@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
Desert Admiral (Axis) vs Mallery29 (Allies+20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 36 Sea Zone
3 submarines moved from 20 Sea Zone to 36 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 37 Sea Zone to 36 Sea ZoneNon Combat Move - ANZAC
2 artilleries and 2 infantry moved from Shan State to Yunnan
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 armour placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
1 destroyer moved from 99 Sea Zone to 98 Sea ZoneNon Combat Move - French
2 infantry moved from 98 Sea Zone to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 36 Sea Zone
3 submarines moved from 20 Sea Zone to 36 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 37 Sea Zone to 36 Sea ZoneNon Combat Move - ANZAC
2 artilleries and 2 infantry moved from Shan State to Yunnan
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 armour placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
1 destroyer moved from 99 Sea Zone to 98 Sea ZoneNon Combat Move - French
2 infantry moved from 98 Sea Zone to EgyptTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Please use second edit…I forgot to move the DD up one
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 carriers, 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Western Germany to United Kingdom
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
12 armour and 6 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
7 armour moved from Caucasus to Northwest Persia
1 submarine moved from 113 Sea Zone to 110 Sea Zone
6 bombers moved from Western Germany to 110 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/4 hits
Bombing raid in United Kingdom rolls: 7,3,6,4 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in 110 Sea Zone
Germans attack with 6 bombers and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 6 bombers in 110 Sea Zone, round 2 : 3/6 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 6 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Northwest Persia
Germans attack with 20 armour and 8 mech_infantrys
British defend with 1 infantry
Germans roll dice for 20 armour and 8 mech_infantrys in Northwest Persia, round 2 : 17/28 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 20 armour and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
8 armour moved from Greece to Yugoslavia
6 artilleries and 9 infantry moved from Albania to Bulgaria
2 infantry moved from Western Germany to Denmark
3 infantry moved from France to Western Germany
4 bombers moved from United Kingdom to Western Germany
6 bombers moved from 110 Sea Zone to Western Germany
1 mech_infantry moved from Finland to Norway
1 infantry moved from Karelia to Finland
2 mech_infantrys moved from Novgorod to Finland
3 aaGuns moved from Tambov to Volgograd
3 artilleries moved from Samara to Kazakhstan
1 tactical_bomber moved from Yugoslavia to Southern Italy
4 fighters moved from Yugoslavia to 97 Sea ZonePlace Units - Germans
2 carriers and 1 destroyer placed in 97 Sea Zone
1 airfield placed in Yugoslavia
8 infantry and 2 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,2,4,4
Germans collect 65 PUs (4 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsTerritory Summary for Germans :
Kazakhstan : 3 artilleries
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 10 bombers, 1 factory_major, 1 harbour, 4 infantry and 9 mech_infantrys
Germany : 1 factory_major, 8 infantry and 2 mech_infantrys
Norway : 1 armour, 2 infantry and 1 mech_infantry
Denmark : 2 infantry
Southern Italy : 1 tactical_bomber
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 aaGuns and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 3 mech_infantrys
Smolensk : 1 flag
113 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports
106 Sea Zone : 1 flag
Bulgaria : 6 artilleries and 9 infantry
Greece : 1 flag, 1 factory_minor
97 Sea Zone : 2 carriers, 1 destroyer and 4 fighters
Northwest Persia : 1 flag, 20 armour and 8 mech_infantrys
Yugoslavia : 1 flag, 1 airfield, 8 armour, 1 factory_minor, 4 fighters, 2 mech_infantrys and 3 tactical_bombers
Finland : 1 flag, 1 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 69 / 92
Russians : 0 / 0
Japanese : 44 / 48
Americans : 59 / 81
Chinese : 5 / 10
British : 37 / 42
UK_Pacific : 18 / 23
Italians : 9 / 5
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 15 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.034
Median : 3.000
Variance : 1.914
Standard Deviation : 1.383
Total rolls : 59Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Germans Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 2.829
Median : 3.000
Variance : 1.853
Standard Deviation : 1.361
Total rolls : 35British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Germans : 69 / 92
Russians : 0 / 0
Japanese : 44 / 48
Americans : 59 / 81
Chinese : 5 / 10
British : 37 / 42
UK_Pacific : 18 / 23
Italians : 9 / 5
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 15 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.034
Median : 3.000
Variance : 1.914
Standard Deviation : 1.383
Total rolls : 59Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Germans Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 2.829
Median : 3.000
Variance : 1.853
Standard Deviation : 1.361
Total rolls : 35British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 2 infantry moved from Turkmenistan to Eastern Persia
1 artillery moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
