Cow (Axis) vs farmboy (allies +16)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 9 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                9 fighters and 5 tactical_bombers moved from 26 Sea Zone to 12 Sea Zone
                4 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber, 1 fighter and 2 tactical_bombers moved from Philippines to 37 Sea Zone
                1 bomber moved from Jehol to 37 Sea Zone
                3 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                2 mech_infantrys moved from India to Shan State
                1 mech_infantry moved from India to Shan State
                1 artillery, 1 battleship and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 artillery moved from 39 Sea Zone to Ceylon
                1 tactical_bomber moved from Philippines to 37 Sea Zone
                2 fighters moved from Philippines to Kiangsu
                2 infantry moved from Yunnan to Shan State
                1 armour and 1 mech_infantry moved from Jehol to Kiangsu
                3 infantry moved from Korea to 6 Sea Zone
                3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 mech_infantry moved from Yunnan to Shan State
                1 mech_infantry moved from Yunnan to Kwangsi

    Combat - Japanese
                Battle in Ceylon
                Battle in 37 Sea Zone
                    Japanese attack with 2 bombers, 1 fighter and 3 tactical_bombers
                    Americans defend with 1 transport; ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                        Japanese roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in 37 Sea Zone, round 2 :  4/6 hits
                        ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 37 Sea Zone, round 2 :  1/4 hits
                        1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
                        Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 3 :  3/5 hits
                        ANZAC roll dice for 1 fighter and 2 transports in 37 Sea Zone, round 3 :  1/1 hits
                        1 tactical_bomber owned by the Japanese, 1 transport owned by the Americans, 1 transport owned by the ANZAC and 1 fighter owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking Ceylon from UK_Pacific with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 36
                    Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    Casualties for Americans: 1 transport
                    Casualties for Japanese: 2 tactical_bombers
                Battle in Hawaiian Islands
                    Japanese attack with 4 artilleries and 6 infantry
                    Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 :  1/2 hits
                        Japanese roll dice for 4 artilleries and 6 infantry in Hawaiian Islands, round 2 :  1/10 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 2 :  0/2 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in 12 Sea Zone
                    Japanese attack with 9 fighters and 5 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 9 fighters and 5 tactical_bombers in 12 Sea Zone, round 2 :  9/14 hits
                        Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 12 Sea Zone
                    Japanese win with 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Shan State
                    Japanese attack with 2 infantry and 4 mech_infantrys
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 infantry and 4 mech_infantrys in Shan State, round 2 :  1/6 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
                        Japanese roll dice for 1 infantry and 4 mech_infantrys in Shan State, round 3 :  0/5 hits
                        ANZAC roll dice for 1 artillery in Shan State, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                        Japanese roll dice for 4 mech_infantrys in Shan State, round 4 :  1/4 hits
                        ANZAC roll dice for 1 artillery in Shan State, round 4 :  1/1 hits
                        1 artillery owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shan State
                    Japanese win, taking Shan State from ANZAC with 3 mech_infantrys remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 2 infantry and 1 mech_infantry
                Battle in Kwangsi
                    Japanese attack with 4 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 4 infantry and 1 mech_infantry in Kwangsi, round 2 :  1/5 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                4 infantry moved from 19 Sea Zone to Kiangsu
                1 aaGun moved from Shantung to Kiangsu
                2 infantry moved from Manchuria to Jehol
                4 mech_infantrys moved from Yunnan to Kwangtung
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
                1 bomber moved from 37 Sea Zone to Kiangsu
                1 bomber moved from 37 Sea Zone to French Indo China
                6 submarines moved from 6 Sea Zone to 26 Sea Zone
                9 fighters and 5 tactical_bombers moved from 12 Sea Zone to 26 Sea Zone

    Place Units - Japanese
                3 transports placed in 6 Sea Zone
                3 artilleries placed in Korea
                4 infantry placed in Japan
                1 infantry and 2 mech_infantrys placed in India
                2 infantry and 1 mech_infantry placed in French Indo China
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
                Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    triplea_40400_Jap7.tsvg

  • TripleA

    max defense kiangsu, going for pacific vc win, only 1 exception, lose bomber before aa gun.

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 2 fighters and 2 tactical_bombers; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu

    Combat - Americans
                Battle in Kiangsu
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry
                        AA fire in Kiangsu :  0/2 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in Kiangsu, round 2 :  0/2 hits
                        Japanese roll dice for 1 aaGun, 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry in Kiangsu, round 2 :  7/9 hits
                        1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Kiangsu
                    Japanese win with 1 aaGun, 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -21
                    Casualties for Americans: 1 fighter and 1 tactical_bomber

    Non Combat Move - Americans
                1 infantry moved from Southern France to Normandy Bordeaux
                2 fighters moved from France to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from France to United Kingdom
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                7 transports moved from 109 Sea Zone to 106 Sea Zone
                2 fighters moved from Tambov to Shensi
                1 destroyer moved from 10 Sea Zone to 9 Sea Zone
                1 destroyer moved from 10 Sea Zone to 12 Sea Zone
                1 destroyer moved from 10 Sea Zone to 11 Sea Zone
                1 destroyer moved from 9 Sea Zone to 13 Sea Zone
                1 destroyer moved from 11 Sea Zone to 27 Sea Zone

    Place Units - Americans
                2 carriers, 2 fighters and 2 tactical_bombers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    triplea_40400_Ame7.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kiangsu
                1 artillery and 10 infantry moved from Anhwe to Kiangsu
                1 fighter moved from Kweichow to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 artillery, 1 fighter and 11 infantry
                    Japanese defend with 1 aaGun, 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry
                        AA fire in Kiangsu :  0/1 hits
                        Chinese roll dice for 1 artillery, 1 fighter and 11 infantry in Kiangsu, round 2 :  2/13 hits
                        Japanese roll dice for 1 aaGun, 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry in Kiangsu, round 2 :  4/9 hits
                        4 infantry owned by the Chinese, 1 aaGun owned by the Japanese and 1 bomber owned by the Japanese lost in Kiangsu
                        Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kiangsu, round 3 :  1/9 hits
                        Japanese roll dice for 1 armour, 2 fighters, 4 infantry and 1 mech_infantry in Kiangsu, round 3 :  4/8 hits
                        1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsu, round 4 :  1/5 hits
                        Japanese roll dice for 1 armour, 2 fighters, 3 infantry and 1 mech_infantry in Kiangsu, round 4 :  6/7 hits
                        1 infantry owned by the Japanese, 1 fighter owned by the Chinese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
                    Japanese win with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -24
                    Casualties for Chinese: 1 artillery, 1 fighter and 11 infantry
                    Casualties for Japanese: 1 aaGun, 1 bomber and 2 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 12 PUs

    triplea_40400_Chi7.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    attack on Kiangsu failed. So I will concede here. Thanks so much for the game. It was quite the education on playing A&A Global and really enjoyable. I’d love to do it again in the future.

  • 2023 '22 '21 '20 '19 '18 '17

    Also, interested in any thoughts you had on the game.

    Early on I didn’t expect such a quick take down of UK pacific and thought I should have been able to postpone it by a turn or 2 had I played better.

    I made an error with Russia in turn 1 by moving stacks of inf to Karelia and Bessarabia. I didn’t read the map well and didn’t think you were in a position to bring as much airpower into it as you could. But I thought that although a mistake, this might have worked out for me. You pulled your airforce East and I could build transports by UK safely, allowing me to land in Normandy a turn sooner.

    I wish I had done more earlier to contain Italy’s income. I thought that really made the difference in Western Europe.

    At the end I thought I could take Hong Kong or Shanghai back, delaying your pacific victory, and hoping that the economic advantage would turn it around for me. Obviously I couldn’t take either, and I’m not sure that I could have held them long enough even if I did. I needed at least two more turns before the US could retake Hawaii.

    Anyway, thanks again.

  • TripleA

    Yeah I am very aggressive with Japan, if India presents itself early I always take it.

  • TripleA

    Gg

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