@Stucifer scramble into z114
G18L variance vs Caesar's Gaul (allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from Caroline Islands to 44 Sea Zone
1 fighter moved from Korea to KiangsuCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kiangsu
ANZAC attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 factory_minor and 3 infantry
ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Kiangsu, round 2 : 3/5 hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits
3 infantry owned by the Japanese lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - ANZAC
2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 fighter moved from Kiangsu to ShantungPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
ANZAC collect 15 PUs (3 lost to blockades); end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 tactical_bomber moved from Germany to Belarus
1 tactical_bomber moved from Germany to Western Ukraine
1 bomber moved from Southern Italy to Ukraine
1 tactical_bomber moved from Germany to Western Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland BelgiumCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 3 : 0/3 hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 4 : 1/2 hits
Russians roll dice for 1 mech_infantry in Belarus, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Germans attack with 2 bombers and 4 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Germans roll dice for 2 bombers and 4 mech_infantrys in Ukraine, round 2 : 2/6 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Ukraine
Germans roll dice for 2 bombers and 3 mech_infantrys in Ukraine, round 3 : 1/5 hits
Russians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits
1 armour owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 2 mech_infantrysNon Combat Move - Germans
2 tactical_bombers moved from Western Ukraine to Eastern Poland
2 bombers moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 bomber moved from Archangel to Eastern Poland
2 armour moved from Germany to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 destroyer moved from 114 Sea Zone to 113 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,6,1,3,5,3
Germans collect 47 PUs (7 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Russians
1 armour moved from Buryatia to Siberia
Russians take Sakha from Japanese
Russians take Siberia from Japanese
2 armour and 1 mech_infantry moved from Buryatia to Amur
1 mech_infantry moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 artillery and 2 mech_infantrys moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 mech_infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Caucasus
1 armour moved from Volgograd to Caucasus
1 artillery moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
1 artillery moved from Bryansk to Western UkraineCombat - Russians
Battle in Amur
Russians attack with 2 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 1 mech_infantry in Amur, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Amur
Russians roll dice for 2 armour in Amur, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 2 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 artilleries and 2 mech_infantrys
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 2 artilleries and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits
Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 1/3 hits
2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 artilleries and 1 mech_infantry in Ukraine, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 fighter moved from Caucasus to Bryansk
5 mech_infantrys moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 tactical_bomber moved from Western Ukraine to RussiaPlace Units - Russians
8 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 5 SuicideAttackTokens; 44 PUs;
Japanese buy 1 armour, 2 infantry and 8 mech_infantrys; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
6 bombers moved from French Indo China to Caucasus
1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from Jehol to Shantung
1 bomber moved from Japan to Shantung
1 bomber moved from Japan to 19 Sea Zone
3 mech_infantrys moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
2 mech_infantrys moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
1 armour moved from Szechwan to Sikang
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from BritishCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport; ANZAC defend with 2 transports
1 transport owned by the Americans and 2 transports owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 1 transport
Casualties for ANZAC: 2 transports
Battle in Manchuria
Japanese attack with 1 artillery and 3 mech_infantrys
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Manchuria, round 2 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shantung
Japanese attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 infantry; ANZAC defend with 1 fighter
Japanese roll dice for 1 bomber and 2 mech_infantrys in Shantung, round 2 : 0/3 hits
Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 bomber and 1 mech_infantry in Shantung, round 3 : 1/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 3 : 0/2 hits
1 infantry owned by the Americans lost in Shantung
Japanese roll dice for 1 bomber and 1 mech_infantry in Shantung, round 4 : 1/2 hits
Chinese roll dice for 1 fighter in Shantung, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shantung
Japanese win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 mech_infantrys
Battle in Sikang
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Sikang, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Caucasus
Japanese attack with 6 bombers
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 6 bombers in Caucasus, round 2 : 4/6 hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Caucasus
Japanese win with 6 bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Japanese
6 bombers moved from Caucasus to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Burma to West India
1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 3 transports moved from 39 Sea Zone to 76 Sea Zone
1 submarine moved from 80 Sea Zone to 76 Sea Zone
1 bomber moved from 19 Sea Zone to French Indo China
1 bomber moved from Shantung to French Indo China
2 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to YunnanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,4,3
Japanese collect 35 PUs (4 lost to blockades); end with 35 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs -
bump
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 armour, 1 artillery, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from 112 Sea Zone to Norway
3 destroyers moved from 10 Sea Zone to 1 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Norway
Battle in 1 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 1 submarine
Americans roll dice for 3 destroyers in 1 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 6 Sea Zone from Japanese, taking Norway from Germans, taking 1 Sea Zone from Neutral with 3 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
8 transports moved from 93 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 93 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 24 Sea Zone to Korea
1 battleship and 1 carrier moved from 24 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
3 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea ZonePlace Units - Americans
3 armour placed in Korea
4 transports placed in 101 Sea Zone
3 armour, 1 artillery and 4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 artilleries, 1 fighter and 3 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 3 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 armour, 1 artillery and 2 mech_infantrys
Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Sikang, round 2 : 1/8 hits
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Sikang, round 2 : 2/4 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Sikang, round 3 : 1/6 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Sikang, round 3 : 2/3 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 3 artilleries and 1 fighter in Sikang, round 4 : 1/4 hits
Japanese roll dice for 1 armour and 1 artillery in Sikang, round 4 : 2/2 hits
1 artillery owned by the Japanese and 2 artilleries owned by the Chinese lost in Sikang
Chinese roll dice for 1 artillery and 1 fighter in Sikang, round 5 : 2/2 hits
Japanese roll dice for 1 armour in Sikang, round 5 : 0/1 hits
1 armour owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 2 artilleries and 4 infantry
Casualties for Japanese: 1 armour, 1 artillery and 2 mech_infantrysNon Combat Move - Chinese
10 infantry moved from Shensi to Szechwan
1 fighter moved from Sikang to Suiyuyan
1 infantry moved from Anhwe to JeholPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUsPurchase Units - British
British buy 1 armour, 4 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to DenmarkCombat - British
Battle in DenmarkNon Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 transport moved from 83 Sea Zone to 91 Sea Zone
2 transports moved from 93 Sea Zone to 91 Sea Zone
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 armour and 4 artilleries placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Iraq to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Iraq to Caucasus
2 armour moved from Iraq to Caucasus
1 infantry moved from Persia to Northwest PersiaPlace Units - Italians
3 infantry placed in Egypt
1 infantry placed in PersiaTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,4,6,5,5,2,6,5
Italians collect 12 PUs (5 lost to blockades); end with 12 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 4 PUs;Combat Move - ANZAC
1 armour moved from Kiangsu to Kwangtung
Chinese take Kiangsi from Japanese
ANZAC take Kwangtung from Japanese
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 armour, 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Shan StateCombat - ANZAC
Battle in Shan State
Battle in MalayaNon Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Szechwan
1 fighter moved from Queensland to 37 Sea Zone
2 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 cruiser and 4 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 armour placed in QueenslandTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 29 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUsCombat Move - French
Turn Complete - French
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Hopeless situation for the Axis. I am throwing in the towel on this one. I will post in the result thread on Jan 1 for the 2018 league.
Interested in a tie breaker?
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I am interested in another game, but not starting right away. I probably won’t have the time until after the Vegas tournament (late March). I’ll send you a message around then to set up another game though.
I do feel a bit bad about this one, I’ve never seen anyone get diced quite so hard as Germany did on that Moscow attack. I definitely should have lost the game in that battle (well, probably - I think I had ~8% chance to re-take Egypt, if I remember right).
On a side note, when you merged the German & Japanese air force in the Middle East, I was fairly certain that you were going for the Pacific board, not the Europe board. I was rather surprised the next turn when you then went back to Europe. What made you decide to hail mary for Europe instead of Pacific? Just curious.
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I thought I could do an SBR campaign on Russia with Japan and maaaaybe pull it off. But Germany was just too weak on the Europe side and Japan would be weak in the Pacific is USA just simply started building over there. Hopeless situation. Anyay look me up sometime this year and we will face off again. gg