17L Global BM 3.0 Adam (Allies) vs JuanSpain (Axis) Game for the best of 3.

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 39

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor, 4x factory_minor; Remaining resources: 80 PUs;
                Germans buy 2 artilleries, 3 bombers, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                16 bombers moved from Egypt to 91 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                2 infantry moved from Western Germany to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium
                1 infantry moved from Germany to Poland
                3 infantry moved from Germany to Slovakia Hungary
                1 bomber moved from Russia to Poland
                1 bomber moved from Russia to Slovakia Hungary
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Bessarabia
                1 bomber moved from Russia to Western Ukraine
                1 bomber moved from Russia to Bessarabia
                2 infantry moved from Russia to Bryansk
                1 bomber moved from Russia to Bryansk
                1 bomber moved from Russia to Bryansk
                1 infantry moved from Tambov to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Rostov to Caucasus
                2 mech_infantrys moved from Ukraine to Caucasus
                2 infantry moved from Russia to Samara
                1 bomber moved from Russia to Samara
                2 bombers moved from Russia to Caucasus
                4 armour and 2 mech_infantrys moved from Union of South Africa to Angola
                8 armour and 9 mech_infantrys moved from Kwangtung to Kwangsi

    Combat - Germans
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in Holland Belgium
                    Germans attack with 2 fighters and 2 infantry
                    French defend with 1 infantry
                    Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 bomber and 1 infantry
                    Americans defend with 1 mech_infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Angola
                    Germans attack with 4 armour and 2 mech_infantrys
                    Neutral_True defend with 2 infantry
                    Germans win, taking Angola from Neutral_True with 4 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Neutral_True: 2 infantry
                Battle in 91 Sea Zone
                    Germans attack with 18 bombers
                    British defend with 1 transport; Americans defend with 5 carriers, 1 destroyer, 3 fighters and 8 transports
                    Germans win with 10 bombers remaining. Battle score for attacker is 85
                    Casualties for Germans: 8 bombers
                    Casualties for British: 1 transport
                    Casualties for Americans: 5 carriers, 1 destroyer, 3 fighters and 8 transports
                Battle in Bryansk
                    Germans attack with 2 bombers and 2 infantry
                    British defend with 2 infantry
                    Germans win, taking Bryansk from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Caucasus
                    Germans attack with 2 bombers, 1 infantry and 2 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Caucasus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Slovakia Hungary
                    Germans attack with 1 bomber and 3 infantry
                    Americans defend with 1 mech_infantry
                    Germans win, taking Slovakia Hungary from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Western Ukraine
                    Germans attack with 1 bomber and 1 infantry
                    Americans defend with 1 mech_infantry
                    Germans win, taking Western Ukraine from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Poland
                    Germans attack with 1 bomber and 1 infantry
                    Americans defend with 1 mech_infantry
                    Germans win, taking Poland from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Samara
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Kwangsi
                    Germans attack with 8 armour and 9 mech_infantrys
                    Chinese defend with 1 infantry
                    Germans win, taking Kwangsi from Chinese with 8 armour and 9 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Caucasus to Egypt
                10 bombers moved from 91 Sea Zone to Southern France
                2 fighters moved from Holland Belgium to Southern France
                2 infantry moved from Germany to Slovakia Hungary
                1 bomber moved from Bessarabia to Egypt
                2 bombers moved from Bryansk to Egypt
                2 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Trans-Jordan to Egypt
                1 mech_infantry moved from Egypt to Iraq
                1 bomber moved from Samara to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from Western Ukraine to Egypt
                1 bomber moved from Slovakia Hungary to Western Germany
                1 bomber moved from Poland to Western Germany
                4 mech_infantrys moved from France to Germany
                14 mech_infantrys moved from Western Germany to Germany
                4 infantry moved from France to Southern France
                2 artilleries moved from France to Southern France
                7 infantry moved from France to Western Germany
                7 mech_infantrys moved from Russia to Ukraine
                2 infantry moved from Ukraine to Rostov
                3 artilleries moved from Russia to Tambov
                8 mech_infantrys moved from West India to India
                4 infantry moved from West India to India

    Place Units - Germans
                3 bombers placed in Egypt
                3 mech_infantrys placed in West India
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Russia
                1 mech_infantry placed in Kwangtung
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 18
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,6,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,3,5,6,4,3,4
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,6,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
                Germans collect 71 PUs (18 lost to blockades); end with 71 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Chahar: 5 mech_infantrys
                EDIT: Adding units owned by Germans to Anhwe: 5 mech_infantrys
                EDIT: Removing units owned by Germans from Ulaanbaatar: 3 mech_infantrys
                EDIT: Adding units owned by Germans to Yenisey: 3 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 5 infantry
                EDIT: Adding units owned by Germans to Western Germany: 5 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Tambov: 5 infantry
                EDIT: Adding units owned by Germans to Russia: 5 infantry
                EDIT: Turning off Edit Mode

    triplea_40026_Ger39.tsvg

  • '19 '18 '17 '16 '15

    @JuanSpain:

    Good defenses vs my bombers titpically, I should have a dozen more in the map I believe. I wanted to see a battle with over 100 TUV here, but will have to accept that 85.

    Well… may be the only thing missing in the game was an attack to neutrals… so could not finish it without trying it…

    The last 3 extra hits vs my bombers in this battle here in Gib bother a lot because they allow you to put your fleet in 91 again.

  • '15 '14

    To be fair, did you also not forgot about such battles?

    Battle in South West Africa
                    Germans attack with 10 bombers
                    British defend with 2 artilleries and 3 infantry
                    Germans win with 10 bombers remaining. Battle score for attacker is 17
                    Casualties for British: 2 artilleries and 3 infantry

    However, even with 12 bombers more on the map I cannot imagine how the Axis should ever be able to hold 8 VCs on the Europe map. It seems just impossible. Not 2%, imo 0%. :(

    In my opinion the last 10-15 rounds just demonstrate that it takes a tremendous amount of time for the Allies to fight the Germans down because of the disadvantage of the spread attacking power and complicated resupply chains. So its hard for the Allies to make progress in Europe but they have way too much defense power to prevent that the Germans come even close to ever hold 8 VC.
    They will not even be able to put the Allies in the sudden death situation where they have to liberate one city in order to avoid a VC win.

  • '19 '17

    @JuanSpain:

    @JuanSpain:

    Good defenses vs my bombers titpically, I should have a dozen more in the map I believe. I wanted to see a battle with over 100 TUV here, but will have to accept that 85.

    Well… may be the only thing missing in the game was an attack to neutrals… so could not finish it without trying it…

    The last 3 extra hits vs my bombers in this battle here in Gib bother a lot because they allow you to put your fleet in 91 again.

    I would have put the fleet in 91 anyway  :wink:.

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 39

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Germans
                2 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Kazakhstan to Samara
                1 fighter moved from Novgorod to Samara
                1 fighter moved from Kazakhstan to Volgograd
                2 fighters moved from Kazakhstan to Caucasus
                2 infantry moved from Kazakhstan to Caucasus
                1 tactical_bomber moved from Kazakhstan to Samara
                1 infantry moved from Kazakhstan to Samara
                1 infantry moved from Kazakhstan to Caucasus
                1 infantry moved from Kazakhstan to Turkmenistan
                      Russians take Turkmenistan from Japanese

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Caucasus
                    Russians attack with 2 fighters and 3 infantry
                    Germans defend with 2 mech_infantrys
                    Russians win, taking Caucasus from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Samara
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Caucasus to Belarus
                1 fighter moved from Volgograd to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Samara to Kazakhstan
                1 fighter moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Kazakhstan to Timguska
                1 infantry moved from Novosibirsk to Timguska
                1 infantry moved from Kazakhstan to Novosibirsk
                1 infantry moved from Kazakhstan to Afghanistan
                      Russians take Afghanistan from Neutral_True

    Turn Complete - Russians

    triplea_40026_Rus39.tsvg

  • '19 '18 '17 '16 '15

    @JDOW:

    To be fair, did you also not forgot about such battles?

    Battle in South West Africa
                    Germans attack with 10 bombers
                    British defend with 2 artilleries and 3 infantry
                    Germans win with 10 bombers remaining. Battle score for attacker is 17
                    Casualties for British: 2 artilleries and 3 infantry

    However, even with 12 bombers more on the map I cannot imagine how the Axis should ever be able to hold 8 VCs on the Europe map. It seems just impossible. Not 2%, imo 0%. :(

    In my opinion the last 10-15 rounds just demonstrate that it takes a tremendous amount of time for the Allies to fight the Germans down because of the disadvantage of the spread attacking power and complicated resupply chains. So its hard for the Allies to make progress in Europe but they have way too much defense power to prevent that the Germans come even close to ever hold 8 VC.
    They will not even be able to put the Allies in the sudden death situation where they have to liberate one city in order to avoid a VC win.

    Yeah, sometimes not, it was just a rough calc of the 40 rounds. Overall Marti has been fair, because he gave me a 30% win in the first game, and now it would have been unfair winning the game for the best of 3 with his help, he gave you some in return, which will provide a fair winner of the 3 matches overall.

    What I tried with Germany was avoiding your armies to come together because you have more troops than I even in europe during all the game. Avoiding enemy concurrence is something which I think is key in any military strategy, except may be in the most modern war. But of course after 40 rounds of economic disadvantage for me, you have much more troops on the map and in the end nothing can be done except getting more time and wait for a mistake.

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 39

    Purchase Units - Japanese
                Japanese buy 3 infantry and 1 mech_infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 38 Sea Zone to 39 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Shan State
                26 fighters moved from 38 Sea Zone to Shan State

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 26 fighters and 2 infantry
                    Americans defend with 1 aaGun, 1 armour and 1 infantry; ANZAC defend with 2 artilleries and 4 infantry
                    Japanese win, taking Shan State from Americans with 26 fighters and 1 infantry remaining. Battle score for attacker is 31
                    Casualties for Americans: 1 aaGun, 1 armour and 1 infantry
                    Casualties for ANZAC: 2 artilleries and 4 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 carrier moved from 38 Sea Zone to 41 Sea Zone
                1 bomber moved from Kwangtung to Kwangsi
                8 fighters moved from Kwangtung to Kwangsi
                3 fighters moved from Shan State to Kwangsi
                7 fighters moved from Shan State to Kwangsi
                4 fighters moved from Shan State to India
                12 fighters moved from Shan State to Kwangsi
                1 mech_infantry moved from Iraq to Eastern Persia
                24 carriers and 4 submarines moved from 38 Sea Zone to 39 Sea Zone
                1 carrier moved from 39 Sea Zone to 38 Sea Zone

    Place Units - Japanese
                2 infantry and 1 mech_infantry placed in India
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,6,6,6,2,2,4,4,2,1,5,5,6,5,5,2,5,5,1,1,4,3,6,3,4,3,1,6,6,3,1,6,6,4,5,5,3,2,6,5,1,3,6,1,1,5,1,1,1,6,1,6,4,5,2,1,6,5,1,2,1,1,5,4,1,4,1,3,6,6,4,3,4,5,5,2,1,3,2,2,3,3,1,6,5,2,3,2,6,1,1,6,4,5,2,3,4,5,2,2,1,5,5,3,2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,6,1,1,1,6,2,1,5
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,3,1
                Japanese collect 7 PUs (12 lost to blockades); end with 7 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 12 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 38 Sea Zone: 2 battleships
                EDIT: Adding units owned by Japanese to 39 Sea Zone: 2 battleships
                EDIT: Turning off Edit Mode

    triplea_40026_Jap39.tsvg

  • '19 '18 '17 '16 '15

    Shorebombarded by mistake, I have extra hits, hope you don´t mind the edit for the retreat.

  • '19 '18 '17 '16 '15

    No complaints about Marti in Shan State  :-D

    But a bit late.

    In 91 you can put it of course, now it doesn´t really matter, but with 3 bombers more average would be very favourable to me.

  • '19 '17

    No problem.

    That was a great battle for you, wow.

  • '19 '17

    The file is too big to post! File sent to your Marti email.

    US at 139 8-).

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 39

    Purchase Units - Italians
                Italians repair damage of 3x factory_minor; Remaining resources: 16 PUs;
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                5 infantry moved from Southern France to Spain
                4 fighters moved from Western Germany to Spain
                1 artillery moved from Southern France to Spain
                1 armour moved from Germany to Slovakia Hungary
                5 mech_infantrys moved from Germany to Slovakia Hungary
                1 bomber moved from Western Germany to Slovakia Hungary
                1 fighter moved from Western Germany to Slovakia Hungary
                1 mech_infantry moved from Northern Italy to Yugoslavia
                      Italians take Yugoslavia from Americans

    Combat - Italians
                Battle in Slovakia Hungary
                    Italians attack with 1 armour, 1 bomber, 1 fighter and 5 mech_infantrys
                    Americans defend with 3 infantry
                    Italians win, taking Slovakia Hungary from Americans with 1 armour, 1 bomber, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Americans: 3 infantry
                Battle in Spain
                    Italians attack with 1 artillery, 4 fighters and 5 infantry
                    Americans defend with 7 infantry
                    Italians win, taking Spain from Americans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 7 infantry

    Non Combat Move - Italians
                4 fighters moved from Spain to Southern France
                1 fighter moved from Slovakia Hungary to Southern France
                1 bomber moved from Slovakia Hungary to Southern France
                1 mech_infantry moved from Belgian Congo to Egypt

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,4,4,3,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,5,3
                Italians collect 13 PUs (8 lost to blockades); end with 13 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs

    triplea_40026_Ita39.tsvg

  • '19 '18 '17 '16 '15

    Jeje, file exceeding the limit, 40 rounds in 43 days, battles till the end, epic fight, a game of records.

  • '19 '18 '17 '16 '15

    No!

    Still able to post it!

    I will need a scramble decision in 91. I will attack with all my German air: 22 Bombers and 2 fghters.

  • '19 '17

    Full scramble of course.

  • '19 '17

    Ahh I see, I forgot to put the DDs in 91. Oh well.

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 39

    Purchase Units - ANZAC
                ANZAC buy 1 aaGun, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                1 armour moved from Malaya to Shan State
                      ANZAC take Shan State from Japanese
                1 armour moved from Shan State to Malaya

    Combat - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from Kazakhstan to Kweichow
                2 fighters moved from 37 Sea Zone to Kweichow
                1 infantry moved from Yunnan to Kweichow
                6 infantry moved from Queensland to 54 Sea Zone
                6 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                4 infantry moved from 37 Sea Zone to Siam
                1 infantry moved from 37 Sea Zone to Shan State
                1 mech_infantry moved from Malaya to Siam
                1 aaGun moved from Malaya to Shan State
                3 infantry moved from New South Wales to Queensland
                2 transports moved from 37 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 fighters and 1 infantry placed in Queensland
                1 aaGun and 2 mech_infantrys placed in Malaya
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 33 PUs; end with 40 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 43 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 46 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 49 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40026_Fre39.tsvg

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 40

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 84 PUs;
                Germans buy 2 bombers, 4 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                10 bombers moved from Egypt to 91 Sea Zone
                10 bombers moved from Southern France to 91 Sea Zone
                2 fighters moved from Southern France to 91 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                10 mech_infantrys moved from Germany to Romania
                1 infantry moved from Ukraine to Bessarabia
                      Germans take Bessarabia from Americans
                2 armour moved from Kwangsi to French Indo China
                2 mech_infantrys moved from Kwangsi to French Indo China
                2 infantry moved from Tambov to Volgograd
                2 artilleries moved from Tambov to Volgograd

    Combat - Germans
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in Romania
                    Germans attack with 10 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Romania from Americans with 10 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Volgograd
                    Germans attack with 2 artilleries and 2 infantry
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Volgograd from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in French Indo China
                    Germans attack with 2 armour and 2 mech_infantrys
                    Americans defend with 1 factory_minor and 1 infantry
                    Germans win, taking French Indo China from Americans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 22 bombers and 2 fighters
                    British defend with 2 carriers, 1 cruiser, 1 destroyer and 4 transports; Americans defend with 1 carrier, 2 cruisers, 4 destroyers, 9 fighters, 1 submarine and 6 transports
                    1 submarine owned by the Americans Submerged
                    Germans win with 4 bombers remaining. Battle score for attacker is 48
                    Casualties for Germans: 18 bombers and 2 fighters
                    Casualties for British: 2 carriers, 1 cruiser, 1 destroyer and 4 transports
                    Casualties for Americans: 1 carrier, 2 cruisers, 4 destroyers, 9 fighters and 6 transports

    Non Combat Move - Germans
                4 bombers moved from 91 Sea Zone to Southern France
                12 mech_infantrys moved from Germany to Romania
                4 mech_infantrys moved from Ukraine to Romania
                4 infantry moved from Germany to Poland
                1 aaGun moved from Germany to Poland
                2 aaGuns and 21 infantry moved from Germany to Slovakia Hungary
                10 infantry moved from Germany to Slovakia Hungary
                10 infantry moved from Germany to Western Germany
                4 infantry moved from India to West India
                1 mech_infantry moved from Kiangsi to French Indo China
                1 mech_infantry moved from Kwangtung to French Indo China
                6 armour moved from Kwangsi to French Indo China
                7 mech_infantrys moved from Kwangsi to French Indo China
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                4 armour moved from Angola to Anglo Egyptian Sudan

    Place Units - Germans
                2 bombers and 1 infantry placed in Egypt
                3 infantry placed in Kwangtung
                3 mech_infantrys placed in Union of South Africa
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in West India

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1,6,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,1,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,4,6,1,6,4,1,4,4
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,5,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
                Germans collect 67 PUs (12 lost to blockades); end with 67 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs

    triplea_40026_Ger40.tsvg

  • '19 '18 '17 '16 '15

    @Adam514:

    Ahh I see, I forgot to put the DDs in 91. Oh well.

    Good defense anyway.

    I have to leave for holadays, time to resign I think. Not bad achieving a 48 battle in round 40, Spain under my control and Germany with 11 factories in the globe.

    Very good game Sir!

    You are the fair winner.

    Juan

  • '19 '17

    Good game! It was a close one for a long time. Well played!

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