TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 bombers moved from Belgian Congo to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Trans-Jordan
4 artilleries, 1 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
Combat - Americans
Battle in Korea
Battle in Trans-Jordan
Americans attack with 4 artilleries, 6 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 3 artilleries and 6 infantry; Japanese defend with 3 artilleries and 3 infantry
Americans roll dice for 4 artilleries, 6 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 5/16 hits
Italians roll dice for 6 artilleries and 9 infantry in Trans-Jordan, round 2 : 3/15 hits
2 mech_infantrys owned by the Americans, 1 infantry owned by the Americans and 5 infantry owned by the Italians lost in Trans-Jordan
Americans roll dice for 4 artilleries, 6 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 10/13 hits
Italians roll dice for 6 artilleries and 4 infantry in Trans-Jordan, round 3 : 3/10 hits
3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 artilleries owned by the Americans, 3 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
Americans win, taking Korea from Japanese, taking Trans-Jordan from Italians with 1 artillery, 6 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Italians: 3 artilleries and 6 infantry
Casualties for Americans: 3 artilleries, 1 infantry and 2 mech_infantrys
Casualties for Japanese: 3 artilleries and 3 infantry
Non Combat Move - Americans
6 bombers moved from Trans-Jordan to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Syria
1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
3 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
Place Units - Americans
1 destroyer and 5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
Americans undo move 2.
5 artilleries and 5 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 fighter and 1 infantry moved from Shensi to Szechwan
1 artillery and 2 infantry moved from Shensi to Suiyuyan
2 artilleries and 11 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 2 artilleries and 11 infantry
Japanese defend with 1 aaGun and 2 infantry
Chinese roll dice for 2 artilleries and 11 infantry in Hopei, round 2 : 2/13 hits
Japanese roll dice for 1 aaGun and 2 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Hopei
Chinese roll dice for 2 artilleries and 10 infantry in Hopei, round 3 : 6/12 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 artilleries and 10 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
5 infantry placed in Kansu
Chinese undo move 1.
5 infantry placed in Shensi
Chinese undo move 1.
5 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 fighter and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 13x factory_major; Remaining resources: 14 PUs;
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Rhodesia to South West Africa
British take South West Africa from Japanese
1 armour moved from South West Africa to Union of South Africa
1 bomber moved from Kenya to 80 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
1 transport moved from 82 Sea Zone to 70 Sea Zone
2 infantry moved from Belgian Congo to 70 Sea Zone
2 infantry and 1 transport moved from 70 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
3 armour moved from Rhodesia to Union of South Africa
Combat - British
Battle in Greece
Battle in 80 Sea Zone
British attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 80 Sea Zone
British win, taking Greece from Italians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Union of South Africa
British attack with 4 armour and 2 infantry
Japanese defend with 1 armour, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 4 armour and 2 infantry in Union of South Africa, round 2 : 2/6 hits
Japanese roll dice for 1 armour and 3 infantry in Union of South Africa, round 2 : 3/4 hits
2 infantry owned by the Japanese, 1 armour owned by the British and 2 infantry owned by the British lost in Union of South Africa
British roll dice for 3 armour in Union of South Africa, round 3 : 1/3 hits
Japanese roll dice for 1 armour and 1 infantry in Union of South Africa, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Union of South Africa
British roll dice for 2 armour in Union of South Africa, round 4 : 2/2 hits
Japanese roll dice for 1 armour in Union of South Africa, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Union of South Africa
British win, taking Union of South Africa from Japanese with 1 armour remaining. Battle score for attacker is -9
Casualties for British: 3 armour and 2 infantry
Casualties for Japanese: 1 armour and 3 infantry
Non Combat Move - British
1 armour moved from Rhodesia to Anglo Egyptian Sudan
1 aaGun, 8 armour and 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery, 4 fighters and 4 infantry moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from 80 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Syria to Iraq
1 battleship, 2 destroyers and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Place Units - British
2 transports placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,3
British collect 29 PUs (1 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,5,6,6,2,5,2,5,1,1,1,2
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
triplea_40945_UK_9.tsvg