G18L variance vs Caesar's Gaul (allies +20)

  • '17 '16 '15 '14 '12

    Play of the week right there  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 5 artilleries, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 bombers moved from Belgian Congo to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Trans-Jordan
                4 artilleries, 1 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Battle in Korea
                Battle in Trans-Jordan
                    Americans attack with 4 artilleries, 6 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Italians defend with 3 artilleries and 6 infantry; Japanese defend with 3 artilleries and 3 infantry
                        Americans roll dice for 4 artilleries, 6 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 :  5/16 hits
                        Italians roll dice for 6 artilleries and 9 infantry in Trans-Jordan, round 2 :  3/15 hits
                        2 mech_infantrys owned by the Americans, 1 infantry owned by the Americans and 5 infantry owned by the Italians lost in Trans-Jordan
                        Americans roll dice for 4 artilleries, 6 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 3 :  10/13 hits
                        Italians roll dice for 6 artilleries and 4 infantry in Trans-Jordan, round 3 :  3/10 hits
                        3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 artilleries owned by the Americans, 3 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
                    Americans win, taking Korea from Japanese, taking Trans-Jordan from Italians with 1 artillery, 6 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for Italians: 3 artilleries and 6 infantry
                    Casualties for Americans: 3 artilleries, 1 infantry and 2 mech_infantrys
                    Casualties for Japanese: 3 artilleries and 3 infantry

    Non Combat Move - Americans
                6 bombers moved from Trans-Jordan to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Syria
                1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
                1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                3 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone

    Place Units - Americans
                1 destroyer and 5 transports placed in 101 Sea Zone
                5 artilleries and 5 infantry placed in Eastern United States
                Americans undo move 2.
                5 artilleries and 5 infantry placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
                Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 fighter and 1 infantry moved from Shensi to Szechwan
                1 artillery and 2 infantry moved from Shensi to Suiyuyan
                2 artilleries and 11 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 2 artilleries and 11 infantry
                    Japanese defend with 1 aaGun and 2 infantry
                        Chinese roll dice for 2 artilleries and 11 infantry in Hopei, round 2 :  2/13 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Hopei, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Hopei
                        Chinese roll dice for 2 artilleries and 10 infantry in Hopei, round 3 :  6/12 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 2 artilleries and 10 infantry remaining. Battle score for attacker is 8
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in Suiyuyan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                        Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 4 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 5 :  1/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Kansu

    Place Units - Chinese
                5 infantry placed in Kansu
                Chinese undo move 1.
                5 infantry placed in Shensi
                Chinese undo move 1.
                5 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs

    Purchase Units - British
                British buy 1 fighter and 2 transports; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 13x factory_major; Remaining resources: 14 PUs;
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Rhodesia to South West Africa
                      British take South West Africa from Japanese
                1 armour moved from South West Africa to Union of South Africa
                1 bomber moved from Kenya to 80 Sea Zone
                1 artillery moved from 97 Sea Zone to Greece
                1 transport moved from 82 Sea Zone to 70 Sea Zone
                2 infantry moved from Belgian Congo to 70 Sea Zone
                2 infantry and 1 transport moved from 70 Sea Zone to 71 Sea Zone
                2 infantry moved from 71 Sea Zone to Union of South Africa
                3 armour moved from Rhodesia to Union of South Africa

    Combat - British
                Battle in Greece
                Battle in 80 Sea Zone
                    British attack with 1 bomber
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        1 transport owned by the Japanese lost in 80 Sea Zone
                    British win, taking Greece from Italians with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Union of South Africa
                    British attack with 4 armour and 2 infantry
                    Japanese defend with 1 armour, 1 factory_minor, 1 harbour and 3 infantry
                        British roll dice for 4 armour and 2 infantry in Union of South Africa, round 2 :  2/6 hits
                        Japanese roll dice for 1 armour and 3 infantry in Union of South Africa, round 2 :  3/4 hits
                        2 infantry owned by the Japanese, 1 armour owned by the British and 2 infantry owned by the British lost in Union of South Africa
                        British roll dice for 3 armour in Union of South Africa, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour and 1 infantry in Union of South Africa, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 armour owned by the British lost in Union of South Africa
                        British roll dice for 2 armour in Union of South Africa, round 4 :  2/2 hits
                        Japanese roll dice for 1 armour in Union of South Africa, round 4 :  1/1 hits
                        1 armour owned by the Japanese and 1 armour owned by the British lost in Union of South Africa
                    British win, taking Union of South Africa from Japanese with 1 armour remaining. Battle score for attacker is -9
                    Casualties for British: 3 armour and 2 infantry
                    Casualties for Japanese: 1 armour and 3 infantry

    Non Combat Move - British
                1 armour moved from Rhodesia to Anglo Egyptian Sudan
                1 aaGun, 8 armour and 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery, 4 fighters and 4 infantry moved from Kenya to Anglo Egyptian Sudan
                1 bomber moved from 80 Sea Zone to Anglo Egyptian Sudan
                1 infantry moved from Syria to Iraq
                1 battleship, 2 destroyers and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 submarine moved from 110 Sea Zone to 125 Sea Zone

    Place Units - British
                2 transports placed in 110 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,3
                British collect 29 PUs (1 lost to blockades); end with 30 PUs

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,5,6,6,2,5,2,5,1,1,1,2
                UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

    triplea_40945_UK_9.tsvg


  • I will say, this is by far the strangest I’ve ever seen the Middle East get in A&A 1940.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Persia to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 2 fighters and 2 infantry
                    Americans defend with 1 artillery and 1 mech_infantry
                        Italians roll dice for 2 fighters and 2 infantry in Trans-Jordan, round 2 :  2/4 hits
                        British roll dice for 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Trans-Jordan to Egypt

    Place Units - Italians
                3 infantry placed in Egypt
                1 factory_minor placed in Persia
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
                EDIT: Adding units owned by Italians to Southern Italy: 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,3,5,4,4,6
                Italians collect 10 PUs (5 lost to blockades); end with 10 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs

    triplea_40945_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Combat - ANZAC
                Battle in Philippines

    Non Combat Move - ANZAC
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 cruiser and 3 destroyers moved from 33 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to Korea
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 armour placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40945_Fre9.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 destroyer and 8 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 bomber moved from Persia to Western Ukraine
                1 bomber moved from Persia to Ukraine
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 bomber and 1 fighter moved from Persia to Syria
                3 fighters moved from Persia to Syria
                1 bomber moved from Syria to Greece
                1 armour moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Belarus to Eastern Poland
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians

    Combat - Germans
                Battle in Syria
                    Germans attack with 4 fighters
                    Americans defend with 1 fighter and 1 tactical_bomber
                        Germans roll dice for 4 fighters in Syria, round 2 :  2/4 hits
                        British roll dice for 1 fighter and 1 tactical_bomber in Syria, round 2 :  1/2 hits
                        1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Syria
                    Germans win with 3 fighters remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 fighter and 1 tactical_bomber
                Battle in Western Ukraine
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 factory_minor
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Western Ukraine, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Western Ukraine, round 3 :  0/3 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 4 :  1/2 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 4 :  0/1 hits
                        1 artillery owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery
                Battle in Ukraine
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Ukraine, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Greece
                    Germans attack with 1 bomber
                    British defend with 1 artillery
                        Germans roll dice for 1 bomber in Greece, round 2 :  1/1 hits
                        British roll dice for 1 artillery in Greece, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Greece
                    Germans win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Germans
                1 bomber moved from Greece to Southern Italy
                3 fighters moved from Syria to Egypt
                1 aaGun moved from Bessarabia to Eastern Poland
                1 aaGun moved from Eastern Poland to Belarus
                7 infantry moved from Vyborg to Novgorod
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 bomber moved from Ukraine to Eastern Poland
                1 bomber moved from Western Ukraine to Eastern Poland
                3 armour moved from Germany to Eastern Poland
                2 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                3 artilleries placed in Novgorod
                2 armour and 8 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Northern Italy: 2 aaGuns
                EDIT: Adding units owned by Germans to Southern Italy: 2 aaGuns
                EDIT: Removing units owned by Germans from Northern Italy: 4 artilleries and 8 infantry
                EDIT: Adding units owned by Germans to France: 4 artilleries and 8 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,4,2,4,2,1
                Germans collect 50 PUs (4 lost to blockades); end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    triplea_40945_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 8 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Yenisey to Buryatia
                      Russians take Yakut S.S.R. from Japanese
                      Russians take Buryatia from Japanese
                1 mech_infantry moved from Russia to Archangel
                1 mech_infantry moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
                1 armour and 2 mech_infantrys moved from Bryansk to Ukraine
                1 mech_infantry moved from Russia to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 mech_infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Archangel
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                        Russians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 :  0/3 hits
                        Germans roll dice for 2 mech_infantrys in Ukraine, round 2 :  0/2 hits
                        Russians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 3 :  1/3 hits
                        Germans roll dice for 2 mech_infantrys in Ukraine, round 3 :  0/2 hits
                        1 mech_infantry owned by the Germans lost in Ukraine
                        Russians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 4 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 4 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 armour and 1 mech_infantry moved from Yenisey to Buryatia
                1 armour moved from Volgograd to Bryansk
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Archangel to Russia
                2 mech_infantrys moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Volgograd
                1 armour moved from Northwest Persia to Volgograd

