@max334 no scram thanks
Mallery (allies) vs Majikforce (axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Novgorod to Vologda
1 bomber, 5 fighters and 6 tactical_bombers moved from Bryansk to Vologda
1 mech_infantry moved from Northwest Persia to Syria
Germans take Syria from French
1 mech_infantry moved from Northwest Persia to Eastern Persia
Germans take Eastern Persia from British
1 mech_infantry moved from Timguska to Kansu
Germans take Kansu from Chinese
1 armour moved from Volgograd to Novosibirsk
2 armour moved from Novgorod to Bryansk
2 armour and 1 mech_infantry moved from Ukraine to Bryansk
3 fighters moved from Western Germany to 96 Sea Zone
1 bomber moved from Western Germany to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-JordanCombat - Germans
Battle in Vologda
Germans attack with 1 bomber, 5 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 5 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Vologda, round 2 : 8/14 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 5 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 artillery
Germans roll dice for 1 bomber and 2 mech_infantrys in Trans-Jordan, round 2 : 1/3 hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 96 Sea Zone
Germans attack with 3 fighters
French defend with 1 destroyer
Germans roll dice for 3 fighters in 96 Sea Zone, round 2 : 1/3 hits
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 destroyer owned by the French lost in 96 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for French: 1 destroyer
Casualties for Germans: 1 fighterNon Combat Move - Germans
2 fighters moved from 96 Sea Zone to Southern Italy
1 bomber moved from Trans-Jordan to Northwest Persia
1 bomber, 5 fighters and 6 tactical_bombers moved from Vologda to Bryansk
6 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from 113 Sea Zone to Western GermanyPlace Units - Germans
1 factory_minor placed in Caucasus
1 bomber placed in Western Germany
1 artillery and 2 infantry placed in France
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 1 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Olgiy to Timguska
Russians take Timguska from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Smolensk to Russia
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to UlaanbaatarPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 8 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 4 destroyers, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 artillery moved from Alaska to 2 Sea Zone
1 artillery and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
4 infantry moved from Amur to Ulaanbaatar
1 fighter moved from Japan to Ulaanbaatar
1 armour moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Timguska
1 mech_infantry moved from Shensi to Timguska
1 bomber moved from Malaya to Timguska
1 mech_infantry moved from Turkmenistan to West India
Japanese take West India from UK_Pacific
1 artillery and 1 mech_infantry moved from Yunnan to Burma
3 fighters and 4 tactical_bombers moved from Malaya to Burma
1 submarine moved from 44 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from ANZAC
Japanese take 44 Sea Zone from ANZAC
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Malaya to 55 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to CelebesCombat - Japanese
Battle in Aleutian Islands
Battle in Celebes
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 7/8 hits
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits
1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Aleutian Islands from Americans, taking Celebes from ANZAC with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 3 fighters, 1 mech_infantry and 4 tactical_bombers
British defend with 2 artilleries
Japanese roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 4 tactical_bombers in Burma, round 2 : 6/9 hits
UK_Pacific roll dice for 2 artilleries in Burma, round 2 : 2/2 hits
1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 artilleries owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for British: 2 artilleries
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Timguska
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Timguska, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Timguska, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ulaanbaatar
Japanese attack with 1 fighter and 4 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 fighter and 4 infantry in Ulaanbaatar, round 2 : 0/5 hits
Russians roll dice for 2 infantry in Ulaanbaatar, round 2 : 2/2 hits
2 infantry owned by the Japanese lost in Ulaanbaatar
Japanese roll dice for 1 fighter and 2 infantry in Ulaanbaatar, round 3 : 1/3 hits
Russians roll dice for 2 infantry in Ulaanbaatar, round 3 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ulaanbaatar
retreated to Ulaanbaatar
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Japanese: 4 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 fighter moved from Ulaanbaatar to Amur
1 aaGun and 3 infantry moved from Manchuria to Amur
3 infantry moved from Jehol to Chahar
2 armour and 1 mech_infantry moved from Kiangsu to Jehol
1 bomber moved from Timguska to Novosibirsk
3 fighters and 3 tactical_bombers moved from Burma to Malaya
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Hunan to Szechwan
1 armour moved from Sikang to Novosibirsk
1 armour moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Hunan
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 2 Sea Zone to 8 Sea Zone
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
2 fighters moved from Philippines to Japan
1 bomber moved from 55 Sea Zone to Malaya
2 tactical_bombers moved from Borneo to Philippines
2 battleships, 3 carriers, 2 cruisers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 destroyers placed in 37 Sea Zone
1 destroyer and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 78 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
12 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 12 infantry
Japanese defend with 4 infantry
Chinese roll dice for 12 infantry in Chahar, round 2 : 2/12 hits
Japanese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits
2 infantry owned by the Japanese lost in Chahar
Chinese roll dice for 12 infantry in Chahar, round 3 : 3/12 hits
Japanese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 4 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 mech_infantry moved from Tobruk to Libya
1 armour, 1 artillery and 1 infantry moved from Tunisia to Libya
2 infantry moved from Egypt to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from India to Burma
1 fighter moved from India to Burma
2 infantry moved from India to West India
1 fighter moved from India to West India
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Central Africa to French Equatorial Africa
3 infantry moved from French West Africa to French Central AfricaCombat - British
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits
1 infantry owned by the British lost in Burma
1 infantry owned by the British retreated to India
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in West India
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in West India, round 2 : 3/3 hits
Japanese roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Trans-Jordan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/5 hits
Germans roll dice for 2 mech_infantrys in Trans-Jordan, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from West India to India
1 fighter moved from Burma to IndiaPlace Units - British
3 artilleries placed in Egypt
1 armour and 2 artilleries placed in Union of South Africa
4 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 3 PUs (2 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 artilleries, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
3 artilleries and 3 infantry moved from Southern Italy to 95 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone
3 artilleries and 3 infantry moved from 94 Sea Zone to Algeria
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 95 Sea Zone to 94 Sea Zone
2 fighters moved from 94 Sea Zone to Algeria
1 bomber moved from Malta to Algeria
1 destroyer moved from 94 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Tunisia
Battle in Algeria
Italians attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
Americans defend with 7 infantry
Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/2 hits
Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Algeria, round 2 : 4/9 hits
Americans roll dice for 7 infantry in Algeria, round 2 : 2/7 hits
5 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria
Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 1 infantry in Algeria, round 3 : 5/7 hits
Americans roll dice for 2 infantry in Algeria, round 3 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Tunisia from Americans, taking Algeria from Americans with 3 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 3 infantry
Casualties for Americans: 7 infantryNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
2 fighters moved from Algeria to 94 Sea Zone
1 fighter moved from Southern France to Southern Italy
4 infantry moved from Southern France to Northern Italy
1 armour moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 armour and 1 mech_infantry moved from Caucasus to Persia
1 armour moved from Romania to Ukraine
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Japan to PhilippinesPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
2 artilleries and 1 infantry placed in Southern Italy
2 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to Java
2 armour and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Java
ANZAC attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 bomber moved from Java to Western Australia
1 infantry moved from New South Wales to Queensland
1 mech_infantry moved from Queensland to Western AustraliaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Syria to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 bomber moved from Northwest Persia to Trans-Jordan
1 armour moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Kansu to Suiyuyan
Germans take Suiyuyan from Chinese
1 mech_infantry moved from Eastern Persia to Northwest PersiaCombat - Germans
Battle in Trans-Jordan
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 2 infantry
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Trans-Jordan, round 2 : 1/4 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
Germans roll dice for 1 armour and 1 bomber in Trans-Jordan, round 3 : 2/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
Germans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 2 infantryNon Combat Move - Germans
1 bomber moved from Trans-Jordan to Caucasus
6 mech_infantrys moved from Eastern Poland to Bryansk
2 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Samara to Tambov
1 infantry moved from Vologda to Samara
2 armour and 1 mech_infantry moved from Volgograd to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Vologda to Kansu
1 armour moved from Novosibirsk to Caucasus
2 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Southern Italy to 113 Sea ZonePlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Caucasus
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
cool game
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ulaanbaatar to Buryatia
20 infantry moved from Yakut S.S.R. to BuryatiaCombat - Russians
Battle in Buryatia
Russians attack with 21 infantry
Japanese defend with 1 infantry
Russians roll dice for 21 infantry in Buryatia, round 2 : 4/21 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 21 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
1 aaGun and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber, 4 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Timguska to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 armour and 1 mech_infantry moved from Jehol to Chahar
1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
1 fighter moved from Amur to Chahar
3 fighters moved from Japan to Chahar
1 bomber moved from Novosibirsk to Chahar
1 bomber moved from Malaya to Chahar
1 mech_infantry moved from Hopei to Chahar
1 infantry moved from Shensi to Hopei
1 infantry moved from Anhwe to Chahar
1 armour moved from Yunnan to Anhwe
1 mech_infantry moved from Kweichow to Chahar
1 infantry moved from Tsinghai to Shensi
1 armour moved from Novosibirsk to Tsinghai
1 armour moved from Yunnan to Kweichow
1 artillery moved from Burma to Yunnan
1 armour moved from French Indo China to Yunnan
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 carrier, 4 destroyers, 2 fighters and 1 transport moved from 8 Sea Zone to 25 Sea Zone
1 artillery moved from 25 Sea Zone to Midway
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Soviet Far East to Siberia
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from Philippines to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to Java
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Midway
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Midway from Americans with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Wake Island
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 armour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 6/6 hits
ANZAC roll dice for 1 armour in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Java
Japanese win, taking Wake Island from Americans, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 armour
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 3 armour, 2 bombers, 4 fighters, 1 infantry and 5 mech_infantrys
Chinese defend with 11 infantry
Japanese roll dice for 3 armour, 2 bombers, 4 fighters, 1 infantry and 5 mech_infantrys in Chahar, round 2 : 6/15 hits
Chinese roll dice for 11 infantry in Chahar, round 2 : 6/11 hits
1 infantry owned by the Japanese, 6 infantry owned by the Chinese and 5 mech_infantrys owned by the Japanese lost in Chahar
Japanese roll dice for 3 armour, 2 bombers and 4 fighters in Chahar, round 3 : 7/9 hits
Chinese roll dice for 5 infantry in Chahar, round 3 : 4/5 hits
3 armour owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Chahar
Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is -18
Casualties for Chinese: 11 infantry
Casualties for Japanese: 3 armour, 1 fighter, 1 infantry and 5 mech_infantrys
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
3 carriers moved from 35 Sea Zone to 37 Sea Zone
2 battleships and 2 cruisers moved from 35 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Java to 37 Sea Zone
2 fighters moved from Java to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Philippines
1 aaGun and 3 infantry moved from Amur to Manchuria
1 fighter moved from Chahar to Manchuria
2 fighters moved from Chahar to Jehol
1 bomber moved from Chahar to Kiangsu
1 bomber moved from Chahar to Kiangsu
1 armour moved from Timguska to Suiyuyan
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 bomber placed in Japan
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
3 destroyers placed in 37 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 1 fighter, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Gibraltar to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea ZoneCombat - Americans
Americans creates battle in territory 46 Sea Zone
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Italians defend with 2 destroyers
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 fighter in 92 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 bombers and 1 fighter in 92 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 10
Casualties for Italians: 2 destroyers
Casualties for Americans: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Columbia: 1 infantry
EDIT: Adding units owned by Americans to Alaska: 1 infantry
EDIT: Changing ownership of Alaska from Japanese to Americans
EDIT: Turning off Edit Mode
2 bombers moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to 91 Sea Zone
10 infantry moved from Central United States to 101 Sea Zone
2 destroyers, 10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
10 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 battleship, 4 carriers, 2 cruisers, 11 destroyers, 7 fighters, 6 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from 55 Sea Zone to QueenslandPlace Units - Americans
2 destroyers and 1 transport placed in 101 Sea Zone
1 armour, 1 fighter, 7 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,6
Americans collect 51 PUs (1 lost to blockades); end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Tobruk: 2 aaGuns, 2 armour, 4 infantry and 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Libya: 2 aaGuns, 2 armour, 4 infantry and 4 mech_infantrys
EDIT: Turning off Edit Mode
British buy 1 aaGun, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
2 fighters moved from India to Eastern Persia
2 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Italians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to TobrukCombat - British
Battle in Eastern Persia
British attack with 2 fighters and 2 infantry
Italians defend with 2 armour and 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Eastern Persia, round 2 : 2/4 hits
Germans roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/3 hits
1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 1 infantry owned by the British lost in Eastern Persia
British roll dice for 2 fighters and 1 infantry in Eastern Persia, round 3 : 0/3 hits
Germans roll dice for 1 armour in Eastern Persia, round 3 : 1/1 hits
1 infantry owned by the British lost in Eastern Persia
retreated to Eastern Persia
Germans win with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - British
2 fighters moved from Eastern Persia to India
5 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from French Central Africa to French Equatorial Africa
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 artilleries moved from Union of South Africa to RhodesiaPlace Units - British
3 infantry placed in Union of South Africa
1 aaGun, 1 artillery and 1 infantry placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 artilleries -
I am going to be on Vacation from the 10th thru the 20th so I won’t be able to post until after that.
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Back from an awesome vacation despite some brutal travel! Should be posting sometime tonight or tomorrow.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
1 artillery moved from Algeria to Morocco
Italians take Morocco from Americans
1 infantry moved from Tunisia to Libya
Italians take Libya from Americans
2 artilleries moved from Algeria to Tunisia
2 transports moved from 94 Sea Zone to 97 Sea Zone
1 transport moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 submarines moved from 94 Sea Zone to 97 Sea Zone
1 fighter moved from 94 Sea Zone to 97 Sea Zone
2 artilleries and 4 infantry moved from Northern Italy to Southern Italy
1 bomber and 1 fighter moved from Southern Italy to Iraq
1 transport moved from 94 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Iraq
Italians attack with 1 bomber and 1 fighter
British defend with 1 mech_infantry
Italians roll dice for 1 bomber and 1 fighter in Iraq, round 2 : 2/2 hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 fighter owned by the Italians lost in Iraq
Italians win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Italians: 1 fighter
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Iraq to Caucasus
1 mech_infantry moved from Caucasus to Persia
1 armour moved from Ukraine to Caucasus
1 aaGun moved from Bryansk to RostovPlace Units - Italians
2 destroyers and 1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs -
Bump. Just in case you missed that I am back. Thanks for your patience!
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Where you at Bro? 100 Inf in Russia is very impressive, I need closure! :-D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Western Australia to Java
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 62 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 bomber and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 bomber and 2 infantry in Java, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 bomber moved from Java to Western AustraliaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
3 infantry placed in Queensland
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs