To Syria instead of Iraq :p
17L BM 3.3 Shin Ji (axis) vs Giallo (allies) rematch
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
3 bombers moved from Eastern United States to Gibraltar
5 bombers moved from United Kingdom to Gibraltar
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to 26 Sea Zone
3 fighters moved from Queensland to 26 Sea ZonePlace Units - Americans
5 submarines placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 cruiser placed in 10 Sea Zone
1 bomber and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 infantry
EDIT: Turning off Edit Mode
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries and 7 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Morocco to Algeria
British take Algeria from Germans
1 armour moved from Morocco to Algeria
2 armour and 1 mech_infantry moved from Persia to Iraq
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
3 armour moved from Tanganyika Territory to Ethiopia
British take Ethiopia from ItaliansCombat - British
Battle in Iraq
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Italians win with no units remaining. Battle score for attacker is -6
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - British
3 mech_infantrys moved from India to Eastern Persia
3 aaGuns, 5 artilleries, 1 fighter and 17 infantry moved from Burma to India
3 fighters moved from United Kingdom to GibraltarPlace Units - British
2 artilleries and 1 infantry placed in Persia
6 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,5,1,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry -
changed my purchase for uk that’s why the edit for china, forgot to attack the italian tr so made an edit there as well, italians are Lucky lately
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 6 armour; Remaining resources: 0 PUs;Combat Move - Italians
2 armour, 1 bomber and 2 fighters moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour, 1 bomber and 2 fighters
British defend with 1 armour
Italians roll dice for 2 armour, 1 bomber and 2 fighters in Anglo Egyptian Sudan, round 2 : 2/5 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 armour owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for British: 1 armourNon Combat Move - Italians
2 armour moved from Egypt to Iraq
2 fighters moved from Anglo Egyptian Sudan to Iraq
1 bomber moved from Anglo Egyptian Sudan to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
5 armour and 2 mech_infantrys moved from Ukraine to Western UkrainePlace Units - Italians
3 armour placed in Iraq
3 armour placed in EgyptTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - French
1 fighter moved from United Kingdom to GibraltarNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 bomber, 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Tunisia to Algeria
2 bombers moved from Western Germany to Algeria
3 bombers moved from Southern Italy to Algeria
3 bombers moved from Southern Italy to Morocco
1 bomber moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Novgorod
2 infantry moved from Karelia to Novgorod
2 infantry moved from Baltic States to Belarus
1 infantry moved from Syria to Iraq
1 bomber moved from Southern Italy to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 submarine moved from 105 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Morocco
Germans attack with 1 artillery, 3 bombers and 1 infantry
Americans defend with 1 armour and 1 infantry
Germans win, taking Morocco from Americans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Algeria
Germans attack with 5 bombers and 1 infantry
British defend with 1 armour and 1 infantry
Germans win with 4 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber and 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
Russians defend with 1 submarine; Americans defend with 1 destroyer -
I forgot that I would need to ask - would you like your RUssian sub to submerge or fight?
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fight,but if your subs hit loose the dd and then submerge
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 bomber, 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Tunisia to Algeria
2 bombers moved from Western Germany to Algeria
3 bombers moved from Southern Italy to Algeria
3 bombers moved from Southern Italy to Morocco
1 bomber moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Novgorod
2 infantry moved from Karelia to Novgorod
2 infantry moved from Baltic States to Belarus
1 infantry moved from Syria to Iraq
1 bomber moved from Southern Italy to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 submarine moved from 105 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Morocco
Germans attack with 1 artillery, 3 bombers and 1 infantry
Americans defend with 1 armour and 1 infantry
Germans roll dice for 1 artillery, 3 bombers and 1 infantry in Morocco, round 2 : 3/5 hits
Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Morocco
Germans win, taking Morocco from Americans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Algeria
Germans attack with 5 bombers and 1 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 5 bombers and 1 infantry in Algeria, round 2 : 4/6 hits
British roll dice for 1 armour and 1 infantry in Algeria, round 2 : 2/2 hits
1 bomber owned by the Germans, 1 armour owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Algeria
Germans win with 4 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber and 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
Russians defend with 1 submarine; Americans defend with 1 destroyer
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans lost in 125 Sea Zone
1 submarine owned by the Russians Submerged
Germans roll dice for 1 bomber in 125 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Germans lost in 125 Sea Zone
Russians win with 1 destroyer remaining. Battle score for attacker is -28
Casualties for Germans: 1 bomber, 1 fighter and 1 submarine
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 5 : 2/3 hits
Russians roll dice for 1 infantry in Novgorod, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Novgorod to Western Germany
1 bomber moved from Belarus to Western Germany
3 aaGuns, 6 armour, 19 artilleries, 30 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Algeria to Western Germany
3 bombers moved from Morocco to Southern France
1 bomber moved from Algeria to Southern France
3 fighters moved from Western Germany to Southern FrancePlace Units - Germans
1 destroyer and 1 submarine placed in 113 Sea Zone
1 bomber and 3 fighters placed in Western Germany
1 aaGun, 1 infantry and 1 mech_infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2,3
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
Heh. You were owed that!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 bomber, 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Tunisia to Algeria
2 bombers moved from Western Germany to Algeria
3 bombers moved from Southern Italy to Algeria
3 bombers moved from Southern Italy to Morocco
1 bomber moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Novgorod
2 infantry moved from Karelia to Novgorod
2 infantry moved from Baltic States to Belarus
1 infantry moved from Syria to Iraq
1 bomber moved from Southern Italy to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 submarine moved from 105 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Morocco
Germans attack with 1 artillery, 3 bombers and 1 infantry
Americans defend with 1 armour and 1 infantry
Germans roll dice for 1 artillery, 3 bombers and 1 infantry in Morocco, round 2 : 3/5 hits
Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Morocco
Germans win, taking Morocco from Americans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Algeria
Germans attack with 5 bombers and 1 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 5 bombers and 1 infantry in Algeria, round 2 : 4/6 hits
British roll dice for 1 armour and 1 infantry in Algeria, round 2 : 2/2 hits
1 bomber owned by the Germans, 1 armour owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Algeria
Germans win with 4 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber and 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
Russians defend with 1 submarine; Americans defend with 1 destroyer
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans lost in 125 Sea Zone
1 submarine owned by the Russians Submerged
Germans roll dice for 1 bomber in 125 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Germans lost in 125 Sea Zone
Russians win with 1 destroyer remaining. Battle score for attacker is -28
Casualties for Germans: 1 bomber, 1 fighter and 1 submarine
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 5 : 2/3 hits
Russians roll dice for 1 infantry in Novgorod, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Novgorod to Western Germany
1 bomber moved from Belarus to Western Germany
3 aaGuns, 6 armour, 19 artilleries, 30 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Algeria to Western Germany
3 bombers moved from Morocco to Southern France
1 bomber moved from Algeria to Southern France
3 fighters moved from Western Germany to Southern FrancePlace Units - Germans
1 destroyer and 1 submarine placed in 113 Sea Zone
1 bomber and 3 fighters placed in Western Germany
1 aaGun, 1 infantry and 1 mech_infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2,3
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 76 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
7 artilleries and 9 infantry moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
2 infantry moved from Volgograd to Tambov
1 infantry moved from Rostov to Tambov
2 aaGuns and 12 infantry moved from Samara to Tambov
1 submarine moved from 125 Sea Zone to 123 Sea Zone
3 armour and 13 mech_infantrys moved from Bryansk to Smolensk
3 armour and 13 mech_infantrys moved from Smolensk to BryanskPlace Units - Russians
9 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 armour, 3 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Shan State
1 artillery moved from French Indo China to Shan State
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Hunan to Yunnan
1 armour and 1 mech_infantry moved from Shantung to Hunan
3 armour moved from French Indo China to Yunnan
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Kweichow
4 fighters and 4 tactical_bombers moved from Yunnan to Shensi
2 fighters moved from 37 Sea Zone to Shan State
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Yunnan to BurmaCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 3 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 fighter
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits
UK_Pacific roll dice for 1 fighter in Burma, round 2 : 0/1 hits
1 fighter owned by the Chinese lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in Shensi
Japanese attack with 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Shensi, round 2 : 7/10 hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 2/4 hits
1 infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Szechwan
retreated to Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kweichow to Kwangsi
1 fighter moved from Szechwan to Kwangsi
4 fighters and 4 tactical_bombers moved from Shensi to Yunnan
2 fighters moved from Burma to Kwangsi
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 destroyer, 4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Shan State to Kwangsi
1 tactical_bomber moved from Burma to KwangsiPlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Shantung
3 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 86 Sea Zone to 84 Sea Zone
3 bombers moved from Gibraltar to 84 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
4 bombers and 3 fighters moved from Gibraltar to Morocco
1 bomber moved from Eastern United States to Morocco
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 125 Sea Zone to 123 Sea ZoneCombat - Americans
Battle in 84 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 submarine
Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Morocco
Americans attack with 5 bombers and 3 fighters
Germans defend with 1 artillery and 1 infantry
Americans win with 5 bombers and 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 fighter
Battle in 92 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Morocco to Gibraltar
2 fighters moved from Morocco to Gibraltar
4 bombers moved from Morocco to Gibraltar
3 bombers moved from 84 Sea Zone to Gibraltar
1 destroyer and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 26 Sea Zone to Queensland
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 92 Sea Zone to GibraltarPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 bomber
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 bomber and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
Apparently you missed my edit moving the German Destroyer above Egypt. I’ll post it with your USA turn if that’s OK.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 86 Sea Zone to 84 Sea Zone
3 bombers moved from Gibraltar to 84 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
4 bombers and 3 fighters moved from Gibraltar to Morocco
1 bomber moved from Eastern United States to Morocco
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 125 Sea Zone to 123 Sea ZoneCombat - Americans
Battle in 84 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 3 bombers and 1 destroyer in 84 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 submarine in 84 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 84 Sea Zone
Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Morocco
Americans attack with 5 bombers and 3 fighters
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 5 bombers and 3 fighters in Morocco, round 2 : 1/8 hits
Germans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Morocco
Americans roll dice for 5 bombers and 2 fighters in Morocco, round 3 : 2/7 hits
Germans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Morocco
Americans win with 5 bombers and 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 fighter
Battle in 92 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 92 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Morocco to Gibraltar
2 fighters moved from Morocco to Gibraltar
4 bombers moved from Morocco to Gibraltar
3 bombers moved from 84 Sea Zone to Gibraltar
1 destroyer and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 26 Sea Zone to Queensland
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 92 Sea Zone to GibraltarPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 bomber
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 bomber and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 76 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 2 armour and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - British
3 armour moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from India to Burma
2 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 3 armour
Italians defend with 1 armour
British win, taking Anglo Egyptian Sudan from Italians with 3 armour remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
3 mech_infantrys moved from Eastern Persia to Persia
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from Burma to PersiaPlace Units - British
1 airfield placed in Gibraltar
2 armour and 1 infantry placed in PersiaTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 artilleries -
@Shin:
Apparently you missed my edit moving the German Destroyer above Egypt. I’ll post it with your USA turn if that’s OK.
Never a problem!
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
2 fighters moved from Iraq to Anglo Egyptian Sudan
3 armour moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Belarus
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 3 armour and 2 fighters
British defend with 3 armour
Italians roll dice for 3 armour and 2 fighters in Anglo Egyptian Sudan, round 2 : 1/5 hits
British roll dice for 3 armour in Anglo Egyptian Sudan, round 2 : 1/3 hits
1 armour owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan
Italians roll dice for 2 armour and 2 fighters in Anglo Egyptian Sudan, round 3 : 3/4 hits
British roll dice for 2 armour in Anglo Egyptian Sudan, round 3 : 2/2 hits
2 armour owned by the Italians and 2 armour owned by the British lost in Anglo Egyptian Sudan
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 3 armour
Casualties for British: 3 armourNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Belarus to Novgorod
4 aaGuns, 5 armour, 1 artillery and 7 infantry moved from Western Ukraine to UkrainePlace Units - Italians
3 armour placed in Egypt
3 infantry placed in Iraq
3 infantry placed in UkraineTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs