 bombers and 4 mech_infantrys in Ukraine, round 2 :  2/6 hits
                        Russians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Ukraine
                        Germans roll dice for 2 bombers and 3 mech_infantrys in Ukraine, round 3 :  1/5 hits
                        Russians roll dice for 1 armour in Ukraine, round 3 :  0/1 hits
                        1 armour owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour and 2 mech_infantrys

    Non Combat Move - Germans
                2 tactical_bombers moved from Western Ukraine to Eastern Poland
                2 bombers moved from Ukraine to Eastern Poland
                1 tactical_bomber moved from Belarus to Eastern Poland
                1 bomber moved from Archangel to Eastern Poland
                2 armour moved from Germany to Eastern Poland
                8 mech_infantrys moved from Germany to Eastern Poland
                1 destroyer moved from 115 Sea Zone to 114 Sea Zone
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 destroyer moved from 114 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 artilleries placed in Novgorod
                4 armour and 6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,6,1,3,5,3
                Germans collect 47 PUs (7 lost to blockades); end with 48 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    triplea_40945_Ger11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 8 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 armour moved from Buryatia to Siberia
                      Russians take Sakha from Japanese
                      Russians take Siberia from Japanese
                2 armour and 1 mech_infantry moved from Buryatia to Amur
                1 mech_infantry moved from Russia to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Archangel
                1 artillery and 2 mech_infantrys moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Ukraine
                1 mech_infantry moved from Russia to Western Ukraine
                1 mech_infantry moved from Volgograd to Caucasus
                1 tactical_bomber moved from Russia to Western Ukraine
                1 fighter moved from Russia to Caucasus
                1 armour moved from Volgograd to Caucasus
                1 artillery moved from Bryansk to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 artillery moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Amur
                    Russians attack with 2 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 armour and 1 mech_infantry in Amur, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Amur
                        Russians roll dice for 2 armour in Amur, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Amur, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 mech_infantry in Belarus, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Ukraine
                    Russians attack with 2 artilleries and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 3 mech_infantrys
                        Russians roll dice for 2 artilleries and 2 mech_infantrys in Ukraine, round 2 :  2/4 hits
                        Germans roll dice for 3 mech_infantrys in Ukraine, round 2 :  1/3 hits
                        2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 2 artilleries and 1 mech_infantry in Ukraine, round 3 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 1 mech_infantry
                Battle in Caucasus
                    Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Caucasus
                    Russians win, taking Caucasus from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Russians
                1 fighter moved from Caucasus to Bryansk
                5 mech_infantrys moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Archangel to Russia
                1 tactical_bomber moved from Western Ukraine to Russia

    Place Units - Russians
                8 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 33 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs

    triplea_40945_Rus11.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 5 SuicideAttackTokens; 44 PUs;
                Japanese buy 1 armour, 2 infantry and 8 mech_infantrys; Remaining resources: 5 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                6 bombers moved from French Indo China to Caucasus
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                2 mech_infantrys moved from Jehol to Shantung
                1 bomber moved from Japan to Shantung
                1 bomber moved from Japan to 19 Sea Zone
                3 mech_infantrys moved from Jehol to Manchuria
                1 artillery moved from Jehol to Manchuria
                2 mech_infantrys moved from Szechwan to Sikang
                1 artillery moved from Szechwan to Sikang
                1 armour moved from Szechwan to Sikang
                1 armour moved from India to Eastern Persia
                      Japanese take West India from UK_Pacific
                      Japanese take Eastern Persia from British

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport; ANZAC defend with 2 transports
                        1 transport owned by the Americans and 2 transports owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 21
                    Casualties for Americans: 1 transport
                    Casualties for ANZAC: 2 transports
                Battle in Manchuria
                    Japanese attack with 1 artillery and 3 mech_infantrys
                    Americans defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery and 3 mech_infantrys in Manchuria, round 2 :  1/4 hits
                        Chinese roll dice for 1 mech_infantry in Manchuria, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shantung
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Americans defend with 1 infantry; ANZAC defend with 1 fighter
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Shantung, round 2 :  0/3 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 2 :  1/2 hits
                        1 mech_infantry owned by the Japanese lost in Shantung
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Shantung, round 3 :  1/2 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 3 :  0/2 hits
                        1 infantry owned by the Americans lost in Shantung
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Shantung, round 4 :  1/2 hits
                        Chinese roll dice for 1 fighter in Shantung, round 4 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shantung
                    Japanese win with 1 bomber remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 infantry
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Sikang
                    Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Sikang, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Caucasus
                    Japanese attack with 6 bombers
                    Russians defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 6 bombers in Caucasus, round 2 :  4/6 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 :  0/2 hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Caucasus
                    Japanese win with 6 bombers remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 armour and 1 mech_infantry

    Non Combat Move - Japanese
                6 bombers moved from Caucasus to Northwest Persia
                1 artillery moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Burma to West India
                1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 3 transports moved from 39 Sea Zone to 76 Sea Zone
                1 submarine moved from 80 Sea Zone to 76 Sea Zone
                1 bomber moved from 19 Sea Zone to French Indo China
                1 bomber moved from Shantung to French Indo China
                2 infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Yunnan

