@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
Desert Admiral (Axis) vs Mallery29 (Allies+20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 destroyers, 12 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Western United States to Aleutian Islands
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
2 bombers moved from French Indo China to Kweichow
1 infantry moved from Szechwan to Kweichow
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hunan
Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/5 hits
Japanese roll dice for 2 mech_infantrys in Hunan, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Hunan
Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 3 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Americans win, taking Hunan from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Kweichow
Americans attack with 2 bombers and 1 infantry
Japanese defend with 2 mech_infantrys
Americans roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in Kweichow
Americans win, taking Kweichow from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 artillery and 1 bomber in Aleutian Islands, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 bomber in Aleutian Islands, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from Tobruk to Alexandria
8 infantry moved from Tunisia to Libya
1 aaGun and 3 infantry moved from Algeria to Tunisia
8 infantry moved from Morocco to Algeria
1 aaGun moved from Central United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun and 5 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 107 Sea Zone to 101 Sea Zone
3 infantry and 2 mech_infantrys moved from Western United States to British Columbia
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 36 Sea Zone
1 carrier, 1 cruiser and 4 destroyers moved from 39 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from Hunan to 36 Sea Zone
2 bombers moved from Kweichow to French Indo China
3 infantry moved from French Indo China to Kwangsi
1 fighter moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Aleutian Islands to British ColumbiaPlace Units - Americans
2 destroyers and 2 submarines placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
10 infantry placed in Eastern United States
2 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsPurchase Units - British
British repair damage of 15x factory_major; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to West India
UK_Pacific take West India from Germans
1 fighter moved from India to Shensi
1 infantry moved from Szechwan to ShensiCombat - British
Battle in Shensi
British attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Shensi
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Shensi to Szechwan
1 mech_infantry moved from India to Yunnan
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Szechwan
1 transport moved from 78 Sea Zone to 39 Sea Zone
3 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Tobruk to Alexandria
2 infantry moved from Algeria to Tunisia
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to YunnanPlace Units - British
3 infantry placed in Egypt
5 infantry placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour, 3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 1 armour, 3 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
2 bombers moved from Southern Italy to United KingdomCombat - Italians
Air Battle in United Kingdom
Italians attacks with 2 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Cleaning up after air battlesNon Combat Move - Italians
2 bombers moved from United Kingdom to Holland Belgium
2 infantry moved from France to Holland Belgium
1 artillery and 1 infantry moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Albania to YugoslaviaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians :
France : 1 artillery and 1 infantry
Holland Belgium : 2 bombers and 2 infantry
Northern Italy : 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 14 infantry
Bessarabia : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
Yugoslavia : 2 artilleriesProduction/PUs Summary :
Germans : 73 / 106
Russians : 0 / 0
Japanese : 42 / 44
Americans : 59 / 83
Chinese : 5 / 11
British : 33 / 38
UK_Pacific : 18 / 20
Italians : 11 / 17
ANZAC : 17 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
I assumed no UK intercept for the 2 Italian strat bombers. Let me know if you did want to intercept with the one fighter.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from French Indo China to Sikang
1 infantry moved from Szechwan to Sikang
1 armour moved from Szechwan to Shensi
Chinese take Shensi from Germans
1 armour moved from Shensi to SzechwanCombat - ANZAC
Battle in Sikang
ANZAC attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
ANZAC roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
ANZAC roll dice for 1 bomber and 1 infantry in Sikang, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the ANZAC lost in Sikang
ANZAC win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Sikang to French Indo China
2 artilleries and 5 infantry moved from Yunnan to Szechwan
1 armour moved from Shan State to Szechwan
3 infantry moved from Shan State to Yunnan
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 55 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 37 Sea Zone to Shan State
2 transports moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 destroyer moved from 36 Sea Zone to 20 Sea ZonePlace Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 mech_infantry placed in Queensland
2 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from French Indo China to Sikang
1 infantry moved from Szechwan to Sikang
1 armour moved from Szechwan to Shensi
Chinese take Shensi from Germans
1 armour moved from Shensi to SzechwanCombat - ANZAC
Battle in Sikang
ANZAC attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
ANZAC roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
ANZAC roll dice for 1 bomber and 1 infantry in Sikang, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the ANZAC lost in Sikang
ANZAC win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Sikang to French Indo China
2 artilleries and 5 infantry moved from Yunnan to Szechwan
1 armour moved from Shan State to Szechwan
3 infantry moved from Shan State to Yunnan
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 55 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 37 Sea Zone to Shan State
2 transports moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 destroyer moved from 36 Sea Zone to 20 Sea ZonePlace Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 mech_infantry placed in Queensland
2 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 2 destroyers, 3 fighters and 9 infantry; Remaining resources: 1 PUs;Combat Move - Germans
3 bombers moved from Western Germany to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
5 bombers, 1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Iraq
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
3 fighters moved from Kazakhstan to KweichowCombat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 3,6,3 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in Kweichow
Germans attack with 3 fighters
Americans defend with 1 infantry
Germans roll dice for 3 fighters in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Kweichow
Germans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 5 bombers, 1 destroyer, 1 fighter and 3 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 5 bombers, 1 destroyer, 1 fighter and 3 tactical_bombers in 110 Sea Zone, round 2 : 7/10 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 5 bombers, 1 destroyer, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
5 bombers moved from 110 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to 112 Sea Zone
3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Turkmenistan to Novosibirsk
1 mech_infantry moved from Volgograd to Northwest Persia
8 armour moved from Rostov to Northwest Persia
3 aaGuns moved from Caucasus to Northwest Persia
2 artilleries moved from Turkmenistan to Eastern Persia
3 fighters moved from Kweichow to Anhwe
3 fighters moved from Suiyuyan to Korea
3 infantry moved from France to Holland Belgium
2 infantry moved from Western Germany to France
1 bomber and 2 fighters moved from Greece to Western GermanyPlace Units - Germans
2 carriers and 2 destroyers placed in 112 Sea Zone
3 infantry placed in Caucasus
3 infantry placed in Volgograd
3 infantry placed in Russia
Germans undo move 3.
Germans undo move 3.
3 fighters placed in Russia
3 infantry placed in Volgograd
3 infantry placed in UkraineTurn Complete - Germans
Germans collect 74 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUsTerritory Summary for Germans :
Korea : 3 fighters
Sikang : 1 flag
Anhwe : 3 fighters
Kazakhstan : 1 artillery
Trans-Jordan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 9 bombers, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 7 mech_infantrys
Romania : 2 mech_infantrys
Germany : 1 factory_major
Norway : 1 armour, 3 infantry and 3 mech_infantrys
Denmark : 2 infantry and 3 mech_infantrys
Holland Belgium : 2 fighters and 3 infantry
Southern Italy : 1 mech_infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 fighters
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Novosibirsk : 1 mech_infantry
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 factory_minor and 3 infantry
Smolensk : 1 flag
112 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 8 submarines, 3 tactical_bombers and 2 transports
113 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Greece : 6 infantry
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 16 armour and 2 mech_infantrys
Eastern Persia : 1 armour and 2 artilleries
Northwest Persia : 1 flag, 3 aaGuns, 8 armour and 1 mech_infantry
Persia : 1 flag
Yugoslavia : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor and 3 infantry
98 Sea Zone : 1 flag, 1 destroyer
Finland : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 74 / 106
Russians : 0 / 0
Japanese : 42 / 44
Americans : 59 / 83
Chinese : 6 / 11
British : 32 / 38
UK_Pacific : 18 / 20
Italians : 11 / 17
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.053
Median : 4.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13British Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Germans : 74 / 106
Russians : 0 / 0
Japanese : 42 / 44
Americans : 59 / 83
Chinese : 6 / 11
British : 32 / 38
UK_Pacific : 18 / 20
Italians : 11 / 17
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.053
Median : 4.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13British Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 artillery moved from Anhwe to Hunan
1 mech_infantry moved from Jehol to Hunan
1 armour moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Jehol to Kweichow
1 tactical_bomber moved from Anhwe to Hunan
4 tactical_bombers moved from Anhwe to Kwangsi
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Japanese creates battle in territory 20 Sea Zone
Battle in Philippines
Battle in Hunan
Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Hunan
Japanese win, taking Philippines from Americans, taking Hunan from Chinese with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Kwangsi
Japanese attack with 4 tactical_bombers
Americans defend with 3 infantry
Japanese roll dice for 4 tactical_bombers in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the Americans lost in Kwangsi
Japanese roll dice for 3 tactical_bombers in Kwangsi, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -13
Casualties for Americans: 3 infantry
Casualties for Japanese: 2 tactical_bombersNon Combat Move - Japanese
1 tactical_bomber moved from Hunan to Anhwe
2 tactical_bombers moved from Kwangsi to Hunan
2 tactical_bombers moved from Hunan to Anhwe
2 tactical_bombers moved from Suiyuyan to Anhwe
2 fighters moved from Korea to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Japanese collect 48 PUs (2 lost to blockades); end with 49 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Korea : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 3 mech_infantrys
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 artillery
Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 armour
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 artillery and 1 mech_infantry
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery and 5 tactical_bombers
Kwangtung : 1 flag, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
35 Sea Zone : 1 transport
21 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 7 carriers, 1 cruiser, 5 destroyers, 14 fighters, 7 submarines and 1 transport
Urals : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag
Samara : 1 flag
Eastern Persia : 1 flag, 3 artilleries and 2 infantryProduction/PUs Summary :
Germans : 74 / 106
Russians : 0 / 0
Japanese : 50 / 49
Americans : 57 / 83
Chinese : 3 / 11
British : 32 / 38
UK_Pacific : 15 / 20
Italians : 11 / 17
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.087
Median : 3.000
Variance : 1.318
Standard Deviation : 1.148
Total rolls : 23Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 3 times
Average roll : 4.200
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Japanese Combat
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
4 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from Szechwan to Sikang
Chinese take Sikang from Germans
1 armour moved from Sikang to Szechwan
1 mech_infantry moved from Szechwan to Hunan
1 armour moved from Szechwan to Hunan
2 bombers moved from French Indo China to Hunan
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 bomber moved from British Columbia to Western United States
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
Americans take 20 Sea Zone from Japanese
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hunan
Americans attack with 1 armour, 2 bombers and 1 mech_infantry
Japanese defend with 1 artillery and 1 mech_infantry
Americans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Hunan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Hunan, round 2 : 1/2 hits
1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Hunan
Americans roll dice for 1 armour and 2 bombers in Hunan, round 3 : 3/3 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
Americans win, taking Hunan from Japanese with 1 armour and 2 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/6 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
4 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from Hunan to French Indo China
1 aaGun, 2 artilleries and 3 infantry moved from Alexandria to Egypt
8 infantry moved from Libya to Tobruk
1 aaGun and 3 infantry moved from Tunisia to Libya
8 infantry moved from Algeria to Tunisia
1 aaGun and 5 infantry moved from Morocco to Algeria
1 carrier, 8 destroyers and 3 transports moved from 91 Sea Zone to 101 Sea Zone
4 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from British Columbia to Central United States
1 mech_infantry moved from British Columbia to Central United States
1 infantry moved from British Columbia to Western United StatesPlace Units - Americans
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
Americans undo move 2.
1 infantry and 1 mech_infantry placed in French Indo China
1 carrier, 3 destroyers and 2 fighters placed in 101 Sea Zone
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 6 infantry moved from Yunnan to KwangsiNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
4 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from Szechwan to Sikang
Chinese take Sikang from Germans
1 armour moved from Sikang to Szechwan
1 mech_infantry moved from Szechwan to Hunan
1 armour moved from Szechwan to Hunan
2 bombers moved from French Indo China to Hunan
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 bomber moved from British Columbia to Western United States
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
Americans take 20 Sea Zone from Japanese
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hunan
Americans attack with 1 armour, 2 bombers and 1 mech_infantry
Japanese defend with 1 artillery and 1 mech_infantry
Americans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Hunan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Hunan, round 2 : 1/2 hits
1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Hunan
Americans roll dice for 1 armour and 2 bombers in Hunan, round 3 : 3/3 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
Americans win, taking Hunan from Japanese with 1 armour and 2 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/6 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
4 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from Hunan to French Indo China
1 aaGun, 2 artilleries and 3 infantry moved from Alexandria to Egypt
8 infantry moved from Libya to Tobruk
1 aaGun and 3 infantry moved from Tunisia to Libya
8 infantry moved from Algeria to Tunisia
1 aaGun and 5 infantry moved from Morocco to Algeria
1 carrier, 8 destroyers and 3 transports moved from 91 Sea Zone to 101 Sea Zone
4 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from British Columbia to Central United States
1 mech_infantry moved from British Columbia to Central United States
1 infantry moved from British Columbia to Western United StatesPlace Units - Americans
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
Americans undo move 2.
1 infantry and 1 mech_infantry placed in French Indo China
1 carrier, 3 destroyers and 2 fighters placed in 101 Sea Zone
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 6 infantry moved from Yunnan to KwangsiNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsPurchase Units - British
British repair damage of 14x factory_major; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Yunnan to Kwangtung
1 fighter moved from Szechwan to Kwangtung
3 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Szechwan to ShensiCombat - British
Battle in Kwangtung
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Kwangtung, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
British attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits
1 infantry owned by the British lost in Shensi
British roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kweichow
British attack with 3 infantry
Japanese defend with 1 mech_infantry
British roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter moved from Kwangtung to Kwangsi
2 aaGuns and 5 infantry moved from Yunnan to Kwangsi
1 armour and 2 mech_infantrys moved from India to Burma
1 armour and 2 mech_infantrys moved from Burma to Shan State
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 71 Sea Zone to 78 Sea Zone
2 infantry moved from Alexandria to Egypt
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Tunisia to LibyaPlace Units - British
2 infantry placed in Egypt
1 infantry placed in Egypt
4 infantry placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
4 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 4 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Southern Italy to Yugoslavia
2 bombers moved from Holland Belgium to Western GermanyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for Italians :
France : 1 artillery and 1 infantry
Western Germany : 2 bombers
Holland Belgium : 2 infantry
Northern Italy : 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 14 infantry
Bessarabia : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
97 Sea Zone : 1 transport
Yugoslavia : 2 artilleries and 1 fighterProduction/PUs Summary :
Germans : 72 / 106
Russians : 0 / 0
Japanese : 44 / 49
Americans : 57 / 77
Chinese : 7 / 11
British : 33 / 35
UK_Pacific : 18 / 23
Italians : 11 / 16
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from French Indo China to Philippines
1 fighter moved from 36 Sea Zone to Philippines
3 infantry moved from Yunnan to HunanCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Philippines, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 fighter moved from Philippines to 36 Sea Zone
1 bomber moved from Philippines to French Indo China
1 aaGun and 1 infantry moved from Shan State to Burma
1 transport moved from 37 Sea Zone to 55 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
2 infantry and 1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 mech_infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from French Indo China to Philippines
1 fighter moved from 36 Sea Zone to Philippines
3 infantry moved from Yunnan to HunanCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Philippines, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 fighter moved from Philippines to 36 Sea Zone
1 bomber moved from Philippines to French Indo China
1 aaGun and 1 infantry moved from Shan State to Burma
1 transport moved from 37 Sea Zone to 55 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
2 infantry and 1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 mech_infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 factory_minor, 1 fighter, 9 infantry and 8 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 110 Sea Zone
3 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to 110 Sea Zone
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Novosibirsk to Shensi
3 fighters moved from Russia to ShensiCombat - Germans
Air Battle in United Kingdom
Germans attacks with 10 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 2/5 hits
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 6,6,4 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Battle in 110 Sea Zone
Germans attack with 4 bombers, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 4 bombers and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 4 bombers, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Germans attack with 3 fighters and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 3 fighters and 1 mech_infantry in Shensi, round 2 : 1/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Shensi
Germans roll dice for 3 fighters in Shensi, round 3 : 2/3 hits
Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits
1 artillery owned by the British lost in Shensi
Germans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 fighters could not land in 105 Sea Zone and were removed
3 fighters moved from Korea to Japan
3 fighters moved from Anhwe to Korea
3 fighters moved from Shensi to Suiyuyan
3 infantry moved from Caucasus to Northwest Persia
3 infantry moved from Volgograd to Caucasus
3 infantry moved from Ukraine to Rostov
1 armour moved from Eastern Persia to Iraq
2 artilleries moved from Eastern Persia to Persia
1 mech_infantry moved from Northwest Persia to Iraq
3 aaGuns moved from Northwest Persia to Iraq
2 mech_infantrys moved from Romania to Ukraine
7 mech_infantrys moved from Western Germany to Slovakia Hungary
1 armour and 3 mech_infantrys moved from Norway to Karelia
1 mech_infantry moved from Denmark to Greater Southern Germany
2 submarines moved from 112 Sea Zone to 109 Sea Zone
5 submarines moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
3 carriers moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 110 Sea Zone to 105 Sea Zone
3 tactical_bombers moved from 110 Sea Zone to 105 Sea Zone
4 bombers moved from 110 Sea Zone to France
3 carriers moved from 110 Sea Zone to 105 Sea Zone
1 artillery and 2 infantry moved from France to Normandy Bordeaux
3 infantry moved from Holland Belgium to Normandy Bordeaux
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
5 fighters moved from United Kingdom to 105 Sea Zone
3 bombers moved from United Kingdom to France
2 destroyers and 2 transports moved from 112 Sea Zone to 105 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 submarines moved from 110 Sea Zone to 109 Sea Zone
3 submarines moved from 110 Sea Zone to 105 Sea Zone
2 mech_infantrys moved from Denmark to Germany
2 artilleries moved from Western Germany to France
6 infantry moved from Western Germany to France
3 aaGuns moved from Western Germany to FrancePlace Units - Germans
1 factory_minor placed in Iraq
3 infantry placed in Caucasus
3 infantry placed in Volgograd
1 fighter and 2 infantry placed in Russia
1 infantry placed in Ukraine
1 destroyer and 2 submarines placed in 105 Sea Zone
3 submarines placed in 93 Sea Zone
3 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 73 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUsTerritory Summary for Germans :
Korea : 3 fighters
Japan : 3 fighters
Suiyuyan : 3 fighters
Kazakhstan : 1 artillery
Trans-Jordan : 1 flag
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 7 bombers, 1 factory_minor and 6 infantry
Greater Southern Germany : 1 mech_infantry
Slovakia Hungary : 7 mech_infantrys
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Germany : 1 factory_major and 2 mech_infantrys
Norway : 3 infantry
Denmark : 2 infantry
Southern Italy : 1 mech_infantry
Belarus : 1 flag
Karelia : 1 flag, 1 armour and 3 mech_infantrys
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 3 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 2 infantry
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 factory_minor and 6 infantry
Smolensk : 1 flag
112 Sea Zone : 3 submarines
106 Sea Zone : 1 flag
93 Sea Zone : 3 submarines
109 Sea Zone : 5 submarines
Greece : 6 infantry
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Iraq : 1 flag, 3 aaGuns, 17 armour, 1 factory_minor and 3 mech_infantrys
Northwest Persia : 1 flag, 8 armour and 3 infantry
Persia : 1 flag, 2 artilleries
Yugoslavia : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor and 3 infantry
98 Sea Zone : 1 flag
Finland : 1 flag
110 Sea Zone : 1 submarine
105 Sea Zone : 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 submarines, 3 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 73 / 105
Russians : 0 / 0
Japanese : 42 / 49
Americans : 59 / 77
Chinese : 7 / 11
British : 32 / 35
UK_Pacific : 18 / 23
Italians : 11 / 16
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.520
Median : 4.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.667
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15British Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Germans : 73 / 105
Russians : 0 / 0
Japanese : 42 / 49
Americans : 59 / 77
Chinese : 7 / 11
British : 32 / 35
UK_Pacific : 18 / 23
Italians : 11 / 16
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.520
Median : 4.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.667
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15British Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_upgrade and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
4 fighters moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_upgrade and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
4 fighters moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 5 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 5 fighters in 20 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters in 25 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer and 5 fighters in 21 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Japanese
1 artillery moved from Anhwe to Jehol
5 tactical_bombers moved from Anhwe to Suiyuyan
5 fighters moved from 21 Sea Zone to 6 Sea Zone
5 fighters moved from 20 Sea Zone to 6 Sea Zone
4 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 artillery moved from Korea to Manchuria
3 mech_infantrys moved from Korea to Jehol
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 artilleries moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to PersiaPlace Units - Japanese
Units in Korea being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Korea
Japanese undo move 1.
3 mech_infantrys placed in Korea
Units in Korea being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Korea
1 carrier placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Korea : 1 airfield, 1 artillery, 1 factory_upgrade, 1 infantry and 3 mech_infantrys
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 artillery
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag, 1 artillery and 3 mech_infantrys
Manchuria : 1 flag, 1 artillery
Suiyuyan : 1 flag, 5 tactical_bombers
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
25 Sea Zone : 1 submarine
20 Sea Zone : 1 submarine
21 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 8 carriers, 1 cruiser, 4 destroyers, 16 fighters, 5 submarines and 1 transport
Urals : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag
Samara : 1 flag
Eastern Persia : 1 flag, 1 infantry
Persia : 3 artilleries and 1 infantryProduction/PUs Summary :
Germans : 73 / 105
Russians : 0 / 0
Japanese : 42 / 43
Americans : 59 / 77
Chinese : 7 / 11
British : 32 / 35
UK_Pacific : 18 / 23
Italians : 11 / 16
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.826
Median : 4.000
Variance : 0.578
Standard Deviation : 0.760
Total rolls : 46Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.667
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15British Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 1.688
Standard Deviation : 1.299
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
2 bombers moved from French Indo China to Kiangsi
1 armour moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from French Indo China to Kiangsi
1 armour moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 armour moved from Szechwan to Kansu
Chinese take Kansu from Japanese
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer, 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 36 Sea Zone: 1 destroyer, 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Battle in 20 Sea Zone
Japanese defend with 1 submarine
Battle in Kiangsi
Americans attack with 2 bombers and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 2 bombers and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Americans winJapanese win with 1 submarine remaining, taking Kiangsi from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 21 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
2 bombers moved from Kiangsi to French Indo China
13 infantry moved from Eastern United States to 101 Sea Zone
3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 carriers, 13 destroyers, 2 fighters, 16 infantry, 2 mech_infantrys and 9 transports moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
2 fighters placed in Eastern United States
3 destroyers and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
2 bombers moved from French Indo China to Kiangsi
1 armour moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from French Indo China to Kiangsi
1 armour moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 armour moved from Szechwan to Kansu
Chinese take Kansu from Japanese
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer, 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 36 Sea Zone: 1 destroyer, 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Battle in 20 Sea Zone
Japanese defend with 1 submarine
Battle in Kiangsi
Americans attack with 2 bombers and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 2 bombers and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Americans winJapanese win with 1 submarine remaining, taking Kiangsi from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 21 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
2 bombers moved from Kiangsi to French Indo China
13 infantry moved from Eastern United States to 101 Sea Zone
3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 carriers, 13 destroyers, 2 fighters, 16 infantry, 2 mech_infantrys and 9 transports moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
2 fighters placed in Eastern United States
3 destroyers and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tobruk: 8 infantry
EDIT: Adding units owned by Americans to Alexandria: 8 infantry
EDIT: Removing units owned by Americans from Libya: 1 aaGun and 3 infantry
EDIT: Adding units owned by Americans to Tobruk: 1 aaGun and 3 infantry
EDIT: Removing units owned by Americans from Tunisia: 8 infantry
EDIT: Adding units owned by Americans to Libya: 8 infantry
EDIT: Removing units owned by Americans from Algeria: 1 aaGun and 5 infantry
EDIT: Adding units owned by Americans to Tunisia: 1 aaGun and 5 infantry
EDIT: Turning off Edit Mode