@Adam514 scramble opportunities?
17L Global BM 3.0 Adam (Allies) vs JuanSpain (Axis) Game for the best of 3.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 39
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 4x factory_minor; Remaining resources: 80 PUs;
Germans buy 2 artilleries, 3 bombers, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
16 bombers moved from Egypt to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Russia to Poland
1 bomber moved from Russia to Slovakia Hungary
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 bomber moved from Russia to Western Ukraine
1 bomber moved from Russia to Bessarabia
2 infantry moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
2 infantry moved from Russia to Samara
1 bomber moved from Russia to Samara
2 bombers moved from Russia to Caucasus
4 armour and 2 mech_infantrys moved from Union of South Africa to Angola
8 armour and 9 mech_infantrys moved from Kwangtung to KwangsiCombat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
French defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Americans defend with 1 mech_infantry
Germans win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Angola
Germans attack with 4 armour and 2 mech_infantrys
Neutral_True defend with 2 infantry
Germans win, taking Angola from Neutral_True with 4 armour remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Neutral_True: 2 infantry
Battle in 91 Sea Zone
Germans attack with 18 bombers
British defend with 1 transport; Americans defend with 5 carriers, 1 destroyer, 3 fighters and 8 transports
Germans win with 10 bombers remaining. Battle score for attacker is 85
Casualties for Germans: 8 bombers
Casualties for British: 1 transport
Casualties for Americans: 5 carriers, 1 destroyer, 3 fighters and 8 transports
Battle in Bryansk
Germans attack with 2 bombers and 2 infantry
British defend with 2 infantry
Germans win, taking Bryansk from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Caucasus
Germans attack with 2 bombers, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Caucasus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Slovakia Hungary
Germans attack with 1 bomber and 3 infantry
Americans defend with 1 mech_infantry
Germans win, taking Slovakia Hungary from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Americans defend with 1 mech_infantry
Germans win, taking Western Ukraine from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Poland
Germans attack with 1 bomber and 1 infantry
Americans defend with 1 mech_infantry
Germans win, taking Poland from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Kwangsi
Germans attack with 8 armour and 9 mech_infantrys
Chinese defend with 1 infantry
Germans win, taking Kwangsi from Chinese with 8 armour and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Germans
2 bombers moved from Caucasus to Egypt
10 bombers moved from 91 Sea Zone to Southern France
2 fighters moved from Holland Belgium to Southern France
2 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Bessarabia to Egypt
2 bombers moved from Bryansk to Egypt
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Samara to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Western Ukraine to Egypt
1 bomber moved from Slovakia Hungary to Western Germany
1 bomber moved from Poland to Western Germany
4 mech_infantrys moved from France to Germany
14 mech_infantrys moved from Western Germany to Germany
4 infantry moved from France to Southern France
2 artilleries moved from France to Southern France
7 infantry moved from France to Western Germany
7 mech_infantrys moved from Russia to Ukraine
2 infantry moved from Ukraine to Rostov
3 artilleries moved from Russia to Tambov
8 mech_infantrys moved from West India to India
4 infantry moved from West India to IndiaPlace Units - Germans
3 bombers placed in Egypt
3 mech_infantrys placed in West India
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Russia
1 mech_infantry placed in Kwangtung
2 mech_infantrys placed in Union of South AfricaTurn Complete - Germans
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,6,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,3,5,6,4,3,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,6,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
Germans collect 71 PUs (18 lost to blockades); end with 71 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Chahar: 5 mech_infantrys
EDIT: Adding units owned by Germans to Anhwe: 5 mech_infantrys
EDIT: Removing units owned by Germans from Ulaanbaatar: 3 mech_infantrys
EDIT: Adding units owned by Germans to Yenisey: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 5 infantry
EDIT: Adding units owned by Germans to Western Germany: 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tambov: 5 infantry
EDIT: Adding units owned by Germans to Russia: 5 infantry
EDIT: Turning off Edit Mode -
Good defenses vs my bombers titpically, I should have a dozen more in the map I believe. I wanted to see a battle with over 100 TUV here, but will have to accept that 85.
Well… may be the only thing missing in the game was an attack to neutrals… so could not finish it without trying it…
The last 3 extra hits vs my bombers in this battle here in Gib bother a lot because they allow you to put your fleet in 91 again.
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To be fair, did you also not forgot about such battles?
Battle in South West Africa
Germans attack with 10 bombers
British defend with 2 artilleries and 3 infantry
Germans win with 10 bombers remaining. Battle score for attacker is 17
Casualties for British: 2 artilleries and 3 infantryHowever, even with 12 bombers more on the map I cannot imagine how the Axis should ever be able to hold 8 VCs on the Europe map. It seems just impossible. Not 2%, imo 0%. :(
In my opinion the last 10-15 rounds just demonstrate that it takes a tremendous amount of time for the Allies to fight the Germans down because of the disadvantage of the spread attacking power and complicated resupply chains. So its hard for the Allies to make progress in Europe but they have way too much defense power to prevent that the Germans come even close to ever hold 8 VC.