    Place Units - Russians
                8 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 29 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs

    triplea_40945_Rus10.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 bombers and 10 infantry; Remaining resources: 5 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Kwangsi to Szechwan
                1 armour moved from French Indo China to Szechwan
                1 mech_infantry moved from Malaya to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Persia to Caucasus
                      Japanese take Northwest Persia from Russians
                      Japanese take Caucasus from Russians
                1 infantry moved from Persia to Iraq
                2 fighters moved from Persia to Iraq
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 80 Sea Zone to 81 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                3 fighters moved from French Indo China to India
                1 armour, 2 artilleries and 3 infantry moved from 39 Sea Zone to India
                2 fighters moved from 58 Sea Zone to India
                5 tactical_bombers moved from Persia to India
                6 bombers moved from Persia to India
                1 submarine moved from 39 Sea Zone to 41 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                1 submarine moved from 37 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 armour, 2 artilleries, 6 bombers, 5 fighters, 3 infantry and 5 tactical_bombers
                    British defend with 2 aaGuns, 2 armour, 16 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        AA fire in India :  2/6 hits
                        1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in India
                        Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour, 2 artilleries, 6 bombers, 4 fighters, 3 infantry and 4 tactical_bombers in India, round 2 :  11/20 hits
                        UK_Pacific roll dice for 2 aaGuns, 2 armour, 16 infantry and 2 mech_infantrys in India, round 2 :  7/20 hits
                        3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 fighter owned by the Japanese, 2 aaGuns owned by the British, 1 tactical_bomber owned by the Japanese and 10 infantry owned by the British lost in India
                        Japanese roll dice for 1 armour, 6 bombers, 3 fighters and 3 tactical_bombers in India, round 3 :  10/13 hits
                        UK_Pacific roll dice for 2 armour, 6 infantry and 2 mech_infantrys in India, round 3 :  4/10 hits
                        2 mech_infantrys owned by the British, 1 fighter owned by the Japanese, 3 tactical_bombers owned by the Japanese, 2 armour owned by the British and 6 infantry owned by the British lost in India
                    Japanese captures 7PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 6 bombers and 2 fighters remaining. Battle score for attacker is -24
                    Casualties for British: 2 aaGuns, 2 armour, 16 infantry and 2 mech_infantrys
                    Casualties for Japanese: 2 artilleries, 3 fighters, 3 infantry and 5 tactical_bombers
                Battle in Iraq
                    Japanese attack with 1 artillery, 2 fighters and 2 infantry
                    British defend with 1 infantry; Americans defend with 1 factory_minor
                        Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Iraq, round 2 :  2/5 hits
                        Americans roll dice for 1 infantry in Iraq, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Iraq
                    Japanese win, taking Iraq from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Szechwan, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 artillery moved from Kwangsi to French Indo China
                3 mech_infantrys moved from Kiangsu to Jehol
                1 infantry moved from Sakha to Amur
                2 fighters moved from Iraq to Egypt
                2 fighters moved from India to 39 Sea Zone
                2 carriers moved from 58 Sea Zone to 39 Sea Zone
                6 bombers moved from India to French Indo China

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 infantry placed in Kiangsu
                2 bombers and 4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,5,3,2,3
                Japanese collect 38 PUs (11 lost to blockades); end with 45 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs

    triplea_40945_Jap10.tsvg

  • '17 '16 '15 '14 '12

    Sub blocks save the day  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 artilleries, 3 destroyers, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from Anglo Egyptian Sudan to 80 Sea Zone
                1 mech_infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                2 fighters moved from 35 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in Shantung
                Battle in 80 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        1 transport owned by the Japanese lost in 80 Sea Zone
                    Americans win, taking Shantung from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 110 Sea Zone
                    British loiter and taunt; Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 4 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                1 battleship and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                8 transports moved from 97 Sea Zone to 93 Sea Zone
                5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
                5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from 80 Sea Zone to Anglo Egyptian Sudan
                1 carrier moved from 97 Sea Zone to 93 Sea Zone
                1 carrier moved from 97 Sea Zone to 93 Sea Zone
                5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 35 Sea Zone to Philippines
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 24 Sea Zone

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                3 artilleries and 3 infantry placed in Central United States
                3 destroyers placed in 10 Sea Zone
                1 factory_minor placed in Korea

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,2
                Americans collect 55 PUs (5 lost to blockades); end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter and 5 infantry moved from Kansu to Shensi
                2 artilleries and 9 infantry moved from Hopei to Shensi
                1 artillery moved from Suiyuyan to Shensi

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 17 PUs

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                British creates battle in territory 125 Sea Zone
                Battle in Holland Belgium
                Battle in Normandy Bordeaux

    Non Combat Move - British
                2 transports moved from 97 Sea Zone to 93 Sea Zone
                1 armour moved from Union of South Africa to Belgian Congo
                1 transport moved from 71 Sea Zone to 83 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,4
                British collect 34 PUs; end with 34 PUs

    Turn Complete - UK_Pacific

    triplea_40945_UK_10.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour moved from Egypt to Iraq
                3 mech_infantrys moved from Egypt to Iraq

    Place Units - Italians
                3 infantry placed in Egypt
                1 infantry placed in Persia

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,4,4,6,6,6
                Italians collect 10 PUs (5 lost to blockades); end with 10 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs

    triplea_40945_Ita10.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour moved from Egypt to Iraq
                3 mech_infantrys moved from Egypt to Iraq

    Place Units - Italians
                3 infantry placed in Egypt
                1 infantry placed in Persia

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,4,4,6,6,6
                Italians collect 10 PUs (5 lost to blockades); end with 10 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Trans-Jordan: 1 infantry
                EDIT: Adding units owned by Italians to Egypt: 1 infantry
                EDIT: Removing units owned by Italians from Egypt: 1 armour
                EDIT: Adding units owned by Italians to Iraq: 1 armour
                EDIT: Turning off Edit Mode

    triplea_40945_Ita10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                2 fighters moved from Caroline Islands to 44 Sea Zone
                1 fighter moved from Korea to Kiangsu

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Kiangsu
                    ANZAC attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 factory_minor and 3 infantry
                        ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Kiangsu, round 2 :  3/5 hits
                        Japanese roll dice for 3 infantry in Kiangsu, round 2 :  0/3 hits
                        3 infantry owned by the Japanese lost in Kiangsu
                    ANZAC win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 infantry
                Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - ANZAC
                2 fighters moved from 44 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from New South Wales to Queensland
                1 infantry moved from South Australia to Queensland
                1 fighter moved from Kiangsu to Shantung

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
                ANZAC collect 15 PUs (3 lost to blockades); end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40945_Fre10.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 tactical_bomber moved from Germany to Belarus
                1 tactical_bomber moved from Germany to Western Ukraine
                1 bomber moved from Southern Italy to Ukraine
                1 tactical_bomber moved from Germany to Western Ukraine
                3 mech_infantrys moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Eastern Poland to Archangel
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 artillery and 1 infantry moved from France to Holland Belgium

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 :  1/1 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  2/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Archangel
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Belarus
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 :  0/3 hits
                        Russians roll dice for 1 mech_infantry in Belarus, round 2 :  0/1 hits
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 3 :  0/3 hits
                        Russians roll dice for 1 mech_infantry in Belarus, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 4 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Belarus, round 4 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Western Ukraine
                    Germans attack with 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 :  1/4 hits
                        Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Ukraine
                    Germans attack with 2 bombers and 4 mech_infantrys
                    Russians defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                        Germans roll dice for 2 bombers and 4 mech_infantrys in Ukraine, round 2 :  2/6 hits
                        Russians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Ukraine
                        Germans roll dice for 2 bombers and 3 mech_infantrys in Ukraine, round 3 :  1/5 hits
                        Russians roll dice for 1 armour in Ukraine, round 3 :  0/1 hits
                        1 armour owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour and 2 mech_infantrys

    Non Combat Move - Germans
                2 tactical_bombers moved from Western Ukraine to Eastern Poland
                2 bombers moved from Ukraine to Eastern Poland
                1 tactical_bomber moved from Belarus to Eastern Poland
                1 bomber moved from Archangel to Eastern Poland
                2 armour moved from Germany to Eastern Poland
                8 mech_infantrys moved from Germany to Eastern Poland
                1 destroyer moved from 115 Sea Zone to 114 Sea Zone
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 destroyer moved from 114 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 artilleries placed in Novgorod
                4 armour and 6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,6,1,3,5,3
                Germans collect 47 PUs (7 lost to blockades); end with 48 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    triplea_40945_Ger11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 8 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 armour moved from Buryatia to Siberia
                      Russians take Sakha from Japanese
                      Russians take Siberia from Japanese
                2 armour and 1 mech_infantry moved from Buryatia to Amur
                1 mech_infantry moved from Russia to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Archangel
                1 artillery and 2 mech_infantrys moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Ukraine
                1 mech_infantry moved from Russia to Western Ukraine
                1 mech_infantry moved from Volgograd to Caucasus
                1 tactical_bomber moved from Russia to Western Ukraine
                1 fighter moved from Russia to Caucasus
                1 armour moved from Volgograd to Caucasus
                1 artillery moved from Bryansk to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 artillery moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Amur
                    Russians attack with 2 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 armour and 1 mech_infantry in Amur, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Amur
                        Russians roll dice for 2 armour in Amur, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Amur, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 mech_infantry in Belarus, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Ukraine
                    Russians attack with 2 artilleries and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 3 mech_infantrys
                        Russians roll dice for 2 artilleries and 2 mech_infantrys in Ukraine, round 2 :  2/4 hits
                        Germans roll dice for 3 mech_infantrys in Ukraine, round 2 :  1/3 hits
                        2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 2 artilleries and 1 mech_infantry in Ukraine, round 3 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 1 mech_infantry
                Battle in Caucasus
                    Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Caucasus
                    Russians win, taking Caucasus from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Russians
                1 fighter moved from Caucasus to Bryansk
                5 mech_infantrys moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Archangel to Russia
                1 tactical_bomber moved from Western Ukraine to Russia

    Place Units - Russians
                8 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 33 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs

    triplea_40945_Rus11.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 5 SuicideAttackTokens; 44 PUs;
                Japanese buy 1 armour, 2 infantry and 8 mech_infantrys; Remaining resources: 5 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                6 bombers moved from French Indo China to Caucasus
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                2 mech_infantrys moved from Jehol to Shantung
                1 bomber moved from Japan to Shantung
                1 bomber moved from Japan to 19 Sea Zone
                3 mech_infantrys moved from Jehol to Manchuria
                1 artillery moved from Jehol to Manchuria
                2 mech_infantrys moved from Szechwan to Sikang
                1 artillery moved from Szechwan to Sikang
                1 armour moved from Szechwan to Sikang
                1 armour moved from India to Eastern Persia
                      Japanese take West India from UK_Pacific
                      Japanese take Eastern Persia from British

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport; ANZAC defend with 2 transports
                        1 transport owned by the Americans and 2 transports owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 21
                    Casualties for Americans: 1 transport
                    Casualties for ANZAC: 2 transports
                Battle in Manchuria
                    Japanese attack with 1 artillery and 3 mech_infantrys
                    Americans defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery and 3 mech_infantrys in Manchuria, round 2 :  1/4 hits
                        Chinese roll dice for 1 mech_infantry in Manchuria, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shantung
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Americans defend with 1 infantry; ANZAC defend with 1 fighter
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Shantung, round 2 :  0/3 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 2 :  1/2 hits
                        1 mech_infantry owned by the Japanese lost in Shantung
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Shantung, round 3 :  1/2 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 3 :  0/2 hits
                        1 infantry owned by the Americans lost in Shantung
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Shantung, round 4 :  1/2 hits
                        Chinese roll dice for 1 fighter in Shantung, round 4 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shantung
                    Japanese win with 1 bomber remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 infantry
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Sikang
                    Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Sikang, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Caucasus
                    Japanese attack with 6 bombers
                    Russians defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 6 bombers in Caucasus, round 2 :  4/6 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 :  0/2 hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Caucasus
                    Japanese win with 6 bombers remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 armour and 1 mech_infantry

    Non Combat Move - Japanese
                6 bombers moved from Caucasus to Northwest Persia
                1 artillery moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Burma to West India
                1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 3 transports moved from 39 Sea Zone to 76 Sea Zone
                1 submarine moved from 80 Sea Zone to 76 Sea Zone
                1 bomber moved from 19 Sea Zone to French Indo China
                1 bomber moved from Shantung to French Indo China
                2 infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Yunnan

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Iraq
                3 mech_infantrys placed in India
                3 mech_infantrys placed in French Indo China
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,4,3
                Japanese collect 35 PUs (4 lost to blockades); end with 35 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs

    triplea_40945_Jap11.tsvg

  • '17 '16 '15 '14 '12

    bump


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 6 armour, 1 artillery, 4 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
                5 artilleries and 5 infantry moved from 112 Sea Zone to Norway
                3 destroyers moved from 10 Sea Zone to 1 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Norway
                Battle in 1 Sea Zone
                    Americans attack with 3 destroyers
                    Japanese defend with 1 submarine
                        Americans roll dice for 3 destroyers in 1 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 1 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese, taking Norway from Germans, taking 1 Sea Zone from Neutral with 3 destroyers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                8 transports moved from 93 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
                1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
                1 carrier moved from 93 Sea Zone to 91 Sea Zone
                1 battleship, 1 carrier and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from 24 Sea Zone to Korea
                1 battleship and 1 carrier moved from 24 Sea Zone to 6 Sea Zone
                1 fighter moved from 35 Sea Zone to 6 Sea Zone
                3 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from Philippines to 37 Sea Zone

    Place Units - Americans
                3 armour placed in Korea
                4 transports placed in 101 Sea Zone
                3 armour, 1 artillery and 4 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                3 artilleries, 1 fighter and 3 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 3 artilleries, 1 fighter and 4 infantry
                    Japanese defend with 1 armour, 1 artillery and 2 mech_infantrys
                        Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Sikang, round 2 :  1/8 hits
                        Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Sikang, round 2 :  2/4 hits
                        1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Sikang, round 3 :  1/6 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Sikang, round 3 :  2/3 hits
                        1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 3 artilleries and 1 fighter in Sikang, round 4 :  1/4 hits
                        Japanese roll dice for 1 armour and 1 artillery in Sikang, round 4 :  2/2 hits
                        1 artillery owned by the Japanese and 2 artilleries owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 artillery and 1 fighter in Sikang, round 5 :  2/2 hits
                        Japanese roll dice for 1 armour in Sikang, round 5 :  0/1 hits
                        1 armour owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Chinese: 2 artilleries and 4 infantry
                    Casualties for Japanese: 1 armour, 1 artillery and 2 mech_infantrys

    Non Combat Move - Chinese
                10 infantry moved from Shensi to Szechwan
                1 fighter moved from Sikang to Suiyuyan
                1 infantry moved from Anhwe to Jehol

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 20 PUs

    Purchase Units - British
                British buy 1 armour, 4 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark

    Combat - British
                Battle in Denmark

    Non Combat Move - British
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 battleship, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 transport moved from 83 Sea Zone to 91 Sea Zone
                2 transports moved from 93 Sea Zone to 91 Sea Zone
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 armour and 4 artilleries placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs

    Turn Complete - UK_Pacific

    triplea_40945_UK_11.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Iraq to Caucasus
                      Italians take Caucasus from Russians

    Combat - Italians

    Non Combat Move - Italians
                2 mech_infantrys moved from Iraq to Caucasus
                2 armour moved from Iraq to Caucasus
                1 infantry moved from Persia to Northwest Persia

    Place Units - Italians
                3 infantry placed in Egypt
                1 infantry placed in Persia

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,4,6,5,5,2,6,5
                Italians collect 12 PUs (5 lost to blockades); end with 12 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs

    triplea_40945_Ita11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 transports; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 armour moved from Kiangsu to Kwangtung
                      Chinese take Kiangsi from Japanese
                      ANZAC take Kwangtung from Japanese
                1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                1 armour, 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from 37 Sea Zone to Shan State

    Combat - ANZAC
                Battle in Shan State
                Battle in Malaya

    Non Combat Move - ANZAC
                2 fighters moved from 37 Sea Zone to Szechwan
                1 fighter moved from Queensland to 37 Sea Zone
                2 destroyers moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 44 Sea Zone to 37 Sea Zone
                1 cruiser and 4 destroyers moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 armour placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 29 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40945_Fre11.tsvg

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