@koala a big start for japan! No scramble thanks
Desert Admiral (Axis) vs farmboy (Allies+13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from 41 Sea Zone to India
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 artillery and 3 infantry moved from Java to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from New South Wales to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from 41 Sea Zone to India
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 artillery and 3 infantry moved from Java to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from New South Wales to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Libya to TunisiaTurn Complete - French
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shit. I just saw that you did want to scramble against the UK. We can redo if you want. And thanks for the edits. They looked fine.
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No thanks. I’m fine.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
3 bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians -
Scramble orders for London?
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full scramble.
And Order of Loss will be tilt, than destroyers, than carrier, than fighters. However, I will keep a destroyer around (until the last fighter) if your sub is still around (unless it is clear that I am going to lose the conflict in which case the destroyer gets destroyed before the fighters.) Hope that is clear.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
3 bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Poland to Baltic States
Germans take Baltic States from RussiansCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 3 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 3 destroyers and 5 fighters; Americans defend with 1 carrier and 7 transports
Germans win with 2 bombers remaining. Battle score for attacker is 79
Casualties for Germans: 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for British: 3 destroyers and 5 fighters
Casualties for Americans: 1 carrier and 7 transports
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 bomber moved from Volgograd to Western Germany
2 bombers moved from 110 Sea Zone to Western Germany
1 armour moved from West India to Persia
3 mech_infantrys moved from Eastern Persia to Persia
1 bomber moved from Eastern Persia to Persia
5 armour moved from Kazakhstan to Eastern Persia
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 artillery moved from Volgograd to CaucasusPlace Units - Germans
3 fighters placed in Western Germany
1 transport placed in 113 Sea Zone
1 bomber placed in Germany
1 infantry placed in Romania
1 tactical_bomber placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 39 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
I understood your OOL. I lost my sub in the first round.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
3 infantry moved from Samara to Volgograd
1 mech_infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Samara to Volgograd
1 artillery moved from Tambov to Volgograd
2 infantry moved from Rostov to Caucasus
2 infantry moved from Western Ukraine to Eastern Poland
1 armour and 1 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
2 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Russia to Baltic States
1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
2 artilleries moved from Rostov to Caucasus
3 infantry moved from Rostov to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 3 armour, 2 artilleries, 5 infantry and 3 mech_infantrys
Germans defend with 1 artillery
Russians roll dice for 3 armour, 2 artilleries, 5 infantry and 3 mech_infantrys in Caucasus, round 2 : 1/13 hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 factory_minor; Italians defend with 1 infantry
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Volgograd, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Volgograd
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Volgograd, round 3 : 1/5 hits
Germans roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/7 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
1 aaGun, 2 armour and 1 infantry moved from Ukraine to Western Ukraine
3 armour and 1 mech_infantry moved from Russia to Western Ukraine
6 infantry moved from Tambov to Bryansk
6 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
3 infantry moved from Belarus to Novgorod
1 armour moved from Norway to Karelia
1 infantry moved from Buryatia to Sakha
1 infantry moved from Buryatia to SakhaPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 bombers moved from West India to India
1 artillery moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
1 fighter moved from Chahar to Anhwe
2 artilleries moved from Kiangsi to Hunan
1 fighter moved from 19 Sea Zone to Hunan
1 tactical_bomber moved from 19 Sea Zone to Hunan
1 fighter moved from 19 Sea Zone to Hunan
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 19 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
1 fighter moved from 19 Sea Zone to 21 Sea Zone -
Calcutta intercept?
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no intercept
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In middle of my turn but had to leave. Finish it in a couple of hours.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 bombers moved from West India to India
1 artillery moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
1 fighter moved from Chahar to Anhwe
2 artilleries moved from Kiangsi to Hunan
1 fighter moved from 19 Sea Zone to Hunan
1 tactical_bomber moved from 19 Sea Zone to Hunan
1 fighter moved from 19 Sea Zone to Hunan
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 19 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
1 fighter moved from 19 Sea Zone to 21 Sea ZoneCombat - Japanese
Air Battle in India
Japanese attacks with 5 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 7,4,3,7 and causes: 13 damage to unit: factory_major
Bombing raid in India causes 13 damage total.
Battle in Hunan
Japanese attack with 2 artilleries, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 infantry; Chinese defend with 1 artillery and 1 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 2 artilleries
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Cleaning up after air battlesNon Combat Move - Japanese
4 bombers moved from India to Persia
1 artillery moved from 19 Sea Zone to Kiangsu
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from Korea to 6 Sea Zone
2 aaGuns, 1 artillery, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from 19 Sea Zone to Kiangsu
2 aaGuns moved from 19 Sea Zone to Kiangsu
1 fighter moved from 21 Sea Zone to 19 Sea Zone
2 fighters moved from Hunan to Kiangsi
1 tactical_bomber moved from Hunan to Kiangsi
1 fighter moved from Anhwe to Kiangsi
1 tactical_bomber moved from Anhwe to Kiangsi
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 fighter moved from 19 Sea Zone to Kiangsi
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to Kiangsi
1 fighter moved from 21 Sea Zone to KiangsiPlace Units - Japanese
3 infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 tactical_bomber placed in Japan
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
Japanese collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 bombers moved from West India to India
1 artillery moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
1 fighter moved from Chahar to Anhwe
2 artilleries moved from Kiangsi to Hunan
1 fighter moved from 19 Sea Zone to Hunan
1 tactical_bomber moved from 19 Sea Zone to Hunan
1 fighter moved from 19 Sea Zone to Hunan
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 19 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
1 fighter moved from 19 Sea Zone to 21 Sea ZoneCombat - Japanese
Air Battle in India
Japanese attacks with 5 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/5 hits
1 bomber killed by AA
Bombing raid in India rolls: 7,4,3,7 and causes: 13 damage to unit: factory_major
Bombing raid in India causes 13 damage total.
Battle in Hunan
Japanese attack with 2 artilleries, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 infantry; Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Hunan, round 2 : 3/5 hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits
2 artilleries owned by the Japanese, 1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 1 infantry owned by the ANZAC lost in Hunan
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 2 artilleries
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits
2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 3/5 hits
Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Cleaning up after air battlesNon Combat Move - Japanese
4 bombers moved from India to Persia
1 artillery moved from 19 Sea Zone to Kiangsu
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from Korea to 6 Sea Zone
2 aaGuns, 1 artillery, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from 19 Sea Zone to Kiangsu
2 aaGuns moved from 19 Sea Zone to Kiangsu
1 fighter moved from 21 Sea Zone to 19 Sea Zone
2 fighters moved from Hunan to Kiangsi
1 tactical_bomber moved from Hunan to Kiangsi
1 fighter moved from Anhwe to Kiangsi
1 tactical_bomber moved from Anhwe to Kiangsi
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 fighter moved from 19 Sea Zone to Kiangsi
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to Kiangsi
1 fighter moved from 21 Sea Zone to KiangsiPlace Units - Japanese
3 infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 tactical_bomber placed in Japan
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
Japanese collect 31 PUs; end with 31 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kiangsu : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor and 5 infantry
Kiangsi : 1 flag, 5 fighters and 3 tactical_bombers
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery and 2 infantry
Kwangtung : 1 flag, 1 artillery and 1 harbour
Soviet Far East : 1 flag
Siberia : 1 flag, 1 infantry
21 Sea Zone : 1 destroyer
19 Sea Zone : 2 battleships, 4 carriers and 4 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer
Persia : 4 bombersProduction/PUs Summary :
Germans : 30 / 49
Russians : 40 / 46
Japanese : 31 / 31
Americans : 59 / 92
Chinese : 11 / 18
British : 25 / 26
UK_Pacific : 13 / 21
Italians : 28 / 52
ANZAC : 18 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 6 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
4 artilleries and 6 infantry moved from Normandy Bordeaux to Holland Belgium
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 22 Sea Zone to 21 Sea Zone
1 fighter moved from Wake Island to 21 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to 16 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 4 artilleries and 6 infantry
Germans defend with 2 artilleries and 2 infantry
Americans roll dice for 4 artilleries and 6 infantry in Holland Belgium, round 2 : 2/10 hits
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 2/4 hits
2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 3 : 4/8 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 3 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 21 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Siam to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 carrier and 1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 108 Sea Zone to 123 Sea Zone
2 artilleries and 4 infantry moved from 123 Sea Zone to Iceland
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
1 artillery and 1 infantry moved from Central United States to Eastern United States
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from 16 Sea Zone to Midway
3 fighters moved from Eastern United States to Iceland
3 bombers moved from Eastern United States to United KingdomPlace Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
3 artilleries, 2 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Hopei to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 harbour
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kwangtung to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Hopei to Kweichow
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
3 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 6 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
4 artilleries and 6 infantry moved from Normandy Bordeaux to Holland Belgium
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 22 Sea Zone to 21 Sea Zone
1 fighter moved from Wake Island to 21 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to 16 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 4 artilleries and 6 infantry
Germans defend with 2 artilleries and 2 infantry
Americans roll dice for 4 artilleries and 6 infantry in Holland Belgium, round 2 : 2/10 hits
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 2/4 hits
2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 3 : 4/8 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 3 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 21 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Siam to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 carrier and 1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 108 Sea Zone to 123 Sea Zone
2 artilleries and 4 infantry moved from 123 Sea Zone to Iceland
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
1 artillery and 1 infantry moved from Central United States to Eastern United States
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from 16 Sea Zone to Midway
3 fighters moved from Eastern United States to Iceland
3 bombers moved from Eastern United States to United KingdomPlace Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
3 artilleries, 2 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Hopei to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 harbour
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kwangtung to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Hopei to Kweichow
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
3 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsPurchase Units - British
British buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 12x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Union of South Africa to Belgian Congo
British take Belgian Congo from ItaliansCombat - British
Non Combat Move - British
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from Russia to Novgorod
2 fighters moved from Russia to Yunnan
1 transport moved from 72 Sea Zone to 71 Sea ZonePlace Units - British
2 fighters and 1 infantry placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 26 PUs; end with 26 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from French
2 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 artillery moved from France to Southern France
3 mech_infantrys moved from France to Holland Belgium
3 artilleries moved from France to Holland Belgium
4 artilleries moved from France to Holland Belgium
2 infantry moved from France to Holland Belgium
2 artilleries moved from France to Holland Belgium