They will not even be able to put the Allies in the sudden death situation where they have to liberate one city in order to avoid a VC win. -
Good defenses vs my bombers titpically, I should have a dozen more in the map I believe. I wanted to see a battle with over 100 TUV here, but will have to accept that 85.
Well… may be the only thing missing in the game was an attack to neutrals… so could not finish it without trying it…
The last 3 extra hits vs my bombers in this battle here in Gib bother a lot because they allow you to put your fleet in 91 again.
I would have put the fleet in 91 anyway :wink:.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 39
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
2 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Samara
1 fighter moved from Novgorod to Samara
1 fighter moved from Kazakhstan to Volgograd
2 fighters moved from Kazakhstan to Caucasus
2 infantry moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Turkmenistan
Russians take Turkmenistan from JapaneseCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Caucasus from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Caucasus to Belarus
1 fighter moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Samara to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
1 mech_infantry moved from Kazakhstan to Timguska
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Kazakhstan to Afghanistan
Russians take Afghanistan from Neutral_TrueTurn Complete - Russians
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To be fair, did you also not forgot about such battles?
Battle in South West Africa
Germans attack with 10 bombers
British defend with 2 artilleries and 3 infantry
Germans win with 10 bombers remaining. Battle score for attacker is 17
Casualties for British: 2 artilleries and 3 infantryHowever, even with 12 bombers more on the map I cannot imagine how the Axis should ever be able to hold 8 VCs on the Europe map. It seems just impossible. Not 2%, imo 0%. :(
In my opinion the last 10-15 rounds just demonstrate that it takes a tremendous amount of time for the Allies to fight the Germans down because of the disadvantage of the spread attacking power and complicated resupply chains. So its hard for the Allies to make progress in Europe but they have way too much defense power to prevent that the Germans come even close to ever hold 8 VC.
They will not even be able to put the Allies in the sudden death situation where they have to liberate one city in order to avoid a VC win.Yeah, sometimes not, it was just a rough calc of the 40 rounds. Overall Marti has been fair, because he gave me a 30% win in the first game, and now it would have been unfair winning the game for the best of 3 with his help, he gave you some in return, which will provide a fair winner of the 3 matches overall.
What I tried with Germany was avoiding your armies to come together because you have more troops than I even in europe during all the game. Avoiding enemy concurrence is something which I think is key in any military strategy, except may be in the most modern war. But of course after 40 rounds of economic disadvantage for me, you have much more troops on the map and in the end nothing can be done except getting more time and wait for a mistake.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 39
Purchase Units - Japanese
Japanese buy 3 infantry and 1 mech_infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
26 fighters moved from 38 Sea Zone to Shan StateCombat - Japanese
Battle in Shan State
Japanese attack with 26 fighters and 2 infantry
Americans defend with 1 aaGun, 1 armour and 1 infantry; ANZAC defend with 2 artilleries and 4 infantry
Japanese win, taking Shan State from Americans with 26 fighters and 1 infantry remaining. Battle score for attacker is 31
Casualties for Americans: 1 aaGun, 1 armour and 1 infantry
Casualties for ANZAC: 2 artilleries and 4 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 carrier moved from 38 Sea Zone to 41 Sea Zone
1 bomber moved from Kwangtung to Kwangsi
8 fighters moved from Kwangtung to Kwangsi
3 fighters moved from Shan State to Kwangsi
7 fighters moved from Shan State to Kwangsi
4 fighters moved from Shan State to India
12 fighters moved from Shan State to Kwangsi
1 mech_infantry moved from Iraq to Eastern Persia
24 carriers and 4 submarines moved from 38 Sea Zone to 39 Sea Zone
1 carrier moved from 39 Sea Zone to 38 Sea ZonePlace Units - Japanese
2 infantry and 1 mech_infantry placed in India
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,6,6,6,2,2,4,4,2,1,5,5,6,5,5,2,5,5,1,1,4,3,6,3,4,3,1,6,6,3,1,6,6,4,5,5,3,2,6,5,1,3,6,1,1,5,1,1,1,6,1,6,4,5,2,1,6,5,1,2,1,1,5,4,1,4,1,3,6,6,4,3,4,5,5,2,1,3,2,2,3,3,1,6,5,2,3,2,6,1,1,6,4,5,2,3,4,5,2,2,1,5,5,3,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,6,1,1,1,6,2,1,5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,3,1
Japanese collect 7 PUs (12 lost to blockades); end with 7 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 38 Sea Zone: 2 battleships
EDIT: Adding units owned by Japanese to 39 Sea Zone: 2 battleships
EDIT: Turning off Edit Mode -
Shorebombarded by mistake, I have extra hits, hope you don´t mind the edit for the retreat.
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No complaints about Marti in Shan State :-D
But a bit late.
In 91 you can put it of course, now it doesn´t really matter, but with 3 bombers more average would be very favourable to me.
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No problem.
That was a great battle for you, wow.
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The file is too big to post! File sent to your Marti email.
US at 139 8-).
