G18L variance vs Caesar's Gaul (allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Persia to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 mech_infantry
Italians roll dice for 2 fighters and 2 infantry in Trans-Jordan, round 2 : 2/4 hits
British roll dice for 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits
1 mech_infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to EgyptPlace Units - Italians
3 infantry placed in Egypt
1 factory_minor placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Adding units owned by Italians to Southern Italy: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,3,5,4,4,6
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 cruiser and 3 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to Korea
1 armour and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer and 1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Persia to Western Ukraine
1 bomber moved from Persia to Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 bomber and 1 fighter moved from Persia to Syria
3 fighters moved from Persia to Syria
1 bomber moved from Syria to Greece
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in Syria
Germans attack with 4 fighters
Americans defend with 1 fighter and 1 tactical_bomber
Germans roll dice for 4 fighters in Syria, round 2 : 2/4 hits
British roll dice for 1 fighter and 1 tactical_bomber in Syria, round 2 : 1/2 hits
1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Syria
Germans win with 3 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 1 fighter
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in Western Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 bomber and 2 mech_infantrys in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Western Ukraine, round 3 : 0/3 hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 4 : 1/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Greece
Germans attack with 1 bomber
British defend with 1 artillery
Germans roll dice for 1 bomber in Greece, round 2 : 1/1 hits
British roll dice for 1 artillery in Greece, round 2 : 0/1 hits
1 artillery owned by the British lost in Greece
Germans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
1 bomber moved from Greece to Southern Italy
3 fighters moved from Syria to Egypt
1 aaGun moved from Bessarabia to Eastern Poland
1 aaGun moved from Eastern Poland to Belarus
7 infantry moved from Vyborg to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Ukraine to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
3 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 destroyer placed in 110 Sea Zone
3 artilleries placed in Novgorod
2 armour and 8 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 2 aaGuns
EDIT: Adding units owned by Germans to Southern Italy: 2 aaGuns
EDIT: Removing units owned by Germans from Northern Italy: 4 artilleries and 8 infantry
EDIT: Adding units owned by Germans to France: 4 artilleries and 8 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,4,2,4,2,1
Germans collect 50 PUs (4 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia from Japanese
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 armour and 2 mech_infantrys moved from Bryansk to Ukraine
1 mech_infantry moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 mech_infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Archangel
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 3 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 3 : 0/2 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 4 : 2/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 armour and 1 mech_infantry moved from Yenisey to Buryatia
1 armour moved from Volgograd to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
2 mech_infantrys moved from Russia to Bryansk
1 mech_infantry moved from Russia to Volgograd
1 armour moved from Northwest Persia to VolgogradPlace Units - Russians
8 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 bombers and 10 infantry; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kwangsi to Szechwan
1 armour moved from French Indo China to Szechwan
1 mech_infantry moved from Malaya to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Persia to Caucasus
Japanese take Northwest Persia from Russians
Japanese take Caucasus from Russians
1 infantry moved from Persia to Iraq
2 fighters moved from Persia to Iraq
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 fighters moved from French Indo China to India
1 armour, 2 artilleries and 3 infantry moved from 39 Sea Zone to India
2 fighters moved from 58 Sea Zone to India
5 tactical_bombers moved from Persia to India
6 bombers moved from Persia to India
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 submarine moved from 37 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 1 armour, 2 artilleries, 6 bombers, 5 fighters, 3 infantry and 5 tactical_bombers
British defend with 2 aaGuns, 2 armour, 16 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/6 hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits
Japanese roll dice for 1 armour, 2 artilleries, 6 bombers, 4 fighters, 3 infantry and 4 tactical_bombers in India, round 2 : 11/20 hits
UK_Pacific roll dice for 2 aaGuns, 2 armour, 16 infantry and 2 mech_infantrys in India, round 2 : 7/20 hits
3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 fighter owned by the Japanese, 2 aaGuns owned by the British, 1 tactical_bomber owned by the Japanese and 10 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 6 bombers, 3 fighters and 3 tactical_bombers in India, round 3 : 10/13 hits
UK_Pacific roll dice for 2 armour, 6 infantry and 2 mech_infantrys in India, round 3 : 4/10 hits
2 mech_infantrys owned by the British, 1 fighter owned by the Japanese, 3 tactical_bombers owned by the Japanese, 2 armour owned by the British and 6 infantry owned by the British lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 6 bombers and 2 fighters remaining. Battle score for attacker is -24
Casualties for British: 2 aaGuns, 2 armour, 16 infantry and 2 mech_infantrys
Casualties for Japanese: 2 artilleries, 3 fighters, 3 infantry and 5 tactical_bombers
Battle in Iraq
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 infantry; Americans defend with 1 factory_minor
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Iraq, round 2 : 2/5 hits
Americans roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Iraq
Japanese win, taking Iraq from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Szechwan, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 artillery moved from Kwangsi to French Indo China
3 mech_infantrys moved from Kiangsu to Jehol
1 infantry moved from Sakha to Amur
2 fighters moved from Iraq to Egypt
2 fighters moved from India to 39 Sea Zone
2 carriers moved from 58 Sea Zone to 39 Sea Zone
6 bombers moved from India to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
2 bombers and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,5,3,2,3
Japanese collect 38 PUs (11 lost to blockades); end with 45 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
