@max334 changed the loss in yunnan to only losing 1 plane and leaving the territory chinese
L17 BM3 G40 L. Curtmungus (L) vs AetV (X)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Rostov
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Rostov, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits
Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits
Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 6 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 6 : 1/1 hits
1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 1 fighter in Rostov, round 7 : 1/1 hits
Russians roll dice for 1 infantry in Rostov, round 7 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 mech_infantry moved from Ukraine to Eastern Poland
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry placed in Southern Italy
1 armour and 2 infantry placed in UkraineTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
france
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
5 bombers moved from Ukraine to Russia
5 fighters and 4 tactical_bombers moved from Ukraine to Belarus
1 marine moved from Iceland to 123 Sea Zone
1 cruiser, 1 marine and 1 submarine moved from 123 Sea Zone to 121 Sea Zone
1 marine moved from 121 Sea Zone to QuebecCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/5 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 6,3,8,7 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Belarus
Germans attack with 5 fighters, 3 mech_infantrys and 4 tactical_bombers
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 5 fighters, 3 mech_infantrys and 4 tactical_bombers in Belarus, round 2 : 4/12 hits
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 0/4 hits
2 artilleries owned by the Russians and 2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 5 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Quebec
Germans attack with 1 marine
British defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 cruiser in Quebec, round 2 : 0/1 hits
Germans roll dice for 1 marine in Quebec, round 2 : 0/1 hits
British roll dice for 1 artillery in Quebec, round 2 : 1/1 hits
1 marine owned by the Germans lost in Quebec
British win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 1 marineNon Combat Move - Germans
5 fighters and 4 tactical_bombers moved from Belarus to Ukraine
4 bombers moved from Russia to Ukraine
1 armour moved from Eastern Poland to Ukraine
3 armour moved from Novgorod to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Ukraine
1 infantry moved from Southern France to FrancePlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
2 infantry placed in Western Germany
6 mech_infantrys placed in Germany
1 carrier placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 17 PUs;
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Volgograd
1 artillery and 2 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
2 infantry moved from Yakut S.S.R. to BuryatiaCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits
Germans roll dice for 3 mech_infantrys in Belarus, round 2 : 0/3 hits
2 mech_infantrys owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/5 hits
Germans roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 3 : 1/3 hits
Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 1/2 hits
Italians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Western Ukraine to Bryansk
2 fighters moved from Bryansk to Russia
1 artillery and 6 infantry moved from Russia to Bryansk
1 fighter moved from Volgograd to RussiaPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Tsagaan Olom to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Suiyuyan to Kansu
1 armour and 1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Philippines to 34 Sea ZoneCombat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
4 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from 34 Sea Zone to 6 Sea Zone
1 aaGun, 2 infantry and 1 marine moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to KwangsiPlace Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Libya to Tobruk
Americans take Tobruk from Italians
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 33 Sea Zone to Philippines
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 121 Sea Zone
1 bomber moved from Eastern United States to 116 Sea Zone
1 bomber moved from 116 Sea Zone to 121 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in Philippines
Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry in Philippines, round 2 : 5/7 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
Americans win, taking Normandy Bordeaux from Germans, taking Philippines from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 121 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 submarines
Germans defend with 1 cruiser and 1 submarine
Americans roll dice for 2 submarines in 121 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber and 1 destroyer in 121 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 cruiser in 121 Sea Zone, round 2 : 1/1 hits
2 submarines owned by the Americans, 1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 121 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser and 1 submarine
Casualties for Americans: 2 submarinesNon Combat Move - Americans
1 bomber moved from 121 Sea Zone to Eastern United States
1 infantry moved from Central United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to Gibraltar
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 mech_infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from New Guinea to Hawaiian Islands
1 fighter moved from Caroline Islands to Midway
4 fighters moved from Philippines to 35 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
1 artillery, 1 fighter and 6 infantry moved from Yunnan to Kwangsi
2 infantry moved from Shensi to KweichowCombat - Chinese
Chinese creates battle in territory Kansu
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 1 aaGun, 1 fighter, 2 infantry and 1 marine
AA fire in Kwangsi : 0/1 hits
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kwangsi, round 2 : 2/9 hits
Japanese roll dice for 1 aaGun, 1 fighter, 2 infantry and 1 marine in Kwangsi, round 2 : 4/4 hits
1 infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangsi, round 3 : 1/5 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 marine in Kwangsi, round 3 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 4 : 0/3 hits
Japanese roll dice for 1 fighter and 1 marine in Kwangsi, round 4 : 0/2 hits
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 5 : 1/3 hits
Japanese roll dice for 1 fighter and 1 marine in Kwangsi, round 5 : 1/2 hits
1 marine owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 6 : 1/2 hits
Japanese roll dice for 1 fighter in Kwangsi, round 6 : 1/1 hits
1 fighter owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
Chinese win, taking Kansu from Japanese with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 7 infantry
Casualties for Japanese: 1 aaGun, 1 fighter, 2 infantry and 1 marine
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 7 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to HunanPlace Units - Chinese
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Libya to Tobruk
Americans take Tobruk from Italians
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 33 Sea Zone to Philippines
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 121 Sea Zone
1 bomber moved from Eastern United States to 116 Sea Zone
1 bomber moved from 116 Sea Zone to 121 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in Philippines
Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry in Philippines, round 2 : 5/7 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
Americans win, taking Normandy Bordeaux from Germans, taking Philippines from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 121 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 submarines
Germans defend with 1 cruiser and 1 submarine
Americans roll dice for 2 submarines in 121 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber and 1 destroyer in 121 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 cruiser in 121 Sea Zone, round 2 : 1/1 hits
2 submarines owned by the Americans, 1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 121 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser and 1 submarine
Casualties for Americans: 2 submarinesNon Combat Move - Americans
1 bomber moved from 121 Sea Zone to Eastern United States
1 infantry moved from Central United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to Gibraltar
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 mech_infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from New Guinea to Hawaiian Islands
1 fighter moved from Caroline Islands to Midway
4 fighters moved from Philippines to 35 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
1 artillery, 1 fighter and 6 infantry moved from Yunnan to Kwangsi
2 infantry moved from Shensi to KweichowCombat - Chinese
Chinese creates battle in territory Kansu
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 1 aaGun, 1 fighter, 2 infantry and 1 marine
AA fire in Kwangsi : 0/1 hits
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kwangsi, round 2 : 2/9 hits
Japanese roll dice for 1 aaGun, 1 fighter, 2 infantry and 1 marine in Kwangsi, round 2 : 4/4 hits
1 infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangsi, round 3 : 1/5 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 marine in Kwangsi, round 3 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 4 : 0/3 hits
Japanese roll dice for 1 fighter and 1 marine in Kwangsi, round 4 : 0/2 hits
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 5 : 1/3 hits
Japanese roll dice for 1 fighter and 1 marine in Kwangsi, round 5 : 1/2 hits
1 marine owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 6 : 1/2 hits
Japanese roll dice for 1 fighter in Kwangsi, round 6 : 1/1 hits
1 fighter owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
Chinese win, taking Kansu from Japanese with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 7 infantry
Casualties for Japanese: 1 aaGun, 1 fighter, 2 infantry and 1 marine
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 7 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to HunanPlace Units - Chinese
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsPurchase Units - British
British buy 1 destroyer, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
2 fighters moved from Persia to Russia
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
2 artilleries and 4 infantry moved from Shan State to Malaya
1 fighter moved from Shan State to MalayaCombat - British
Battle in Holland Belgium
Battle in Caucasus
British attack with 1 armour and 1 infantry
Germans defend with 1 armour
British roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Holland Belgium from Germans, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Malaya
British attack with 2 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 armour, 1 harbour and 1 infantry
British roll dice for 2 artilleries, 1 fighter and 4 infantry in Malaya, round 2 : 3/7 hits
Japanese roll dice for 1 armour and 1 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Siam from Japanese to British
EDIT: Changing ownership of Siam from British to UK_Pacific
EDIT: Turning off Edit Mode
1 fighter moved from Shan State to Eastern Persia
1 tactical_bomber moved from India to Persia
1 armour moved from Iraq to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
1 armour moved from Egypt to Iraq
1 armour moved from Alexandria to Trans-Jordan
3 fighters and 2 tactical_bombers moved from Egypt to Persia
1 armour moved from India to Eastern Persia
2 artilleries and 2 infantry moved from Burma to India
1 infantry moved from Shan State to Siam
1 aaGun, 1 artillery and 6 infantry moved from Shan State to Yunnan
2 aaGuns and 8 infantry moved from Shan State to Burma
1 fighter moved from Malaya to YunnanPlace Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea Zone
2 fighters and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Belarus
1 fighter moved from Ukraine to Belarus
1 armour and 1 mech_infantry moved from Ukraine to CaucasusCombat - Italians
Battle in Belarus
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Belarus
Italians roll dice for 1 fighter in Belarus, round 3 : 1/1 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Italians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 infantry moved from Ukraine to Western Ukraine
1 aaGun, 2 armour and 1 infantry moved from Ukraine to Rostov
1 fighter moved from Belarus to NovgorodPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,3,2,1
Italians collect 7 PUs (10 lost to blockades); end with 7 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to Philippines
2 submarines moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to Philippines
2 submarines moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 71 PUs;
Germans buy 3 armour, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Smolensk to Russia
4 bombers, 6 fighters and 4 tactical_bombers moved from Ukraine to Russia
2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber and 2 fighters moved from Western Germany to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/5 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Russia
Germans attack with 4 bombers, 6 fighters, 1 infantry and 4 tactical_bombers
Russians defend with 1 airfield, 2 artilleries, 1 factory_major, 3 fighters and 3 infantry; British defend with 2 fighters
Germans roll dice for 4 bombers, 6 fighters, 1 infantry and 4 tactical_bombers in Russia, round 2 : 11/15 hits
Russians roll dice for 2 artilleries, 5 fighters and 3 infantry in Russia, round 2 : 6/10 hits
4 tactical_bombers owned by the Germans, 2 fighters owned by the Germans, 3 fighters owned by the Russians, 2 fighters owned by the British, 2 artilleries owned by the Russians and 3 infantry owned by the Russians lost in Russia
Germans captures 26PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 fighters and 4 tactical_bombers
Casualties for Russians: 2 artilleries, 3 fighters and 3 infantry
Casualties for British: 2 fighters
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
4 bombers moved from Russia to Novgorod
1 mech_infantry moved from Eastern Poland to Smolensk
4 fighters moved from Russia to Archangel
1 armour moved from Novgorod to Archangel
14 armour moved from Ukraine to Volgograd
6 mech_infantrys moved from Ukraine to Volgograd
3 aaGuns, 4 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 armour moved from Novgorod to Karelia
6 mech_infantrys moved from Germany to Eastern Poland
1 bomber and 2 fighters moved from Normandy Bordeaux to Western Germany
1 bomber and 1 fighter moved from Holland Belgium to Western Germany
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 aaGun moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to Norway
1 infantry moved from Yugoslavia to RomaniaPlace Units - Germans
3 infantry placed in Novgorod
6 infantry placed in Western Germany
Germans undo move 2.
3 infantry placed in Western Germany
3 infantry placed in France
3 armour and 1 fighter placed in Germany
1 fighter placed in Western Germany
Germans undo move 5.
1 fighter placed in Western Germany
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,6,4,3
Germans collect 57 PUs (2 lost to blockades); end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Italians
2 infantry moved from Bryansk to Rostov
2 artilleries moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
7 armour, 3 artilleries, 44 infantry and 1 mech_infantry moved from Bryansk to RussiaCombat - Russians
Battle in Tambov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 3 artilleries and 3 infantry
Italians defend with 1 aaGun, 2 armour and 1 infantry
Russians roll dice for 3 artilleries and 3 infantry in Rostov, round 2 : 1/6 hits
Germans roll dice for 1 aaGun, 2 armour and 1 infantry in Rostov, round 2 : 1/3 hits
1 aaGun owned by the Italians and 1 infantry owned by the Russians lost in Rostov
Russians roll dice for 3 artilleries and 2 infantry in Rostov, round 3 : 2/5 hits
Germans roll dice for 2 armour and 1 infantry in Rostov, round 3 : 2/3 hits
1 armour owned by the Italians, 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Russians roll dice for 3 artilleries in Rostov, round 4 : 3/3 hits
Germans roll dice for 1 armour in Rostov, round 4 : 0/1 hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Germans with 3 artilleries remaining. Battle score for attacker is 11
Casualties for Russians: 3 infantry
Casualties for Italians: 1 aaGun, 2 armour and 1 infantry
Battle in Russia
Russians attack with 7 armour, 3 artilleries, 44 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
Russians roll dice for 7 armour, 3 artilleries, 44 infantry and 1 mech_infantry in Russia, round 2 : 15/55 hits
Germans roll dice for 1 infantry in Russia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 7 armour, 3 artilleries, 44 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Tambov to KansuTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 armour and 1 mech_infantry moved from Samara to Volgograd
1 infantry moved from Hopei to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Non Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4,5,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
Japanese collect 48 PUs (5 lost to blockades); end with 48 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
4 fighters moved from 35 Sea Zone to Borneo
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 121 Sea Zone to 106 Sea Zone
2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Borneo
Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry in Borneo, round 2 : 4/7 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/6 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Hawaiian Islands
1 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 3 destroyers, 4 fighters, 1 infantry, 2 mech_infantrys, 3 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Borneo to 43 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 43 Sea ZonePlace Units - Americans
1 carrier and 6 submarines placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 bomber placed in Western United States
1 transport placed in 101 Sea Zone
Americans undo move 4.
1 infantry placed in Western United States
1 artillery, 1 bomber and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Kweichow to Shensi
1 fighter moved from Hunan to Shensi
3 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Kweichow
1 fighter moved from Kweichow to HunanPlace Units - Chinese
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
4 fighters moved from 35 Sea Zone to Borneo
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 121 Sea Zone to 106 Sea Zone
2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Borneo
Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry in Borneo, round 2 : 4/7 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/6 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Hawaiian Islands
1 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 3 destroyers, 4 fighters, 1 infantry, 2 mech_infantrys, 3 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Borneo to 43 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 43 Sea ZonePlace Units - Americans
1 carrier and 6 submarines placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 bomber placed in Western United States
1 transport placed in 101 Sea Zone
Americans undo move 4.
1 infantry placed in Western United States
1 artillery, 1 bomber and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Kweichow to Shensi
1 fighter moved from Hunan to Shensi
3 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Kweichow
1 fighter moved from Kweichow to HunanPlace Units - Chinese
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsPurchase Units - British
British buy 2 armour, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
1 battleship, 1 carrier and 2 cruisers moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from Persia to Egypt
2 tactical_bombers moved from Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 1/6 hits
Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
1 mech_infantry owned by the Italians lost in Caucasus
British roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Caucasus, round 3 : 2/6 hits
Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 armour moved from Iraq to Northwest Persia
1 fighter and 3 tactical_bombers moved from Caucasus to Northwest Persia
2 fighters moved from Persia to Russia
1 fighter moved from Eastern Persia to Russia
1 armour moved from Eastern Persia to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
2 fighters moved from Egypt to 98 Sea Zone
1 armour moved from British Somaliland to Anglo Egyptian Sudan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 fighter moved from India to Northwest Persia
1 aaGun, 1 artillery, 1 fighter and 6 infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Siam to French Indo China
2 aaGuns and 8 infantry moved from Burma to Yunnan
2 artilleries and 2 infantry moved from India to West India
2 artilleries and 4 infantry moved from Malaya to Shan StatePlace Units - British
1 factory_minor placed in Iraq
2 armour and 1 fighter placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 41 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
1 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Novgorod to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 mech_infantry moved from Northern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Holland Belgium
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Caucasus
Italians attack with 2 fighters
British defend with 1 mech_infantry
Italians roll dice for 2 fighters in Caucasus, round 2 : 2/2 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Italians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Caucasus to Volgograd
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,2,5,4,1,3
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Java
1 cruiser moved from 35 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Celebes
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Celebes to 42 Sea ZonePlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Java
1 cruiser moved from 35 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Celebes
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Celebes to 42 Sea ZonePlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Philippines: 1 fighter
EDIT: Adding units owned by ANZAC to Hunan: 1 fighter
EDIT: Turning off Edit ModeCombat Move - French
1 infantry moved from Iraq to Northwest PersiaNon Combat Move - French
Turn Complete - French