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 39
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 16 PUs;
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
5 infantry moved from Southern France to Spain
4 fighters moved from Western Germany to Spain
1 artillery moved from Southern France to Spain
1 armour moved from Germany to Slovakia Hungary
5 mech_infantrys moved from Germany to Slovakia Hungary
1 bomber moved from Western Germany to Slovakia Hungary
1 fighter moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from AmericansCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour, 1 bomber, 1 fighter and 5 mech_infantrys
Americans defend with 3 infantry
Italians win, taking Slovakia Hungary from Americans with 1 armour, 1 bomber, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Battle in Spain
Italians attack with 1 artillery, 4 fighters and 5 infantry
Americans defend with 7 infantry
Italians win, taking Spain from Americans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 3 infantry
Casualties for Americans: 7 infantryNon Combat Move - Italians
4 fighters moved from Spain to Southern France
1 fighter moved from Slovakia Hungary to Southern France
1 bomber moved from Slovakia Hungary to Southern France
1 mech_infantry moved from Belgian Congo to EgyptPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,4,4,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,5,3
Italians collect 13 PUs (8 lost to blockades); end with 13 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs -
Jeje, file exceeding the limit, 40 rounds in 43 days, battles till the end, epic fight, a game of records.
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No!
Still able to post it!
I will need a scramble decision in 91. I will attack with all my German air: 22 Bombers and 2 fghters.
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Full scramble of course.
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Ahh I see, I forgot to put the DDs in 91. Oh well.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 39
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 7 PUs;Combat Move - ANZAC
1 armour moved from Malaya to Shan State
ANZAC take Shan State from Japanese
1 armour moved from Shan State to MalayaCombat - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Kazakhstan to Kweichow
2 fighters moved from 37 Sea Zone to Kweichow
1 infantry moved from Yunnan to Kweichow
6 infantry moved from Queensland to 54 Sea Zone
6 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
4 infantry moved from 37 Sea Zone to Siam
1 infantry moved from 37 Sea Zone to Shan State
1 mech_infantry moved from Malaya to Siam
1 aaGun moved from Malaya to Shan State
3 infantry moved from New South Wales to Queensland
2 transports moved from 37 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 fighters and 1 infantry placed in Queensland
1 aaGun and 2 mech_infantrys placed in Malaya
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 33 PUs; end with 40 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 43 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 46 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 49 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 40
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 84 PUs;
Germans buy 2 bombers, 4 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
10 bombers moved from Egypt to 91 Sea Zone
10 bombers moved from Southern France to 91 Sea Zone
2 fighters moved from Southern France to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
10 mech_infantrys moved from Germany to Romania
1 infantry moved from Ukraine to Bessarabia
Germans take Bessarabia from Americans
2 armour moved from Kwangsi to French Indo China
2 mech_infantrys moved from Kwangsi to French Indo China
2 infantry moved from Tambov to Volgograd
2 artilleries moved from Tambov to VolgogradCombat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Romania
Germans attack with 10 mech_infantrys
British defend with 1 infantry
Germans win, taking Romania from Americans with 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in French Indo China
Germans attack with 2 armour and 2 mech_infantrys
Americans defend with 1 factory_minor and 1 infantry
Germans win, taking French Indo China from Americans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 91 Sea Zone
Germans attack with 22 bombers and 2 fighters
British defend with 2 carriers, 1 cruiser, 1 destroyer and 4 transports; Americans defend with 1 carrier, 2 cruisers, 4 destroyers, 9 fighters, 1 submarine and 6 transports
1 submarine owned by the Americans Submerged
Germans win with 4 bombers remaining. Battle score for attacker is 48
Casualties for Germans: 18 bombers and 2 fighters
Casualties for British: 2 carriers, 1 cruiser, 1 destroyer and 4 transports
Casualties for Americans: 1 carrier, 2 cruisers, 4 destroyers, 9 fighters and 6 transportsNon Combat Move - Germans
4 bombers moved from 91 Sea Zone to Southern France
12 mech_infantrys moved from Germany to Romania
4 mech_infantrys moved from Ukraine to Romania
4 infantry moved from Germany to Poland
1 aaGun moved from Germany to Poland
2 aaGuns and 21 infantry moved from Germany to Slovakia Hungary
10 infantry moved from Germany to Slovakia Hungary
10 infantry moved from Germany to Western Germany
4 infantry moved from India to West India
1 mech_infantry moved from Kiangsi to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
6 armour moved from Kwangsi to French Indo China
7 mech_infantrys moved from Kwangsi to French Indo China
2 mech_infantrys moved from Union of South Africa to Belgian Congo
4 armour moved from Angola to Anglo Egyptian SudanPlace Units - Germans
2 bombers and 1 infantry placed in Egypt
3 infantry placed in Kwangtung
3 mech_infantrys placed in Union of South Africa
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in West IndiaTurn Complete - Germans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1,6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,4,6,1,6,4,1,4,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
Germans collect 67 PUs (12 lost to blockades); end with 67 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs -
Ahh I see, I forgot to put the DDs in 91. Oh well.
Good defense anyway.
I have to leave for holadays, time to resign I think. Not bad achieving a 48 battle in round 40, Spain under my control and Germany with 11 factories in the globe.
Very good game Sir!
You are the fair winner.
Juan
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Good game! It was a close one for a long time. Well played!