Desert Admiral (Axis) vs Mallery29 (Allies+20)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 mech_infantry moved from Shensi to Timguska
                      ANZAC take Timguska from Japanese
                1 mech_infantry moved from Shensi to Novosibirsk
                      ANZAC take Novosibirsk from Japanese
                1 mech_infantry moved from Kweichow to Shensi
                2 mech_infantrys moved from Shan State to Kweichow
                3 fighters moved from French Indo China to Shensi
                1 fighter moved from 36 Sea Zone to French Indo China
                1 fighter moved from Queensland to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 18 Sea Zone
                1 submarine moved from 36 Sea Zone to 18 Sea Zone
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone

    Combat - ANZAC
                Battle in 18 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 18 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 18 Sea Zone
                        ANZAC roll dice for 1 submarine in 18 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 18 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 18 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 5 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 18 Sea Zone, round 6 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 6 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 18 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for ANZAC: 2 submarines

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 armour and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 transports moved from 37 Sea Zone to 54 Sea Zone
                1 armour and 1 mech_infantry moved from 37 Sea Zone to Shan State
                4 infantry moved from Chahar to Suiyuyan

    Place Units - ANZAC
                1 fighter and 2 mech_infantrys placed in Queensland
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 20 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40849_Fre20.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 101 PUs;
                Germans buy 4 armour, 4 bombers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Brazil to French Guiana
                      Germans take French Guiana from French
                1 infantry moved from Tsinghai to Kansu
                1 infantry moved from Tsinghai to Sikang
                2 fighters moved from Volgograd to Sikang
                3 fighters moved from Russia to Timguska
                1 infantry moved from Tsinghai to Novosibirsk
                4 fighters moved from Volgograd to Novosibirsk
                1 infantry moved from Tsinghai to Novosibirsk

    triplea_40849_Ger21.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 101 PUs;
                Germans buy 4 armour, 4 bombers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Brazil to French Guiana
                      Germans take French Guiana from French
                1 infantry moved from Tsinghai to Kansu
                1 infantry moved from Tsinghai to Sikang
                2 fighters moved from Volgograd to Sikang
                3 fighters moved from Russia to Timguska
                1 infantry moved from Tsinghai to Novosibirsk
                4 fighters moved from Volgograd to Novosibirsk
                1 infantry moved from Tsinghai to Novosibirsk

    Combat - Germans
                Battle in Timguska
                    Germans attack with 3 fighters
                    ANZAC defend with 1 mech_infantry
                        Germans roll dice for 3 fighters in Timguska, round 2 :  1/3 hits
                        ANZAC roll dice for 1 mech_infantry in Timguska, round 2 :  1/1 hits
                        1 fighter owned by the Germans and 1 mech_infantry owned by the ANZAC lost in Timguska
                    Germans win with 2 fighters remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 fighter
                    Casualties for ANZAC: 1 mech_infantry
                Battle in Kansu
                    Germans attack with 1 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Kansu
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Sikang
                    Germans attack with 2 fighters and 1 infantry
                    ANZAC defend with 1 infantry
                        Germans roll dice for 2 fighters and 1 infantry in Sikang, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Germans roll dice for 2 fighters and 1 infantry in Sikang, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Sikang
                    Germans win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Novosibirsk
                    Germans attack with 4 fighters and 2 infantry
                    ANZAC defend with 1 mech_infantry
                        Germans roll dice for 4 fighters and 2 infantry in Novosibirsk, round 2 :  1/6 hits
                        ANZAC roll dice for 1 mech_infantry in Novosibirsk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the ANZAC lost in Novosibirsk
                    Germans win, taking Novosibirsk from ANZAC with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for ANZAC: 1 mech_infantry

    Non Combat Move - Germans
                1 fighter moved from Sikang to Caucasus
                1 fighter moved from Sikang to Tsinghai
                3 armour moved from Kazakhstan to Tsinghai
                1 fighter moved from Novosibirsk to Volgograd
                3 fighters moved from Novosibirsk to Tsinghai
                2 fighters moved from Timguska to Tsinghai
                6 fighters moved from 91 Sea Zone to Suriname
                4 submarines moved from 109 Sea Zone to 91 Sea Zone
                6 fighters moved from Western Germany to 91 Sea Zone
                6 bombers moved from Western Germany to Gibraltar
                6 infantry moved from Southern France to France
                6 infantry moved from Yugoslavia to Greater Southern Germany
                2 fighters moved from Marianas to Korea
                1 fighter moved from Japan to Korea
                2 fighters moved from Okinawa to Korea
                1 destroyer moved from 93 Sea Zone to 91 Sea Zone

    Place Units - Germans
                3 armour placed in Iraq
                1 armour and 2 mech_infantrys placed in Volgograd
                3 infantry placed in Caucasus
                3 bombers placed in France
                1 bomber placed in Southern France
                1 factory_minor placed in Brazil

    Turn Complete - Germans
                Germans collect 76 PUs; end with 76 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs

    Territory Summary for Germans :

    Korea : 9 fighters
        Tsinghai : 1 flag, 10 armour, 1 artillery, 6 fighters, 12 infantry and 14 mech_infantrys
        Gibraltar : 6 bombers
        Morocco : 1 flag, 9 artilleries and 9 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        French Guiana : 1 flag, 2 infantry
        Southern France : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 bombers, 1 factory_minor and 6 infantry
        Greater Southern Germany : 6 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Germany : 1 factory_major
        Denmark : 1 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 1 infantry
        Vologda : 1 flag
        Volgograd : 1 flag, 1 armour, 1 factory_minor, 1 fighter and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 factory_minor, 1 fighter and 3 infantry
        Smolensk : 1 flag
        86 Sea Zone : 1 transport
        89 Sea Zone : 1 destroyer
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 3 aaGuns, 28 armour, 2 artilleries, 1 factory_minor, 24 infantry and 5 mech_infantrys
        Brazil : 1 flag, 1 factory_minor
        Northwest Persia : 1 flag
        Persia : 1 flag
        Yugoslavia : 1 flag, 1 airfield and 1 factory_minor
        98 Sea Zone : 1 flag, 2 submarines
        91 Sea Zone : 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 7 submarines, 1 tactical_bomber and 9 transports
        Finland : 1 flag
        Suriname : 6 fighters

    Production/PUs Summary :

    Germans : 76 / 107
        Russians : 0 / 0
        Japanese : 24 / 30
        Americans : 60 / 83
        Chinese : 22 / 28
        British : 29 / 26
        UK_Pacific : 18 / 20
        Italians : 15 / 25
        ANZAC : 18 / 30
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.381
            Median : 4.000
            Variance : 0.950
            Standard Deviation : 0.975
            Total rolls : 21

    Germans Combat
                1 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    triplea_40849_Ger21.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Production/PUs Summary :

    Germans : 76 / 107
        Russians : 0 / 0
        Japanese : 24 / 30
        Americans : 60 / 83
        Chinese : 22 / 28
        British : 29 / 26
        UK_Pacific : 18 / 20
        Italians : 15 / 25
        ANZAC : 18 / 30
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.381
            Median : 4.000
            Variance : 0.950
            Standard Deviation : 0.975
            Total rolls : 21

    Germans Combat
                1 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    triplea_40849_Rus21.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Japanese
                Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                6 fighters moved from 6 Sea Zone to 25 Sea Zone

    triplea_40849_Jap21.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Japanese
                Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                6 fighters moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 6 fighters and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 6 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Korea
                3 fighters moved from 6 Sea Zone to Korea
                2 fighters moved from Japan to Korea
                6 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone

    Place Units - Japanese
                3 fighters placed in Korea

    Turn Complete - Japanese
                Japanese collect 24 PUs; end with 24 PUs

    Territory Summary for Japanese :

    Korea : 1 airfield, 5 artilleries, 1 factory_upgrade, 8 fighters, 11 infantry and 2 mech_infantrys
        Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        26 Sea Zone : 1 flag
        20 Sea Zone : 1 submarine
        19 Sea Zone : 1 destroyer
        18 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 11 carriers, 1 cruiser, 1 destroyer, 13 fighters, 6 submarines, 5 tactical_bombers and 1 transport
        Urals : 1 flag
        Turkmenistan : 1 flag
        Samara : 1 flag
        Eastern Persia : 1 flag, 1 infantry
        Persia : 3 artilleries and 1 infantry

    Production/PUs Summary :

    Germans : 76 / 107
        Russians : 0 / 0
        Japanese : 24 / 24
        Americans : 60 / 83
        Chinese : 22 / 28
        British : 29 / 26
        UK_Pacific : 18 / 20
        Italians : 15 / 25
        ANZAC : 18 / 30
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.217
            Median : 3.000
            Variance : 1.045
            Standard Deviation : 1.022
            Total rolls : 23

    Germans Combat
                1 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_40849_Jap21.tsvg

  • '19 '17

    Germany is doing good, but I feel nervous in the east…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 7 destroyers, 2 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 89 Sea Zone
                5 fighters and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
                1 destroyer moved from 101 Sea Zone to 90 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 destroyer moved from 103 Sea Zone to 90 Sea Zone
                1 destroyer moved from 90 Sea Zone to 88 Sea Zone
                1 mech_infantry moved from Shensi to Kazakhstan
                      Americans take Kazakhstan from Japanese
                1 mech_infantry moved from Syria to Egypt
                2 infantry moved from Tobruk to Alexandria
                1 infantry moved from Shensi to Sikang
                1 mech_infantry moved from Shensi to Novosibirsk
                1 bomber moved from Shensi to Novosibirsk
                1 bomber moved from Shensi to Novosibirsk
                1 bomber moved from Shensi to Novosibirsk

    Combat - Americans
                Battle in 88 Sea Zone
                    Americans attack with 1 destroyer
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 88 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Novosibirsk
                    Americans attack with 3 bombers and 1 mech_infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 3 bombers and 1 mech_infantry in Novosibirsk, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Novosibirsk
                    Americans win, taking Novosibirsk from Germans with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 89 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 89 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 5 fighters and 1 tactical_bomber in 89 Sea Zone, round 2 :  4/6 hits
                        Germans roll dice for 1 destroyer in 89 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 89 Sea Zone
                    Americans win, taking 89 Sea Zone from Neutral with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone
                3 bombers moved from Novosibirsk to Shensi
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 infantry moved from Hopei to Shensi

    Place Units - Americans
                2 fighters placed in 36 Sea Zone
                1 destroyer placed in 10 Sea Zone
                6 destroyers placed in 101 Sea Zone
                1 submarine placed in 36 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,3,1
                Americans collect 60 PUs (2 lost to blockades); end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    triplea_40849_Ame21.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                4 artilleries and 4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 22 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs

    triplea_40849_Chi21.tsvg

  • '19 '17

    UK?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 7 destroyers, 2 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 89 Sea Zone
                5 fighters and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
                1 destroyer moved from 101 Sea Zone to 90 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 destroyer moved from 103 Sea Zone to 90 Sea Zone
                1 destroyer moved from 90 Sea Zone to 88 Sea Zone
                1 mech_infantry moved from Shensi to Kazakhstan
                      Americans take Kazakhstan from Japanese
                1 mech_infantry moved from Syria to Egypt
                2 infantry moved from Tobruk to Alexandria
                1 infantry moved from Shensi to Sikang
                1 mech_infantry moved from Shensi to Novosibirsk
                1 bomber moved from Shensi to Novosibirsk
                1 bomber moved from Shensi to Novosibirsk
                1 bomber moved from Shensi to Novosibirsk

    Combat - Americans
                Battle in 88 Sea Zone
                    Americans attack with 1 destroyer
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 88 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Novosibirsk
                    Americans attack with 3 bombers and 1 mech_infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 3 bombers and 1 mech_infantry in Novosibirsk, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Novosibirsk
                    Americans win, taking Novosibirsk from Germans with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 89 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 89 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 5 fighters and 1 tactical_bomber in 89 Sea Zone, round 2 :  4/6 hits
                        Germans roll dice for 1 destroyer in 89 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 89 Sea Zone
                    Americans win, taking 89 Sea Zone from Neutral with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone
                3 bombers moved from Novosibirsk to Shensi
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 infantry moved from Hopei to Shensi

    Place Units - Americans
                2 fighters placed in 36 Sea Zone
                1 destroyer placed in 10 Sea Zone
                6 destroyers placed in 101 Sea Zone
                1 submarine placed in 36 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,3,1
                Americans collect 60 PUs (2 lost to blockades); end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                4 artilleries and 4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 22 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs

    Purchase Units - British
                British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Shensi to Timguska
                1 infantry moved from Manchuria to Amur
                      UK_Pacific take Amur from Japanese
                2 mech_infantrys moved from Yunnan to Shensi
                2 infantry moved from Yunnan to Kweichow
                2 infantry moved from Hunan to Anhwe
                2 mech_infantrys moved from India to Yunnan
                5 armour and 3 mech_infantrys moved from Belgian Congo to French Central Africa
                2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                3 mech_infantrys moved from Egypt to Belgian Congo

    Combat - British

    Non Combat Move - British

    Place Units - British
                3 infantry placed in Egypt
                3 infantry placed in Union of South Africa
                2 artilleries placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,3,3
                British collect 26 PUs (3 lost to blockades); end with 26 PUs

    Place Units - UK_Pacific
                4 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
                UK_Pacific collect 18 PUs (1 lost to blockades); end with 18 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 4 infantry and 2 mech_infantrys

    triplea_40849_UK_21.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 7 destroyers, 2 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 89 Sea Zone
                5 fighters and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
                1 destroyer moved from 101 Sea Zone to 90 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 destroyer moved from 103 Sea Zone to 90 Sea Zone
                1 destroyer moved from 90 Sea Zone to 88 Sea Zone
                1 mech_infantry moved from Shensi to Kazakhstan
                      Americans take Kazakhstan from Japanese
                1 mech_infantry moved from Syria to Egypt
                2 infantry moved from Tobruk to Alexandria
                1 infantry moved from Shensi to Sikang
                1 mech_infantry moved from Shensi to Novosibirsk
                1 bomber moved from Shensi to Novosibirsk
                1 bomber moved from Shensi to Novosibirsk
                1 bomber moved from Shensi to Novosibirsk

    Combat - Americans
                Battle in 88 Sea Zone
                    Americans attack with 1 destroyer
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 88 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Novosibirsk
                    Americans attack with 3 bombers and 1 mech_infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 3 bombers and 1 mech_infantry in Novosibirsk, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Novosibirsk
                    Americans win, taking Novosibirsk from Germans with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 89 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 89 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 5 fighters and 1 tactical_bomber in 89 Sea Zone, round 2 :  4/6 hits
                        Germans roll dice for 1 destroyer in 89 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 89 Sea Zone
                    Americans win, taking 89 Sea Zone from Neutral with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone
                3 bombers moved from Novosibirsk to Shensi
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 infantry moved from Hopei to Shensi

    Place Units - Americans
                2 fighters placed in 36 Sea Zone
                1 destroyer placed in 10 Sea Zone
                6 destroyers placed in 101 Sea Zone
                1 submarine placed in 36 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,3,1
                Americans collect 60 PUs (2 lost to blockades); end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                4 artilleries and 4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 22 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs

    Purchase Units - British
                British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Shensi to Timguska
                1 infantry moved from Manchuria to Amur
                      UK_Pacific take Amur from Japanese
                2 mech_infantrys moved from Yunnan to Shensi
                2 infantry moved from Yunnan to Kweichow
                2 infantry moved from Hunan to Anhwe
                2 mech_infantrys moved from India to Yunnan
                5 armour and 3 mech_infantrys moved from Belgian Congo to French Central Africa
                2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                3 mech_infantrys moved from Egypt to Belgian Congo

    Combat - British

    Non Combat Move - British

    Place Units - British
                3 infantry placed in Egypt
                3 infantry placed in Union of South Africa
                2 artilleries placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,3,3
                British collect 26 PUs (3 lost to blockades); end with 26 PUs

    Place Units - UK_Pacific
                4 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
                UK_Pacific collect 18 PUs (1 lost to blockades); end with 18 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 4 infantry and 2 mech_infantrys

    triplea_40849_UK_21.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Italians
                Italians buy 1 airfield and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Tunisia to Libya
                      Italians take Libya from British
                1 submarine moved from 91 Sea Zone to 88 Sea Zone
                2 fighters moved from 91 Sea Zone to 88 Sea Zone
                2 bombers and 2 fighters moved from Gibraltar to 88 Sea Zone

    triplea_40849_Ita21.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Italians
                Italians buy 1 airfield and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Tunisia to Libya
                      Italians take Libya from British
                1 submarine moved from 91 Sea Zone to 88 Sea Zone
                2 fighters moved from 91 Sea Zone to 88 Sea Zone
                2 bombers and 2 fighters moved from Gibraltar to 88 Sea Zone

    Combat - Italians
                Battle in 88 Sea Zone
                    Italians attack with 2 bombers, 4 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 88 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 88 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 88 Sea Zone
                    Italians win with 2 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                2 bombers and 4 fighters moved from 88 Sea Zone to Suriname
                2 destroyers and 2 submarines moved from 91 Sea Zone to 89 Sea Zone
                1 carrier moved from 91 Sea Zone to 89 Sea Zone
                2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 88 Sea Zone
                1 carrier and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                2 artilleries and 4 infantry moved from 88 Sea Zone to Suriname

    Place Units - Italians
                1 airfield placed in Suriname
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    triplea_40849_Ita21.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 36 Sea Zone to 19 Sea Zone
                4 infantry moved from Suiyuyan to Shensi
                3 fighters moved from 36 Sea Zone to 19 Sea Zone
                2 mech_infantrys moved from Kweichow to Shensi
                1 armour and 1 mech_infantry moved from Shan State to Kweichow

    Combat - ANZAC
                Battle in 19 Sea Zone
                    ANZAC attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 19 Sea Zone to 36 Sea Zone
                1 fighter moved from Queensland to Malaya
                2 transports moved from 37 Sea Zone to 55 Sea Zone
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                2 mech_infantrys moved from Queensland to 54 Sea Zone
                2 mech_infantrys and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 mech_infantrys moved from 37 Sea Zone to Shan State
                2 transports moved from 55 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 fighter and 2 mech_infantrys placed in Queensland
                1 infantry placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    triplea_40849_ANZ21.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 36 Sea Zone to 19 Sea Zone
                4 infantry moved from Suiyuyan to Shensi
                3 fighters moved from 36 Sea Zone to 19 Sea Zone
                2 mech_infantrys moved from Kweichow to Shensi
                1 armour and 1 mech_infantry moved from Shan State to Kweichow

    Combat - ANZAC
                Battle in 19 Sea Zone
                    ANZAC attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 19 Sea Zone to 36 Sea Zone
                1 fighter moved from Queensland to Malaya
                2 transports moved from 37 Sea Zone to 55 Sea Zone
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                2 mech_infantrys moved from Queensland to 54 Sea Zone
                2 mech_infantrys and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 mech_infantrys moved from 37 Sea Zone to Shan State
                2 transports moved from 55 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 fighter and 2 mech_infantrys placed in Queensland
                1 infantry placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40849_Fre21.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 carriers, 3 destroyers, 1 harbour, 7 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                6 bombers moved from Gibraltar to 101 Sea Zone
                4 carriers moved from 91 Sea Zone to 101 Sea Zone
                7 fighters and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone
                1 cruiser, 1 destroyer and 7 submarines moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from Suriname to 101 Sea Zone
                1 fighter moved from Suriname to 101 Sea Zone
                1 destroyer moved from 91 Sea Zone to 101 Sea Zone
                2 fighters moved from Suriname to 90 Sea Zone
                1 fighter moved from Suriname to 103 Sea Zone
                1 bomber moved from Southern France to 103 Sea Zone
                1 bomber moved from France to 103 Sea Zone
                1 bomber moved from France to 90 Sea Zone
                4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 101 Sea Zone
                4 artilleries and 4 infantry moved from 101 Sea Zone to Eastern United States
                1 bomber moved from France to 103 Sea Zone
                3 infantry moved from Caucasus to Kazakhstan
                1 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
                2 infantry moved from Tsinghai to Sikang
                2 infantry moved from Tsinghai to Kansu
                1 artillery moved from Tsinghai to Sikang
                1 fighter moved from Caucasus to Sikang
                2 fighters moved from Tsinghai to Kansu
                1 armour moved from Tsinghai to Novosibirsk
                4 fighters moved from Tsinghai to Timguska
                1 fighter moved from Volgograd to Kazakhstan
                1 armour moved from Tsinghai to Kazakhstan

    triplea_40849_Ger22.tsvg

  • '19 '17

    Ok, Hitler’s going for DC…

    Scramble the fighter’s for the naval battle or hold them back for the land battle?


  • Full Scramble, Max D

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 carriers, 3 destroyers, 1 harbour, 7 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                6 bombers moved from Gibraltar to 101 Sea Zone
                4 carriers moved from 91 Sea Zone to 101 Sea Zone
                7 fighters and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone
                1 cruiser, 1 destroyer and 7 submarines moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from Suriname to 101 Sea Zone
                1 fighter moved from Suriname to 101 Sea Zone
                1 destroyer moved from 91 Sea Zone to 101 Sea Zone
                2 fighters moved from Suriname to 90 Sea Zone
                1 fighter moved from Suriname to 103 Sea Zone
                1 bomber moved from Southern France to 103 Sea Zone
                1 bomber moved from France to 103 Sea Zone
                1 bomber moved from France to 90 Sea Zone
                4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 101 Sea Zone
                4 artilleries and 4 infantry moved from 101 Sea Zone to Eastern United States
                1 bomber moved from France to 103 Sea Zone
                3 infantry moved from Caucasus to Kazakhstan
                1 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
                2 infantry moved from Tsinghai to Sikang
                2 infantry moved from Tsinghai to Kansu
                1 artillery moved from Tsinghai to Sikang
                1 fighter moved from Caucasus to Sikang
                2 fighters moved from Tsinghai to Kansu
                1 armour moved from Tsinghai to Novosibirsk
                4 fighters moved from Tsinghai to Timguska
                1 fighter moved from Volgograd to Kazakhstan
                1 armour moved from Tsinghai to Kazakhstan

    Combat - Germans
                Battle in 101 Sea Zone
                    Germans attack with 6 bombers, 4 carriers, 1 cruiser, 2 destroyers, 9 fighters, 7 submarines, 1 tactical_bomber and 4 transports
                    Americans defend with 3 carriers, 15 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 5 transports
                        Germans roll dice for 7 submarines in 101 Sea Zone, round 2 :  1/7 hits
                    Units damaged: 1 carrier owned by the Americans
                        Germans roll dice for 6 bombers, 4 carriers, 1 cruiser, 2 destroyers, 9 fighters, 1 tactical_bomber and 4 transports in 101 Sea Zone, round 2 :  7/19 hits
                    Units damaged: 2 carriers owned by the Americans
                        Americans roll dice for 4 submarines in 101 Sea Zone, round 2 :  0/4 hits
                        Americans roll dice for 3 carriers, 15 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 101 Sea Zone, round 2 :  13/24 hits
                        4 submarines owned by the Americans, 1 destroyer owned by the Americans, 5 submarines owned by the Germans and 4 carriers owned by the Germans lost in 101 Sea Zone
                        Germans roll dice for 2 submarines in 101 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 6 bombers, 1 cruiser, 2 destroyers, 9 fighters, 1 tactical_bomber and 4 transports in 101 Sea Zone, round 3 :  9/19 hits
                        Americans roll dice for 3 carriers, 14 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 101 Sea Zone, round 3 :  8/23 hits
                        2 destroyers owned by the Germans, 10 destroyers owned by the Americans, 2 submarines owned by the Germans and 4 fighters owned by the Germans lost in 101 Sea Zone
                        Germans roll dice for 6 bombers, 1 cruiser, 5 fighters, 1 tactical_bomber and 4 transports in 101 Sea Zone, round 4 :  11/13 hits
                        Americans roll dice for 3 carriers, 4 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 101 Sea Zone, round 4 :  7/13 hits
                        4 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Germans, 3 carriers owned by the Americans, 3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 101 Sea Zone
                        Germans roll dice for 6 bombers and 4 transports in 101 Sea Zone, round 5 :  4/6 hits
                        Americans roll dice for 2 fighters and 5 transports in 101 Sea Zone, round 5 :  2/2 hits
                        2 bombers owned by the Germans, 2 fighters owned by the Americans and 2 transports owned by the Americans lost in 101 Sea Zone
                        3 transports owned by the Americans lost in 101 Sea Zone
                    Germans win with 4 bombers and 4 transports remaining. Battle score for attacker is 29
                    Casualties for Germans: 2 bombers, 4 carriers, 1 cruiser, 2 destroyers, 9 fighters, 7 submarines and 1 tactical_bomber
                    Casualties for Americans: 3 carriers, 15 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 5 transports
                Battle in Eastern United States
                    Germans attack with 4 artilleries and 4 infantry
                    Americans defend with 1 airfield, 1 factory_major, 3 fighters and 1 harbour
                        Germans roll dice for 4 artilleries and 4 infantry in Eastern United States, round 2 :  2/8 hits
                        Americans roll dice for 3 fighters in Eastern United States, round 2 :  2/3 hits
                        2 infantry owned by the Germans and 2 fighters owned by the Americans lost in Eastern United States
                        Germans roll dice for 4 artilleries and 2 infantry in Eastern United States, round 3 :  2/6 hits
                        Americans roll dice for 1 fighter in Eastern United States, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Eastern United States
                    Germans captures 86PUs while taking Americans capital
                    Germans converts factory_major into different units
                    Germans win, taking Eastern United States from Americans with 4 artilleries and 1 infantry remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 3 fighters
                Battle in Timguska
                    Germans attack with 4 fighters
                    British defend with 1 mech_infantry
                        Germans roll dice for 4 fighters in Timguska, round 2 :  4/4 hits
                        ANZAC roll dice for 1 mech_infantry in Timguska, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 fighter owned by the Germans lost in Timguska
                    Germans win with 3 fighters remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 mech_infantry
                Battle in Kansu
                    Germans attack with 2 fighters and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 2 fighters and 2 infantry in Kansu, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kansu
                    Germans win, taking Kansu from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 103 Sea Zone
                    Germans attack with 3 bombers and 1 fighter
                    Americans defend with 1 destroyer
                        Germans roll dice for 3 bombers and 1 fighter in 103 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 103 Sea Zone
                    Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Novosibirsk
                    Germans attack with 2 armour and 2 mech_infantrys
                    Americans defend with 1 mech_infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 2 :  2/4 hits
                        Americans roll dice for 1 mech_infantry in Novosibirsk, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Novosibirsk
                    Germans win, taking Novosibirsk from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Kazakhstan
                    Germans attack with 1 armour, 1 fighter and 3 infantry
                    Americans defend with 1 mech_infantry
                        Germans roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 2 :  3/5 hits
                        Americans roll dice for 1 mech_infantry in Kazakhstan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Kazakhstan
                    Germans win, taking Kazakhstan from Americans with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in 90 Sea Zone
                    Germans attack with 1 bomber and 2 fighters
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 bomber and 2 fighters in 90 Sea Zone, round 2 :  3/3 hits
                        Americans roll dice for 1 destroyer in 90 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 90 Sea Zone
                    Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Sikang
                    Germans attack with 1 artillery, 1 fighter and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Sikang, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Sikang
                    Germans win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                4 bombers moved from 101 Sea Zone to Suriname
                2 bombers moved from 103 Sea Zone to Suriname
                1 bomber and 2 fighters moved from 90 Sea Zone to Suriname
                1 bomber and 1 fighter moved from 103 Sea Zone to Gibraltar
                5 transports moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Tsinghai to Sikang
                4 mech_infantrys moved from Tsinghai to Kazakhstan
                1 fighter moved from Sikang to Kazakhstan
                8 armour moved from Tsinghai to Kazakhstan
                10 mech_infantrys moved from Tsinghai to Kazakhstan
                5 infantry moved from Tsinghai to Kazakhstan
                6 infantry moved from France to Western Germany
                6 infantry moved from Greater Southern Germany to Northern Italy
                2 fighters moved from Kansu to Kazakhstan
                3 fighters moved from Timguska to Vologda
                2 fighters moved from Kazakhstan to Volgograd
                2 fighters moved from Kazakhstan to Caucasus

    Place Units - Germans
                2 artilleries placed in Iraq
                Germans undo move 1.
                3 infantry placed in Iraq
                2 carriers and 1 destroyer placed in 86 Sea Zone
                2 destroyers and 1 submarine placed in 93 Sea Zone
                1 harbour placed in Brazil
                Germans undo move 1.
                2 artilleries placed in Iraq
                3 infantry placed in Caucasus
                3 infantry placed in Volgograd
                1 infantry placed in Russia

    Turn Complete - Germans
                Germans collect 99 PUs; end with 186 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 191 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 197 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 202 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 217 PUs

    Territory Summary for Germans :

    Korea : 9 fighters
        Kansu : 1 flag, 2 infantry
        Tsinghai : 1 flag, 2 infantry
        Sikang : 1 flag, 1 artillery and 2 infantry
        Kazakhstan : 1 flag, 9 armour, 8 infantry and 14 mech_infantrys
        Eastern United States : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Gibraltar : 1 bomber and 1 fighter
        Morocco : 1 flag, 5 artilleries and 5 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        French Guiana : 1 flag, 2 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
        Germany : 1 factory_major
        Denmark : 1 infantry
        Northern Italy : 6 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 2 armour and 1 mech_infantry
        Vologda : 1 flag, 3 fighters
        Volgograd : 1 flag, 1 factory_minor, 2 fighters and 3 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 factory_minor, 2 fighters and 3 infantry
        Smolensk : 1 flag
        86 Sea Zone : 2 carriers, 1 destroyer and 1 transport
        93 Sea Zone : 2 destroyers and 1 submarine
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 3 aaGuns, 28 armour, 4 artilleries, 1 factory_minor, 24 infantry and 5 mech_infantrys
        92 Sea Zone : 5 transports
        101 Sea Zone : 4 transports
        Brazil : 1 flag, 1 factory_minor and 1 harbour
        Northwest Persia : 1 flag
        Persia : 1 flag
        Yugoslavia : 1 flag, 1 airfield and 1 factory_minor
        98 Sea Zone : 1 flag, 2 submarines
        Finland : 1 flag
        Suriname : 7 bombers and 3 fighters

    Production/PUs Summary :

    Germans : 99 / 217
        Russians : 0 / 0
        Japanese : 22 / 24
        Americans : 40 / 0
        Chinese : 20 / 28
        British : 28 / 26
        UK_Pacific : 19 / 23
        Italians : 16 / 26
        ANZAC : 18 / 29
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 33 times
                2 was rolled 34 times
                3 was rolled 36 times
                4 was rolled 28 times
                5 was rolled 21 times
                6 was rolled 33 times
            Average roll : 3.373
            Median : 3.000
            Variance : 0.842
            Standard Deviation : 0.918
            Total rolls : 185

    Germans Combat
                1 was rolled 20 times
                2 was rolled 19 times
                3 was rolled 23 times
                4 was rolled 15 times
                5 was rolled 13 times
                6 was rolled 18 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.598
            Standard Deviation : 0.773
            Total rolls : 108

    Americans Combat
                1 was rolled 13 times
                2 was rolled 13 times
                3 was rolled 12 times
                4 was rolled 13 times
                5 was rolled 8 times
                6 was rolled 15 times
            Average roll : 3.473
            Median : 3.000
            Variance : 0.384
            Standard Deviation : 0.619
            Total rolls : 74

    ANZAC Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_40849_Ger22.tsvg

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