Sub blocks save the day :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to 80 Sea Zone
1 mech_infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Shantung
Battle in 80 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 80 Sea Zone
Americans win, taking Shantung from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 battleship and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
8 transports moved from 97 Sea Zone to 93 Sea Zone
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 80 Sea Zone to Anglo Egyptian Sudan
1 carrier moved from 97 Sea Zone to 93 Sea Zone
1 carrier moved from 97 Sea Zone to 93 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 24 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
3 destroyers placed in 10 Sea Zone
1 factory_minor placed in KoreaTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,2
Americans collect 55 PUs (5 lost to blockades); end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 5 infantry moved from Kansu to Shensi
2 artilleries and 9 infantry moved from Hopei to Shensi
1 artillery moved from Suiyuyan to ShensiPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUsPurchase Units - British
British buy 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
British creates battle in territory 125 Sea Zone
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - British
2 transports moved from 97 Sea Zone to 93 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 transport moved from 71 Sea Zone to 83 Sea ZonePlace Units - British
3 mech_infantrys placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,4
British collect 34 PUs; end with 34 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Egypt to Iraq
3 mech_infantrys moved from Egypt to IraqPlace Units - Italians
3 infantry placed in Egypt
1 infantry placed in PersiaTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,4,4,6,6,6
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Egypt to Iraq
3 mech_infantrys moved from Egypt to IraqPlace Units - Italians
3 infantry placed in Egypt
1 infantry placed in PersiaTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,4,4,6,6,6
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 infantry
EDIT: Adding units owned by Italians to Egypt: 1 infantry
EDIT: Removing units owned by Italians from Egypt: 1 armour
EDIT: Adding units owned by Italians to Iraq: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from Caroline Islands to 44 Sea Zone
1 fighter moved from Korea to KiangsuCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kiangsu
ANZAC attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 factory_minor and 3 infantry
ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Kiangsu, round 2 : 3/5 hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits
3 infantry owned by the Japanese lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - ANZAC
2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 fighter moved from Kiangsu to ShantungPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
ANZAC collect 15 PUs (3 lost to blockades); end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 tactical_bomber moved from Germany to Belarus
1 tactical_bomber moved from Germany to Western Ukraine
1 bomber moved from Southern Italy to Ukraine
1 tactical_bomber moved from Germany to Western Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland BelgiumCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 3 : 0/3 hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 4 : 1/2 hits
Russians roll dice for 1 mech_infantry in Belarus, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Germans attack with 2 bombers and 4 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Germans roll dice for 2 bombers and 4 mech_infantrys in Ukraine, round 2 : 2/6 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Ukraine
Germans roll dice for 2 bombers and 3 mech_infantrys in Ukraine, round 3 : 1/5 hits
Russians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits
1 armour owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 2 mech_infantrysNon Combat Move - Germans
2 tactical_bombers moved from Western Ukraine to Eastern Poland
2 bombers moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 bomber moved from Archangel to Eastern Poland
2 armour moved from Germany to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 destroyer moved from 114 Sea Zone to 113 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,6,1,3,5,3
Germans collect 47 PUs (7 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Russians
1 armour moved from Buryatia to Siberia
Russians take Sakha from Japanese
Russians take Siberia from Japanese
2 armour and 1 mech_infantry moved from Buryatia to Amur
1 mech_infantry moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 artillery and 2 mech_infantrys moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 mech_infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Caucasus
1 armour moved from Volgograd to Caucasus
1 artillery moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
1 artillery moved from Bryansk to Western UkraineCombat - Russians
Battle in Amur
Russians attack with 2 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 1 mech_infantry in Amur, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Amur
Russians roll dice for 2 armour in Amur, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 2 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 artilleries and 2 mech_infantrys
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 2 artilleries and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits
Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 1/3 hits
2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 artilleries and 1 mech_infantry in Ukraine, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 fighter moved from Caucasus to Bryansk
5 mech_infantrys moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 tactical_bomber moved from Western Ukraine to RussiaPlace Units - Russians
8 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 5 SuicideAttackTokens; 44 PUs;
Japanese buy 1 armour, 2 infantry and 8 mech_infantrys; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
6 bombers moved from French Indo China to Caucasus
1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from Jehol to Shantung
1 bomber moved from Japan to Shantung
1 bomber moved from Japan to 19 Sea Zone
3 mech_infantrys moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
2 mech_infantrys moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
1 armour moved from Szechwan to Sikang
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from BritishCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport; ANZAC defend with 2 transports
1 transport owned by the Americans and 2 transports owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 1 transport
Casualties for ANZAC: 2 transports
Battle in Manchuria
Japanese attack with 1 artillery and 3 mech_infantrys
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Manchuria, round 2 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shantung
Japanese attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 infantry; ANZAC defend with 1 fighter
Japanese roll dice for 1 bomber and 2 mech_infantrys in Shantung, round 2 : 0/3 hits
Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 bomber and 1 mech_infantry in Shantung, round 3 : 1/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 3 : 0/2 hits
1 infantry owned by the Americans lost in Shantung
Japanese roll dice for 1 bomber and 1 mech_infantry in Shantung, round 4 : 1/2 hits
Chinese roll dice for 1 fighter in Shantung, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shantung
Japanese win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 mech_infantrys
Battle in Sikang
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Sikang, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Caucasus
Japanese attack with 6 bombers
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 6 bombers in Caucasus, round 2 : 4/6 hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Caucasus
Japanese win with 6 bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Japanese
6 bombers moved from Caucasus to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Burma to West India
1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 3 transports moved from 39 Sea Zone to 76 Sea Zone
1 submarine moved from 80 Sea Zone to 76 Sea Zone
1 bomber moved from 19 Sea Zone to French Indo China
1 bomber moved from Shantung to French Indo China
2 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to YunnanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,4,3
Japanese collect 35 PUs (4 lost to blockades); end with 35 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs -
bump
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 armour, 1 artillery, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from 112 Sea Zone to Norway
3 destroyers moved from 10 Sea Zone to 1 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Norway
Battle in 1 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 1 submarine
Americans roll dice for 3 destroyers in 1 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 6 Sea Zone from Japanese, taking Norway from Germans, taking 1 Sea Zone from Neutral with 3 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
8 transports moved from 93 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 93 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 24 Sea Zone to Korea
1 battleship and 1 carrier moved from 24 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
3 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea ZonePlace Units - Americans
3 armour placed in Korea
4 transports placed in 101 Sea Zone
3 armour, 1 artillery and 4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 artilleries, 1 fighter and 3 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 3 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 armour, 1 artillery and 2 mech_infantrys
Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Sikang, round 2 : 1/8 hits
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Sikang, round 2 : 2/4 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Sikang, round 3 : 1/6 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Sikang, round 3 : 2/3 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 3 artilleries and 1 fighter in Sikang, round 4 : 1/4 hits
Japanese roll dice for 1 armour and 1 artillery in Sikang, round 4 : 2/2 hits
1 artillery owned by the Japanese and 2 artilleries owned by the Chinese lost in Sikang
Chinese roll dice for 1 artillery and 1 fighter in Sikang, round 5 : 2/2 hits
Japanese roll dice for 1 armour in Sikang, round 5 : 0/1 hits
1 armour owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 2 artilleries and 4 infantry
Casualties for Japanese: 1 armour, 1 artillery and 2 mech_infantrysNon Combat Move - Chinese
10 infantry moved from Shensi to Szechwan
1 fighter moved from Sikang to Suiyuyan
1 infantry moved from Anhwe to JeholPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUsPurchase Units - British
British buy 1 armour, 4 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to DenmarkCombat - British
Battle in DenmarkNon Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 transport moved from 83 Sea Zone to 91 Sea Zone
2 transports moved from 93 Sea Zone to 91 Sea Zone
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 armour and 4 artilleries placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Iraq to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Iraq to Caucasus
2 armour moved from Iraq to Caucasus
1 infantry moved from Persia to Northwest PersiaPlace Units - Italians
3 infantry placed in Egypt
1 infantry placed in PersiaTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,4,6,5,5,2,6,5
Italians collect 12 PUs (5 lost to blockades); end with 12 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 4 PUs;Combat Move - ANZAC
1 armour moved from Kiangsu to Kwangtung
Chinese take Kiangsi from Japanese
ANZAC take Kwangtung from Japanese
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 armour, 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Shan StateCombat - ANZAC
Battle in Shan State
Battle in MalayaNon Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Szechwan
1 fighter moved from Queensland to 37 Sea Zone
2 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 cruiser and 4 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 armour placed in QueenslandTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 29 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUsCombat Move - French
Turn Complete - French
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Hopeless situation for the Axis. I am throwing in the towel on this one. I will post in the result thread on Jan 1 for the 2018 league.
Interested in a tie breaker?
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I am interested in another game, but not starting right away. I probably won’t have the time until after the Vegas tournament (late March). I’ll send you a message around then to set up another game though.
I do feel a bit bad about this one, I’ve never seen anyone get diced quite so hard as Germany did on that Moscow attack. I definitely should have lost the game in that battle (well, probably - I think I had ~8% chance to re-take Egypt, if I remember right).
On a side note, when you merged the German & Japanese air force in the Middle East, I was fairly certain that you were going for the Pacific board, not the Europe board. I was rather surprised the next turn when you then went back to Europe. What made you decide to hail mary for Europe instead of Pacific? Just curious.
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I thought I could do an SBR campaign on Russia with Japan and maaaaybe pull it off. But Germany was just too weak on the Europe side and Japan would be weak in the Pacific is USA just simply started building over there. Hopeless situation. Anyay look me up sometime this year and we will face off again. gg