2 fighters moved from Anhwe to Kwangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
1 fighter moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Hunan
1 submarine moved from 18 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
8 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 2 infantry moved from Turkmenistan to Eastern Persia
1 artillery moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
2 fighters moved from Anhwe to Kwangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
1 fighter moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Hunan
1 submarine moved from 18 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
8 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kweichow
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Hunan, round 2 : 1/6 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
1 infantry owned by the British lost in Hunan
Japanese roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Hunan, round 3 : 3/6 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 3 fighters and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 fighters and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter
Battle in 20 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 8 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 6/10 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 8 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
8 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Kweichow to Anhwe
1 tactical_bomber moved from Kweichow to Anhwe
1 artillery and 1 infantry moved from Jehol to Anhwe
2 fighters and 1 tactical_bomber moved from Kwangsi to Anhwe
2 fighters and 3 tactical_bombers moved from Hunan to Anhwe
3 artilleries and 1 infantry moved from Manchuria to Jehol
1 artillery moved from Korea to Manchuria
1 infantry moved from Amur to Manchuria
1 infantry moved from Buryatia to Amur
1 armour moved from Buryatia to Manchuria
2 mech_infantrys moved from Korea to JeholPlace Units - Japanese
3 mech_infantrys placed in Korea
1 carrier and 2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Korea : 1 airfield, 1 factory_minor, 3 fighters and 3 mech_infantrys
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag, 3 artilleries, 1 infantry and 2 mech_infantrys
Manchuria : 1 flag, 1 armour, 1 artillery and 1 infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Hunan : 1 flag, 1 artillery
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 artillery, 6 fighters, 1 infantry and 5 tactical_bombers
Aleutian Islands : 1 flag, 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
20 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 10 fighters, 2 submarines and 2 tactical_bombers
Urals : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag
Samara : 1 flag
Eastern Persia : 1 flag, 3 artilleries and 2 infantryProduction/PUs Summary :
Germans : 69 / 92
Russians : 0 / 0
Japanese : 46 / 46
Americans : 59 / 81
Chinese : 3 / 10
British : 37 / 42
UK_Pacific : 18 / 23
Italians : 9 / 5
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.757
Median : 4.000
Variance : 0.194
Standard Deviation : 0.441
Total rolls : 37ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.742
Median : 4.000
Variance : 0.367
Standard Deviation : 0.606
Total rolls : 31 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 14 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 2 Sea Zone to 10 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 armour and 1 artillery moved from Yunnan to Szechwan
2 bombers moved from French Indo China to Szechwan
1 transport moved from 98 Sea Zone to 94 Sea Zone
2 infantry moved from Algeria to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 mech_infantrys moved from Alaska to British Columbia
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from 19 Sea Zone to OkinawaCombat - Americans
Battle in Greece
Battle in Okinawa
Battle in Holland Belgium
Battle in Southern France
Battle in Normandy Bordeaux
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 2/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Aleutian Islands
Japanese win, taking Greece from Germans, taking Okinawa from Japanese, taking Holland Belgium from Germans, taking Southern France from Germans, taking Normandy Bordeaux from Germans with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Szechwan
Americans attack with 1 armour, 1 artillery and 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 bombers in Szechwan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Americans win, taking Szechwan from Japanese with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 bombers moved from Szechwan to French Indo China
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 3 destroyers, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
8 infantry moved from Morocco to Algeria
1 aaGun, 2 artilleries and 3 infantry moved from Tunisia to Libya
1 aaGun moved from Alexandria to Egypt
1 carrier, 1 cruiser and 4 destroyers moved from 98 Sea Zone to 80 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 37 Sea Zone to 36 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 9 infantry placed in Eastern United States
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 infantry placed in Western United States
2 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,1,4,4,6,6,4
Americans collect 67 PUs (3 lost to blockades); end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs -
In the middle of UK?
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Yeah, I didn’t see the second air base……thinking this defeat through…
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Another player one time mentioned the second airbase to me and how you could have 6 aircraft scramble in Italy’s waters. First time I’ve tried it out, especially since I had a fair number of IPC’s…
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Just asking about UK, because I’ve been known to not always finish all of my countries’ turns…
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 fighter moved from United Kingdom to 97 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Yunnan to Hunan
1 fighter moved from French Indo China to HunanCombat - British
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Fudge it…I assume max scramble…
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Adjust your second round losses as needed, I figured you may want the CVs though……I am keeping my CA instead of my UK FTR…thought I lost a FTR, but I guess I didn’t, so hence why I’m bringing back the CA
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 14 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 2 Sea Zone to 10 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 armour and 1 artillery moved from Yunnan to Szechwan
2 bombers moved from French Indo China to Szechwan
1 transport moved from 98 Sea Zone to 94 Sea Zone
2 infantry moved from Algeria to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 mech_infantrys moved from Alaska to British Columbia
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from 19 Sea Zone to OkinawaCombat - Americans
Battle in Greece
Battle in Okinawa
Battle in Holland Belgium
Battle in Southern France
Battle in Normandy Bordeaux
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 2/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Aleutian Islands
Japanese win, taking Greece from Germans, taking Okinawa from Japanese, taking Holland Belgium from Germans, taking Southern France from Germans, taking Normandy Bordeaux from Germans with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Szechwan
Americans attack with 1 armour, 1 artillery and 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 bombers in Szechwan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Americans win, taking Szechwan from Japanese with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 bombers moved from Szechwan to French Indo China
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 3 destroyers, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
8 infantry moved from Morocco to Algeria
1 aaGun, 2 artilleries and 3 infantry moved from Tunisia to Libya
1 aaGun moved from Alexandria to Egypt
1 carrier, 1 cruiser and 4 destroyers moved from 98 Sea Zone to 80 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 37 Sea Zone to 36 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 9 infantry placed in Eastern United States
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 infantry placed in Western United States
2 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,1,4,4,6,6,4
Americans collect 67 PUs (3 lost to blockades); end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUsPurchase Units - British
British repair damage of 14x factory_major; Remaining resources: 28 PUs;
British buy 1 aaGun, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from United Kingdom to 97 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Yunnan to Hunan
1 fighter moved from French Indo China to HunanCombat - British
Germans scrambles 3 units out of Yugoslavia to defend against the attack in 97 Sea Zone
Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Hunan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Denmark
British attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/2 hits
Germans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits
1 infantry owned by the British lost in Denmark
British roll dice for 1 artillery in Denmark, round 3 : 1/1 hits
Germans roll dice for 2 infantry in Denmark, round 3 : 2/2 hits
1 artillery owned by the British and 1 infantry owned by the Germans lost in Denmark
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 97 Sea Zone
British attack with 1 carrier, 1 cruiser, 4 destroyers, 4 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Germans defend with 2 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber; Italians defend with 2 fighters
British roll dice for 5 submarines in 97 Sea Zone, round 2 : 0/5 hits
British roll dice for 1 carrier, 1 cruiser, 4 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 3/10 hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 2 carriers, 1 destroyer, 9 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 5/13 hits
1 carrier owned by the British, 3 submarines owned by the British and 1 destroyer owned by the Germans lost in 97 Sea Zone
British roll dice for 2 submarines in 97 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 cruiser, 4 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 3 : 5/10 hits
Germans roll dice for 9 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 5/10 hits
Germans roll dice for 2 carriers in 97 Sea Zone, round 3 : 1/2 hits
1 tactical_bomber owned by the Germans, 1 submarine owned by the British, 4 fighters owned by the Germans, 1 cruiser owned by the British and 4 destroyers owned by the British lost in 97 Sea Zone
1 submarine owned by the British and 1 transport owned by the British retreated to 99 Sea Zone
Germans win with 2 carriers and 5 fighters remaining. Battle score for attacker is -25
Casualties for Germans: 1 destroyer, 4 fighters and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser, 4 destroyers and 4 submarines
Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia
Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia
Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to 99 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 fighter could not land in 97 Sea Zone and was removed
3 fighters and 1 tactical_bomber moved from 97 Sea Zone to Cyprus
1 mech_infantry moved from Trans-Jordan to Iraq
1 aaGun, 1 armour and 4 mech_infantrys moved from Trans-Jordan to Egypt
3 infantry moved from Anglo Egyptian Sudan to Egypt
2 transports moved from 98 Sea Zone to 72 Sea Zone
2 infantry moved from Tunisia to Libya
2 infantry moved from Morocco to Algeria
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Hunan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 aaGun and 8 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from India to YunnanPlace Units - British
1 aaGun and 2 fighters placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
6 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
UK_Pacific collect 18 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 6 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 93 Sea Zone
2 artilleries moved from Bulgaria to Greece
2 fighters moved from Southern Italy to GreeceCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Greece
Italians attack with 2 artilleries and 2 fighters
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 artilleries and 2 fighters in Greece, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Greece, round 2 : 0/1 hits
Italians roll dice for 2 artilleries and 2 fighters in Greece, round 3 : 3/4 hits
Americans roll dice for 1 infantry in Greece, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Greece
Italians win, taking Greece from Americans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from 93 Sea Zone to Southern Italy
2 fighters moved from Greece to Southern Italy
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,6
Italians collect 10 PUs (1 lost to blockades); end with 12 PUsTerritory Summary for Italians :
Northern Italy : 1 factory_major and 3 infantry
Southern Italy : 4 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 16 infantry
Bessarabia : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 2 artilleries and 1 factory_minorProduction/PUs Summary :
Germans : 59 / 92
Russians : 0 / 0
Japanese : 43 / 46
Americans : 68 / 87
Chinese : 5 / 10
British : 37 / 42
UK_Pacific : 18 / 24
Italians : 11 / 12
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.833
Median : 4.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18Null / Other
1 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
1 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 2 destroyers; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 3 infantry moved from Yunnan to Szechwan
1 artillery and 3 infantry moved from Shan State to Yunnan
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
2 transports moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 armour and 1 artillery placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs