1. Generally, to make gains against Russia, Germany should buy a lot of mechanized infantry with some tanks and some planes.
…and artillery G1
Yes, I agree if you are going to throw everything at Russia you should buy artillery on G1. However, based on conclusion #3 (below), I believe that land units aren’t a good purchase on G1.
2. If Germany declares war on turn 1, ignores Britain and throws everything they have at Russia, Moscow will probably fall on G5 or G6 unless the other Allies send planes to Moscow.
G1 DOW rarely works out well.
A G1 focused push on Moscow that more or less ignores Britain doesn’t work out well, that’s true. This conclusion is more about the Allied response to this tactic and about why Germany needs units that threaten Britain at the very least on turn 1.
Some players favor the G1 DOW even when they are still focusing on Britain somewhat. The “Cobra Kai” school mentioned earlier espouses G1 and a rapid push for income territories. Do you still think this kind of thing doesn’t work well?
3. Because the Allies can hold Moscow with a joint defense (as above), it is not wise for Germany to pour everything they have into Russia. They must play a longer game and also devote some resources to threatening Britain.
usually, but this is counter to points 1 and 2 above
Actually it goes hand in hand with point 2. Point 2 indicates that Allies can defeat the G1 Moscow push strategy. Point 1 is more of a general observation. At any stage in the game, even if Germany is playing defensively or conservatively, when they decide they want to go hard for Moscow they should buy this unit mix.
4. Also because of the joint Moscow defense (above), Russia should not retreat the far east troops to Moscow unless forced to by Japan.
How does Japan force this?
It’s not an optimal move for them. They have to bring their air force up north and move infantry in or buy a major in Korea. I don’t think they should do this except in certain late game scenarios, but if they did it would be better for the Russians to retreat than let themselves be annihilated.
5. Russia should always send an expeditionary force to the Middle East and Africa to boost their income.
No
So far I’ve got 4 people against this one and only 1 supporting it. I’m going to have to look at this some more.
6. Sealion is best viewed as a threat or an opportunistic play because a determined Allied defense of London will usually make it too costly for Germany to take in the early game.
Sealion is NEVER an empty threat, and it is ALWAYS on the table
Yes, I agree. Should I reword this conclusion to make that clearer?
7. If Japan merely wishes to win as quickly as possible in the Pacific, and the Russians have retreated from Amur, a J1 declaration of war is their best move because it allows them to make gains early and destroy Allied units before they can retreat.
Why is J1 better than J2?
You can take out the American fleet at Pearl and the Philippines and the British battleship off Malaya, take other territories early (especially FIC for a factory J2) and prevent the British and ANZAC from making progress in the Dutch East Indies. All of these things together offset the loss of the +10 bonus to Japan and the +20 that the Americans get.
That being said, J2 or even J3 can be a better strategy depending on what the long term goals of the Axis powers are, and in this game you must plan holistically. That’s why I added “merely wishes to win as quickly as possible in the Pacific”. The J1 doesn’t take Europe, the Middle East or Africa into account.
8. It is generally easier for the Allies to press an advantage against Japan than against Germany and Italy. As a result, in the initial stages of the game, the Allies should generally play defensively in Europe and seek to contain Japan in the Pacific.
sometimes
Of course everything is subject to change. Once we agree on some basic rules we can figure out when exceptions apply.
9. Assuming skilled play on the part of both players, a neutral crush can help for the Allies (example - Spanish beachhead) but will not work for the Axis.
neutral crush can also be good for axis, but generally bad for either side
We could invent a scenario where they need to take Turkey or something, but I’m trying to address general strategy at a very high level as opposed to the myriad of tactical situations that are possible. My findings are that if the Axis plan on a neutral crush as their strategy from the beginning, they are doomed. On the other hand, the Allies moving into Spain and Latin America can be a good general counter to certain Axis strategies.
10. To stall Japan’s advance in the early game, it is better to push units against them from multiple directions than to keep retreating.
On land, at sea, or both?
On land. China stack, Russian stack, Indian transports and air, ANZAC transports and air. The Allies can’t push navy at them except with America so there’s no multi-pronged naval attack in the beginning.
11. The best way for the Axis powers to defend their gains is to set up kill zones (for example, the dark skies strategy for Germany).
Don’t assume you know what the other side is thinking
Could you be more specific if you have reasons why the killzone approach won’t work?