G18L variance vs Caesar's Gaul (allies +20)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                2 fighters moved from Caroline Islands to 44 Sea Zone
                1 fighter moved from Korea to Kiangsu

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Kiangsu
                    ANZAC attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 factory_minor and 3 infantry
                        ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Kiangsu, round 2 :  3/5 hits
                        Japanese roll dice for 3 infantry in Kiangsu, round 2 :  0/3 hits
                        3 infantry owned by the Japanese lost in Kiangsu
                    ANZAC win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 infantry
                Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - ANZAC
                2 fighters moved from 44 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from New South Wales to Queensland
                1 infantry moved from South Australia to Queensland
                1 fighter moved from Kiangsu to Shantung

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
                ANZAC collect 15 PUs (3 lost to blockades); end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40945_Fre10.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 tactical_bomber moved from Germany to Belarus
                1 tactical_bomber moved from Germany to Western Ukraine
                1 bomber moved from Southern Italy to Ukraine
                1 tactical_bomber moved from Germany to Western Ukraine
                3 mech_infantrys moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Eastern Poland to Archangel
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 artillery and 1 infantry moved from France to Holland Belgium

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 :  1/1 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  2/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Archangel
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Belarus
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 :  0/3 hits
                        Russians roll dice for 1 mech_infantry in Belarus, round 2 :  0/1 hits
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 3 :  0/3 hits
                        Russians roll dice for 1 mech_infantry in Belarus, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 4 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Belarus, round 4 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Western Ukraine
                    Germans attack with 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 :  1/4 hits
                        Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Ukraine
                    Germans attack with 2 bombers and 4 mech_infantrys
                    Russians defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                        Germans roll dice for 2 bombers and 4 mech_infantrys in Ukraine, round 2 :  2/6 hits
                        Russians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Ukraine
                        Germans roll dice for 2 bombers and 3 mech_infantrys in Ukraine, round 3 :  1/5 hits
                        Russians roll dice for 1 armour in Ukraine, round 3 :  0/1 hits
                        1 armour owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour and 2 mech_infantrys

    Non Combat Move - Germans
                2 tactical_bombers moved from Western Ukraine to Eastern Poland
                2 bombers moved from Ukraine to Eastern Poland
                1 tactical_bomber moved from Belarus to Eastern Poland
                1 bomber moved from Archangel to Eastern Poland
                2 armour moved from Germany to Eastern Poland
                8 mech_infantrys moved from Germany to Eastern Poland
                1 destroyer moved from 115 Sea Zone to 114 Sea Zone
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 destroyer moved from 114 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 artilleries placed in Novgorod
                4 armour and 6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,6,1,3,5,3
                Germans collect 47 PUs (7 lost to blockades); end with 48 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    triplea_40945_Ger11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 8 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 armour moved from Buryatia to Siberia
                      Russians take Sakha from Japanese
                      Russians take Siberia from Japanese
                2 armour and 1 mech_infantry moved from Buryatia to Amur
                1 mech_infantry moved from Russia to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Archangel
                1 artillery and 2 mech_infantrys moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Ukraine
                1 mech_infantry moved from Russia to Western Ukraine
                1 mech_infantry moved from Volgograd to Caucasus
                1 tactical_bomber moved from Russia to Western Ukraine
                1 fighter moved from Russia to Caucasus
                1 armour moved from Volgograd to Caucasus
                1 artillery moved from Bryansk to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 artillery moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Amur
                    Russians attack with 2 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 armour and 1 mech_infantry in Amur, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Amur
                        Russians roll dice for 2 armour in Amur, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Amur, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 mech_infantry in Belarus, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Ukraine
                    Russians attack with 2 artilleries and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 3 mech_infantrys
                        Russians roll dice for 2 artilleries and 2 mech_infantrys in Ukraine, round 2 :  2/4 hits
                        Germans roll dice for 3 mech_infantrys in Ukraine, round 2 :  1/3 hits
                        2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 2 artilleries and 1 mech_infantry in Ukraine, round 3 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 1 mech_infantry
                Battle in Caucasus
                    Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Caucasus
                    Russians win, taking Caucasus from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Russians
                1 fighter moved from Caucasus to Bryansk
                5 mech_infantrys moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Archangel to Russia
                1 tactical_bomber moved from Western Ukraine to Russia

    Place Units - Russians
                8 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 33 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs

    triplea_40945_Rus11.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 5 SuicideAttackTokens; 44 PUs;
                Japanese buy 1 armour, 2 infantry and 8 mech_infantrys; Remaining resources: 5 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                6 bombers moved from French Indo China to Caucasus
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                2 mech_infantrys moved from Jehol to Shantung
                1 bomber moved from Japan to Shantung
                1 bomber moved from Japan to 19 Sea Zone
                3 mech_infantrys moved from Jehol to Manchuria
                1 artillery moved from Jehol to Manchuria
                2 mech_infantrys moved from Szechwan to Sikang
                1 artillery moved from Szechwan to Sikang
                1 armour moved from Szechwan to Sikang
                1 armour moved from India to Eastern Persia
                      Japanese take West India from UK_Pacific
                      Japanese take Eastern Persia from British

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport; ANZAC defend with 2 transports
                        1 transport owned by the Americans and 2 transports owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 21
                    Casualties for Americans: 1 transport
                    Casualties for ANZAC: 2 transports
                Battle in Manchuria
                    Japanese attack with 1 artillery and 3 mech_infantrys
                    Americans defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery and 3 mech_infantrys in Manchuria, round 2 :  1/4 hits
                        Chinese roll dice for 1 mech_infantry in Manchuria, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shantung
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Americans defend with 1 infantry; ANZAC defend with 1 fighter
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Shantung, round 2 :  0/3 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 2 :  1/2 hits
                        1 mech_infantry owned by the Japanese lost in Shantung
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Shantung, round 3 :  1/2 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 3 :  0/2 hits
                        1 infantry owned by the Americans lost in Shantung
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Shantung, round 4 :  1/2 hits
                        Chinese roll dice for 1 fighter in Shantung, round 4 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shantung
                    Japanese win with 1 bomber remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 infantry
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Sikang
                    Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Sikang, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Caucasus
                    Japanese attack with 6 bombers
                    Russians defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 6 bombers in Caucasus, round 2 :  4/6 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 :  0/2 hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Caucasus
                    Japanese win with 6 bombers remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 armour and 1 mech_infantry

    Non Combat Move - Japanese
                6 bombers moved from Caucasus to Northwest Persia
                1 artillery moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Burma to West India
                1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 3 transports moved from 39 Sea Zone to 76 Sea Zone
                1 submarine moved from 80 Sea Zone to 76 Sea Zone
                1 bomber moved from 19 Sea Zone to French Indo China
                1 bomber moved from Shantung to French Indo China
                2 infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Yunnan

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Iraq
                3 mech_infantrys placed in India
                3 mech_infantrys placed in French Indo China
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,4,3
                Japanese collect 35 PUs (4 lost to blockades); end with 35 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs

    triplea_40945_Jap11.tsvg

  • '17 '16 '15 '14 '12

    bump


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 6 armour, 1 artillery, 4 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
                5 artilleries and 5 infantry moved from 112 Sea Zone to Norway
                3 destroyers moved from 10 Sea Zone to 1 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Norway
                Battle in 1 Sea Zone
                    Americans attack with 3 destroyers
                    Japanese defend with 1 submarine
                        Americans roll dice for 3 destroyers in 1 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 1 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese, taking Norway from Germans, taking 1 Sea Zone from Neutral with 3 destroyers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                8 transports moved from 93 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
                1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
                1 carrier moved from 93 Sea Zone to 91 Sea Zone
                1 battleship, 1 carrier and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from 24 Sea Zone to Korea
                1 battleship and 1 carrier moved from 24 Sea Zone to 6 Sea Zone
                1 fighter moved from 35 Sea Zone to 6 Sea Zone
                3 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from Philippines to 37 Sea Zone

    Place Units - Americans
                3 armour placed in Korea
                4 transports placed in 101 Sea Zone
                3 armour, 1 artillery and 4 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                3 artilleries, 1 fighter and 3 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 3 artilleries, 1 fighter and 4 infantry
                    Japanese defend with 1 armour, 1 artillery and 2 mech_infantrys
                        Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Sikang, round 2 :  1/8 hits
                        Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Sikang, round 2 :  2/4 hits
                        1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Sikang, round 3 :  1/6 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Sikang, round 3 :  2/3 hits
                        1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 3 artilleries and 1 fighter in Sikang, round 4 :  1/4 hits
                        Japanese roll dice for 1 armour and 1 artillery in Sikang, round 4 :  2/2 hits
                        1 artillery owned by the Japanese and 2 artilleries owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 artillery and 1 fighter in Sikang, round 5 :  2/2 hits
                        Japanese roll dice for 1 armour in Sikang, round 5 :  0/1 hits
                        1 armour owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Chinese: 2 artilleries and 4 infantry
                    Casualties for Japanese: 1 armour, 1 artillery and 2 mech_infantrys

    Non Combat Move - Chinese
                10 infantry moved from Shensi to Szechwan
                1 fighter moved from Sikang to Suiyuyan
                1 infantry moved from Anhwe to Jehol

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 20 PUs

    Purchase Units - British
                British buy 1 armour, 4 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark

    Combat - British
                Battle in Denmark

    Non Combat Move - British
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 battleship, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 transport moved from 83 Sea Zone to 91 Sea Zone
                2 transports moved from 93 Sea Zone to 91 Sea Zone
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 armour and 4 artilleries placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs

    Turn Complete - UK_Pacific

    triplea_40945_UK_11.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Iraq to Caucasus
                      Italians take Caucasus from Russians

    Combat - Italians

    Non Combat Move - Italians
                2 mech_infantrys moved from Iraq to Caucasus
                2 armour moved from Iraq to Caucasus
                1 infantry moved from Persia to Northwest Persia

    Place Units - Italians
                3 infantry placed in Egypt
                1 infantry placed in Persia

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,4,6,5,5,2,6,5
                Italians collect 12 PUs (5 lost to blockades); end with 12 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs

    triplea_40945_Ita11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 transports; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 armour moved from Kiangsu to Kwangtung
                      Chinese take Kiangsi from Japanese
                      ANZAC take Kwangtung from Japanese
                1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                1 armour, 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from 37 Sea Zone to Shan State

    Combat - ANZAC
                Battle in Shan State
                Battle in Malaya

    Non Combat Move - ANZAC
                2 fighters moved from 37 Sea Zone to Szechwan
                1 fighter moved from Queensland to 37 Sea Zone
                2 destroyers moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 44 Sea Zone to 37 Sea Zone
                1 cruiser and 4 destroyers moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 armour placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 29 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40945_Fre11.tsvg

  • '17 '16 '15 '14 '12

    Hopeless situation for the Axis.  I am throwing in the towel on this one.  I will post in the result thread on Jan 1 for the 2018 league.

    Interested in a tie breaker?


  • I am interested in another game, but not starting right away. I probably won’t have the time until after the Vegas tournament (late March). I’ll send you a message around then to set up another game though.

    I do feel a bit bad about this one, I’ve never seen anyone get diced quite so hard as Germany did on that Moscow attack. I definitely should have lost the game in that battle (well, probably - I think I had ~8% chance to re-take Egypt, if I remember right).

    On a side note, when you merged the German & Japanese air force in the Middle East, I was fairly certain that you were going for the Pacific board, not the Europe board. I was rather surprised the next turn when you then went back to Europe. What made you decide to hail mary for Europe instead of Pacific? Just curious.

  • '17 '16 '15 '14 '12

    I thought I could do an SBR campaign on Russia with Japan and maaaaybe pull it off.  But Germany was just too weak on the Europe side and Japan would be weak in the Pacific is USA just simply started building over there.  Hopeless situation.  Anyay look me up sometime this year and we will face off again.  gg

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