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Iraq
                3 mech_infantrys placed in India
                3 mech_infantrys placed in French Indo China
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,4,3
                Japanese collect 35 PUs (4 lost to blockades); end with 35 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs

    triplea_40945_Jap11.tsvg

  • '17 '16 '15 '14 '12

    bump


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 6 armour, 1 artillery, 4 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
                5 artilleries and 5 infantry moved from 112 Sea Zone to Norway
                3 destroyers moved from 10 Sea Zone to 1 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Norway
                Battle in 1 Sea Zone
                    Americans attack with 3 destroyers
                    Japanese defend with 1 submarine
                        Americans roll dice for 3 destroyers in 1 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 1 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese, taking Norway from Germans, taking 1 Sea Zone from Neutral with 3 destroyers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                8 transports moved from 93 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
                1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
                1 carrier moved from 93 Sea Zone to 91 Sea Zone
                1 battleship, 1 carrier and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from 24 Sea Zone to Korea
                1 battleship and 1 carrier moved from 24 Sea Zone to 6 Sea Zone
                1 fighter moved from 35 Sea Zone to 6 Sea Zone
                3 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from Philippines to 37 Sea Zone

    Place Units - Americans
                3 armour placed in Korea
                4 transports placed in 101 Sea Zone
                3 armour, 1 artillery and 4 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                3 artilleries, 1 fighter and 3 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 3 artilleries, 1 fighter and 4 infantry
                    Japanese defend with 1 armour, 1 artillery and 2 mech_infantrys
                        Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Sikang, round 2 :  1/8 hits
                        Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Sikang, round 2 :  2/4 hits
                        1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Sikang, round 3 :  1/6 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Sikang, round 3 :  2/3 hits
                        1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 3 artilleries and 1 fighter in Sikang, round 4 :  1/4 hits
                        Japanese roll dice for 1 armour and 1 artillery in Sikang, round 4 :  2/2 hits
                        1 artillery owned by the Japanese and 2 artilleries owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 artillery and 1 fighter in Sikang, round 5 :  2/2 hits
                        Japanese roll dice for 1 armour in Sikang, round 5 :  0/1 hits
                        1 armour owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Chinese: 2 artilleries and 4 infantry
                    Casualties for Japanese: 1 armour, 1 artillery and 2 mech_infantrys

    Non Combat Move - Chinese
                10 infantry moved from Shensi to Szechwan
                1 fighter moved from Sikang to Suiyuyan
                1 infantry moved from Anhwe to Jehol

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 20 PUs

    Purchase Units - British
                British buy 1 armour, 4 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark

    Combat - British
                Battle in Denmark

    Non Combat Move - British
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 battleship, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 transport moved from 83 Sea Zone to 91 Sea Zone
                2 transports moved from 93 Sea Zone to 91 Sea Zone
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 armour and 4 artilleries placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs

    Turn Complete - UK_Pacific

    triplea_40945_UK_11.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Iraq to Caucasus
                      Italians take Caucasus from Russians

    Combat - Italians

    Non Combat Move - Italians
                2 mech_infantrys moved from Iraq to Caucasus
                2 armour moved from Iraq to Caucasus
                1 infantry moved from Persia to Northwest Persia

    Place Units - Italians
                3 infantry placed in Egypt
                1 infantry placed in Persia

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,4,6,5,5,2,6,5
                Italians collect 12 PUs (5 lost to blockades); end with 12 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs

    triplea_40945_Ita11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 transports; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 armour moved from Kiangsu to Kwangtung
                      Chinese take Kiangsi from Japanese
                      ANZAC take Kwangtung from Japanese
                1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                1 armour, 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from 37 Sea Zone to Shan State

    Combat - ANZAC
                Battle in Shan State
                Battle in Malaya

    Non Combat Move - ANZAC
                2 fighters moved from 37 Sea Zone to Szechwan
                1 fighter moved from Queensland to 37 Sea Zone
                2 destroyers moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 44 Sea Zone to 37 Sea Zone
                1 cruiser and 4 destroyers moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 armour placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 29 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40945_Fre11.tsvg

  • '17 '16 '15 '14 '12

    Hopeless situation for the Axis.  I am throwing in the towel on this one.  I will post in the result thread on Jan 1 for the 2018 league.

    Interested in a tie breaker?


  • I am interested in another game, but not starting right away. I probably won’t have the time until after the Vegas tournament (late March). I’ll send you a message around then to set up another game though.

    I do feel a bit bad about this one, I’ve never seen anyone get diced quite so hard as Germany did on that Moscow attack. I definitely should have lost the game in that battle (well, probably - I think I had ~8% chance to re-take Egypt, if I remember right).

    On a side note, when you merged the German & Japanese air force in the Middle East, I was fairly certain that you were going for the Pacific board, not the Europe board. I was rather surprised the next turn when you then went back to Europe. What made you decide to hail mary for Europe instead of Pacific? Just curious.

  • '17 '16 '15 '14 '12

    I thought I could do an SBR campaign on Russia with Japan and maaaaybe pull it off.  But Germany was just too weak on the Europe side and Japan would be weak in the Pacific is USA just simply started building over there.  Hopeless situation.  Anyay look me up sometime this year and we will face off again.  gg

Suggested Topics

  • 4
  • 37
  • 200
  • 79
  • 68
  • 43
  • 193
  • 866
Axis & Allies Boardgaming Custom Painted Miniatures

76

Online

17.5k

Users

40.1k

Topics

1.7m

Posts